- Windows, sub-windows....
- OGL lighting calculation erasing alpha given w/ glcolor4f ?
- Messed up Mipmaps
- Platform independent
- Another billboarding problem
- How can i do a window glass
- translate; scale; translate;
- point program
- using glext.h?
- Display lists
- Display lists
- lighting problem
- Culling of unwanted polygons or quadratics
- how to use glMaterialfv()
- mouse wheel
- Changing Style of Glut-Window
- move an object in 3D, fall, and bounce
- Fading
- stencil buffer in NV40
- Text in opengl
- Can I have two rendering contexts for one DC?
- sdl w/opengl
- Drawing a cube
- delayed display
- texture creating: what's wrong?
- Very, Very simble newb installation and setup Question
- Another noob question
- question about StretchDIBits and textures
- question about StretchDIBits and textures
- Modeling
- about print help
- Polygon with holes
- gluLookAt, can you work out how much it sees?
- using camera, but objects are being drawn above my view
- Animating....
- Screen shots
- importing gmax and xsi files
- selection buffer crash
- freelancers for opengl
- Drawing a solid cylinder
- ortho prob
- glReadPixels - any possibility to flip image by OpenGL?
- Look down on my world
- Screen coordinates to World coordinates?
- CAD/openGL
- Writing text in french
- noob / paint pixels?
- Strange performance with vertex arrays...
- OOP, UML and OpenGL
- glColorMaterial().
- Change mouse programatically
- CDS_FULLSCREEN error
- GLUT mouse operations lag?
- glMatrixMode error
- Unresolved external symbol _main
- Multithreaded OpenGL
- glutInitWithExit exception
- loading bitmap as 2d texture.
- OpenGL just won't draw
- Texture on a sphere...
- Texture is backwards
- Rotation and quaternions
- Optimization
- Color palettes?
- Where do I start?
- alpha blending
- Hidden Lines (and Visible Selection)
- Texturing NURBS
- Second light source not working
- Expecting n32 objects
- Large Bitmaps
- Std Error when compiling with GLUT
- where did they get the coordinates
- where did they get the coordinates from?
- how to draw a boc/cube
- how to change 64 bit to 32 bit
- Odd Font Problem
- Per Pixel Lighting ?
- Single texture on multiple triangle strips
- Tiling texture on a sphere
- Shadows and also a light source question
- Oblong textures
- simulating fire in opengl - cant remember link
- Rotation of objectwith Mouse
- creating a window and a subwindow with glut
- HELP! Stereo rendering using OpenGL
- depth & texture
- Multiple timer funcs
- Minification? Tesselation?
- could I access one NURBS surface triangle information
- time based animation tutorial or help please
- help creating a grid
- Using glh_extensions.h from nvidia.
- Lights and Shadows
- ARB Extensions
- crossplatform opengl programming
- Using Vectors and glReadPixels
- free video memory
- How triangulate one NURBS surface?
- Grid/Tile generation on n sided polygon surface.
- 2D Clipping
- Free 3d file format.
- Glut linking problem
- glfrustum and glrotatef
- Loading xyz files
- Text to screen, avoiding camera
- Delauney Triangulation
- integer value to GLfloat value
- Vertex Color Shading Shananigan
- glut binding: fortran & c++
- Besway to create a ground under some objects
- Can i convert a COLORREF ?
- Quick lighting question
- 2d points back to 3d
- Performance Problem (help!)
- transparent color problem
- book recomendation
- vertex shading huge performance hit?
- how to load files saved as following formats into openGL application--need help!
- how to load files saved as following formats into openGL application--need help!
- help! openGL header > 1.1?
- simple question on coloring a cube
- Horrible lighting problem
- drawing border around viewports
- Using variables...
- a simple question on glTranslate
- OpenGL - multimedia
- Animations
- Displaying messages on the OpenGL scene
- When two bitmaps overlap each other
- very stupid question!
- Overlay or blitting or something like that....
- i am new in this. How does it work anyway? HELP!
- Help me starting with opengl.
- Skybox or Text
- textures
- load dxf files
- query capabilities
- OpenGL crashing
- Virtual Reality Applications für HMD's
- Hemispheres
- Rotate vertexes in a mesh
- Visualization effect like media player's ?
- glTexImage2d 2 pxl texture problem
- OpenGL: A Primer (2002) pg 150
- Problems with Picking objects
- what does a .raw file contain?
- Orbiting Camera
- Blending-overlapping question
- a small glui problem
- Clipping Planes
- glColorMaterial()'s bug ?
- Creating dynamic heightmaps
- Null all over the place..
- opengl set up in form .net
- Can Alpha Test work the same way as Depth Test?
- opengl ES on T-Engine
- Switching between dimensions and projecton modes
- Loaded texture parameters?
- Vertex color effected by texture filtering?
- Easy Flyby
- Textures & Lighting
- Out of date OpenGL Version
- setting up opengl in .net
- Drag Selection
- polygon meshes?
- How to find functions when I need?
- question on how to manipulate camera
- application creation
- shadows and lighting
- placing objects on a heightmap
- 2D draw logic
- Quadric object question
- OpenGL & Visual Basic
- opengl in form .NET
- issue with selection
- loading textures in constructors
- C++/OpenGL
- Window Forms and Opengl
- SDL + OpenGL, nothing on screen :(
- OpenGL cannot be run?
- recommended opengl book
- find the diferences!
- documentation of new functions
- lightmapping trouble !!!
- frame rate
- About Mag and Min Filter
- Loading bitmap in C
- Why can't I read color information...?
- matrices rotations
- Procedural texturing
- quadratic issues
- animation
- animation
- opengl newb
- Timing the redisplay?
- Multiple Texture ... copy p-buffer...crashs
- undefined reference to Load3DS(and)Bitmap
- onKeyUp
- opengl download
- i want a sample program
- What does MMO stand for?
- light intensity
- Loading skeletons from files
- How to render to a Texture
- question about detecting a 3d object in a scene.
- font help
- Birdseye view
- extension loading over multiple classes
- nvparse linking error
- Plotting surfaces
- Bold lines
- Mpeg2 Codec and opengl
- Text & object coords vs. world coords
- 3Rd person character problems.
- Intermittent problems with scene transition
- OpenGL Mouse-Coordinates...
- About transparency in OpenGL
- Don't draw background everytime in the drawing loop
- multiple window issue
- Strange glitches when rotating and strafeing
- question of windows...
- half fps on faster computer
- Incredibly annoying GLU.h error
- Lighting & blending
- what i need to use open GL?
- resizing loaded models
- ATI says thier is no Trilnear filtering defintion??
- My LIGHT0 has gone crazy
- Dont understand some basic function!!
- How do I convert window coordinates to World Coordinates?
- Cursor...
- openGL types
- question about pausing movement of object
- Subsumed Extensions?
- Texuring problem
- Matrix Shenanigans
- Getting openGL working in VS6
- Displaying a transparent .tga texture
- Matrix transformations
- hell: no reflective bump mapping tutorial in the whole web?!?
- texture problem
- Finding out if an object is obscured
- Lighting System
- quadric problem
- Can z-buffer test be accelerated?
- How can i use glReadPixels() in vega program?
- glSampleCoverage
- whats a fragment?
- Black borders around clamped textures