- Time to call glCallList
- Depth texture usage and multitexturing
- Dynamic shadows
- Missing Pixel
- LCC lib problem...
- Why does a line slant when the camera moves
- Compute 2D Polygone Offset
- Depth buffer & rendering to texture.
- A 3d library with no matrices or vectors ? wtf?
- Getting OpenGL to work
- GLW_Startopen GL
- glBlendFunc
- Convert Java SW rendering to OpenGL HW rendering?
- pbuffers and 3d textures
- How can OpenGL program response to hardware input?
- How can I get the current object position
- 32 BPP textures
- 2D-texture mapping a sphere. glTexGen*()
- Accum buffer. Rendering is dead slow?
- how to start OpenGL in SuSE 8.2
- 2D user interface
- Polygon antialiasing.
- Rotate and pivot
- Point sprite question
- confused by vertex and index arrays!
- OpenGL interface
- Q on Nate Robbins lighting tutorial
- Transparency and hardware acceleration
- Glaux.h?
- OpenGL Performer startup problem!!
- How does one "draw" an image without using C++?
- NURBS surface with 2side light.
- gluNurbsSurface() what is knots array?
- automate texture - coordonate generation ??
- Help with scene graph!
- radial fog...anything new ?
- Starting to program with OpenGL.
- GL_NORMALIZE or not?
- help with shadows
- Prob with cam
- where to download the library for Mesatk and how to compile it
- OpenGL GUI
- WGL Message:System Error: (1114):dettachMessageHook
- Feeding Opengl a Z-buffer?
- glIndexPointers and glDrawRangeElements type param
- Precise Screen and Video Capture
- Installing Glut
- Area of intersection between two solid primitives
- do i have any problem on glDrawPixels()?
- Does anyone have Tao?
- Need help with GL extensions please
- GL_MAX_ELEMENTS_VERTICIES removed from OpenGL????
- Lighting problem (opengl + shader lighting)
- CgFX tutorial
- does opengl use the OS video driver or is it a video driver?
- My patience is finished
- GLGroup class
- wire frame
- Extracting the z-buffer
- Fastest method for colored points
- drawing 2d objects
- Cad forum ?
- nehe texture mapping
- Two Monitors: why only one works?
- Visual C: Console Application and OpenGL
- rimlight
- My first little project
- problems with windows.h
- Face position
- pBuffer 1024x1024 problem
- Closing a GLUT App
- Noob question
- help me with coding cpp+glut
- lighting basics
- Bitmap Loader problems, Glaux Replacement
- Render Engine
- Rotating a point in space
- Edit a VBO Buffer?
- How can i pan the model with my mouse in 3d
- no matching symbolic information error.
- Some Texture problems
- Linux Fedora Core 1 - Undefined References???
- Crash on WinXP but not Win2k
- Simple question about installing opengl
- what is opengl FOV equivalent for human eye
- rendering does not change with [dynamic] transformations!
- Viewer facing particles
- GLUT
- Wierd Syntax Error
- Compiling Problems HELP!!!
- Problem debugging an OpenGL application
- how to rotate a ball along certain axis
- problem with glCopyTexSubImage2D
- Volume graphics with OpenGL
- Error message while posting a reply
- Which method is faster?
- A begineer.
- Using depth map for occlusion
- Header error
- project setting problem
- Beginner
- About the OpenGL32.lib GLu32.lib and GLaux.lib
- wglUseFontBitmaps
- OpenGL SDK
- Compiler Problems
- Picking with a rotating camera
- using 8 bit images and rendering with different palettes?
- Little Help
- Where I can find the GLUT tutorials ?
- graphic problems
- GLUT Compilation
- Archieving smooth animation
- OpenGL / LccWin32
- tricks for drawing portions of a grid?
- FLTK problem
- Some basic questions
- OpenGL Picking Question
- question about drawing on panel
- blending two textures to subtract
- Create lines using Bresenham
- Floating Point Textures and Texture Encoding
- FreeWorld3D v1.1.1 Released
- OpenGL Picking help
- clipped triangle outline produces unwanted edge
- how to use GLUT in c++builder
- control 3D models
- gluScaleImage
- Translucent cylinder
- pbuffer and textures
- poor newbie
- What is OpenGL Extensions ?
- Camera movement APIs
- Particle depth test
- glOrtho vs glViewport for 2d zooming
- Vertex Lists and Frustum culling question
- Writing to depth buffer within fragment program
- How to multiply an image by another image?
- Disable console window ?
- Video RAM and a blending question
- Technical reason why polygon stipple is slow on ATI?
- Perspective Movements of objects
- Really beginners question
- GL_ZERO TexEnv?
- Best OpenGL drivers
- GL_SPHERE_MAP problems
- Pocket in a surface of a cube
- Using OpenGL with C++
- texture mapping X1 R5 G5 B5 bitmaps
- 16 bit bitmaps as texutres
- How to do 2d Mode
- zooming, picking examples
- Rendering text
- Normalising Mesh Models
- Calculating Accurate Vertex Normals
- oglsl and geforce3 ti...
- Why my code is so big ?
- How to draw part of sphere,cylinder or disk?
- Square Textures
- Multiple viewports
- big texture
- openGL & 3dstudio max
- Constructive solid geometry (CSG)
- noob question: gl contex creation
- gluttimerfunc / fortran / recursive subroutine
- RubberBand Selections
- Rectangular textures
- My cube is not a cube ?
- Linking...Error
- Updating array of vertex coordinates
- Can't use openGL in MacOSX
- A question about glCopyTexImage()
- Detecting actual window creation
- :confused: glPolygonOffset: does "units" value between 0 and 1 make sense???
- Modeling Question
- Modifying Depth Buffer Values
- end of header no found
- How do I use Smoothing Groups?
- Rotating speed based on CPU
- from feedback buffer to gluUnProject
- help in 2d mode for beginner
- How can I set up Java 3D develop enviroment?
- Complete window view on 1 size of a square
- Installation HELL - Real Beginner needs help
- GLUT/windows.h
- animated textures
- Rotating around a point and Rotating across own axis
- Problem with Triangle Strips
- 'No such file or directory'
- draw ellipses on a surface
- Beamweapon Billboarding
- Default Ortho volume
- nvidia download troubles
- Radial blur methods...
- Using polygon stippling to draw 8x8 matrix for Conway's Life Game
- Metaball tutorial
- Code just does not work.
- How to reset the OpenGL window?
- run through a texture
- integrating problem
- HELP!! Why I cant Compile any OpenGL source code in C++??
- Where do I start???
- Model / Material Woes
- Odd problem with lighting...
- Silly plasma question
- Rendering without z transformation and without ortho mode
- 2 different view frustums
- Vertices redundance question
- Texture unit number difference
- Blending
- GlutSetColor on Windows XP
- glutMouseFunc() how do you know where your objects are located
- black & white
- A very very strange question!
- detection of touching of 2 models
- "If" with Vertex shader
- Rendering bitmaps
- link error, help
- Dev-C++ problem
- Missing extensions on GeForce FX Go
- Input/Output Console for OpenGL
- changing the arguments to gluOrtho2D during execution
- how can i multiply a vertex coord by a matrix in a vp?
- Must i always call draw ? (glOrtho; performance issues)
- Display order with/without depth buffer
- a newbie question
- A fast way to read data from the framebuffer
- updating window coordinates in real time
- Height field
- Vertex Clipping problem
- How to convert the contents in frame buffer into a 2D array?
- error when i try to compile it ...?
- light position
- Light following camera – another solution
- please help!
- previous objects dissapear after different menu selection, HELP!
- offscreen rendering
- Problem with GL_SELECT
- Loading Textures
- Looking for help in OpenGL programming
- Problem about glReadPixels()
- How to set up Russian Letters with OpenGL
- Incomplete transparency problem.
- Terrain and camera problems
- how to use glutGetModifiers
- Multisampling Problem
- help: local fog + semisphere surface
- order of objects (layers)
- Call for participation: OpenGL ES 1.1 Coding Challenge
- Lighting on tree leaves.
- Would is slow it down if.....