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  1. Screen gets dark
  2. 3dfx + stencil buffer
  3. vertex arrays: one normal per point?
  4. FrameWork for ScreenSaver in Win 98
  5. GluLookAt... Matrix HELP!
  6. Help! What math do I need to do 3D ?
  7. Vertex colors and lights.
  8. Im probebly one of the dumest people in the world! I need help with the math!
  9. coordinates problem
  10. *.obj loader
  11. Fullscreen w/o Glut
  12. Super Simple -- Moving around in OGL
  13. Depth buffer
  14. Interleaving
  15. GUI interface
  16. faces
  17. What I can do with the MOUSE function?
  18. importing object in openGl
  19. pixel errors in scene
  20. OpenGL coordinate system
  21. Environment mapping as seen in Quake 3
  22. Transparency problem
  23. Opengl Component of c++Builder5
  24. Multi Keyboard inputs & GLUT
  25. glPerspective
  26. accessing vertex data after model transformations
  27. Help ME!!!
  28. HELP! How to Pick object on the screen?
  29. Loading models
  30. Stupid question about *.ase
  31. Loading .JPG into a texture?
  32. Can't declare EXTENSIONS
  33. GluMouseCallback HELP
  34. Getting lousy frame rates...
  35. Play .MOV v4
  36. Strange black artifacts
  37. Keyboard Key Codes in VC++...
  38. Glaux.lib for BC5...
  39. some doubts...
  40. Help! How can I do this?
  41. some simple questions
  42. Compiling OpenGL under linux
  43. glGenTextures() returns 0??
  44. Selection buffer
  45. GLUT + Input = crash ??
  46. VERY simple question...
  47. Displaying text using openGL and X windows
  48. Bounding boxes. A good way to find them ┐?
  49. Stupid question - gl/glut.h ???
  50. Multidimensional Arrays when using MFC?
  51. Text- but sizeable
  52. Projection Matrices in opengl
  53. OpenGl for Windows 2000
  54. Sorry for this stupid question
  55. Help!!
  56. PLEASE help
  57. OpenGL Reference.
  58. glutBitmapCharacter() ??
  59. Heightmap idea...
  60. Mirrors in 3-d models
  61. Download OpenGL 1.3 Windows
  62. Stupid Question (?) regarding OpenGL and C
  63. MEM Usage with Task Manager - Win2000
  64. landscape
  65. Transforming separate objects...separately??
  66. Help!! - GLUT V.S. Motif
  67. Texture loading (without GLaux)
  68. Multiple Objects
  69. How do I handle Keyboard events, using Window`s proc or DirectInput?
  70. Texture only certain Polys...
  71. Compiling Mesa under MS Windows, using mingw32....
  72. HELP! Moving around landscape
  73. OpenGL and Database
  74. Orthogonal view
  75. Orthogonal view
  76. Using 3D Textures
  77. LIGHTING Crash
  78. Using the alpha channel in textures
  79. Can't enable GL_POLYGON_SMOOTH. Can you HELP?
  80. drawing fat lines
  81. vtk, TCL?urgent!!!
  82. Single Pixels
  83. Blending QUADS causes tesselation?
  84. Resident Textures
  85. VC6 errors.
  86. What is the value of WS_EX_APPWINDOW ?
  87. help!!
  88. alpha value
  89. Loading objects from file
  90. LoadDIBitmap ?
  91. PLZ HELP ME WITH THIS...
  92. glupartialdisk
  93. GL_LINE_STIPPLE
  94. What value does WS_EX_WINDOWEDGE have ?
  95. animating a NURBS surface
  96. gtk with opengl
  97. texture problem.
  98. Quads vs Tris
  99. ┐How to find bounding box of an object?
  100. CSG Collisions
  101. Load PCX instead of BMP
  102. 2D?
  103. gettig started
  104. glutIdleFunc
  105. FPS?
  106. Visual Stimuli In Opengl
  107. How to get more than 60 fps?
  108. Sharing Textures between multiple windows
  109. Where is the texture data stored
  110. Problem with overdraw in Windows MDI app
  111. Picking and Vertex arrays
  112. Diagonals showing up in Quads?
  113. How to render a skybox?
  114. Black&White scene
  115. Any good link?
  116. What are 'shaders' ?
  117. Help - Display text
  118. Help - Display text and fps
  119. how to draw lines?
  120. I need updated drivers
  121. Creating events other then for keyboard or mouse
  122. Open GL Program Instances....
  123. Interactive Multi-Pass Programmable Shading
  124. help!!
  125. opengl inside VC++ dialog box
  126. Two window for two context?
  127. Where can I find a tutorial or atleast some source for a skybox?
  128. Visual c++ 6.0 and glut?
  129. Troubleshooting: Vertex arrays and camera postioning
  130. How to determine actual screen coordinates for vertex?
  131. Clearing the buffer
  132. How do I draw multipule triangles
  133. Redrawing the screen when the window moves
  134. HELP i'm lost :(
  135. Detonator Drivers and 3D-Glasses
  136. Vsync and glutSwapBuffers() and glSwapBuffers
  137. xforms' glcanvas in linux
  138. will opengl + direct sound work?
  139. Windows NT rendering slow unless I'm administrator
  140. Selection and Picking. I dont use it!
  141. Compiler problem - Please Help
  142. OpenGL
  143. Example for rubber line ?
  144. Problems with OpenGL configuration
  145. BG texture in ortho perspectives
  146. Metrowerks Codewarrior and GLUT
  147. Making the DOS window disapear ....
  148. Need Help on Nurb surfaces
  149. Object movement
  150. lighting stuff
  151. Arrays and classes ?
  152. Drawing x-y plots
  153. Problem with camera's concept! Help me fast!
  154. Getting back the transformation matrix
  155. ASE normals loading problem
  156. OpenGL+ DOS =Slow?
  157. VB and GLUT
  158. How to apply multiple viewports?
  159. OpenGL with Java3D
  160. open Gl 1.2 header files and lib files for Windows 2000
  161. draw a grid???
  162. ASE files
  163. Problems with depth buffer.
  164. Rotation around local axes.(Again)
  165. glRotatef.... shrinks?
  166. 3D
  167. Which operating system?
  168. GLUT.h
  169. Making my textures, obj files fit into 1 exe file
  170. Displaying the fps
  171. Visual C++ and Glut
  172. Where Do I start
  173. Creating quick and Dirty Complex 3D Models...?
  174. OpenGL Crashes after installing new glide drivers
  175. OpenGL good to use with this little 2D hack i want to do?
  176. OGL - Hidden Surfaces (Depth Buffer)
  177. *.3ds import
  178. help!!
  179. help on lightmaps
  180. GLUT and Windows 2000
  181. how do I get opengl on my system?
  182. Output to PS or Tif
  183. Wierd question about Collision Detection...
  184. GLUT for VB
  185. Mouse Movement and GLUT 3.7
  186. Tutorial on 3D rotations Posted !
  187. Camera move
  188. Paletized Textures
  189. Getting Windows Mouse Coordainates
  190. Download OpenGL
  191. GLUT tutorial updated
  192. Waving Flag
  193. pixel format
  194. Texture mapping
  195. making a man run
  196. Quick Texture Loading in VB ?
  197. Avoid Gimbal Lock, How?
  198. openGL in 2 windows...
  199. 2d graphics
  200. translate on mouse click
  201. 2D Lines & Resizing !!!
  202. Why does this math work?
  203. Drawing Elipses or Ovals in OpenGL
  204. per pixel lighting :confused:
  205. problem with object converted via 3DExploration
  206. Quake like view
  207. Vertex Normal Generation
  208. About drawing lines
  209. NVidia Riva TNT 2
  210. hidden line removal (by lines, not polygon)
  211. Unresolved Externals
  212. OpenGL and API
  213. Loading bitmap into Gluint [256 * 256] array
  214. Springs!!!
  215. Lighting transparent Polys
  216. VC++6 don┤t execute my code
  217. Rotation direction problem..
  218. A Win32 app with main( ) w/o modifying settings?
  219. Intensive OGL needs in heterogeneous environment
  220. draw faster
  221. rotation problem
  222. Loading a JPEG image in OpenGl
  223. nehe's tut code not working... WHYWHYWHYWHYWHYWHYWHY??!!
  224. Intel IJL is SLOW...
  225. linking error
  226. Help with Bottleneck
  227. OpenGl in MFC?
  228. Help with culling & depth test
  229. Maya + OpenGL
  230. question about gluLookAt...
  231. Constant values - ?
  232. OpenGL - The Red Book download
  233. Why does the Lighting makes object B&
  234. just a little thing more
  235. shadow
  236. Why won't this work?
  237. Is it true that Nintendo's new platform Game Cube uses OpenGL?
  238. building a room any examples?
  239. gluUnProject
  240. glut gettickcount
  241. glTimerFunc
  242. OpenGL Superbible question...
  243. gl....problems.....
  244. My way of drawing a background, correct me plz.
  245. "normal" & glNormal*( )
  246. viewport
  247. mouse and keyboard inputs
  248. I cant use Multitexture with my OGL version (W98) HELP!
  249. glOrtho vs. glFrustrum
  250. What -exactly- do the various transformations do to the projection matrix?