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  1. opengl hardware
  2. Clipping problems
  3. OpenGL version
  4. Normals Again
  5. Points on Polygons
  6. Stenciling yields slow framerate
  7. gluperspective
  8. glFrustum vs gluPerspective
  9. Has openGL provide matrix checking fuction?
  10. Help! - Morphing
  11. Blending two textures gradually ?
  12. Windows opengl is being a total pain, help
  13. stupid question about C and openGL
  14. Speeding up Win32 Opengl
  15. Alfa not working
  16. I want to know when the scene drawing is completed.
  17. glmultmatrix
  18. Console mode text???
  19. How to load many texture for a solid ?
  20. Using OpenGL v1.2 ICD
  21. Custom dialog box in OpenGL, without Win32 functions.
  22. how to use gluTessCallback function in c++?
  23. Building a Flight sim - read on
  24. VC 5.0 wont compile GL
  25. Finding FPS
  26. Multiple Views
  27. glRotatef
  28. Disabling the near clipping plane?
  29. Visible LINE(!) determination?
  30. Need some help
  31. Frustum Calculations.
  32. New Stupid question about OPenGl programming
  33. FOG
  34. How can I draw the surface to only Z-buffer?
  35. detecting a refresh rate in opengl
  36. How to solve exercise in Computer Graphics Using OpenGL Book (Hill)
  37. How can you draw black lines on only the contours of a model?
  38. Link errors
  39. Why my code doesn't show nothing?
  40. Direct3D- why is it better at...
  41. Matrix ? what is its usage
  42. why a 3D graphics engine
  43. About glPolygonOffset
  44. 3d Camera mishap for my game
  45. Drawing objects on top of one another.
  46. Does ICD activate automaticly?
  47. pushmatrix and popmatrix
  48. MFC & openGL
  49. help needed
  50. New to OpenGL
  51. Where can I find info on LightMapping ?
  52. Installation Help!
  53. Emergency! Need help
  54. What are the functions of glVertex3f and glNormalsf?
  55. Showing Transparencies on TNT and GeFORCE..
  56. Application freeze at glClear command
  57. openGL 1.2
  58. Cartesian co-ords to rotations
  59. Best RGBA colour format?
  60. MFC Probs
  61. FOG + voodoo 2
  62. Rotate vector
  63. Simple trig problem but always comes up with error
  64. Emergency! Helpp Needed@ Can anyone compile the file?
  65. GL Depth
  66. collision detection / proximity of a point to a plane
  67. using mouse coordinates to select an object in 3d
  68. Borland
  69. ogl compilation under linux
  70. just wondering for years...
  71. Maths Formula for matrix needed!!!
  72. GLUT and GlutMainLoop()
  73. 3d cylinder animation
  74. Moving objects independently of each other
  75. how to orientate a vector to point towards a point
  76. glRotate in glBegin?
  77. where can i find glRecti()
  78. to draw a cylinder ,given the endpoints.
  79. jpegs
  80. Outputting text
  81. Multiple Sphere's
  82. syncing between refreshes in OpenGl
  83. glOrtho aspect ratio question?
  84. blending
  85. TexCoord for glutShapes
  86. Using Dynamic textures...
  87. Quaternions from matrix?
  88. glRotatef() - A newbie question... please help
  89. Select only visible faces (discarding the hidden)
  90. glDrawPixels & glReadPixels
  91. About 3D textures, no idea, help me! :p
  92. Importing an existing 3D object in an OpenGL program
  93. Extension question
  94. How to input a disk data file with mouse
  95. Question About Mode Switching
  96. bilinear interp. of video source
  97. dot & cross products
  98. translation using my own matrices
  99. gluLookAt, glTranslates and glRotates
  100. gluLookAt, glTranslates and glRotates
  101. GLMULTMATRIX WITH GLULOOKAT
  102. Detecting hardware FSAA support
  103. overlaying transparent and non transparent bitmaps
  104. Projection or modelview?
  105. Camera calculations
  106. Where can i download OpenGL API Reference?
  107. NURBS gone squishy
  108. glut and other newbie stuff.
  109. Help with link error _WinMain@16
  110. How to use indexed color texture in OpenGL?
  111. gluTessVertex & Co.
  112. Quake3 wireframe
  113. Performance deterioration when drawing 2d bitmaps
  114. Dragging objects with the mouse
  115. 3d text and numbers
  116. Colors and a Tornado
  117. What happens if you map a texture bigger than your polygon onto the ploygon?
  118. 3-d reconstruction of sequence of 2-d images
  119. what is game mode?
  120. Science fair question!
  121. Linux + OGL = bad idea?
  122. Acceleration automatic?
  123. Compiler options?
  124. Download question
  125. what are mesa and mesaaux ???
  126. flash
  127. Lights
  128. Viewport
  129. What am I doing wrong here?
  130. Creating a selecting window
  131. Selection of several objects
  132. Slow When Magnifying Textures ?
  133. plz help me
  134. Mouse position inside view
  135. how could the .h file be wrong?
  136. Lights...
  137. Career Option
  138. Problem of Using glut with VC++
  139. HELP cannot run prog on VC++ 6.0
  140. can't run sample program
  141. New OpenGL demo posted
  142. texturemapping prob.
  143. Need to download some files
  144. Multiple Vertex Arrays...
  145. 3ds loading and textures...
  146. HELP: OpenGL book for beginner??
  147. How to make a 3rd person camera
  148. Hidden Line Removal
  149. How to use 16-bit texture?
  150. Zoom Window
  151. Image file formats
  152. Closed cylinder
  153. How do I load a TGA?
  154. wireframes
  155. how can I set up opengl libary and header file
  156. OpenGL and Windows ME
  157. Billboard?
  158. Drawing backgrounds
  159. collision detection contest: collision crazy
  160. OpenGL confrences/ classes?
  161. camera parameters
  162. Model formats and OpenGL?
  163. what is call back function
  164. Flickering
  165. Need help getting glut program to build
  166. 2D controls over a 3D world
  167. drawing
  168. image is cut off
  169. Procedural textures?
  170. Errors in dinput.h?
  171. HELP!!! with the Simple 2D Maze
  172. Continuous rotation?
  173. Displaying Multiple Lines of Text
  174. glutSolidCube has anyone used this
  175. "Flare" problem
  176. Separate specular colour
  177. Texture remains black
  178. Textures 2^k x 2^k?
  179. drawing a circle
  180. Code Warrior
  181. Matrix problems
  182. center xyz in glulookat
  183. Hidden lines removal
  184. I can't get multiple Textures to work
  185. Moving points in memory
  186. 2 functions losts
  187. Fonts
  188. Compilation problem with glut and openGL
  189. Hardware acc in Win95+Voodoo2+VB
  190. Grey polys when Lighting is enabled....
  191. Easiest way to rotate point in 3d using trig
  192. FPS Problem....
  193. Intersecting Objects
  194. Stencil test order
  195. Blending on none geforce cards ?
  196. GLUT Tutorial available, comments appreciated
  197. 2D no white drawing
  198. drawing cone and cylinder
  199. Local and global axis
  200. gouraud shading
  201. glRotate3f doesn't work right!
  202. Light Beam
  203. Loading an RGBA texture
  204. Help setting up please.
  205. lighting and normals
  206. rotating a circle
  207. Scaling then Rotating
  208. Edge Detection???
  209. light and normals
  210. how can I get GL to return the current transformation?
  211. Drawing a noneConvex Polygon?
  212. Light problem
  213. Normals and texture coords
  214. Need to invert Z?
  215. Matrix question
  216. OpenGL+hardware acceleration
  217. Text problem - advice needed
  218. Texture/Interleaved Array Problem
  219. glNormal()
  220. drawing a colon
  221. pfa-bw
  222. Getting data from a .3DS file
  223. Resetting Vertex Array states
  224. Help with animating 3D object
  225. Projected Planar Shadows
  226. Physics stuff
  227. Corner/Edge Detection
  228. bouncing ball
  229. reading coordinates into an array
  230. to generate a robot
  231. What programs for tga format?
  232. drawing 2 or more objects in one viewport
  233. Disable z-buufer writes
  234. glutCreateSubWindow
  235. Fullscreen mode in Win32
  236. Problem: Other windows events makes my OGL program to stuck...
  237. Can someone with the Service Pack 4 compile a release version of my program, please?
  238. Can someone with the Service Pack 4 compile a release version of my program, please?
  239. Triangle Strip Question
  240. Multitexturing on 3dfx cards
  241. How can I draw WITHOUT opening a window?
  242. What graphics programs write tga?
  243. Depth Buffer woes.
  244. face indices from vertex lists
  245. FullScreen Toggle
  246. Viewport Transformation matrix
  247. How should I design my 'Object' class for an OGL program?
  248. getting range values out of evaluators
  249. Screen sporadically blank / clear color
  250. picking objects on the viewport