- Displaying the FPS on Screen
- Rendering scene with only transparent objects
- Rectangular mesh not rendered
- clicking a square mesh and printing the value of the square
- oblique projection
- Can't see anything
- is tex env setting bind to texture object
- Anyone worked with gl2ps before?
- Problem with gluLookAt
- ARB Shader TXP operator
- How to accept input from user command for Opengl C++ program
- 3D Texture Map
- glutDisplayFunc Issue
- polygon offset
- Blank Textures in VC6 Release Mode (Win32)
- Mysterious source of instability
- Another mesh redering method not working
- Efficient Camera class
- Opengl Fortran Trouble
- Rendering to a second card
- Easy Pixel Format Question
- Lighting
- Dash line in wireframe after fill polygon
- .obj File Import
- Triangles or Quads
- offscreen rendering context
- total beginner, need help!
- glDrawPixels&glReadPixels Unmatched??
- active texture unit and tex matrix?
- Wavelength lookup
- converting window coordinates to world coordinates
- Opengl and VC++ 8 Beta question..
- Draw Circle, MidPoint Circle Algorithm
- please help me donload opengl lib files
- What is do-lookup.h and why is it crashing me?
- What's the difference among normal texture, RECT texture and CUBE texture?
- Vertex and Pixel shaders don't work on my Radeon 9200SE
- Visual C++ 6.0
- source code to plot graph in GLUT?
- source code to draw x and y cordinates?
- texture mapping - only see solid color no texture
- HELP! DECALING...
- drawing concave polygons
- Displaying and manipulating -
- req some direction to opengl tutorials
- opengl and java
- How to draw a "fine" rectangle using GL_LINES ?
- Adding new image when mouse pressed
- Coding Structure
- bitmapped text (nub question)
- Help with special characters
- Shading language
- GLE for Windows
- shadows / multipass
- shading lang specs
- normal mapping
- VB6 & OpenGL
- Auto texture map for arbitrary object.
- DevC++
- Making a game (FPS)
- About glReadPixel & double buffering
- importing a vrml scene "in" opengl
- Problem with materials, normal vectors ?
- vp fp interface
- Fundamental Q: Switching to Cocoa mindset
- 3D Texture Map Not working.
- Window will not re-draw!
- Code For The Easiest 3D Engine in the world....
- Mouse movement
- looking for opengl matrix documentation...
- OpenGL Server
- Catmull Rom spline Curve
- POLYGON offset
- How to link ARB, EXT extensions
- Loading DFF Models Into OpenGL
- State of the art in Graphics Toolkits
- Sticky articles
- Want shadows in my rederer .... where to start?
- Using matrices instead of GL parameters
- help!!mouse actions
- Can't get red book example texture3d.c to work on MAC.
- OPenGL capabilities
- OpenGL capabilities
- Link to Code of the Easiest's OpenGL Engine on Earth
- Undetected laser
- vertex arrays and display lists
- why not support opengl1.2 ??
- Performance hits in Walker Demo from SubMenus
- I Need Open Code
- How to generate MIP (Maximum Intensity Projection)
- Drawing Problem
- Drawing Problem + Picture
- Link Error
- Import and interpret 3D files
- Radiosity software needed
- Access violation error, when select an item of menu
- unresolved external symbol ___glutInitWithExit@12, Plz help..
- select a point ?
- cube mapping reversed?
- plz help me!!!!!!!!!!
- Simple transformation problem
- Back face of texture not showing?
- function
- drawing cylinders from scratch
- HOW CAN I RUN OPENGL CODE IN VISUAL C++?
- New User ;)
- glut32.lib error
- Cube Env Mapping Texture problem
- Internal data representation in OpenGl
- Bridge Building & Destruction
- Animation
- possible to import models created in 3D studio max to opengl??
- textures problem
- A Question about glGenTexture and BindTexture
- openGL in separate thread
- Where is the texture?
- Dorbie. Help? (3D Texture mapping) almost working
- unresolved external symbol __ftol2, Plz help..
- Help~~~
- .3ds and .obj file
- Which method is faster - glVertex OR glDrawPixels
- opengl on sgi
- Opengl and MFC
- default texture options
- Beginners Site
- Multitexturing a gluSphere
- Animation
- Does OpenGL support soft rendering?
- glReadPixels GL_DEPTH_COMPONENT
- Creating solid primitives
- Perspective projection problem
- Problem when shooting
- help with GLUquadricOBJ
- Urgent!! Please help to complete!!
- spotlight effect
- How to play multiple wav files at the same time?
- Window resize
- glut key-down func?
- About light!
- AI Transform model
- Yes Relic
- combining tutorials
- How do I set ambient lighting higher than 1.0, 1.0, 1.0?
- a question about "the official guide to opengl ver1.2" on texture3d
- File Stuff
- Rotate a 2D Texture 1 step at a time please!
- link error!
- what is a fragment in OpenGL?
- I problem with blending HELP ME PLEASE!
- Very strange problem/bug
- Anybody using free Borland C++ Compiler to develop OpenGL applications
- Multisampling
- How to render directly to texture
- inverse modelview matrix
- Awful artifacts (GLSL)
- To all help me for camera by gluLookAt information...
- Visual Studio C++ Template for OpenGL apps.
- So now whats the deal with openGL in linux?
- To display of concave polygons, polygons containing holes
- Hi Chowe6685 please help me
- Hi all please help me about glBlendFunc and glDepthMask
- Extreme newbie alert - Blending question
- Getting uniformly colored screen
- Suggestions for a project anyone?....
- Problem with VBOs :)
- Question about reading.
- Textures are coloured by OPENGL
- OpenGL v1.5 tutorial or redbook
- gluUnproject and persp projection
- I cannot load texture form file.tga image
- UK - Coder's Workshop, November Meet, free event.
- What the OpenML, MesaGL, IrisGL?
- MATHEMATIC IDEA
- md2 loader question
- Some questions on VBOs and performance
- How to learn OpenGL?
- link errorrs... beginner.. please help
- How to render a higher resolution scene
- One problem with transformations
- Regarding planet.c example(found on this site)
- using glew with VIsual Studio .NET 2003
- getting proj/modelview matrix
- gluPerspective question
- glRotate Question
- opengl file convertion prob
- point light source rotations
- how to draw 3D graphics?
- Need some help with a game idea
- wglMakeCurrent question
- getting coordinates from the modelview
- Translatef Problem in dynamic cube env mapping scene
- header files for windows development
- Why won't my ground show up, or my display list
- How on earth do you go about clamping the frame rate??
- changing color of a luminance/alpha bitmap
- Problem with display list and shapes
- need help...
- Glfloat using problem
- Java + OpenGL
- modelview/projection matrix multiply order
- "ping-pong" scheme
- abort glDrawRangeElements
- What is the reason?
- I want to make a scoccer ball
- Mutliple Window Texture problem
- Converting World Values to Depth Buffer Values
- Textures not appearing on some NVidia cards
- help with using rotation
- No perspective.
- how to exit a program via a glut menu
- Problem with trying to add lighting to a level loading 'engine'
- Rasterization in OpenGL
- no depth in my scene, objects always visible
- texture
- Random rant: nVIDIA SLI in a different way
- how to use texture mapping
- 3D Texture Problem
- getting rotation
- Please help me!!!
- How to create basic scrolling display
- The Speed of Texture Mapping
- Anyone know UniCode TrueType Font ?
- Trying to light my scene with no joy
- BCB5+OGL=success compile!
- link error-please help......
- full screen textured quad
- Multitexturing with Lightmaps
- Creating a pickray with mouse?
- Opengl Platform Independence (PC/MAC) question
- Problem with GL_FLAT shading
- 2-passes bump mapping / multiple lights
- rotation
- code or algo for range measure
- how do divide a simple,non-monotonic polygon into a set of monotone polygons in openG
- help wanted...
- 3D Painting
- torus knot problem
- Feedback and depth buffer.
- 2 times colorwheel DLP problem
- need compiliation help
- changing scenes
- Enlarging areas of the screen (for huge screenshots) ?
- 0.0f vs 0f, what's the difference?
- texture not showing
- How can I make an 'S' curve?
- GL_TEXTURE_3D
- need help on shadow map !
- Opengl save image
- lightmap
- turning mouse input into splines