- picking & draging
- Texture memory issue
- VERY URGENT: selection buffer
- Moving two objects together
- Moving problem?
- Getting my viewer to run parallel with physical simulation
- Loading Milkshape 3D 1.7.0 models and textures
- Loading Milkshape 3D 1.7.0 models and textures
- screen savers with openGL
- a simple problem
- lighting problem
- Workstation VS. Consumer Video card
- a problem about GLUT
- Flat Triangle
- samples on arb_vertex_program & arb_fragment_program
- glVertex() Help!
- indexed color textures
- Flickering Objects
- Terrain texturing (battlefield)
- multi-colored triangle
- i would like to draw just the intersection of poligons
- movement in a 3D terrain using GLUT and OOP
- resizing display window and glRotatef question
- How to turn on/off light between 2D and 3D object
- Particle FX
- maximum frame rate?
- Shader change on runtime
- "hardware with fully per pixel formats"
- Multi-texturing and different blending
- HELP!!! Unable to use iostream.h using C, instead of C++
- opengl /paint?
- clipping outside of z 1 and -1!
- Multiple GL Windowing System...
- beginner to OpenGL
- OGL Pointlight
- OpenGL and DirectX
- Text doesn't get drawn on screen
- Prophet Graphics Card
- linked list problem
- Unregister class???
- how to add sound?
- newbie question about glRasterPos
- How to find centre of a 2D shape for rotation?
- new to glut
- Ok, got a wierd one involving Perspective Correction.
- NeHe tutorials don't work...
- text positioning
- How to bind different textures to front and back side of a poligon?
- glRotate help
- where can I download openGL help file?
- Stereo Glasses
- How to detect a glut close window event?
- stereo display!
- simple modeller
- a texture coloring question
- How to keep track of transformation position
- Load DXF Files into openGL code
- New books?
- Loading Bitmaps
- Free textures in .bmp form
- glFinish and animation
- Lamp, or sun, or moon, or spot light: How to draw?
- Need help with rotation!
- Mutiple viewport question
- Modifying fragment's depth in a fragment program
- OpenGL Texture behavior in Mac and Linux
- stereo help!
- z fighting
- Question concerning the reflection
- Transparency bleed through
- world/model editor in linux?
- Simple Tex Env configuration
- Whats wrong with the picking?
- texture coordinates upside down
- Anisotropic filter
- Where can I download glext.h?
- Graphical Interface for openGl program
- Problem with GL_SRC_ALPHA in texture_env_combine
- texturing earths image on a sphere
- texturing earths image on a sphere
- Rendering to an offscreen buffer.
- MultiTex problem inside list creation routine
- where is gluUnProject4?
- double buff question
- How to solve this problem?
- 24bit zbuffer and gf4
- texturing
- What is the problem with this simple program?
- Where is the mouse now?
- billboard problems
- scene speed up
- Background textures
- LINK error
- Rendering the weapon in the first person view.
- possible blending factors per vertex
- Displaylists
- Picking
- Z Buffer with transparencies.
- Depth test using Glu instead of Glut?
- Who made OpenGL?
- need help with collision dectection
- Milkshape 3d models
- mfc app
- viewing problem, would like to use 1-100 and not 0.1-1
- spotlight on textures!!!
- GluQuadrics and Display Lists
- text display using glulookat
- game engine programming
- Camera Movement
- how to speed up drawing of 3d model?
- simple mirror reflection procedure
- Rolling
- Rolling
- I want to start some :)
- hide openGL window
- New to OpenGL - edge of world questions
- how to do clipping?
- does anyone know how to toggle fullscreen on/off with glutFullScreen();?
- clipping problem
- Multi-Texturing and Texture-Mapping!
- object translation and rotation around local coordinates
- translation and rotation
- making objects in frustrum invisible
- changing menu appearance
- Glow problems
- how to speed up the drawing of moving 3ds model?
- How can i clip this?
- Creating and saving multiple images in OpenGl
- Fps like camera/entity rotation?
- Colors changing problem
- pixelated scene
- rotation and axis alignment problems
- Camera rotating
- straight perspective
- Compile OpenGL in RH linux 9
- Help with glReadPixels
- borland c++ 5.02 and opengl
- screen->texture coord xform?
- using vector
- DEV C++ GLUT PROBLEMS
- find center / noob question
- spline funcions in openGL
- Planes extending towards infinity?
- Normals in vertex arrays (triangle normals vs. vertex normals)
- numbers range
- Mouse!
- Where to find "glut" RPM
- circular glPoints
- How to slove this problem?I am in trouble.
- toggling an object
- Gtkglext ?
- drawing a 3D board
- Problem with selection
- Simple VB6 & OpenGL Question
- How to render to a float-texture?
- nehe troubles
- Mesh generation from points cloud
- Lighting with gluLookAt
- how to use logic operation for color index rendering
- desperate for help with upvector rotation
- Pixel format conversions
- drawing 3D object
- Must be the biggest beginner here
- Manual Tranformation?
- multitexturing problem
- lightning problem
- Ortho and perspective = NEED HELP
- GL_LIGHTn - sequential?
- modelview matrix
- Cut visualisation outside mesh
- Ortho projection and directional light
- About zooming.
- how to change the symbolic constant in glBegin()
- opengl, opengl shading language, cg-shader, sgi-shader in a context
- Need help beginning with Lighting
- volume rendering and combiners
- Gtkglext compiling?
- Tessellator
- Redrawing fails when glutPostRedisplay() called
- blending problem
- RGB image display
- Looking under the hood (seeing values)
- Fragment program definition
- A question about geometric-transformation function...
- Apply a marble like surface to Quad
- Apply a marble like surface to Quad
- gl/image.h?
- Ask for tools transforming 3ds to ms3d
- General fragment shader/program queries
- Interesting problem
- Getting the 2D screen coordinates of an object in 3D space
- Quick Vertex Array Question
- roaming large images
- just an explanation
- noob / camera confusion
- Divison by Zero
- Object corrdinates vs Window Coords IN opengl
- water ripple calculation
- water reflection problem
- Can AlphaTest not update the Z-buffer?
- glTexGenf - Problem .. the old story ..:(
- current modelview matrix makeup
- How to show an animation?
- Creating Float textures ?
- Creating Float textures ?
- Unable to set frustum correctly.
- an easy problem
- smooth text with opengl?
- 3ds / opengl
- getting the Ortho
- Shadows?
- Displaying 2D image
- Problem with glutIdleFunc
- Problem with glutIdleFunc
- Nothing shown in VC++ 6.0, but is in Cygwin
- glPixelTransfer/glDrawPixels Slowdown Problem
- Antialiasing
- How to use generic vertex attribute
- Antialiasing for texte
- jewellery Designing
- extensions - implemetations in GPU
- how do i place a get url?
- Hardware transform and lighting
- How the size of the object in the simulation is determined?
- confused
- New Radeon 9800
- Direction of the light
- error in examples???
- Multi Pass Rendering
- perspective projection
- About OpenGL performance
- Macros in C help please
- How to add a zoom function
- How to select objects in 3D?
- SGI ImageFormatLibrary source?
- background drawing slowing down
- glPolygonMode
- bacis stuff
- BSP or not or what
- converting fragment program to cg
- Scene organization in open area.
- texture perturbation/distortion via fragment program
- matrices....
- file not defined
- an easy problem
- Windows
- Collision detection and Lines
- finding new origin
- blending textures using a mask
- Problems with 2D graph