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  1. Polgon Scan Conversion as a class
  2. problem with glTranslatef
  3. opengl with c++ .Net windows form
  4. IRIS GL to OpenGL
  5. picking in fortran
  6. Water
  7. Fixing size of shapes when window resizes
  8. texture mapping - retrieving RGB after stretching
  9. Antialiasing and cracks
  10. Drawing Massive amounts of spheres fast ??? (q about nurbs)
  11. glDelete?
  12. Problem with stopping glutPostRedisplay
  13. Texture Rotation
  14. API documentation index
  15. UT Skybox, how is it done!?!?
  16. Free EADI in OpenGL
  17. TEAM
  18. switching rendering states
  19. mouse and keyboard control using GLUT.
  20. What Video Card????
  21. An *EVIL* Puzzle
  22. Saving the OpenGL Graphics as a JPEG
  23. Rotation
  24. Fog problem
  25. Compositing Bitmaps
  26. How Do You Make Your Own Sound?
  27. Depth values with gluPersp- and glOrtho
  28. how to start
  29. glh library in nvidia SDK
  30. Draw mess 3D model
  31. code c/c++ or 3ds loader ?
  32. gluBuild2DMipmaps according to the datatype during runtime
  33. Rotating Font...
  34. OpenGL and C++
  35. shadow volume problems
  36. OpenGl on Win64
  37. Cursor won't hide!
  38. Calling glGenLists() from the heap in C++
  39. lighting problem
  40. Transparent Window
  41. unresolved external symbol _main???
  42. toggle between hw/sw renderer?
  43. How can I wipe off an already display triangle ?
  44. GL_TRIANGLE_STRIP vs. GL_TRIANGLES
  45. Stencil doesn't work on nVidia?
  46. Bump mapping.
  47. Rotation matrix with determinant -1 (Gimbal lock?)
  48. OpenGL
  49. Pbuffer's own render context
  50. linux/windows/opengl
  51. FeedBack problem
  52. Determining OpenGL version
  53. Drawing line on texture
  54. triangles strips optimizing
  55. transparent imposters
  56. A Few Simple Questions
  57. break hole into object
  58. glaux.lib opengl32.lib glu32.lib update ?
  59. OpenGL Instalation
  60. Depth textures and fragment program lookups
  61. Screensaver
  62. ARB_Vertex_Object usage
  63. Binding still active after calllist finishes?
  64. Blending and the Frame Buffer
  65. Basic GPU Question
  66. What's the formula for number of indices for a vertex array?
  67. Axis in a 3d world.... im confused!?
  68. indices at glDrawElements(...);
  69. How can I change the color of my text?
  70. Can i set graphics card to always use 32bit depth for textures in OpenGL ?
  71. library to generate ati+ nvidia specific shader stuff
  72. Windows Print/Preview and printing texts
  73. how do i animate an object in 1 window and the rest being static
  74. Pbuffer + SwapBuffers
  75. Looking for documentation
  76. How to otbain 2D projections of a 3D cube?
  77. Having problems with projections
  78. how can i use mouse to drag n drop objects
  79. 3D Models and Texture Information
  80. Static lighting in objects
  81. Glut only for learning ????
  82. Where do i start?
  83. wierd opengl texture scaling
  84. need help in stopping the flickering in animation
  85. No 32bit zBuffer anymore?
  86. Visual studio.net
  87. ARB multitexturing question
  88. TO Kehziah and Michael...I think you can identify my problem with this one..
  89. Extract color from texture coordinate
  90. looking for 3D Page Flipping Animation code
  91. heightMap help
  92. Problems with Depth Buffer
  93. how are textures loaded?
  94. OpenGL State Machine Diagram
  95. Setting ZBuffer
  96. A 3d House
  97. Texture Doubt
  98. Maximum number of vertices in a display list?
  99. Need help in animating(scale)
  100. projective texture problem
  101. glGetError returns an error before any openGL call ?
  102. texture loading troubles
  103. LightWave 7 Textures
  104. how to make a textured face transparent
  105. Beginner with a question.
  106. obtaining glX errors.
  107. Fragment program on ATI FireGL X1
  108. Display Lists
  109. Problem understanding extensions strings and OGL features
  110. General OpenGL programming question
  111. How to clean up Matrix stacks
  112. Really basic question
  113. Painting regions
  114. Veiwing
  115. Rendering live video using glTexImage2D and glTexSubImage2D
  116. Texturing Doubts
  117. texture tiling
  118. Flood Fill Algorithm
  119. How to define projection limits for glFrustum?
  120. why does glOrtho + GL_LINE_LOOP lead to missing pixels at the corner?
  121. Drawing mere pixel
  122. Display lists vs. Vertex Arrays
  123. Q: Best course of action? Rendering options
  124. Your opinions for e-Commerce solution
  125. OpenGL and POSIX threads (or suggestions for loading a screen?)
  126. Help! Problem about Glut
  127. glut vs windows programming?
  128. Air Traffic Control Simulation Software
  129. problem with OpenGL-Window Class
  130. Operators
  131. precise texturing
  132. coverage computing using fragment program
  133. Conformance testing
  134. Texturing Bitmaps
  135. Z-buffer
  136. Anti-aliasing polygons on a white background
  137. record animation?
  138. Just for fun - week of the programmer!
  139. rendering models
  140. moving random dots
  141. Still having problems with shadow mapping in fragment programs
  142. Global Variables in Render List
  143. problem with picking
  144. How can I use OpenGL in multi-thread program?
  145. HELP!!!! I need to design Pong!!
  146. check
  147. Can I use more than 8 lights?
  148. Which OpenGL extensions are most likely available on most computers right away?
  149. Errors in Visual Studio
  150. Very Simple Question!!!
  151. Errors while clamping textures on Radeon
  152. Which is faster?
  153. VP and cubemap reflection
  154. VBO - glDrawElements
  155. padding my surfaces
  156. what is going on here
  157. Linux install problem
  158. How to (temporary) render in non stereo mode when stereo is activated ?
  159. multithread; how to tell opengl-thread to redraw
  160. Basic Question on OpenGL App Dev
  161. Using menus to create objects but they aren't created immediately
  162. Help with book...
  163. GL.h problems?!?
  164. Functions information
  165. query abt glut and win32
  166. Black surfaces
  167. Urgent help: fatal error
  168. Help understanding the details of view transforms (camera problems)
  169. how do I check if the shift key is depressed?
  170. question about viewing plane
  171. texture mapping question-can't get the right color
  172. menus with glut
  173. viewing perspective
  174. grid lines
  175. Opengl for Delphi 7
  176. Visual Studio.net ?
  177. Shadow Mapping
  178. UnrealEd 3.0 - Exporting the Lights
  179. Does opengl support templating?
  180. VBO and indexed tris
  181. Problems with depth test and culling
  182. More black surfaces
  183. streched textures
  184. problem updating textures
  185. SwapBuffers(DC); Command is not working on Win2000
  186. Not an OGL question but...............................
  187. Color not properly set
  188. How to apply transformation seperately
  189. how to show the grey-scale image?
  190. map 3d point to 2d screen coordinates manually
  191. changing a 2d app to 3d
  192. Black lines
  193. loading a .asc object into OpenGL
  194. Lines using glDrawPixel
  195. Depth buffer with read pixels
  196. rotation
  197. shade object
  198. glNormalPointer with face normals?
  199. Back faces bollux the depth buffer??
  200. opengl for XP
  201. Drawing a lot of cube (voxel?)
  202. Simple Collision Detection Problem
  203. Problemms with Cplusplus
  204. need a little half-life cs help
  205. Where is OpenGL 1.5 ?
  206. dynamically resizing viewport according to 3d drawing
  207. Where do I get the OpenglSDK?
  208. calling glutCreateWindow from within a dll.
  209. Text rendering library
  210. Light in Finite Distance
  211. how to describe logic
  212. Minimum calls for GL context creation
  213. another question about mouse callback
  214. function in main
  215. draw flat or smooth frame
  216. What model's editor should I use?
  217. ReDisplay
  218. Transparency Images or textures
  219. Pbuffer and z-buffer
  220. OpenGl in Visual Basic ?
  221. big texture problem and I think its impossible to fix
  222. Dev-Cpp and OpenGL
  223. opengl in SDI?
  224. MFC and opengl
  225. speeding up depth testing
  226. Which quadrant?
  227. OpenGL, C++, and XP
  228. how to show text on screen?
  229. editing the pixels
  230. Slug Production : New program -> Hardware MipMapping SGIS
  231. how to read pixels from screen and save to memory
  232. Coordinate System: how to change?
  233. simple texture question
  234. Converting glGetError into a string?
  235. someone please help me with this
  236. How do they get 400 FPS in Q3?
  237. problem with selecting multiple textures
  238. More Grid Lines
  239. need help on opengl and MFC!
  240. A Problem with glBindTexture
  241. Off Topic: seeking POV-ray tutorials...
  242. How to Get Local Transformations ?
  243. How to: glNormalPointer and glDrawElements
  244. glTexImage2D: Resulting texture not matching passed data
  245. in need of explanation about shaders
  246. animation rendering...
  247. background drawing
  248. Elliminating Flicker
  249. specular lighting in LH
  250. Texturing Problem with C++