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  1. I'm looking for a converter
  2. Finishing touches to my app
  3. Using glTranslate without initializing opengl
  4. GLYPHMETRICSFLOAT
  5. strafe???
  6. Cube picking
  7. Help with open GL
  8. fog and alpha
  9. help me plllllz
  10. How can I create the human brain using OpenGL?
  11. Simple call list problem
  12. general programming questions forum?
  13. Rotation quality
  14. Whats wrong with this code
  15. Switching to fullscreen = new GL context?
  16. C# and Tao question
  17. problem with opengl lighting
  18. Global rotation
  19. fog
  20. image display
  21. Help ! How to use mouse clicks in a 3D world using OpenGL !
  22. Transformation Costs
  23. problem with textures
  24. projection
  25. double -> float vs. gl*d
  26. VB6.0 + OpenGL
  27. Confusing
  28. anaglyph rendering problem
  29. reflected objects showing up below floor
  30. selection
  31. Fade in-out a textured quad ?
  32. lib3ds -> texture
  33. gluLookAt vs glRotate glTranslate
  34. Book
  35. Problems with texture PCX
  36. which is honestly faster? (c question)
  37. multitexturing and vertex arrays (solved)
  38. water
  39. GL_TRIANGLE_STRIPS
  40. TEXTURE
  41. glClearDepth
  42. merging RGB with separate A
  43. need urgent help with textures
  44. Is fog affected by the number of tris?
  45. Tetxure on a sphere
  46. modifying pixels
  47. Texture problem
  48. I'm getting mad
  49. Texture mapping in memory
  50. I feel stupid...
  51. Controlling apps
  52. Oh, that's textures.
  53. Additive blending with GLSL
  54. Open GL, counter strike!!
  55. Stupid question on glRotatef
  56. glLightModel*(...)
  57. render to texture
  58. to many glvertex3f statements
  59. Open gl?
  60. How Make the game ste to step?
  61. Update Vertex list dynamicly
  62. JAVA and OpenGL
  63. What is the difference between glBlendEquationEXT and glBlendEquation?
  64. Plane modification
  65. reversed lines with glCopyTexSubImage2D or with FBO
  66. About performance
  67. Project Input's Required
  68. Rotation in openGL
  69. drawing texute multilple times
  70. Basic Glut Help
  71. file type
  72. Problem binding OpenGL exe file in to Java GUI
  73. How to delete a mesh?
  74. Animated Mesh
  75. ASSERT with Doc/View in Windows
  76. Camera
  77. Inverse Matrix
  78. Lighting Question
  79. Antialiasing
  80. Texture clamp - Windows / Linux difference
  81. A vtk related question?
  82. why 'glBlendEquation': identifier not found, even with argument-dependent lookup
  83. Win32 Mingw...
  84. Texture mapping on warped mesh
  85. Rectangles appear as triangles
  86. Is OpenGL the way to go on developing a 3d engine for mobile phones?
  87. pbuffer & render texture & multi-sample
  88. Can I do this with glTexGen ???
  89. Confused about how projection works
  90. glScalef()
  91. Need help with Bitmap Fonts on a glOrtho Viewport
  92. How does one change field of view in OpenGL
  93. help with orthographic zoom
  94. Few questions on view matrices, camera, and best for games
  95. Texture and Color
  96. SSS Flight Simulator - Codes in Java
  97. Problem with basic triangle rotation
  98. Solaris 10 and OpenGL
  99. back projecting from screen to camera space
  100. lighting on mesh
  101. Making glOrtho best fit a box
  102. Textures and Lines
  103. Mapping a giant, non-square texture onto a sphere?
  104. opengl programming without a window?
  105. Min/Mag filtering on texture edges
  106. lib3ds -> color
  107. sorry
  108. Video problem
  109. opengl app resizes slowly, moves slowly, otherwise works fine
  110. picking errors
  111. gluperspective perameters
  112. transparency in textures
  113. limit frames per second
  114. Circle in 3D space
  115. Circle centered at (x,y,z)
  116. Multiple glViewports and mouse interaction
  117. loading 3ds files and converting them to the OpenGL codes
  118. Change texture color
  119. 3D Function Plotting
  120. Need help with Translating
  121. Enabling multisampling
  122. soft shadows and accumulation buffer
  123. rect is not seen behind the other
  124. Hanoi Towers with openGL
  125. reading color buffer to save as bitmap
  126. opengl without a window
  127. Camera in openGL
  128. Jittering while Interpolating ( using velocity )
  129. getting glTexImage2D to work w/ GL_RGBA alpha image data
  130. glnormal3f
  131. How to emulate anti-aliased lines?
  132. Disabling a stage in a multistage shader ?
  133. projecting from fixed size image on plane
  134. OpenGL vs DirectX
  135. OpenGL Tutorials
  136. Too Transformation Heavy?
  137. Gaps in seams
  138. OpenGL/C++ book
  139. Drawing on top of textured polygon
  140. GDI Handle Leak
  141. mouse in windows
  142. glClear and viewport
  143. profiling woes (help!)
  144. about render 32bit alpha tga format image!
  145. Accumulation Buffers doesn't exist
  146. Best method for non-static meshes? I mean lists wont do..!
  147. Ada and OpenGL - How Do I Start?
  148. render a quad in front of the screen as background, fastest method?
  149. How to retrieve points information on a rendered window?
  150. OpenGL Widgets?
  151. LRP -- What is the Blending Factor operand?
  152. Suggested Tools for ARB?
  153. Multiple Key press
  154. problem with calllist
  155. Hiding objects
  156. Converting between raster and model translate coordinates
  157. Scaling x,y,z coordinates appropriately
  158. Up-Vector of gluLookAt( ... );
  159. Truespace COB objects loader
  160. What kind of software ?
  161. 2D innaccuracy
  162. coversion from one platform to another
  163. glRotate() For View Rotation - Newbie Question
  164. Edge of screen coordinates
  165. DrawArrays vs DrawElements
  166. RFC: Texture-based GUIs for different screen resolutions
  167. Texture mapping inaccuracy
  168. retrieving transformed screen coordinates for 3d object
  169. an error occurs every time
  170. tex coords and gldrawelements
  171. Arc Ball code
  172. black object?
  173. How to program spot light fog with OpenGL?
  174. glBindTexture seg faulting
  175. Different Blending Techniques
  176. newbie openGL question
  177. Which Language with OpenGL?
  178. How To Use - glDrawElements()
  179. DRI error
  180. displaying a 3d primative (glut)
  181. glut performance
  182. popup menu callback not declared in the scope
  183. Matrix transformation
  184. Pixel paint
  185. DC
  186. glut multiple windows general
  187. 3 different views, xy, xz, yz, technique question
  188. arrow keys function
  189. how to 'put' render of openGL out with a card?
  190. weapon models
  191. display the same thing in different windows
  192. simple?
  193. What is the OpenGL ES?
  194. Circles, ellipses with stipple pattern
  195. 2d texture compositing, blending?
  196. 2d texture compositing, blending?
  197. opengl calls / profiling
  198. pick coorelation opcode error
  199. texture mapping
  200. Hand model
  201. Rotate around arbitrary axis
  202. tesselation using glu
  203. Simple Vertex Problem
  204. handle
  205. Finding screen dimensions
  206. which method is best for drawing panels?
  207. sth. about pasting texture
  208. Can not activate the GL rendering context
  209. Can not activate the GL rendering context
  210. OpenGL in MFC
  211. OpenGL in MFC
  212. Reading the color of a single pixel with glReadPixels
  213. HELP? opengl source code
  214. glu tesselation problem
  215. obtaining developer package for platform independent programming
  216. vb&opengl coordination pick
  217. Vertex normals
  218. Want to start programming?
  219. reflecting water
  220. Glut+subwindow+Scroll Mouse = Segmentation fault
  221. alpha value in bitmap
  222. glut and gamepads under linux!
  223. problem with texture
  224. Announcement: Intro CG class with GLSL
  225. Need Texture Mapping Help
  226. how to pass information to draw function()
  227. glut
  228. Scaling
  229. Custom Projection Matrix
  230. MultiTexture error
  231. glOrtho quesiton..
  232. LiGhtninG and textures
  233. Help Setting up Vertex Arrays
  234. glDrawElements crashes my program
  235. New Flare to an Old Tradition
  236. Very basic question
  237. BAD texture mapping troubles! (with "on-screen" sprite render)
  238. display list question
  239. Render to vertex array
  240. perspective
  241. copying stencil buffer into a texture
  242. gluCylinder and Ellipsoid
  243. how to implement opengl code in linux cluster
  244. broken textures when draw lines
  245. OpenCV & OpenGL
  246. pick coorelation, hit stack
  247. rendering context use more and more memory
  248. help about glFrustum
  249. Strange performance
  250. glReadPixels