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  1. picking & draging
  2. Texture memory issue
  3. VERY URGENT: selection buffer
  4. Moving two objects together
  5. Moving problem?
  6. Getting my viewer to run parallel with physical simulation
  7. Loading Milkshape 3D 1.7.0 models and textures
  8. Loading Milkshape 3D 1.7.0 models and textures
  9. screen savers with openGL
  10. a simple problem
  11. lighting problem
  12. Workstation VS. Consumer Video card
  13. a problem about GLUT
  14. Flat Triangle
  15. samples on arb_vertex_program & arb_fragment_program
  16. glVertex() Help!
  17. indexed color textures
  18. Flickering Objects
  19. Terrain texturing (battlefield)
  20. multi-colored triangle
  21. i would like to draw just the intersection of poligons
  22. movement in a 3D terrain using GLUT and OOP
  23. resizing display window and glRotatef question
  24. How to turn on/off light between 2D and 3D object
  25. Particle FX
  26. maximum frame rate?
  27. Shader change on runtime
  28. "hardware with fully per pixel formats"
  29. Multi-texturing and different blending
  30. HELP!!! Unable to use iostream.h using C, instead of C++
  31. opengl /paint?
  32. clipping outside of z 1 and -1!
  33. Multiple GL Windowing System...
  34. beginner to OpenGL
  35. OGL Pointlight
  36. OpenGL and DirectX
  37. Text doesn't get drawn on screen
  38. Prophet Graphics Card
  39. linked list problem
  40. Unregister class???
  41. how to add sound?
  42. newbie question about glRasterPos
  43. How to find centre of a 2D shape for rotation?
  44. new to glut
  45. Ok, got a wierd one involving Perspective Correction.
  46. NeHe tutorials don't work...
  47. text positioning
  48. How to bind different textures to front and back side of a poligon?
  49. glRotate help
  50. where can I download openGL help file?
  51. Stereo Glasses
  52. How to detect a glut close window event?
  53. stereo display!
  54. simple modeller
  55. a texture coloring question
  56. How to keep track of transformation position
  57. Load DXF Files into openGL code
  58. New books?
  59. Loading Bitmaps
  60. Free textures in .bmp form
  61. glFinish and animation
  62. Lamp, or sun, or moon, or spot light: How to draw?
  63. Need help with rotation!
  64. Mutiple viewport question
  65. Modifying fragment's depth in a fragment program
  66. OpenGL Texture behavior in Mac and Linux
  67. stereo help!
  68. z fighting
  69. Question concerning the reflection
  70. Transparency bleed through
  71. world/model editor in linux?
  72. Simple Tex Env configuration
  73. Whats wrong with the picking?
  74. texture coordinates upside down
  75. Anisotropic filter
  76. Where can I download glext.h?
  77. Graphical Interface for openGl program
  78. Problem with GL_SRC_ALPHA in texture_env_combine
  79. texturing earths image on a sphere
  80. texturing earths image on a sphere
  81. Rendering to an offscreen buffer.
  82. MultiTex problem inside list creation routine
  83. where is gluUnProject4?
  84. double buff question
  85. How to solve this problem?
  86. 24bit zbuffer and gf4
  87. texturing
  88. What is the problem with this simple program?
  89. Where is the mouse now?
  90. billboard problems
  91. scene speed up
  92. Background textures
  93. LINK error
  94. Rendering the weapon in the first person view.
  95. possible blending factors per vertex
  96. Displaylists
  97. Picking
  98. Z Buffer with transparencies.
  99. Depth test using Glu instead of Glut?
  100. Who made OpenGL?
  101. Milkshape 3d models
  102. need help with collision dectection
  103. mfc app
  104. viewing problem, would like to use 1-100 and not 0.1-1
  105. spotlight on textures!!!
  106. GluQuadrics and Display Lists
  107. text display using glulookat
  108. game engine programming
  109. Camera Movement
  110. how to speed up drawing of 3d model?
  111. simple mirror reflection procedure
  112. Rolling
  113. Rolling
  114. I want to start some :)
  115. hide openGL window
  116. New to OpenGL - edge of world questions
  117. how to do clipping?
  118. does anyone know how to toggle fullscreen on/off with glutFullScreen();?
  119. clipping problem
  120. Multi-Texturing and Texture-Mapping!
  121. object translation and rotation around local coordinates
  122. translation and rotation
  123. making objects in frustrum invisible
  124. changing menu appearance
  125. Glow problems
  126. how to speed up the drawing of moving 3ds model?
  127. How can i clip this?
  128. Creating and saving multiple images in OpenGl
  129. Fps like camera/entity rotation?
  130. Colors changing problem
  131. pixelated scene
  132. rotation and axis alignment problems
  133. Camera rotating
  134. straight perspective
  135. Compile OpenGL in RH linux 9
  136. Help with glReadPixels
  137. borland c++ 5.02 and opengl
  138. screen->texture coord xform?
  139. using vector
  140. DEV C++ GLUT PROBLEMS
  141. find center / noob question
  142. spline funcions in openGL
  143. Planes extending towards infinity?
  144. Normals in vertex arrays (triangle normals vs. vertex normals)
  145. numbers range
  146. Mouse!
  147. Where to find "glut" RPM
  148. circular glPoints
  149. How to slove this problem?I am in trouble.
  150. toggling an object
  151. Gtkglext ?
  152. drawing a 3D board
  153. Problem with selection
  154. Simple VB6 & OpenGL Question
  155. How to render to a float-texture?
  156. nehe troubles
  157. Mesh generation from points cloud
  158. Lighting with gluLookAt
  159. how to use logic operation for color index rendering
  160. desperate for help with upvector rotation
  161. Pixel format conversions
  162. drawing 3D object
  163. Must be the biggest beginner here
  164. Manual Tranformation?
  165. multitexturing problem
  166. lightning problem
  167. Ortho and perspective = NEED HELP
  168. GL_LIGHTn - sequential?
  169. modelview matrix
  170. Cut visualisation outside mesh
  171. Ortho projection and directional light
  172. About zooming.
  173. how to change the symbolic constant in glBegin()
  174. opengl, opengl shading language, cg-shader, sgi-shader in a context
  175. Need help beginning with Lighting
  176. volume rendering and combiners
  177. Gtkglext compiling?
  178. Tessellator
  179. Redrawing fails when glutPostRedisplay() called
  180. blending problem
  181. RGB image display
  182. Looking under the hood (seeing values)
  183. Fragment program definition
  184. A question about geometric-transformation function...
  185. Apply a marble like surface to Quad
  186. Apply a marble like surface to Quad
  187. gl/image.h?
  188. Ask for tools transforming 3ds to ms3d
  189. General fragment shader/program queries
  190. Interesting problem
  191. Getting the 2D screen coordinates of an object in 3D space
  192. Quick Vertex Array Question
  193. roaming large images
  194. just an explanation
  195. noob / camera confusion
  196. Divison by Zero
  197. Object corrdinates vs Window Coords IN opengl
  198. water ripple calculation
  199. water reflection problem
  200. Can AlphaTest not update the Z-buffer?
  201. glTexGenf - Problem .. the old story ..:(
  202. current modelview matrix makeup
  203. How to show an animation?
  204. Creating Float textures ?
  205. Creating Float textures ?
  206. Unable to set frustum correctly.
  207. an easy problem
  208. smooth text with opengl?
  209. 3ds / opengl
  210. getting the Ortho
  211. Shadows?
  212. Displaying 2D image
  213. Problem with glutIdleFunc
  214. Problem with glutIdleFunc
  215. Nothing shown in VC++ 6.0, but is in Cygwin
  216. glPixelTransfer/glDrawPixels Slowdown Problem
  217. Antialiasing
  218. How to use generic vertex attribute
  219. Antialiasing for texte
  220. jewellery Designing
  221. extensions - implemetations in GPU
  222. how do i place a get url?
  223. Hardware transform and lighting
  224. How the size of the object in the simulation is determined?
  225. confused
  226. New Radeon 9800
  227. Direction of the light
  228. error in examples???
  229. Multi Pass Rendering
  230. perspective projection
  231. About OpenGL performance
  232. Macros in C help please
  233. How to add a zoom function
  234. How to select objects in 3D?
  235. SGI ImageFormatLibrary source?
  236. background drawing slowing down
  237. bacis stuff
  238. glPolygonMode
  239. BSP or not or what
  240. converting fragment program to cg
  241. Scene organization in open area.
  242. texture perturbation/distortion via fragment program
  243. matrices....
  244. file not defined
  245. an easy problem
  246. Windows
  247. Collision detection and Lines
  248. finding new origin
  249. blending textures using a mask
  250. Problems with 2D graph