- I'm looking for a converter
- Finishing touches to my app
- Using glTranslate without initializing opengl
- GLYPHMETRICSFLOAT
- strafe???
- Cube picking
- Help with open GL
- fog and alpha
- help me plllllz
- How can I create the human brain using OpenGL?
- Simple call list problem
- general programming questions forum?
- Rotation quality
- Whats wrong with this code
- Switching to fullscreen = new GL context?
- C# and Tao question
- problem with opengl lighting
- Global rotation
- fog
- image display
- Help ! How to use mouse clicks in a 3D world using OpenGL !
- Transformation Costs
- problem with textures
- projection
- double -> float vs. gl*d
- VB6.0 + OpenGL
- Confusing
- anaglyph rendering problem
- reflected objects showing up below floor
- selection
- Fade in-out a textured quad ?
- lib3ds -> texture
- gluLookAt vs glRotate glTranslate
- Book
- Problems with texture PCX
- which is honestly faster? (c question)
- multitexturing and vertex arrays (solved)
- water
- GL_TRIANGLE_STRIPS
- TEXTURE
- glClearDepth
- merging RGB with separate A
- need urgent help with textures
- Is fog affected by the number of tris?
- Tetxure on a sphere
- modifying pixels
- Texture problem
- I'm getting mad
- Texture mapping in memory
- I feel stupid...
- Controlling apps
- Oh, that's textures.
- Additive blending with GLSL
- Open GL, counter strike!!
- Stupid question on glRotatef
- glLightModel*(...)
- render to texture
- to many glvertex3f statements
- Open gl?
- How Make the game ste to step?
- Update Vertex list dynamicly
- JAVA and OpenGL
- What is the difference between glBlendEquationEXT and glBlendEquation?
- Plane modification
- reversed lines with glCopyTexSubImage2D or with FBO
- About performance
- Project Input's Required
- Rotation in openGL
- drawing texute multilple times
- Basic Glut Help
- file type
- Problem binding OpenGL exe file in to Java GUI
- How to delete a mesh?
- Animated Mesh
- ASSERT with Doc/View in Windows
- Camera
- Inverse Matrix
- Lighting Question
- Antialiasing
- Texture clamp - Windows / Linux difference
- A vtk related question?
- why 'glBlendEquation': identifier not found, even with argument-dependent lookup
- Win32 Mingw...
- Texture mapping on warped mesh
- Rectangles appear as triangles
- Is OpenGL the way to go on developing a 3d engine for mobile phones?
- pbuffer & render texture & multi-sample
- Can I do this with glTexGen ???
- Confused about how projection works
- glScalef()
- Need help with Bitmap Fonts on a glOrtho Viewport
- How does one change field of view in OpenGL
- help with orthographic zoom
- Few questions on view matrices, camera, and best for games
- Texture and Color
- SSS Flight Simulator - Codes in Java
- Problem with basic triangle rotation
- Solaris 10 and OpenGL
- back projecting from screen to camera space
- lighting on mesh
- Making glOrtho best fit a box
- Textures and Lines
- Mapping a giant, non-square texture onto a sphere?
- opengl programming without a window?
- Min/Mag filtering on texture edges
- lib3ds -> color
- sorry
- Video problem
- opengl app resizes slowly, moves slowly, otherwise works fine
- picking errors
- gluperspective perameters
- transparency in textures
- limit frames per second
- Circle in 3D space
- Circle centered at (x,y,z)
- Multiple glViewports and mouse interaction
- loading 3ds files and converting them to the OpenGL codes
- Change texture color
- 3D Function Plotting
- Need help with Translating
- Enabling multisampling
- soft shadows and accumulation buffer
- rect is not seen behind the other
- Hanoi Towers with openGL
- reading color buffer to save as bitmap
- opengl without a window
- Camera in openGL
- Jittering while Interpolating ( using velocity )
- getting glTexImage2D to work w/ GL_RGBA alpha image data
- glnormal3f
- How to emulate anti-aliased lines?
- Disabling a stage in a multistage shader ?
- projecting from fixed size image on plane
- OpenGL vs DirectX
- OpenGL Tutorials
- Too Transformation Heavy?
- Gaps in seams
- OpenGL/C++ book
- Drawing on top of textured polygon
- GDI Handle Leak
- mouse in windows
- glClear and viewport
- profiling woes (help!)
- about render 32bit alpha tga format image!
- Accumulation Buffers doesn't exist
- Best method for non-static meshes? I mean lists wont do..!
- Ada and OpenGL - How Do I Start?
- render a quad in front of the screen as background, fastest method?
- How to retrieve points information on a rendered window?
- OpenGL Widgets?
- LRP -- What is the Blending Factor operand?
- Suggested Tools for ARB?
- Multiple Key press
- problem with calllist
- Hiding objects
- Converting between raster and model translate coordinates
- Scaling x,y,z coordinates appropriately
- Up-Vector of gluLookAt( ... );
- Truespace COB objects loader
- What kind of software ?
- 2D innaccuracy
- coversion from one platform to another
- glRotate() For View Rotation - Newbie Question
- Edge of screen coordinates
- DrawArrays vs DrawElements
- RFC: Texture-based GUIs for different screen resolutions
- Texture mapping inaccuracy
- retrieving transformed screen coordinates for 3d object
- an error occurs every time
- tex coords and gldrawelements
- Arc Ball code
- black object?
- How to program spot light fog with OpenGL?
- glBindTexture seg faulting
- Different Blending Techniques
- newbie openGL question
- Which Language with OpenGL?
- How To Use - glDrawElements()
- DRI error
- displaying a 3d primative (glut)
- glut performance
- popup menu callback not declared in the scope
- Matrix transformation
- Pixel paint
- DC
- glut multiple windows general
- 3 different views, xy, xz, yz, technique question
- arrow keys function
- how to 'put' render of openGL out with a card?
- weapon models
- display the same thing in different windows
- simple?
- What is the OpenGL ES?
- Circles, ellipses with stipple pattern
- 2d texture compositing, blending?
- 2d texture compositing, blending?
- opengl calls / profiling
- pick coorelation opcode error
- texture mapping
- Hand model
- Rotate around arbitrary axis
- tesselation using glu
- Simple Vertex Problem
- handle
- Finding screen dimensions
- which method is best for drawing panels?
- sth. about pasting texture
- Can not activate the GL rendering context
- Can not activate the GL rendering context
- OpenGL in MFC
- OpenGL in MFC
- Reading the color of a single pixel with glReadPixels
- HELP? opengl source code
- glu tesselation problem
- obtaining developer package for platform independent programming
- vb&opengl coordination pick
- Vertex normals
- Want to start programming?
- reflecting water
- Glut+subwindow+Scroll Mouse = Segmentation fault
- alpha value in bitmap
- glut and gamepads under linux!
- problem with texture
- Announcement: Intro CG class with GLSL
- Need Texture Mapping Help
- how to pass information to draw function()
- glut
- Scaling
- Custom Projection Matrix
- MultiTexture error
- glOrtho quesiton..
- LiGhtninG and textures
- Help Setting up Vertex Arrays
- glDrawElements crashes my program
- New Flare to an Old Tradition
- Very basic question
- BAD texture mapping troubles! (with "on-screen" sprite render)
- display list question
- Render to vertex array
- perspective
- copying stencil buffer into a texture
- gluCylinder and Ellipsoid
- how to implement opengl code in linux cluster
- broken textures when draw lines
- OpenCV & OpenGL
- pick coorelation, hit stack
- rendering context use more and more memory
- help about glFrustum
- Strange performance
- glReadPixels