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  1. Need help with simple Open GL task
  2. Display lists and normal vectors
  3. Transparent color in .bmp texture loading
  4. opengl in quincy
  5. Manual shadows of a cube
  6. Apply a texture with some constant alpha value
  7. Basic OPenGL Question, easy for you pros
  8. camera rotations
  9. gluLookAt translate in y direction
  10. Two keys pressed, GLUT
  11. GLfloat array causes an error?
  12. ge2 normal problems
  13. Bad jagged edges on all objects
  14. Glut subwindow
  15. Rendering in incorrect position and glReadPixels() gives empty array
  16. Problem of gluNewQuadric() in VS .Net?
  17. Artifacts at skybox cube corners
  18. how to play mpeg file in opengl?
  19. Wait for VerticalBlank and triple-buffer
  20. help with 3D
  21. OpenGL + POSIX thread = Segmentation fault. Why? %(
  22. Half DC & Half RC
  23. Tranformation Results
  24. GLwMDrawingArea visual not supported
  25. Using Tessellation to Cut Multiple Holes
  26. Changing Bkgrnd color from Black to white
  27. Compile error
  28. inconsistent rendering
  29. zooming
  30. A simple question
  31. How to use Callback fuction in gluTessCallback?
  32. How to use Callback fuction in gluTessCallback?
  33. which API, UTIL for 2D how to draw in own window
  34. Marking points in space
  35. Speed problems
  36. AVI file
  37. random & sequential images
  38. OpenGL and hardware acceleration?
  39. compile error
  40. how to keep 3D object position/size the same visually while the viewport changes
  41. loading 3ds files into my code
  42. Call of Duty loading problem
  43. Depth Buffer Bit
  44. Saving out geometric data
  45. Compiling Errors, why?
  46. Hardware accerlarated texturing.
  47. Callback funtion in gluTessCallback(...)
  48. VBOs and binding multiple times
  49. Questions on Extions
  50. what GL_LUMINANCE does?
  51. SDL question
  52. Free C++ compiler 100% ok with GL?
  53. display opengl in 4 area of window?
  54. secondary color in tex_env_combine
  55. GL_INTENSITY16
  56. Reuse Data
  57. using glNormalPointer
  58. texture shows up on voodoo3 but not geforce4 (code)
  59. C++ and glut in MS Visual C++ 6.0
  60. gluLookAt an' the Up vector
  61. texture combiners
  62. Render to Texture and Multi-sampling
  63. Why not GLUT?
  64. glBlendFunc with transparent drawables
  65. How to create *.m3g file( for Mobile 3D-API )
  66. Intelligent Scissors?
  67. VBOs, performance and shared vertices
  68. Zooming
  69. Interactive Graphics
  70. OpenGL libraries for borlan c++ 5.0 ?
  71. OpenGL libraries for borlan c++ 5.0 ?
  72. basic texture loading in glut
  73. skipping the depth buffer clear
  74. Download OpenGL, and Coin3d?
  75. initialize opengl in activex control
  76. pan in 3D
  77. why the z-buffer value is always 1 when i use glReadPixels() to read the z-buffer?
  78. have you some executable soure code of reading the z-buffer value?
  79. 3d rendering techniques for beginners please
  80. How to get Opengl Working?
  81. Error c0x32.obj
  82. Clearing buffers?
  83. Precompiled header problem in Glut.h
  84. glx.h and wgl.h
  85. Texture Replication
  86. I want to plot 2*10^6 dots how to organise?
  87. vertex normals or face normals
  88. GL_TRIANGLE_STRIP and glEdgeFlag()
  89. Light perpendicular to a normal?
  90. Problem with objects inside/outside an enclosed volume
  91. evac - a 3d enginetest + source = codesample
  92. Flashing problems
  93. draw texture quad into texture ?
  94. Can you show me?
  95. Very new at openGL, can someone help me with this code and explain why it wont draw?
  96. Unavoidably dark colors in polygons?
  97. How a textured quad lighter?
  98. fixed lighting
  99. Get true location by glGetFloatv(GL_MODELVIEW_MATRIX, mat)?
  100. Tesselation & Windows XP
  101. Rotating around an object
  102. What wrong with my texture loading code?
  103. Setting up OpenGl under VC7
  104. A Simple Lighting Question?
  105. Completely clear the screen
  106. Linker errors on NEHE Lesson 6
  107. help! How to i compute the bounding x and y coordinates
  108. Casting shadow on teapot
  109. Easy way to load and use a bmp, jpg, or tga file without windows progrmming know-how?
  110. RTS sweep selection?
  111. Blending with equal alpha
  112. Easiest way for representing 3D data
  113. openGL & Turbo C
  114. depth buffer problem?
  115. place a 3d object of size 50 pixels at (x,y)
  116. gluLookAt
  117. Creating Terrain Model
  118. Improved rubberbanding in opengl?
  119. Graphic card for stereo images!
  120. Mapping texture to an sphere
  121. HDC, HWND and GLUT
  122. About glReadPixels
  123. rgb.h missing?
  124. read back transformed vertex coordinates...
  125. Texture problem/Black borders with Radeon card (9800 Pro)
  126. Cannot find a normal example of OpenGL dialog in MFC (in child win\control)..help..
  127. rubberbanding in opengl
  128. What cards support accumulation buffer?
  129. Replace two glRotatef() with one glRotatef()?
  130. Multitexture without textures
  131. ATI eqiv NV_render_texture_rectangle
  132. glutSolidSphere stops the light???
  133. Standards for discussing/reporting OpenGL issues
  134. Something like that
  135. rotate for a point in plan
  136. Rotating an object around its center
  137. Background BMP Texture changes colors when key is pressed..
  138. Button & ttf
  139. Draw NURBS without GLU
  140. Independent transformations
  141. undefined reference under kdevelop and console
  142. glLookAt, the up vector
  143. Can opengl work in Win32 console application?
  144. url is changed
  145. VBO hardware?
  146. Using mesh files??
  147. Unusual Invalid Enumerant problem
  148. simple objects
  149. Geometry,Texture cord. Export
  150. Can I get better mouse sampling rates in OpenGL?
  151. It worked last night... Jpeglib + MinGW
  152. UV Coordinates import from 3DS mesh file
  153. Lighting/Shading
  154. multitexturing + blending
  155. seperate glTexCoords for alpha channel?
  156. broken libglut?
  157. Functioning of MIN_LOD and MAX_LOD
  158. Bizarre performance issue...
  159. OpenGl and Images!!
  160. Problem with glLightfv(GL_LIGHT0, ...);
  161. advanced terrain texturing
  162. Object size on the screen
  163. Visual C++ Open GL Installation
  164. When to draw lens flares
  165. Unable to open 'dots.def'
  166. Which folder does glut32.def belong
  167. 3D texture API in Opne?
  168. 3D texture API in OpenGL ?
  169. 'Still unable to open 'dots.def'
  170. shifting graphics
  171. Wireframe world
  172. Lighting.
  173. How to face the right direction
  174. glGetIntegerv(GL_MAX_TEXTURE_UNITS,...) is lying
  175. Masking (and the order of rendering objects)
  176. Problem rendering a (hehe) rotating pyramid.
  177. drawing
  178. Yet another Fog question
  179. gluTessCallback giving me error
  180. volume data and OpenGL
  181. Why the normal vector is transformed by modelview matrix's inverse?
  182. Rendering to an invisible buffer and reading the results
  183. drawing text in 2d in a 3d scene
  184. gludisk with circles
  185. double-buffering and initial screen
  186. Antialiasing + depth offset
  187. size of normalization cube map
  188. please help!!!
  189. question about position of objects
  190. glLoadIdentity(), glTranslatef()?
  191. Landscape
  192. optmisating triangles drawing
  193. csgl/opengl? what do i use?
  194. "OpenGL Programming for the X Window System" source code
  195. gluLookat or glLookat?
  196. Advantages of SGI
  197. Does image affect shadow mapping?
  198. Game Engine programming
  199. what's the problem ?
  200. Perspective
  201. C++ Wrapper class for GLX
  202. Displaying transparencies with targa images
  203. facenorals =ok but vertex normals=parallel bands
  204. Help: Wireframe toggle button?
  205. Reflections
  206. Do I need a new thread?
  207. A few SDL questions
  208. How to display image far away from the camera view?
  209. concave structures
  210. Overlays- what are they?
  211. Region Selection Opengl
  212. Vertex shader tutorial
  213. line thickness
  214. Transforming normals
  215. Lighting
  216. glReadPixels doesnt work
  217. any thing for this in openGL
  218. Texture Blending
  219. Can i add parameters to the GLUT glutKeyboardFunc function?
  220. glReadPixels
  221. Texture mapping help?
  222. why does quad colour overlay my texture?
  223. Passing texture data to glTexImage2D.
  224. how to show parallel projecting? (please provide coding)
  225. finding out the object's center
  226. Loading bitmaps
  227. glReadPixels
  228. making opengl work on solaris
  229. 2D sprite with transparency aera clic detection ?
  230. glColor with glLight
  231. How can I know the distance when an object is disappeared?
  232. Projects on openGL
  233. defining and manipulating 4x4 matrices
  234. How to write Text on in the scene?
  235. Calculating normals.
  236. How could use glut library in C++ Builder?
  237. just starting out
  238. grass rendering tutorials anyone?
  239. grass rendering tutorials anyone?
  240. Mipmaps automatically generated by GL_SGIS_generate_mipmap are corrupted.
  241. ATI cards spec ?
  242. Flat and Smooth Shade
  243. Zooming in and out
  244. OpenGL and WinApi components
  245. Read pixels from a bitmap image to a array
  246. Colour indexed mode fast + clear, RGBA not
  247. static lighting
  248. Editing Screen Buffer
  249. Normal to a surface
  250. concave polygon shading.