- opengl hardware
- Clipping problems
- OpenGL version
- Normals Again
- Points on Polygons
- Stenciling yields slow framerate
- gluperspective
- glFrustum vs gluPerspective
- Has openGL provide matrix checking fuction?
- Help! - Morphing
- Blending two textures gradually ?
- Windows opengl is being a total pain, help
- stupid question about C and openGL
- Speeding up Win32 Opengl
- Alfa not working
- I want to know when the scene drawing is completed.
- glmultmatrix
- Console mode text???
- How to load many texture for a solid ?
- Using OpenGL v1.2 ICD
- Custom dialog box in OpenGL, without Win32 functions.
- how to use gluTessCallback function in c++?
- Building a Flight sim - read on
- VC 5.0 wont compile GL
- Finding FPS
- Multiple Views
- glRotatef
- Disabling the near clipping plane?
- Visible LINE(!) determination?
- Need some help
- Frustum Calculations.
- New Stupid question about OPenGl programming
- FOG
- How can I draw the surface to only Z-buffer?
- detecting a refresh rate in opengl
- How to solve exercise in Computer Graphics Using OpenGL Book (Hill)
- How can you draw black lines on only the contours of a model?
- Link errors
- Why my code doesn't show nothing?
- Direct3D- why is it better at...
- Matrix ? what is its usage
- why a 3D graphics engine
- About glPolygonOffset
- 3d Camera mishap for my game
- Drawing objects on top of one another.
- Does ICD activate automaticly?
- pushmatrix and popmatrix
- MFC & openGL
- help needed
- New to OpenGL
- Where can I find info on LightMapping ?
- Installation Help!
- Emergency! Need help
- What are the functions of glVertex3f and glNormalsf?
- Showing Transparencies on TNT and GeFORCE..
- Application freeze at glClear command
- openGL 1.2
- Cartesian co-ords to rotations
- Best RGBA colour format?
- MFC Probs
- FOG + voodoo 2
- Rotate vector
- Simple trig problem but always comes up with error
- Emergency! Helpp Needed@ Can anyone compile the file?
- GL Depth
- collision detection / proximity of a point to a plane
- using mouse coordinates to select an object in 3d
- Borland
- ogl compilation under linux
- just wondering for years...
- Maths Formula for matrix needed!!!
- GLUT and GlutMainLoop()
- 3d cylinder animation
- Moving objects independently of each other
- how to orientate a vector to point towards a point
- glRotate in glBegin?
- where can i find glRecti()
- to draw a cylinder ,given the endpoints.
- jpegs
- Outputting text
- Multiple Sphere's
- syncing between refreshes in OpenGl
- glOrtho aspect ratio question?
- blending
- TexCoord for glutShapes
- Using Dynamic textures...
- Quaternions from matrix?
- glRotatef() - A newbie question... please help
- Select only visible faces (discarding the hidden)
- glDrawPixels & glReadPixels
- About 3D textures, no idea, help me! :p
- Importing an existing 3D object in an OpenGL program
- Extension question
- How to input a disk data file with mouse
- Question About Mode Switching
- bilinear interp. of video source
- dot & cross products
- translation using my own matrices
- gluLookAt, glTranslates and glRotates
- gluLookAt, glTranslates and glRotates
- GLMULTMATRIX WITH GLULOOKAT
- Detecting hardware FSAA support
- overlaying transparent and non transparent bitmaps
- Projection or modelview?
- Camera calculations
- Where can i download OpenGL API Reference?
- NURBS gone squishy
- glut and other newbie stuff.
- Help with link error _WinMain@16
- How to use indexed color texture in OpenGL?
- gluTessVertex & Co.
- Quake3 wireframe
- Performance deterioration when drawing 2d bitmaps
- Dragging objects with the mouse
- 3d text and numbers
- Colors and a Tornado
- What happens if you map a texture bigger than your polygon onto the ploygon?
- 3-d reconstruction of sequence of 2-d images
- what is game mode?
- Science fair question!
- Linux + OGL = bad idea?
- Acceleration automatic?
- Compiler options?
- Download question
- what are mesa and mesaaux ???
- flash
- Lights
- Viewport
- What am I doing wrong here?
- Creating a selecting window
- Selection of several objects
- Slow When Magnifying Textures ?
- plz help me
- Mouse position inside view
- how could the .h file be wrong?
- Lights...
- Career Option
- Problem of Using glut with VC++
- HELP cannot run prog on VC++ 6.0
- can't run sample program
- New OpenGL demo posted
- texturemapping prob.
- Need to download some files
- Multiple Vertex Arrays...
- 3ds loading and textures...
- HELP: OpenGL book for beginner??
- How to make a 3rd person camera
- Hidden Line Removal
- How to use 16-bit texture?
- Zoom Window
- Image file formats
- Closed cylinder
- How do I load a TGA?
- wireframes
- how can I set up opengl libary and header file
- OpenGL and Windows ME
- Billboard?
- Drawing backgrounds
- collision detection contest: collision crazy
- OpenGL confrences/ classes?
- camera parameters
- Model formats and OpenGL?
- what is call back function
- Flickering
- Need help getting glut program to build
- 2D controls over a 3D world
- drawing
- image is cut off
- Procedural textures?
- Errors in dinput.h?
- HELP!!! with the Simple 2D Maze
- Continuous rotation?
- Displaying Multiple Lines of Text
- glutSolidCube has anyone used this
- "Flare" problem
- Separate specular colour
- Texture remains black
- Textures 2^k x 2^k?
- drawing a circle
- Code Warrior
- Matrix problems
- center xyz in glulookat
- Hidden lines removal
- I can't get multiple Textures to work
- Moving points in memory
- 2 functions losts
- Fonts
- Compilation problem with glut and openGL
- Hardware acc in Win95+Voodoo2+VB
- Grey polys when Lighting is enabled....
- Easiest way to rotate point in 3d using trig
- FPS Problem....
- Intersecting Objects
- Stencil test order
- Blending on none geforce cards ?
- GLUT Tutorial available, comments appreciated
- 2D no white drawing
- drawing cone and cylinder
- Local and global axis
- gouraud shading
- glRotate3f doesn't work right!
- Light Beam
- Loading an RGBA texture
- Help setting up please.
- lighting and normals
- rotating a circle
- Scaling then Rotating
- Edge Detection???
- light and normals
- how can I get GL to return the current transformation?
- Drawing a noneConvex Polygon?
- Light problem
- Normals and texture coords
- Need to invert Z?
- Matrix question
- OpenGL+hardware acceleration
- Text problem - advice needed
- Texture/Interleaved Array Problem
- glNormal()
- drawing a colon
- pfa-bw
- Getting data from a .3DS file
- Resetting Vertex Array states
- Help with animating 3D object
- Projected Planar Shadows
- Physics stuff
- Corner/Edge Detection
- bouncing ball
- reading coordinates into an array
- to generate a robot
- What programs for tga format?
- drawing 2 or more objects in one viewport
- Disable z-buufer writes
- glutCreateSubWindow
- Fullscreen mode in Win32
- Problem: Other windows events makes my OGL program to stuck...
- Can someone with the Service Pack 4 compile a release version of my program, please?
- Can someone with the Service Pack 4 compile a release version of my program, please?
- Triangle Strip Question
- Multitexturing on 3dfx cards
- How can I draw WITHOUT opening a window?
- What graphics programs write tga?
- Depth Buffer woes.
- face indices from vertex lists
- FullScreen Toggle
- Viewport Transformation matrix
- How should I design my 'Object' class for an OGL program?
- getting range values out of evaluators
- Screen sporadically blank / clear color
- picking objects on the viewport