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  1. How to run OpenGl Program in a Linux Machine
  2. Help w/understanding image, texture, other "spaces"
  3. where is the camera placed by default in a GLAnim Canvas of GL4java??
  4. network realtime multirendering ????
  5. VBO's and outline fonts
  6. rotating a hexagonl in 2D
  7. multiframe window
  8. Auxiliary buffer
  9. Signpost me!
  10. opengl drawing and view handling
  11. Can you try my engine?
  12. Can I use OpenGL in BorlandC?
  13. How to treat GLSL vertex shader in world-space?
  14. Texture-based text rendering
  15. pivot point
  16. pivot point
  17. how can I write opgl program on SGI server ?
  18. ReadPixels/DrawPixels problem
  19. How do I use OpenGL in BorlandC?
  20. Bump mapping with ext_texture_env_dot3
  21. How 2 draw a circle
  22. GL_QUAD_STRIP Texturing
  23. Viewport Question
  24. Want to use back buffer as a texture, but size isn't 2^n
  25. Problem about the textures mapping of obj file loader
  26. question about gluttimerfunc and glutkeyfunc
  27. vertex arrays and performance
  28. Line drawing performance
  29. 2d Explosions?
  30. JPEG compression in opengl
  31. How to use glEdgeFlagv ?
  32. please help me out with picking !!!!
  33. Hello, I am a 14 year old beginner...
  34. loop problem
  35. OpenGL equivalent for BaseVertexIndex?
  36. perspective in window
  37. road traffic simulator
  38. OpenGL 1.1/MS XP Pro - Color Codes for Vertices
  39. Display Lists
  40. declaring identifiers
  41. what should i do?
  42. Looking for Documentation.
  43. Size of Point Sprite
  44. glColor*();
  45. opengl use mouse to draw lines
  46. how to load a 32mb picture
  47. Functions for Quaternions?
  48. machine dependency
  49. Picking objects problems
  50. alpha blend not working?
  51. move object on screen
  52. How to draw an oval?
  53. Visual C++ 2005 and OpenGL
  54. Visual C++ 2005 and OpenGL
  55. OpenGL
  56. GLUT programs & Visual C++ 2005 or 6.0
  57. problems with glRasterPos2i ( )
  58. 3D curved cone
  59. Question about GLSL and graphic cards
  60. I NEED your help please!!!
  61. GL_LINEAR & two textures
  62. aspect ratio
  63. Fillrate slowdown in my code, but not in another app
  64. opengl tutorials
  65. Debugging Options
  66. number of polys
  67. coordinate mapping
  68. Particles render slower and slower as app runs...
  69. Getting the modelview matrix
  70. Accepting values during runtime
  71. Help on automating in games!
  72. The fastest way of blitting bitmaps...
  73. Applying texture
  74. Billboarding my particle system
  75. Hello, I need help!!!
  76. reqeust for guidance
  77. Texturing help
  78. How do i get the maximum Antialiasing samples?
  79. What's wrong in my 2D rendering?
  80. rotate on mouse click and drag in the direction of the mouse cursor
  81. Please help !!!
  82. opengl 3d prog
  83. glDrawElements confusion
  84. Writing Fonts To The Screen Help Needed ASAP
  85. Camera watching the Origin from any place
  86. glReadPixels
  87. glVertex3fv
  88. openGl 3-D objects
  89. Textures, again. Am i being dense?
  90. problems with gluUnproject
  91. glPushMatrix()
  92. Getting started
  93. 3D models in openGl
  94. point sprite texture coordinates in fragment shader?
  95. render a simple smoke
  96. starting a project
  97. Need help with a nurbs evaluator
  98. Looking for an OpenGL book for beginner
  99. 2d Radar bitmap
  100. glColorMask
  101. Stencil buffer questions
  102. glFlush or glFinish?
  103. how to hide object?
  104. Lightmapping + per pixel lighting ?
  105. TriangleModelle
  106. Multiple plot
  107. DLL for calling glu functions with single floats
  108. Ray Tracing, Lighting, and Materials
  109. A problem about projective texture mapping when using unclamped float texture
  110. glDrawPixels ERROR
  111. pui_d.lib
  112. glprocs.h
  113. Shader and program ...
  114. projection problem
  115. line
  116. glReadPixels( GL_DEPTH_COMPONENT )
  117. zooming
  118. Animation problem
  119. can I get a pixel 's color by opengl API?
  120. Using pointer in Fortran binding for OpenGL
  121. OpenGL libraries linking
  122. Blitz style wrapper
  123. Heirarchical Display List Problem
  124. extension troubles - possibly simple
  125. multitexture, second texture doesnt show
  126. relating to opengl graphics pipeline
  127. Masking and Lightmaps
  128. calculate effective light range
  129. how to stop timerfunc?
  130. Finding intersection texture coordinate
  131. Help on using Dev Cpp on windows 2k with glut and opengl
  132. Most Efficient way to overlay an indicator over a static background
  133. Wierd performances
  134. HELP: Mirror cone
  135. errors in gl.h lib
  136. Is there a limit in the number of display lists?
  137. Problem with the depth buffer(i suppose)
  138. Viewer for 3ds files in OpenGL
  139. Nurbs, glu.h - Sampling Tolerance is not working
  140. clipping using cohen-sutherland
  141. How to use DELETE key?
  142. independent objects
  143. Shadow maps aliasing
  144. OpenGL extensions in Win32
  145. just a quick questionabout glut and ogl
  146. 2D line transformation
  147. glRotatef,glTranslatef
  148. Bizarre Compiler Situation
  149. converting software engine to opengl
  150. create cylinder
  151. How to get each Bezier patch parameters from the Control Points
  152. How to get the vertex information of each Bezier patch from Control points???
  153. How to get the vertex information of each Bezier patch from Control points???
  154. degree char using GLUT
  155. Texture Parameter Scope
  156. How to overlay a script to a texture mapped image?
  157. new with opengl
  158. can a texture map be applied to one vertex
  159. rotating around a fixed coordinate system
  160. how to clear color of object from window?
  161. glGetDoublev returns 0-Matrix
  162. Help with successive calls to methods
  163. GL_COLOR_MATERIAL problems
  164. gl.h 1.5
  165. Triangle Strips & Specifying normals
  166. Placing multiple Color toruses-icosahedron systems around a circle path
  167. OpenGL Menus
  168. The Glut header
  169. GDI32.dll: Access violation
  170. Z-buffer, glOrtho, clipping, left-handed and right-handed. Question.
  171. How to draw a 2D circle?
  172. How to Remove Vertex, Line or Quad ?
  173. OpenGL libraries
  174. Moving object along a bezier curve
  175. glCopyPixels
  176. How to get the clear color?
  177. Very Urgent : Rendering image wihtout using DIB in openGL
  178. lookup tables
  179. Problem with Hi Res bmp images
  180. Problems in animating openGL
  181. where to call screenshot method?
  182. OpenGL 2.0
  183. Graphical Tearing Question...
  184. bitmap vs texture mapped fonts
  185. shaders and extensions
  186. Interpolating points
  187. redefining texture, glDeleteTextures required?
  188. OpenGL+Linux+NVidia
  189. Anywhere a Material & Lightsource editor ?
  190. How to draw directly to memory buffer? Help
  191. vram
  192. simple question about vertex normals
  193. Death by JOGL (pretty sure it's my OpenGL bug!)
  194. Geometrical model
  195. Render to rectangle texture on ATI Radeon
  196. setPixelFormat not found
  197. glOrtho - is this unwise?
  198. Texturing
  199. local rotation
  200. working with VC
  201. texture objects in display lists
  202. Very Urgent: how to display image from text based image information with OpenGL
  203. glGetMinmax without rendering
  204. how to display image with pixel information
  205. reading back alpha values...
  206. Extracting pixels with readpixels upside-down
  207. glCallList() and glNewList()
  208. How to set depth value by fragment program
  209. Colision Detection
  210. Like soaking in a totally Black surface...(not knowing where the problem is)
  211. need help
  212. 12 bits texture
  213. textures: work without lighting? and what about non-powers of 2?
  214. mouse speed between sampled mouse input points
  215. Scrolling bitmapped text with glTranslate
  216. need opengl X Motif help: invisible
  217. Passive Mouse Motion
  218. Normals kill already unworking lights
  219. glMultiDrawElements -> only marginal gain
  220. Transparent Textures
  221. speed
  222. Shadows?
  223. rotation, fixed axis
  224. drawing a circle
  225. quaternions
  226. colorbuffer to texture in mipmap
  227. problem of compilation with glaux
  228. Explanation of OpenGL Error
  229. Please help me with models loading ..
  230. animating textures
  231. Getting back to previous coordinate for rotation
  232. 'GL/glut.h': No such file
  233. Bizarre ReadPixel behavior
  234. mirroring image buffer
  235. colorizing problem
  236. Problem rendering glutSolidCube
  237. 'Predator' Cloaking.
  238. PBuffer & Render to Texture (read & write)
  239. simple water animation
  240. quaternion
  241. Menu Handlers
  242. Java + OpenGL
  243. spin or slider control in vcpp for opengl
  244. Small spheres in 3D
  245. draw a ball
  246. Skinning
  247. finding "invalid enumerant"s?
  248. how know what texture have to be associated to an object ? (explanation inside)
  249. Visualize trimmed Quadrics
  250. could someone help me with auxDIBImageLoad()?