- this is dumb...
- building glut - Error executing c:\windows\system32\cmd.exe
- follow target with a camera
- why i write tiff file left and right reversed
- Lights
- Importing FLT files in OpenGL
- OpenGL Memory Size
- billboards performance problems
- how to use lib3ds
- Rendering
- Asynchronous control
- How can I make several planes in 2D?
- Finding Opengl in site atitech.com
- Where find source code OPENGL
- Camera rotation about a point.
- Unusual bitmap need
- Wtf is wrong with my accumulation buffer
- Draw image out of viewport
- 3D stereo application help.
- Convert Vector to....
- Ying yang symbol
- OpenGL TGA loading
- glDrawPixels : How to display 10-Bit pixel-values ??
- .NET to write OpenGL codes
- tutorial about MouseHandling
- How to rotate a gluCylinder 3D
- cone in tube
- lib3ds
- lib3ds
- Novice user wanting to know what "raw stereo"
- Selecting the objects
- glutMouseFunc(mouse);
- Problem with NURBS
- Coordinate -> Viewport scaling
- cone in tube
- a polygon drawing problem
- using MFC, scene distorts on resize
- Can OpenGL meet this spec?
- Why do i need glRotatef()?
- Possible to do dependent reads with combiners?
- glut error
- Occlusion per mesh ??
- see if an object is being seen?
- Texture masking problem
- Texture masking problem
- Matrix representation
- OPEN GL BUG
- Anisotropic materials in OGL?
- Correctly freeing resources in opengl need advice
- Drawing in two windows
- Where to download OpenGL
- Surprised by EXT_pbo
- What do I need to start programming in OpenGL with plain C?
- Shadow Volumes and MD2
- Inward-pointing normal?
- The version of GL under the windows-system?
- How is culling done
- gluTessNormal
- poly next to poly
- radiobutton
- setting/updating the PROJECTION matrix using glLoadMatrix()
- newb - where to begin
- How do I undo these tex env values?
- glutMousefunc(mouse)/button
- nonresizable window
- Multi-threading
- Too many objects
- What is faster?
- How can I clear used textures from the memory??
- Buffering in OpenGL
- lighting in tesselated polygons
- how to draw in color with lighting
- Glaux.h - everlasting search
- Is there any way to prevent the screen from flashing when swapbuffering
- Create 3d pipe
- glPixelMap - no effect in textures
- Normals
- OpenGL - Axis Direction
- how to compile a display list and save to disk
- Creating primitives by hand any tuts?
- Problems with glTexCoord2f(...)
- Textured Triangles Appear As Solid White
- what is the key to setting up multiple viewports?
- Textures not displaying correctly
- 64 bit processors
- trying to set up 2 viewports, no idea where to start
- Blend not working properly
- glsl help - applying textures to use with fshaders?
- polygon approximation
- best quality for a texture sphere
- Help with some simple 2d transformations
- from mouse coords to opengl?
- Multi-color Earth Texture to monocolor how ?
- Problems in rendering an OBJ file
- how to know which shader version is?
- Where do I put the OpenGL include files?
- Texture units
- OpenGL libraries not working?
- OpenGL Point Sprites question
- glGetString failing
- Big image in small area
- How to make an earth texture?
- Game Engine
- Could someone explain in detail gluLookAt
- where am i what is open gl what can i do with it
- SwapBuffers or wglSwapBuffers?
- how to draw a piece of pizza?
- Quick question about view distance
- How can I load model in OpenGL
- mpeg, avi, etc. as OpenGL textures
- texturing problems
- seams in cubemap texture?
- About OpenGL, 2d, and C#
- Failed to create opengl
- Urgent : Problems in picking
- opengl -how to import a created image
- Texture mapping a NURBS surface
- counts
- How to implement this?
- An urgent question about texture mapping, help!!!
- opengl source code??
- where can i download the header files
- glOrtho
- Beginners query on perspective
- transparant
- wireframe
- checking the binding box with my transformations...
- Rotation about an arbitrary axis
- Need help at windows to linux glut
- OpenGL states
- problem with flickering
- Cannot load openGL
- Cannot load openGL
- Effect of using glPushAttrib
- perspective projection
- glDrawElements
- glColorPointer question
- glVertex3f
- scene graph
- need .3ds file for import into opengl
- OpenGL DIB and Textures
- vertex arrays
- Inconsistent rendering of triangles
- Binding textures
- perspective projection
- create a logo
- i cannot find any ide about the algorithm to make window opengl..
- Saving Framebuffer as BMP
- Help needed !
- Quite a spiky sphere.
- .3ds file don't include texture,how can I load model with texture?
- Extension importance?
- right click menu then add text
- Using OpenGL in Mozilla plugins
- DDS loading library
- Don't laugh!
- glutGameMode help?
- image display problem
- Fragment programs and gl{Draw,Copy}Pixels
- Texture parameters
- how to deal with gamma on screens?
- Strange stripes on all objects
- Strange stripes on all objects
- enabling hw antialiasing ???
- Collision detection!
- (Help, Please?) Tesselators and Texturing Tesselators
- COMPRESSED texture question important!!
- render in command line
- AntiAliase can't work on my computer, but can on another!
- nVidia, ATi differences.
- cube maps and texture compression
- Changing Textures
- Transparent
- Staring programing open gl
- Scene graph Data from the tree structure
- Need help to check this simple program
- paint program
- w coordinate
- What is GLTVector3 ?? THX
- Draw rotated text in OpenGL window?
- targa image files
- Moving Lights
- Blending
- glu sourcecode where to get it from?
- Any simple ways to plot the left and right views for a stereo-pair?
- Any simple ways to plot the left and right views for a stereo-pair?
- Monitor
- Porting sequential control flow from IrisGL
- confused about texture filters
- problem clearing screen for next render
- Rendering a grid with multiple Triangle Strips
- Move text in OpenGL window?
- glut rumtime error
- uv question i want to set by pixels not by float coord
- Getting vertex data from a tesselation
- Game Engine
- Lightmap blending not working?
- Looking for a good IDE to program
- Window coordinate systeme to OGL coordinate
- trasparency and shadow volumes
- Texture Rotation
- moving over an infinite textured surface
- Urgent Help Required Please - objects not rendering!
- Texture mapping for NURBS
- Simple Code to load DXT textures
- float or double?
- Slow...
- selection
- rounded rectanges/squares in OpenGL
- custom blending question luminosity?
- Spotlight - I'm so confused...after 19 hrs...
- I wonder a simple thing ...
- does the GPU process the blending?
- GL_EXT_fog_coord problem
- OpenGL and fonts
- How to get colored texture with a for-white back-black one?
- How to draw an Arc?
- glutCall
- how to cache sin cosine?
- Fragment programs + antialiasing
- how to position a point on a line?thank you!
- gltranslatef problem
- jagged coastline problem
- Overlapping polygons and Ortho
- hit record an glLoadName()
- xy plots
- help! what's the simplest way to generate an XY plot using openGL/glut?
- texture mapped fonts
- picking and z-value
- Furthering my OpenGL knowledge
- Getting statred in OpenGL
- GL_SELECT not working
- Water effect needed
- Textures with transparency
- Can a name in the name stack be copied multiple times to the selectbuffer?
- rendering the framebuffer to a texture
- green beginner here
- Problems with glRotate()
- real water
- weird linker problems in DevC++
- Nvidia SDK
- Triangle rendering
- font size in wglUseFontOutlines
- GL_POLYGON_SMOOTH
- C# OpenGL Framework for .NET 2.0
- Memory problem
- Questions about textures
- How can i detect that the user have installed the graphics driver?
- Image format for fast texture upload
- FBO and PBuffers