- occlusion with GL_HP_occlusion_test
- OpenGL History
- A little off subject
- How to render in pixels
- Rendering Performance.
- real life attenuation factors
- OPENGL Equivalent for DirectShow
- "invalid value" at "glTexImage2D" !?
- Texture problem
- Is glCopyPixels affected by depth_test?
- Extension clarification
- Swap colors w/o color matrix?
- How to improve the performance?
- Questions about Shadow mapping
- problem with texture and alpha blending
- line problem..
- opengl timer
- clamp_to_border
- easy second texture
- OpenGL Programming..
- texture mapping for n-sided concave polygon
- texture mapping for n-sided polygon
- Cylinder rotation
- Computer speed - issue or non-issue
- How to find if it is render by hardware or software
- something like glTranslate (with absolute values) !?
- Blending Options
- fps counter works on CRTs and not LCDs
- slow code
- mouse rotation
- getting the proper normal
- Fast rendering of tiles with colors?
- how to rotate like earth?
- Texture Question
- pixel manipulation between buffers
- getting the device context handle
- Drawing Triangles That are outlined and filled
- Please advice - how to draw a circle in 3D space
- can't use gluScaleImage with GL_UNSIGNED_SHORT_5_6_5
- Any way to temporary disable the far clipping plane?
- Where can I download glut dll for Borland C++
- How to display messages/labels inside 3D scene?
- Stencil Buffer
- Displaying Axes In Gl
- Loading and Readying Textures Without the glaux.h Library
- 3D coordinates of a pixel
- i wanna learn opengl ;-p how?
- Texturing tesselated polygons
- automatic texture-coordinate generation
- How to shift codes from WIN32 API to MFC
- KTX_buffer_region extension spec?
- Wrapping 2D polygon onto cylinder
- Fastest camera?
- Black border on texture
- Filename through command line
- ChoosePixelformat. makes me crazy!!!!!!
- ok
- GLU 1.3
- how to draw a object without redrawing the others
- Why does this not work?
- Vertex Color Ranges
- thorus knots & metaballs
- glMaterial*() and Texture Mapping don't work together
- character 'a' in bitmap
- 'unsetting' the color
- Question about gluUnProject4(...)
- Question about gluCylinder(..)
- Light & Texture Mapping
- Color table problems
- blending and light
- Texturing and pbuffer
- video playing
- how to get started?
- Printing characters: help a newb!
- glDrawPixels
- Height Map ( .tga )+Sky Box = Poor Performance ?
- read textures pixels color???
- ASE and incremental rotation
- Gaussian Alpha on texture
- glReadPixels & alpha != 0
- non-square image loading
- OpenGL subwindow on form
- When to go for multithreading
- getting vertices coordinates
- how to switch textures using vertex arrays?
- Depth test goes backwards
- OpenGL in Windows
- text for cross-platfrom
- Drawing directly to an array
- OpenGL 1.2 and higher
- Setting up Opengl
- problems using compressed textures
- Create the executable
- SDL question
- A beginner for help
- Cannot open include file: 'GL/glut.h' ??
- VRML loader with CyberX3D
- Visual Basic tutorials
- Terrible aliasing.. how to fix?
- Slow navigating large scenes?
- Truely a Beginner Question
- *.DXF file read and 3D show
- GL Man pages and #include files
- Overflow and picking
- Ask for a function about dealing with bitmap
- bitmap as a background is crapped up!
- glCopyTexImage2D() SLOW?!?
- Problems with light
- The OpenGL extensions do not appear to be installed.
- loading map
- Interface designer...
- How to use mouse in OpenGL?
- rendering fonts
- How to kill processes before closing the window (using GLUT && C++)
- OpenGL Linking error
- vrml loading with cyberx3D
- Simple BMP loader doesn't work
- OpenGL Architecture
- Is it possible to use non-static function of class for GLUT callback function?
- Vertex buffer arrays and data copy.
- Labelling Objects Visually
- generate zoom all extents matrix
- Multiple glDrawArrays calls
- assigning an int to a float
- Help with Tesselation
- Need help with BSP trees
- editing a texure in openGL
- design/implementation of an OpenGL gui?
- Different Quad Face Colors
- Projection of 3D Object to a 2D Plain in a XYZ coordinate system
- link error in release version
- 3D Font Resources as .3ds ?
- Question about gluDisk
- OGL on embedded Linux vs. DirectX on Windows XP Embedded
- Filling the view (using perspective or frustum)?
- how to use opengl extensions
- Fadein, Fadeout?
- A question about good engines
- texture coords in vertex arrays
- looking for a good gui toolkit
- Alpha blending + pbuffer = doesn't work !!
- glXGetProcAddress problem
- very SLOW accumulation buffer
- Problem writing chars
- Moving Squares
- C++ callbacks
- How to use multiple texcoords with VBOs?
- transparency problem in simple cube design
- cannot find gl/device.h
- cannot find gl/device.h
- Env Mapping - Txt Cords needed ?
- Bizarre text width
- pointing the sprite at the cursor coords
- 2D Rendering
- How do I download OpenGL
- gluUnProject() is giving me trouble
- vertex program / light
- how to install mesa on win xp
- Problem with glGenLists?
- animations
- Quad Sizes
- flickering light
- 3D engine example by Howie
- copy float color buffer to texture
- to glFlush() or not to glFlush()...
- Stereo Display
- Drawing Circle that changes color dynamically
- Stencil Buffer Anti-Aliasing with pBuffers
- help me PLEASE
- OpenGL DevC++ set up problems
- multitexture / register combiners
- dynamic texture
- compiling opengl using cygwin
- responsive 3d meshes
- glext.h include problems with MSVC++
- is ext in vertion spec?
- double-buffering with buffer_region extension
- Memory alignment for mappings?
- impact of data types on performance
- Question about lighting
- Triangles Problem
- Texture Memory and PC memory issue
- boolean operation, quads and circle
- Weird clipping problem
- How to clear a texture color?
- Scenary simulation.
- glLight interferes with terrain textureing ?
- Looking for a simple open source 3d fpp engine
- All who can help me !
- i would loke to animate a strips alg. output
- zoom type help
- vertex buffer object
- OpenGL interface
- mouse XY values to move graphics
- help needed
- half sphere
- projection shadows and GL_FOG on ATI
- Display Lists and multiple pages
- glColorTable works for 8bit but not 16 bit??
- How to write something in a 3d world?
- gl_texture_rectangle_nv and glcolortable() together does not work?
- OpenGL and SDL
- Rendering to DIB with textures
- modeling software
- gluNurbsSurfaces & dynamically allocated arrays
- Creating a ChaseCamera in OGL & Creating multiple cameras
- Creating Meshes and map X-Y-Z coords for objects.
- Custom fonts
- missing gluTessBeginContour
- Drawing in Callback-Functions not allowed ??
- I'm not sure how to do this
- Loading .X
- Simulating key pressing, is that possible?
- C/openGL
- attributeList
- how do i animate a walking robot
- hardware support problem (again)
- Depth buffer and stencil buffer / Alpha test
- What's wrong with the texture ??
- Need Help rendering
- Depth Test not Working
- Texture Environment Setup - tex0.rgb +tex0.alpha*tex1.rgb
- 3D Picking
- ANti - Ailiasing
- problem with texture mapping & coloring
- Fragment Programs
- newbie question
- Using not installed fonts
- Creating Tiles
- convert a point 2D to a point3D
- Tessellation problem
- translucency with alpha-blend & depth test
- LImits of calllist
- gluLookAt(...)
- Porting from VC++6 to VC++.Net
- OpenGL animation in wxWindows
- problem in lighting
- Picking
- Diffuse lighting not yeilding correct result?
- using gldrawpixels
- GLU Latest Version
- Displaying Japanese text in OpenGL
- lighting
- 3D picking problem - experts please help!
- OpenGl API Specs?
- heightmap
- Java
- gldrawpixels and glpixelstore tutorial request
- Running .Net projects on VS 6.0
- Nvidia Stereo Driver