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  1. morphing surfaces...
  2. overlapping geometry causing severe slowdown?
  3. Strange lighting
  4. vertex arrays vs. glVertex3i
  5. Add Bitmap
  6. Translation issues
  7. help me!!!
  8. Nurbs Evaluators
  9. Question on pattern-fill drawing for polygons.
  10. Error: After install of Fedora 3 and new NVIDIA driver
  11. Division by zero
  12. Re:RGB color
  13. color problem
  14. Display Quadrilateral
  15. loading a cube from obj weird results
  16. Vertex/fragment shader: Really easy tutorial??
  17. Wineglass doesn't render properly
  18. texture use
  19. basic help getting started
  20. help
  21. compiler error
  22. Need help with exact order of several transformations
  23. Lighting problem on hierachical model
  24. glut teapot do i need to initialize glut?
  25. How to cut an object
  26. using command line?
  27. How to mix textures?
  28. Scope of glTexParameter calls
  29. Texturing a primitive ...
  30. Texturing a primitive ...
  31. can I use glut with out initializing it?
  32. Collision detection - getting stuck on corners
  33. EXT_framebuffer_object
  34. how fast should GL_POINTS be on my hardware?
  35. Problems in creating a display list!
  36. moving objects
  37. How to a display a gun shot
  38. LUMINACE4_ALPHA4 images
  39. How to make a bulb?
  40. addition of transformation matrix
  41. Performance issues with bitmapped text
  42. Rendering the Enterprise???
  43. Depth problem with translating screen coords to world coords
  44. using ode collision detection and faking cameras?
  45. project in openGL
  46. frustum
  47. The first one
  48. texture & screen mapping
  49. bitmapped text vs. textured quads
  50. Import obj with texture
  51. fast copying between contexts
  52. Shot not visible
  53. Creating textures.
  54. what's the opengl philosophy?
  55. OpenGLU in Perl
  56. Text color-changing problems
  57. loading 3ds files
  58. simple problem= for loops
  59. glut programs hangs the computer
  60. Chroma keying through Pixel shader programme
  61. problem using gluUnproject
  62. wglUseFontOutlines vs. wglUseFontBitmaps
  63. I need help with glnewlist and lists in general!
  64. WglFontDemo
  65. Why glPushAttrib?
  66. Can't change color
  67. problem with gluUnproject
  68. Speed
  69. 3ds max file
  70. How can I draw lines with rounded cap??
  71. glDrawPixels + get pixel user clicked on
  72. texture matrix
  73. Extensions... Where can I find examples ?
  74. Image
  75. Opengl + Qt
  76. framebuffer reading and re-coloring pixels
  77. changing view with mouse
  78. TERRAINS: Display List vs. Vertex Arrays
  79. Planar Reflections not working
  80. a quetion about alpha blending
  81. texture matrix and texture coordinate
  82. OpenGL and OOP
  83. OpenGL problem
  84. OT - quake .map to triangle code
  85. Rotation animation stopped less than 360 degree
  86. gluSphere
  87. Want to read pixels of 3D image into array
  88. Heightmaps from image files
  89. create triangle_strip of given polygon
  90. problem with picking
  91. I have been told to get some simple OpenGL C++ code and comment on it, but.....
  92. The cube's edge seems longer than 2.0???
  93. "Transperent color" on the image and high quality textures
  94. Lighting
  95. about modeling transformation
  96. In desperate need of some help regarding gluLookAt
  97. Continous shot generation
  98. Help Needed With Rotating Ellipse
  99. Simple glGetintegerv() question.
  100. Help needed with skeletal animation !
  101. Where Can I Get an RGB Color Chart in Float Values?
  102. Is this feasible?
  103. Problem : My sphere is perforated
  104. Multiple quads all same texture; I don't want it
  105. Displaying variables as text on screen
  106. I need to convert quad data to triangle data!!
  107. Desperately need help with final OpenGL project
  108. my simple demos often cause CPU usage 100%,why?
  109. Windowing after glutFullScreen
  110. Making brick wall texture programmatically
  111. Funny Bitmap Problem
  112. define game engine, recommend any books
  113. Books
  114. texture with transparent color?
  115. How can I write text beside picture?
  116. Which one is faster for bump mapping, DOT3 or multitexture?
  117. no body wants help me. Wo-Wo-Wo
  118. drawing by mouse
  119. can two opengl context share a texture?
  120. Saving areas of the framebuffer and blending them
  121. How to use opengl in embedded operating system?
  122. Does the directional spotlight work correctly on the spheres?
  123. 816 bit images as textures (2D,3D) or drawPixels
  124. Query on Zoom Factor
  125. how to implement z-buffer algo
  126. Line capping & wide lines
  127. about normal matrix
  128. *world coordinate* vs *object coordinate*
  129. Skewing of glut primitives problem!
  130. How to know the view volume size
  131. question about glucylinder
  132. How to avoid influence of drawing order?
  133. Independent Rotation
  134. Render-to-texture with blending?
  135. Inserting The data from outer disk and calculating
  136. Selecting inside a polyline
  137. 3d face
  138. OpenGL program crash
  139. Strip finding to pass to glDrawElements
  140. enlarge the view volume's depth
  141. color make me confused
  142. Rectangle Textures and FragmentPrograms
  143. window size
  144. Does the values of the function glRasterPos2*() affect the function glReadPixels?
  145. Draw some text in figure
  146. Are there any differences between the memory alignments?
  147. Texture Problem
  148. Mainaining same look with different speeds
  149. Heightfield with Triangle Strips
  150. glReadPixels() arguments
  151. Need some urgent help please.. with picking camera/viewing model
  152. pthreads and glut...
  153. Should i use from the parametric equations?
  154. What are VBO's and how does one use them?
  155. is light share by multi RC?
  156. glGenTextures
  157. some question about GLUT
  158. Solid broken line with antialiasing
  159. Urgent! drawing cube by user input
  160. glReadPixels
  161. About CS_OWNDC
  162. picking object
  163. how to use glut in VB6?
  164. gluPerspective( )
  165. Strange behavior with gluLookAt(), am I doing something wrong?
  166. picking problem
  167. tiny surface visualization problem
  168. GL_TEXTURE_RECTANGLE_ARB and glTexGen()
  169. a disk always on top
  170. how to implement backface culling
  171. Cube drawing
  172. Help needed with ModelView Matrix, Pushing and Popping
  173. memory problem with textures in display list
  174. GL_DECAL and lighting
  175. bitmap character
  176. invalid enumerant
  177. Video initialization
  178. OpenGL source code
  179. crisper font
  180. implementing image overlay
  181. Beginner's question - using DLL
  182. Display lists for MD2 models?
  183. difference between opengl and glut
  184. speed for points display
  185. Copy Texture to Depth Buffer?
  186. glDrawElements
  187. Example of using "glBlendEquation"
  188. Any way picking points in texture space?
  189. Is there a problem in my VC++ compiler?
  190. Point & Line thickness?
  191. The texture matrix and multitexturing
  192. glRasterPos crashing on openGL 1.5?
  193. About PIXELFORMATDESCRIPTOR
  194. Which program(software) is better to make the textures?
  195. how to Generate Video
  196. Merging Textures
  197. Fog Problem.
  198. Triangles and Quads at the edge of the screen problem! (indeed :)
  199. OpenGL beginner...
  200. ploting obj
  201. glTexSubImage3DExt Problem
  202. How to delete at the end of an OpenGL program ???
  203. Freeing texture data
  204. How do I do 2D graphics in OpenGL?
  205. Help with Bullets
  206. Text...
  207. Textures Slowing App
  208. Display lists have no effect
  209. bitmap fonts vs texture fonts
  210. openGL animation
  211. Cut a sphere??
  212. How to run in Linux
  213. HUD, a FAQ
  214. Printing another language...
  215. Same speed on every PC?
  216. Red Book for v.2.0?
  217. Only Brown Colours
  218. Doom3
  219. gluUnProject Question
  220. Which selection is better?
  221. Getting a hold of the back buffer
  222. help with shading...
  223. problem with a sample program
  224. texture and blending
  225. problem by loading a shader, HELP not resolved
  226. using Qt
  227. MS-DOS window
  228. 3D modeling application
  229. stereo viewing
  230. Window Resizing
  231. glCopyTexImage2D
  232. creating and destroying subwindows
  233. View bitmaps
  234. glTrue3dCoordinates ?
  235. perspective
  236. modelling interference fringes
  237. Shading
  238. c++ builder
  239. GL 2.0 and programmable pipelines
  240. Starting Off with Opengl
  241. axis display
  242. setting FPS
  243. Clear Step by Step Process for using GLUT with Dev-CPP Required
  244. Different machines different effects
  245. glTexCoord2f help with loader!!
  246. windows.h documentation
  247. windows.h documentation
  248. size values
  249. dot3 normal mapping and per-pixel lighting?
  250. Does anyone use lib3ds and textures?