- morphing surfaces...
- overlapping geometry causing severe slowdown?
- Strange lighting
- vertex arrays vs. glVertex3i
- Add Bitmap
- Translation issues
- help me!!!
- Nurbs Evaluators
- Question on pattern-fill drawing for polygons.
- Division by zero
- Error: After install of Fedora 3 and new NVIDIA driver
- Re:RGB color
- color problem
- Display Quadrilateral
- loading a cube from obj weird results
- Vertex/fragment shader: Really easy tutorial??
- Wineglass doesn't render properly
- texture use
- basic help getting started
- help
- compiler error
- Need help with exact order of several transformations
- Lighting problem on hierachical model
- glut teapot do i need to initialize glut?
- How to cut an object
- using command line?
- How to mix textures?
- Scope of glTexParameter calls
- Texturing a primitive ...
- Texturing a primitive ...
- can I use glut with out initializing it?
- Collision detection - getting stuck on corners
- EXT_framebuffer_object
- how fast should GL_POINTS be on my hardware?
- Problems in creating a display list!
- moving objects
- How to a display a gun shot
- LUMINACE4_ALPHA4 images
- How to make a bulb?
- addition of transformation matrix
- Performance issues with bitmapped text
- Rendering the Enterprise???
- Depth problem with translating screen coords to world coords
- using ode collision detection and faking cameras?
- project in openGL
- frustum
- The first one
- texture & screen mapping
- bitmapped text vs. textured quads
- Import obj with texture
- fast copying between contexts
- Shot not visible
- Creating textures.
- what's the opengl philosophy?
- OpenGLU in Perl
- Text color-changing problems
- loading 3ds files
- simple problem= for loops
- glut programs hangs the computer
- Chroma keying through Pixel shader programme
- problem using gluUnproject
- wglUseFontOutlines vs. wglUseFontBitmaps
- I need help with glnewlist and lists in general!
- WglFontDemo
- Why glPushAttrib?
- Can't change color
- problem with gluUnproject
- Speed
- 3ds max file
- How can I draw lines with rounded cap??
- glDrawPixels + get pixel user clicked on
- texture matrix
- Extensions... Where can I find examples ?
- Image
- Opengl + Qt
- framebuffer reading and re-coloring pixels
- changing view with mouse
- TERRAINS: Display List vs. Vertex Arrays
- Planar Reflections not working
- a quetion about alpha blending
- texture matrix and texture coordinate
- OpenGL and OOP
- OpenGL problem
- OT - quake .map to triangle code
- Rotation animation stopped less than 360 degree
- gluSphere
- Want to read pixels of 3D image into array
- Heightmaps from image files
- create triangle_strip of given polygon
- problem with picking
- I have been told to get some simple OpenGL C++ code and comment on it, but.....
- The cube's edge seems longer than 2.0???
- "Transperent color" on the image and high quality textures
- Lighting
- about modeling transformation
- In desperate need of some help regarding gluLookAt
- Continous shot generation
- Help Needed With Rotating Ellipse
- Simple glGetintegerv() question.
- Help needed with skeletal animation !
- Where Can I Get an RGB Color Chart in Float Values?
- Is this feasible?
- Problem : My sphere is perforated
- Multiple quads all same texture; I don't want it
- Displaying variables as text on screen
- I need to convert quad data to triangle data!!
- Desperately need help with final OpenGL project
- my simple demos often cause CPU usage 100%,why?
- Windowing after glutFullScreen
- Making brick wall texture programmatically
- Funny Bitmap Problem
- define game engine, recommend any books
- Books
- texture with transparent color?
- How can I write text beside picture?
- Which one is faster for bump mapping, DOT3 or multitexture?
- no body wants help me. Wo-Wo-Wo
- drawing by mouse
- can two opengl context share a texture?
- Saving areas of the framebuffer and blending them
- How to use opengl in embedded operating system?
- Does the directional spotlight work correctly on the spheres?
- 816 bit images as textures (2D,3D) or drawPixels
- Query on Zoom Factor
- how to implement z-buffer algo
- Line capping & wide lines
- about normal matrix
- *world coordinate* vs *object coordinate*
- Skewing of glut primitives problem!
- How to know the view volume size
- question about glucylinder
- How to avoid influence of drawing order?
- Independent Rotation
- Render-to-texture with blending?
- Inserting The data from outer disk and calculating
- Selecting inside a polyline
- 3d face
- OpenGL program crash
- Strip finding to pass to glDrawElements
- enlarge the view volume's depth
- color make me confused
- Rectangle Textures and FragmentPrograms
- window size
- Does the values of the function glRasterPos2*() affect the function glReadPixels?
- Draw some text in figure
- Are there any differences between the memory alignments?
- Texture Problem
- Mainaining same look with different speeds
- Heightfield with Triangle Strips
- glReadPixels() arguments
- Need some urgent help please.. with picking camera/viewing model
- pthreads and glut...
- Should i use from the parametric equations?
- What are VBO's and how does one use them?
- is light share by multi RC?
- glGenTextures
- some question about GLUT
- Solid broken line with antialiasing
- Urgent! drawing cube by user input
- glReadPixels
- About CS_OWNDC
- picking object
- how to use glut in VB6?
- gluPerspective( )
- Strange behavior with gluLookAt(), am I doing something wrong?
- picking problem
- tiny surface visualization problem
- GL_TEXTURE_RECTANGLE_ARB and glTexGen()
- a disk always on top
- how to implement backface culling
- Cube drawing
- Help needed with ModelView Matrix, Pushing and Popping
- memory problem with textures in display list
- GL_DECAL and lighting
- bitmap character
- invalid enumerant
- Video initialization
- OpenGL source code
- crisper font
- implementing image overlay
- Beginner's question - using DLL
- Display lists for MD2 models?
- difference between opengl and glut
- speed for points display
- Copy Texture to Depth Buffer?
- glDrawElements
- Example of using "glBlendEquation"
- Any way picking points in texture space?
- Is there a problem in my VC++ compiler?
- Point & Line thickness?
- The texture matrix and multitexturing
- glRasterPos crashing on openGL 1.5?
- About PIXELFORMATDESCRIPTOR
- Which program(software) is better to make the textures?
- how to Generate Video
- Merging Textures
- Fog Problem.
- Triangles and Quads at the edge of the screen problem! (indeed :)
- OpenGL beginner...
- ploting obj
- glTexSubImage3DExt Problem
- How to delete at the end of an OpenGL program ???
- Freeing texture data
- How do I do 2D graphics in OpenGL?
- Help with Bullets
- Text...
- Textures Slowing App
- Display lists have no effect
- bitmap fonts vs texture fonts
- openGL animation
- Cut a sphere??
- How to run in Linux
- HUD, a FAQ
- Printing another language...
- Same speed on every PC?
- Red Book for v.2.0?
- Only Brown Colours
- Doom3
- gluUnProject Question
- Which selection is better?
- Getting a hold of the back buffer
- help with shading...
- problem with a sample program
- texture and blending
- problem by loading a shader, HELP not resolved
- using Qt
- MS-DOS window
- 3D modeling application
- stereo viewing
- Window Resizing
- glCopyTexImage2D
- creating and destroying subwindows
- View bitmaps
- glTrue3dCoordinates ?
- perspective
- modelling interference fringes
- Shading
- c++ builder
- GL 2.0 and programmable pipelines
- Starting Off with Opengl
- axis display
- setting FPS
- Clear Step by Step Process for using GLUT with Dev-CPP Required
- Different machines different effects
- glTexCoord2f help with loader!!
- windows.h documentation
- windows.h documentation
- size values
- dot3 normal mapping and per-pixel lighting?
- Does anyone use lib3ds and textures?