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  1. occlusion with GL_HP_occlusion_test
  2. OpenGL History
  3. A little off subject
  4. How to render in pixels
  5. Rendering Performance.
  6. real life attenuation factors
  7. OPENGL Equivalent for DirectShow
  8. "invalid value" at "glTexImage2D" !?
  9. Texture problem
  10. Is glCopyPixels affected by depth_test?
  11. Extension clarification
  12. Swap colors w/o color matrix?
  13. How to improve the performance?
  14. Questions about Shadow mapping
  15. problem with texture and alpha blending
  16. line problem..
  17. opengl timer
  18. clamp_to_border
  19. easy second texture
  20. OpenGL Programming..
  21. texture mapping for n-sided concave polygon
  22. texture mapping for n-sided polygon
  23. Cylinder rotation
  24. Computer speed - issue or non-issue
  25. How to find if it is render by hardware or software
  26. something like glTranslate (with absolute values) !?
  27. Blending Options
  28. fps counter works on CRTs and not LCDs
  29. slow code
  30. mouse rotation
  31. getting the proper normal
  32. Fast rendering of tiles with colors?
  33. how to rotate like earth?
  34. Texture Question
  35. pixel manipulation between buffers
  36. getting the device context handle
  37. Drawing Triangles That are outlined and filled
  38. Please advice - how to draw a circle in 3D space
  39. can't use gluScaleImage with GL_UNSIGNED_SHORT_5_6_5
  40. Any way to temporary disable the far clipping plane?
  41. Where can I download glut dll for Borland C++
  42. How to display messages/labels inside 3D scene?
  43. Stencil Buffer
  44. Displaying Axes In Gl
  45. Loading and Readying Textures Without the glaux.h Library
  46. 3D coordinates of a pixel
  47. i wanna learn opengl ;-p how?
  48. Texturing tesselated polygons
  49. automatic texture-coordinate generation
  50. How to shift codes from WIN32 API to MFC
  51. KTX_buffer_region extension spec?
  52. Wrapping 2D polygon onto cylinder
  53. Fastest camera?
  54. Black border on texture
  55. Filename through command line
  56. ChoosePixelformat. makes me crazy!!!!!!
  57. ok
  58. GLU 1.3
  59. how to draw a object without redrawing the others
  60. Why does this not work?
  61. Vertex Color Ranges
  62. thorus knots & metaballs
  63. glMaterial*() and Texture Mapping don't work together
  64. character 'a' in bitmap
  65. 'unsetting' the color
  66. Question about gluUnProject4(...)
  67. Question about gluCylinder(..)
  68. Light & Texture Mapping
  69. Color table problems
  70. blending and light
  71. Texturing and pbuffer
  72. video playing
  73. how to get started?
  74. Printing characters: help a newb!
  75. glDrawPixels
  76. Height Map ( .tga )+Sky Box = Poor Performance ?
  77. read textures pixels color???
  78. ASE and incremental rotation
  79. Gaussian Alpha on texture
  80. glReadPixels & alpha != 0
  81. non-square image loading
  82. OpenGL subwindow on form
  83. When to go for multithreading
  84. getting vertices coordinates
  85. how to switch textures using vertex arrays?
  86. Depth test goes backwards
  87. OpenGL in Windows
  88. text for cross-platfrom
  89. Drawing directly to an array
  90. OpenGL 1.2 and higher
  91. Setting up Opengl
  92. problems using compressed textures
  93. Create the executable
  94. SDL question
  95. A beginner for help
  96. Cannot open include file: 'GL/glut.h' ??
  97. VRML loader with CyberX3D
  98. Visual Basic tutorials
  99. Terrible aliasing.. how to fix?
  100. Slow navigating large scenes?
  101. Truely a Beginner Question
  102. *.DXF file read and 3D show
  103. GL Man pages and #include files
  104. Overflow and picking
  105. Ask for a function about dealing with bitmap
  106. bitmap as a background is crapped up!
  107. glCopyTexImage2D() SLOW?!?
  108. Problems with light
  109. The OpenGL extensions do not appear to be installed.
  110. loading map
  111. Interface designer...
  112. How to use mouse in OpenGL?
  113. rendering fonts
  114. How to kill processes before closing the window (using GLUT && C++)
  115. OpenGL Linking error
  116. vrml loading with cyberx3D
  117. Simple BMP loader doesn't work
  118. OpenGL Architecture
  119. Is it possible to use non-static function of class for GLUT callback function?
  120. Vertex buffer arrays and data copy.
  121. Labelling Objects Visually
  122. generate zoom all extents matrix
  123. Multiple glDrawArrays calls
  124. assigning an int to a float
  125. Help with Tesselation
  126. Need help with BSP trees
  127. editing a texure in openGL
  128. design/implementation of an OpenGL gui?
  129. Different Quad Face Colors
  130. Projection of 3D Object to a 2D Plain in a XYZ coordinate system
  131. link error in release version
  132. 3D Font Resources as .3ds ?
  133. Question about gluDisk
  134. Filling the view (using perspective or frustum)?
  135. OGL on embedded Linux vs. DirectX on Windows XP Embedded
  136. how to use opengl extensions
  137. Fadein, Fadeout?
  138. A question about good engines
  139. texture coords in vertex arrays
  140. looking for a good gui toolkit
  141. Alpha blending + pbuffer = doesn't work !!
  142. glXGetProcAddress problem
  143. very SLOW accumulation buffer
  144. Problem writing chars
  145. Moving Squares
  146. C++ callbacks
  147. How to use multiple texcoords with VBOs?
  148. transparency problem in simple cube design
  149. cannot find gl/device.h
  150. cannot find gl/device.h
  151. Env Mapping - Txt Cords needed ?
  152. Bizarre text width
  153. pointing the sprite at the cursor coords
  154. 2D Rendering
  155. How do I download OpenGL
  156. gluUnProject() is giving me trouble
  157. vertex program / light
  158. how to install mesa on win xp
  159. Problem with glGenLists?
  160. animations
  161. Quad Sizes
  162. flickering light
  163. 3D engine example by Howie
  164. copy float color buffer to texture
  165. to glFlush() or not to glFlush()...
  166. Stereo Display
  167. Drawing Circle that changes color dynamically
  168. Stencil Buffer Anti-Aliasing with pBuffers
  169. help me PLEASE
  170. OpenGL DevC++ set up problems
  171. multitexture / register combiners
  172. dynamic texture
  173. compiling opengl using cygwin
  174. responsive 3d meshes
  175. glext.h include problems with MSVC++
  176. is ext in vertion spec?
  177. double-buffering with buffer_region extension
  178. Memory alignment for mappings?
  179. impact of data types on performance
  180. Question about lighting
  181. Triangles Problem
  182. Texture Memory and PC memory issue
  183. boolean operation, quads and circle
  184. Weird clipping problem
  185. How to clear a texture color?
  186. Scenary simulation.
  187. glLight interferes with terrain textureing ?
  188. Looking for a simple open source 3d fpp engine
  189. All who can help me !
  190. i would loke to animate a strips alg. output
  191. zoom type help
  192. vertex buffer object
  193. OpenGL interface
  194. mouse XY values to move graphics
  195. help needed
  196. half sphere
  197. projection shadows and GL_FOG on ATI
  198. Display Lists and multiple pages
  199. glColorTable works for 8bit but not 16 bit??
  200. How to write something in a 3d world?
  201. gl_texture_rectangle_nv and glcolortable() together does not work?
  202. OpenGL and SDL
  203. Rendering to DIB with textures
  204. modeling software
  205. gluNurbsSurfaces & dynamically allocated arrays
  206. Creating a ChaseCamera in OGL & Creating multiple cameras
  207. Creating Meshes and map X-Y-Z coords for objects.
  208. Custom fonts
  209. missing gluTessBeginContour
  210. Drawing in Callback-Functions not allowed ??
  211. I'm not sure how to do this
  212. Loading .X
  213. Simulating key pressing, is that possible?
  214. C/openGL
  215. attributeList
  216. how do i animate a walking robot
  217. hardware support problem (again)
  218. Depth buffer and stencil buffer / Alpha test
  219. What's wrong with the texture ??
  220. Need Help rendering
  221. Depth Test not Working
  222. Texture Environment Setup - tex0.rgb +tex0.alpha*tex1.rgb
  223. 3D Picking
  224. ANti - Ailiasing
  225. problem with texture mapping & coloring
  226. Fragment Programs
  227. newbie question
  228. Using not installed fonts
  229. Creating Tiles
  230. convert a point 2D to a point3D
  231. Tessellation problem
  232. translucency with alpha-blend & depth test
  233. LImits of calllist
  234. gluLookAt(...)
  235. Porting from VC++6 to VC++.Net
  236. OpenGL animation in wxWindows
  237. problem in lighting
  238. Picking
  239. Diffuse lighting not yeilding correct result?
  240. using gldrawpixels
  241. GLU Latest Version
  242. Displaying Japanese text in OpenGL
  243. lighting
  244. 3D picking problem - experts please help!
  245. OpenGl API Specs?
  246. heightmap
  247. Java
  248. gldrawpixels and glpixelstore tutorial request
  249. Running .Net projects on VS 6.0
  250. Nvidia Stereo Driver