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  1. Time to call glCallList
  2. Depth texture usage and multitexturing
  3. Dynamic shadows
  4. Missing Pixel
  5. LCC lib problem...
  6. Why does a line slant when the camera moves
  7. Compute 2D Polygone Offset
  8. Depth buffer & rendering to texture.
  9. A 3d library with no matrices or vectors ? wtf?
  10. Getting OpenGL to work
  11. GLW_Startopen GL
  12. glBlendFunc
  13. Convert Java SW rendering to OpenGL HW rendering?
  14. pbuffers and 3d textures
  15. How can OpenGL program response to hardware input?
  16. How can I get the current object position
  17. 32 BPP textures
  18. 2D-texture mapping a sphere. glTexGen*()
  19. Accum buffer. Rendering is dead slow?
  20. how to start OpenGL in SuSE 8.2
  21. 2D user interface
  22. Polygon antialiasing.
  23. Rotate and pivot
  24. Point sprite question
  25. confused by vertex and index arrays!
  26. OpenGL interface
  27. Q on Nate Robbins lighting tutorial
  28. Transparency and hardware acceleration
  29. Glaux.h?
  30. OpenGL Performer startup problem!!
  31. How does one "draw" an image without using C++?
  32. NURBS surface with 2side light.
  33. gluNurbsSurface() what is knots array?
  34. automate texture - coordonate generation ??
  35. Help with scene graph!
  36. radial fog...anything new ?
  37. Starting to program with OpenGL.
  38. GL_NORMALIZE or not?
  39. help with shadows
  40. Prob with cam
  41. where to download the library for Mesatk and how to compile it
  42. OpenGL GUI
  43. WGL Message:System Error: (1114):dettachMessageHook
  44. Feeding Opengl a Z-buffer?
  45. glIndexPointers and glDrawRangeElements type param
  46. Precise Screen and Video Capture
  47. Installing Glut
  48. Area of intersection between two solid primitives
  49. do i have any problem on glDrawPixels()?
  50. Does anyone have Tao?
  51. Need help with GL extensions please
  52. GL_MAX_ELEMENTS_VERTICIES removed from OpenGL????
  53. Lighting problem (opengl + shader lighting)
  54. CgFX tutorial
  55. does opengl use the OS video driver or is it a video driver?
  56. My patience is finished
  57. GLGroup class
  58. wire frame
  59. Extracting the z-buffer
  60. Fastest method for colored points
  61. drawing 2d objects
  62. Cad forum ?
  63. nehe texture mapping
  64. Two Monitors: why only one works?
  65. Visual C: Console Application and OpenGL
  66. rimlight
  67. My first little project
  68. problems with windows.h
  69. Face position
  70. pBuffer 1024x1024 problem
  71. Closing a GLUT App
  72. Noob question
  73. help me with coding cpp+glut
  74. lighting basics
  75. Bitmap Loader problems, Glaux Replacement
  76. Render Engine
  77. Rotating a point in space
  78. Edit a VBO Buffer?
  79. How can i pan the model with my mouse in 3d
  80. no matching symbolic information error.
  81. Some Texture problems
  82. Linux Fedora Core 1 - Undefined References???
  83. Crash on WinXP but not Win2k
  84. Simple question about installing opengl
  85. what is opengl FOV equivalent for human eye
  86. rendering does not change with [dynamic] transformations!
  87. Viewer facing particles
  88. GLUT
  89. Wierd Syntax Error
  90. Compiling Problems HELP!!!
  91. Problem debugging an OpenGL application
  92. how to rotate a ball along certain axis
  93. problem with glCopyTexSubImage2D
  94. Volume graphics with OpenGL
  95. Error message while posting a reply
  96. Which method is faster?
  97. A begineer.
  98. Using depth map for occlusion
  99. Header error
  100. project setting problem
  101. Beginner
  102. About the OpenGL32.lib GLu32.lib and GLaux.lib
  103. wglUseFontBitmaps
  104. OpenGL SDK
  105. Compiler Problems
  106. Picking with a rotating camera
  107. using 8 bit images and rendering with different palettes?
  108. Little Help
  109. Where I can find the GLUT tutorials ?
  110. graphic problems
  111. GLUT Compilation
  112. Archieving smooth animation
  113. OpenGL / LccWin32
  114. tricks for drawing portions of a grid?
  115. FLTK problem
  116. Some basic questions
  117. OpenGL Picking Question
  118. question about drawing on panel
  119. blending two textures to subtract
  120. Create lines using Bresenham
  121. Floating Point Textures and Texture Encoding
  122. FreeWorld3D v1.1.1 Released
  123. OpenGL Picking help
  124. clipped triangle outline produces unwanted edge
  125. how to use GLUT in c++builder
  126. control 3D models
  127. gluScaleImage
  128. Translucent cylinder
  129. pbuffer and textures
  130. poor newbie
  131. What is OpenGL Extensions ?
  132. Camera movement APIs
  133. Particle depth test
  134. glOrtho vs glViewport for 2d zooming
  135. Vertex Lists and Frustum culling question
  136. Writing to depth buffer within fragment program
  137. How to multiply an image by another image?
  138. Disable console window ?
  139. Video RAM and a blending question
  140. Technical reason why polygon stipple is slow on ATI?
  141. Perspective Movements of objects
  142. Really beginners question
  143. GL_ZERO TexEnv?
  144. Best OpenGL drivers
  145. GL_SPHERE_MAP problems
  146. Pocket in a surface of a cube
  147. Using OpenGL with C++
  148. texture mapping X1 R5 G5 B5 bitmaps
  149. 16 bit bitmaps as texutres
  150. How to do 2d Mode
  151. zooming, picking examples
  152. Rendering text
  153. Normalising Mesh Models
  154. Calculating Accurate Vertex Normals
  155. oglsl and geforce3 ti...
  156. Why my code is so big ?
  157. How to draw part of sphere,cylinder or disk?
  158. Square Textures
  159. Multiple viewports
  160. big texture
  161. openGL & 3dstudio max
  162. Constructive solid geometry (CSG)
  163. noob question: gl contex creation
  164. gluttimerfunc / fortran / recursive subroutine
  165. RubberBand Selections
  166. Rectangular textures
  167. My cube is not a cube ?
  168. Linking...Error
  169. Updating array of vertex coordinates
  170. Can't use openGL in MacOSX
  171. A question about glCopyTexImage()
  172. Detecting actual window creation
  173. :confused: glPolygonOffset: does "units" value between 0 and 1 make sense???
  174. Modeling Question
  175. Modifying Depth Buffer Values
  176. end of header no found
  177. How do I use Smoothing Groups?
  178. Rotating speed based on CPU
  179. from feedback buffer to gluUnProject
  180. help in 2d mode for beginner
  181. How can I set up Java 3D develop enviroment?
  182. Complete window view on 1 size of a square
  183. Installation HELL - Real Beginner needs help
  184. GLUT/windows.h
  185. animated textures
  186. Rotating around a point and Rotating across own axis
  187. Problem with Triangle Strips
  188. 'No such file or directory'
  189. draw ellipses on a surface
  190. Beamweapon Billboarding
  191. Default Ortho volume
  192. nvidia download troubles
  193. Radial blur methods...
  194. Using polygon stippling to draw 8x8 matrix for Conway's Life Game
  195. Metaball tutorial
  196. Code just does not work.
  197. How to reset the OpenGL window?
  198. run through a texture
  199. integrating problem
  200. HELP!! Why I cant Compile any OpenGL source code in C++??
  201. Where do I start???
  202. Model / Material Woes
  203. Odd problem with lighting...
  204. Silly plasma question
  205. Rendering without z transformation and without ortho mode
  206. 2 different view frustums
  207. Vertices redundance question
  208. Texture unit number difference
  209. Blending
  210. GlutSetColor on Windows XP
  211. glutMouseFunc() how do you know where your objects are located
  212. black & white
  213. A very very strange question!
  214. detection of touching of 2 models
  215. "If" with Vertex shader
  216. Rendering bitmaps
  217. link error, help
  218. Dev-C++ problem
  219. Missing extensions on GeForce FX Go
  220. Input/Output Console for OpenGL
  221. changing the arguments to gluOrtho2D during execution
  222. how can i multiply a vertex coord by a matrix in a vp?
  223. Must i always call draw ? (glOrtho; performance issues)
  224. Display order with/without depth buffer
  225. a newbie question
  226. A fast way to read data from the framebuffer
  227. updating window coordinates in real time
  228. Height field
  229. Vertex Clipping problem
  230. How to convert the contents in frame buffer into a 2D array?
  231. error when i try to compile it ...?
  232. light position
  233. Light following camera another solution
  234. please help!
  235. previous objects dissapear after different menu selection, HELP!
  236. offscreen rendering
  237. Problem with GL_SELECT
  238. Loading Textures
  239. Looking for help in OpenGL programming
  240. Problem about glReadPixels()
  241. How to set up Russian Letters with OpenGL
  242. Incomplete transparency problem.
  243. Terrain and camera problems
  244. how to use glutGetModifiers
  245. Multisampling Problem
  246. help: local fog + semisphere surface
  247. order of objects (layers)
  248. Call for participation: OpenGL ES 1.1 Coding Challenge
  249. Lighting on tree leaves.
  250. Would is slow it down if.....