- ATI pbuffer slowdown
- Eye Coordinates?
- two viewports sharing same modelspace
- How to generate a float texture?
- 4x4
- Zooning
- a mean to do double-buffering without glut and others?
- problems updateing a glut menu
- Displaying a Bitmap
- noob / texture mapping
- what are the use of back and front buffer?
- z-buffer and texture
- Reference system symbol
- Beginning in Virtual Reality.
- glDrawPixels mirror
- OpenGL - Delphi, Kylix
- Seeing Double
- Displaying some text with a box around it
- glBlendFunc ?!
- need position vectors for OpenAL
- Getting actual viewport size in pixels...
- how to read a .x file using opengl
- Help with texture rotations
- I need an OpenGL Driver! Please HELP ME!!!
- Help starting with OpenGL!!!
- VC++ Compiler Problem!!!
- Need help installing OpenGL
- clearing the color buffer
- VC++ 7 compile error
- Screen Savers
- CLAMP_TO_BORDER and bordered 3D texture can't work together?
- Vertex Array and GL_LINES HELP!!!
- how to draw a 3d ellipse!
- How to use OpenGL to render Unicode fonts?
- texture resolution
- Creating a chess board.
- Creating teapot more than once
- glslang shaderObject errors
- I need a driver!
- rotating texture about center
- specular lighting + 1D textures
- getting the matrix
- Rendering order
- texture filtering problem
- How can I have two Alpha test func?
- how to adjust the window?
- Extracting a Vector4 from GL_MODELVIEW_MATRIX
- How to make a background?
- mouse + general question
- Efficient Multiple Renders to Texture
- how can I download the *lib
- How to create hammer?? - newbie
- depth buffer sharing
- how to read data?
- glGenTextures ... what's going on?
- Totally new
- GL_DEPTH_COMPONENT
- Loading a Bitmap for Texture mapping
- VRML in OpenGL
- coordinates? (beginner question)
- Translating coordinates to other transformations
- Problems making triangles
- Quadrics in Display Lists
- Help!!! How to change colours randomly and use gluCylinders?
- problem with rendering
- changing modelview matirx on the fly
- Trying to add fingers to a forarm
- Multithreading, Single Context (Win32)
- Picking Icosahedra and 3D Text
- bitmap: adding alpha channel
- Cost of a simple texture-access
- How to get optimal Display List size?
- Loading textures from jpg/png file
- OpenGL example programms
- OpenGL example programms
- Efficent Depth Buffer Render
- Contour Rendering
- ortho + perspective + ortho
- transmission filter in OpenGL
- Dynamic Creation of Texture Objects
- a boring problem
- a boring problem
- blending with fonts
- a problem with wireframe
- Information needed for a beginner
- OpenGL Installation?
- How to draw chinese characters with OpenGL
- Text Display
- Open GL and SWT
- help with a substitue for glulookat
- does anybody know where i can find ...
- Functional texture generation
- Diference between GL_MODELVIEW and GL_PROJECTION
- Simple 3D OPENGL EDITOR??
- What wrong with this 24bit BMP loading code:
- Slow writing of pixel data to framebuffer.
- Performance w/o aux buffers?
- Generating lens flares
- light
- programming environment
- looking for example prog
- Help!!!....How to draw curves using dot plots
- what command to clear what I have drawn?
- more on light
- gluLiookAt() or TRANSLATION and ROTATION
- Can I compile glDrawPixel into display list? Will it improve perfomance?
- glGenTextures() gives 0
- Simple OGL 3d engine.
- A Question about texture matrix
- Bloodshed Dev-C++ Compile problem.
- hello... im a total newbie! help me!!!
- exact color with glReadPixels ?
- Please Help
- Yupp, more help on glUnProject needed.
- compiler...
- timer
- Normal problem while plot in GL_QUAD_STRIP
- Problem with lighting
- Solar sytem trivia game
- a slow down problem
- picking doesnt work
- Read, Paste, Redraw problem
- problems with transparent textures
- Keeping Water Plane in same place
- very very newbie
- A Stupid question about OpenGL Version
- Transforming Normals
- problems reading FrameBuffer
- disable twinview and desktop spanning
- total newbii please help.
- driver
- calculating the way
- Motion blur with C programming
- NURBS Rendering in Delphi 7
- ARB Point Sprite Problem
- Font display problem
- help !
- help ,how to use glut in MFC
- bitmap as a raster pic
- bitmap as a raster pic
- Help with wrml
- performance tips
- Help , texture problem
- Blending
- finding adjacent vertices
- depth buffer: far objects bleed through closer objects
- Starfield-Code?
- texture objects and units ..
- strange problem with opengl lights
- Problem: Opengl Fonts and Bitmap
- Help ! Newbie looking for header file...
- Is lighting ignored when color writes are disabled?
- Shadow Volume Rendering
- Collision avoidance in 2d
- question about homogenous coordinate
- Nurbs Example
- VB6 + Pointers + OpenGL
- blending problem
- gluUnproject
- VRML loader
- question about frame buffer and z buffer
- How to transform my project to 3d?
- Dynamic cube map generation and rendering
- Draw 2D graphics as images or textures?
- Reading Text Files
- GL_RGBA_FLOAT16_ATI with glTexImage2D -> How?
- I still don't get blending.
- simple city simulation
- a simple question about shading and hidden surface removal
- md2 files
- speed problem when drawing lines and points
- frame synch
- Need Help with openGL Bouncing box linker error!
- a boring problem
- a couple of questions please
- directional vs position light
- Render to texture
- Where can I download 3D models?
- Why does lighting happen in eye space?
- Fast Bezier splines (around 7000 curves)
- textures coordinates out of range [0-1]
- looking for suggestions for default opengl light settings
- Typical max size of textures that are allowed?
- Pick on screen and computation of coordinates
- Transparency with a non-alpha texture?
- rendered model edges are jagged
- 1 cube from 6 squares with texturing
- What's up with the FOG?
- FPS - how to manage for smooth movement
- Chalenge on depth buffer and antialising
- Frame Rate
- Poking functions of a opengl wrapper
- Animating an image
- [Linker error] Undefined reference to 'gl***'
- Animating an image
- render to texture, ordering help!
- render to file without window
- help.. strange flickering using glRotate
- 3D Clock...
- Visual Glitches
- distortion of sphere while rotating...help
- Textures with vertex arrays
- drawing a simple car and a chopstick man
- A problem with OpenGL Lighting process
- Offset and problems with GL_SMOOTH
- which one is not like the others
- MD2 file format
- maybe silly questions but..
- SDL Menü
- High color/true color troubles on Win2000
- GL_OUT_OF_MEMORY on gluBuild2DMipmaps()
- glTranslate and glDrawPixels
- Resource not available
- Drawing objects
- Basic performance tips.
- error linker messages.
- where does light...
- Multitexturing trouble
- Starfield problem
- Flickering glDrawPixels
- Not understanding Culling ????
- OpenGL in Windows
- Texturing loader problem...
- displaying a 16 bits image
- get witdh of bitmap font problem :/
- matrix question
- Picking problem
- Terrain Rendering Using Vertex Array.
- Performance?
- whte thingy
- General Questions about Translations
- Coordinates and Frame Buffers
- Object movement
- Resident Textures Not Working
- Cube rotation question
- clipping
- OpenGL correctness
- include libraries not working
- GL_INTERPOLATE & VBO
- Glaux
- culling
- OpenGL eating memory? Any ideas?
- Problem with perspective
- Performance Test 1
- Rotations not correct
- errors...
- does glScalef...
- Performance Test 2
- 3D Font Resources as .3ds ?
- cube map