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  1. In which DLL are OpenGL extensions stored?
  2. display on different machine
  3. help with basic concept of opengl data storage and use
  4. explosion in opengl
  5. zoom problem.
  6. Lighting problems
  7. Can GLTexGen generate coordinates for a plane, but use an offset?
  8. New to Graphics Programming
  9. Displaying text that is uneffected by lights
  10. Is GLTexSubImage fast enough for rela-time procedural textures, ala classic Unreal?
  11. Installing Glut in linux
  12. Using OpenGL with c++ builder 6
  13. 2D Sprites in OpenGL
  14. how to do edge detection?
  15. XBOX OpenGL support
  16. need some guidance
  17. How can I do?
  18. graphic workstation info
  19. using GLUT in a win32 environment.....
  20. OpenGL MFC components?
  21. Keyboard input
  22. Can I assign a tangent/bonormal vector to a vertex?
  23. How can I get a OpenGL 1.5 for Win32?
  24. Frame limiting
  25. huge objects disappear
  26. Transparent objects - Blending
  27. lookat() changed the location
  28. server/client + VBO
  29. how to benchmark
  30. What is OpenGL
  31. MSVC++ not finding headers
  32. Urgent - Collision Detection
  33. 32 bit bmp
  34. 32 bit bmp
  35. msvc stalls when compiling opengl program
  36. Demo of a game
  37. fast fading
  38. 15 unresolved externals...something wrong with my workspace
  39. light
  40. Why my opengl application is slower in a pc with geForce4?
  41. newbie question: camera isn't facing correctly?
  42. Transparency problem
  43. lighting with ARB_texture_env_combine/dot3 and ARB_vertex_program
  44. PNG Textures
  45. keyboard
  46. How to use the depth buffer?
  47. Spotlight problem
  48. OpenGL or Glut?
  49. loading and displaying a texured model
  50. basic scene changing
  51. Getting the tranformation of a point
  52. Wire Frame Rendering
  53. game programing
  54. Question about .3ds animation
  55. getting positon of an object
  56. Polygon antialiasing not working
  57. OpenGL cannot be initialized in Delphi5
  58. Stencil Buffer on a per-pixel level.
  59. Transparency Problem
  60. Learning openGL
  61. OpenGL and CBuilder - annoying problem
  62. Getting the Color Buffer
  63. translation problem
  64. bresenham's line algorithm
  65. Camera and Texturing problem
  66. Vertex Arrays and Display Lists
  67. quad trees and texture mapping
  68. OpenGL rendering outside WM_PAINT
  69. glut multi window problem on my notebook
  70. how to make my vas to vars ?
  71. pixel shader
  72. opengl selection problem
  73. z-fighting question
  74. drawing lines with angles
  75. A camera question.
  76. RayCast Selection
  77. Help getting started in Dev-C++
  78. textures and what not
  79. To Create & Rotate a Star-Shape Object
  80. how to set csgl
  81. how to find normal to slanted plane?
  82. floats and glVertex3f()
  83. "Ray Casting" and Pixel Shading
  84. "polarview" view coordinates
  85. Sorry if this has been asked
  86. GLFW with Dev-CPP?
  87. warnings with opengl float conversion
  88. Problem Beginning OpenGL
  89. different appearance under same colour,lighting
  90. strange lighting behavior
  91. pixel shader
  92. please help me......
  93. md2 and fast normals?
  94. how can I make texture from non power of 2 image
  95. Toolkit Question
  96. printer quality copy
  97. problems with DLs
  98. OpenGL info
  99. Possibly found a bug in latest NVidia Drivers for win98
  100. conversion 2D images into 3d images
  101. problem with bitmap fonts and colors
  102. glTexSubImage
  103. where to download gl.h?
  104. primitives optimization problem
  105. GL_TRIANGLE_STRIP and Normals
  106. max texture size + max limit of textures
  107. Screensaver Textures
  108. GLUT two keys at once
  109. "cannot open file "and.obj"" error
  110. A stencil buffer question
  111. normals for a curved surface?
  112. Where can I get OGL reference manual online?
  113. help
  114. How filled polygon wrap over the terrain?
  115. Transparent Textures
  116. OpenGL Native type
  117. how can i optimize?
  118. process keep running
  119. "Roll" camera rotation?
  120. camera space coordinates of a point
  121. Rotating the camers
  122. very easy-deleting an object?
  123. Looking at a point
  124. editing opengl32.dll
  125. DirectX To OpenGL question
  126. storing the modelview matrix?
  127. What's wrong here? (code included)
  128. drawing a 2D arc
  129. GLDrawElements and Polygons
  130. world space z coords from depth buffer
  131. how to paste any picture in a message?
  132. Game engine structure
  133. get color for a given x , y using RGBA
  134. Difference btw OpenGL and DirectX
  135. OpenGL Lighting
  136. Textures on Bzier Patches (evaluators)
  137. Need Example of glReadPixels function
  138. with or without glIsEnabled
  139. Frustum - 2d matrix
  140. DYNAMIC_DRAW_ARB usage
  141. Newbie here--need help....
  142. Can GLaux file work with Dev-C++??
  143. what is vertex buffer rendering/ immediate mode?
  144. OpenGL's Lights
  145. perspective projection in opengl
  146. help in drawing object's face (new)
  147. Scaling and Text
  148. How to use OpenGL with Borland C++ 5?
  149. OpenGl With Gis
  150. what is compiled vertex arrays?
  151. Qu abt using display list
  152. performance boost on client state array
  153. does there exist such a gl function?
  154. Wrong face orientation in my Object viewer
  155. Quadtree or Display List for 500+ million vertices
  156. texture mapping
  157. glutIdleFunc
  158. OpenGL version
  159. GL4Java in a JFrame
  160. Orgainzation of vertices in GL engine
  161. need simple code fragment please
  162. Occlusion Query -> GL Error: Invalid Ops.
  163. Blending with different formats
  164. Doing your own translation
  165. Crashing out on ChoosePixelFormat
  166. OpenGL
  167. unresolved external symbol
  168. Client state array can't be used in dynamic modal?
  169. screen corruption
  170. how to "connect" the grid for curved surface?
  171. Problem with Bitmap fonts in OpenGL!
  172. query on evaluator using control points for curves
  173. Render a glass sphere
  174. OpenGL manual for starters
  175. MFC & glut
  176. moving skybox?
  177. plano convex lens in OpenGL
  178. gltexgen + DLs
  179. simple coordinate question
  180. alpha channel
  181. Quick Question about glInterleavedArrays
  182. silly glutsphere question
  183. render optimization question
  184. ortho to perspective view switching
  185. what's the use of the alpha value of a texture
  186. screen shows nothign when using GL_FILL for evaluators
  187. Can OpenGl return to coordinates that a point was drawn to on the 2d view surface?
  188. Rendering the gun in an FPS
  189. what's the use of the alpha value of a texture
  190. problems linking nvparse
  191. object appears under certain angles
  192. 2D CAD program
  193. Rendering the gun in an FPS
  194. Making the camera follow the object
  195. Two questions: z axis in ortho2d mode? memory problem on win98, properly cleaning up
  196. Wire Frame Rendering
  197. how to define a point of reference in a war tank game world
  198. Does it make sence to support quads?
  199. solution to crashing out on ChoosePixelFormat
  200. triangular texture maps
  201. Image Drawing
  202. Open GL History
  203. my texture 1D "don't want" to mapped, can you help me ?
  204. Single sided lighting problem
  205. OpenGL standard pixel shading
  206. Alpha Slider Or Algorithm
  207. Linking opengl on linux
  208. gluTessCallback mystery
  209. texture management
  210. Adding yaw and pitch of two vectors?
  211. 3D Viewer
  212. int - void????
  213. Request for suggestions
  214. Is it psssible to do the following?
  215. Installing OpenGL on Linux and WinXP
  216. BSP Loader
  217. Object disappears...
  218. Compiling sample code on linux
  219. Transformation of points
  220. Frustum culling??
  221. Several Passes for Terrain
  222. question related to frustum culling
  223. delete!!
  224. glPixelZoom accuracy
  225. transparency question
  226. is it possible to display a background image ?
  227. transparency question
  228. glColorTableEXT Performance
  229. what do i need to start?
  230. rotating and moving camera for FPS
  231. Remote Control Car
  232. New Kid On the Block
  233. OpenGL SDK
  234. gluSphere
  235. polygonal meshes
  236. How can I render glass in OpenGL?
  237. opening off screen windows
  238. portability of OpenGL
  239. about NURBS surface
  240. mouse projection ???
  241. tesselation speed ?
  242. frustum culling on different height maps
  243. shell error when running opengl program
  244. hidden line removal
  245. help with multiple texture loading please
  246. Resizing text issue
  247. Textured sphere rotation
  248. too near ???
  249. openGL Noobie
  250. Im new to Open GL