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  1. Loading extensions under Linux
  2. panning pixmaps
  3. research topic in opengl
  4. glTexImage2D depends on wglMakeCurrent?
  5. Is 'glArrayElement' defined in OpenGL library or in GUL or in GULT?
  6. How to draw fade-in/out Masked 2D image
  7. exigent pickiong problem
  8. glGetFloatv(GL_MODELVIEW_MATRIX, m)
  9. Visual C++.NET and GLUT
  10. Quickie: Where best to store indices?
  11. Full speed texture layers on GeforceFX
  12. how to make shadowmaps from stencil shadow???
  13. Rotated Text in 2d world
  14. glPolygonStipple() and rotation
  15. Full screen without GLUT
  16. MODELVIEW matrix values overflowing
  17. CopyTexImage2D()
  18. problem in glScaled
  19. Problem with glBindTexture
  20. Help on glutGet...
  21. which is best and how to specify
  22. Large bitmaps as textures
  23. scale alpha channel values in both sides...
  24. How to compositing images with depth ?
  25. maya to openGL
  26. PIXELFORMATDESCRIPTOR
  27. Is there any constant in OpenGL containing the maximum depth of the name stack?
  28. Perspective problem
  29. BSP algorithm and depth buffer
  30. How to call glSelectBuffer in Delphi correctly?
  31. Is there easy way to display characters with OpenGL?
  32. Updating multiple windows one by one
  33. extention include prob
  34. OpenGL and MFC
  35. Line width with circular shape
  36. text-printing in OrthoMode
  37. How to install the driver???
  38. Geforce 2 Driver Problem
  39. Help on Rendering a 3D SURFACE
  40. multitexturing questions
  41. glClear() with glxMask( GL_FALSE )?
  42. problem
  43. newb problem w/ clipping effects
  44. Blending or Multitexturing?
  45. Rendering in grayscale
  46. 2D Graphics with OpenGL
  47. sample code for texture sharing ??
  48. simple nvparse program, but how i can do this without nvparse?
  49. Can OpenGL support multithread?
  50. OPENGL WITH VB.NET
  51. Does Opengl Auto-Scale Texture Bit Depth ?
  52. blend prob
  53. gl_clamp_to_edge
  54. GLUT
  55. Documentation
  56. A simple question... maybe...
  57. Screen Coordinates -> World Coordinates
  58. rotating around an arbitary axis
  59. best way to do animation/updates in GLUT
  60. can glutSpecialkeys() interrupt other functions??
  61. Text color problem
  62. coordinates support software
  63. texture transform
  64. polygon intersection artifacts
  65. Obtaining OpenGL 1.2
  66. gluNurbsSurface ... runs slow and slower ... and stops ...
  67. performing light enable / disable behind a texture
  68. Video playback with SDL, and Open GL
  69. clear window
  70. S3TC or FXT1 texture compression ?
  71. OpenGL/MFC: Losing dialog controls?
  72. what head file should be included for "GL_FLOAT_RGB32_NV"
  73. Transparent OpenGL window
  74. Texture compression hint
  75. Is that why Im getting back faces ?
  76. Help with rendering issue
  77. speed up of display
  78. how to add textures from bmp files?
  79. Looping datas in GPU ? + NV_point_sprites orientation
  80. Vertex arrays and display lists
  81. 3d animation software
  82. Texturing and glCopyTexImage2D
  83. glFlush ran right after OpenGL initialization = background RGB (115,178,181). Why?
  84. Terrain?
  85. Clipping before transformation
  86. Z Buffer Error
  87. Non-game Programing, getting started
  88. compiling help please
  89. Flickering/z-fighting-like artefacts on TNT2
  90. CPU Time costs
  91. Modeling a liver using primitive opengl commands
  92. component for c++ builder
  93. how to create metallic shine on a surface
  94. strange lighting ...not in original texture
  95. motion blur ???
  96. surface reconstruction using opengl
  97. Fragment Programs on NV25
  98. Tank game, falling terrain, how is it done?
  99. Rotating an object
  100. Keeping track of camera position
  101. texturing, vertex and pixel shaders
  102. Missing bits
  103. a problem about opengl
  104. Can I use blending&lighting together?
  105. Help with underwater texture...
  106. depth test
  107. off topic but important
  108. DOUBLEBUFFER
  109. 2D HUD overlay: glOrtho vs. Transparent polygon and texture?
  110. what is a 'context'
  111. rendering a screen sized quad
  112. how to reinstall the opengl driver
  113. glBindTexture and memory
  114. How to generate real time moving smoke using OPen GL
  115. mapping data to a texture
  116. Messed up fog (Hardware problem?)
  117. glTexCoord2f and glMultiTexCoord2fARB
  118. How about picture in OpenGL...
  119. What better(faster):gluLookat or glTranslate/Rotate?
  120. Is there any technic, that make highlight using standart lights only?
  121. Real time moving smoke generation
  122. Phong...
  123. OpenGL ~ MoHAA
  124. Limit of number of vertices in a polygon
  125. QT and OpenGL transform. matrices
  126. how can i make my 3D program run faster ?
  127. extensions
  128. Counterstrike @ win98 problems...
  129. Multipass rendering or sthg else ?
  130. Very strange bug with wglGetProcAddress
  131. Annoying texture problem with a 3d spinning cube
  132. vertex picking
  133. Opening door...
  134. opengl fragment program
  135. glaux Vs glut
  136. Is OpenGL suitable for a fast refreshing image?
  137. Surface Mesh from Depth Map
  138. The red book(Opengl Programming guide) is so hard!!
  139. cubemap problem
  140. Can't update Dx9
  141. alpha channel?
  142. How to Compile opengl applications under MAC OS X?
  143. texturing problem
  144. read the depth buffer
  145. GL_TEXTURE_RECTANGLE_NV compiler error
  146. weird problem with SwapBuffers() and mouse cursor
  147. Asteroids with OpenGL, matrix problem
  148. 3D Maze screensaver?
  149. Rotation with camera view inside cube
  150. Crashes after 3rd glGenTextures
  151. textures
  152. An aternative for DirectInput?
  153. GLU Tesselator
  154. Problems using Windows 2000
  155. glReadPixels
  156. Extracting z coordinate from z buffer
  157. Cumulative transformation/rotation
  158. where do I start with shaders?
  159. How do i mix c++ and opengl?
  160. transparent object
  161. general bump mapping question
  162. what grahpic card is good for opengl?
  163. Which code is faster?
  164. Fastest Way to render 3D object in CAD
  165. Help!
  166. OpenGl
  167. Setting up OpenGL ( for VC++)
  168. Not sure what's wrong
  169. Difficult conversions!
  170. How to find the specification of TPixelFormatDescriptor in Delphi 5.0?
  171. Selection using lists
  172. .bmp texture mapping
  173. Picking
  174. an image loading library
  175. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  176. Importing a 3D object to use in OpenGL (Delphi 6)
  177. how to generate 1000 3D points to form a sphere, cone, cylinder, pyramid, cube
  178. About the AUX_RGBImageRec structure
  179. can not run tutorial samples
  180. Projection and Modelview matrices
  181. solid modeling?
  182. initialize window
  183. Selection inside a non-rect polygon...
  184. Color depth woes...
  185. random numbers
  186. glDeleteTextures...
  187. Getting correct coordinate
  188. graphics for equation soolver
  189. What does the PFD_MAIN_PLANE mean?
  190. Help me plz
  191. textures are slow
  192. WINGDIAPI not defined
  193. fonts problem
  194. vertex normals
  195. VBO questions
  196. Moving Nurbs control points
  197. using viewport to generate clip planes
  198. glutGameMode Flicker Problem
  199. Getting screen resolutions
  200. How to implement the dragging of graph in client area of window?
  201. Codewarrior Problems
  202. How do I get things to "hide" behind each other.
  203. Some camera stuff (again)
  204. multithreading problem
  205. Update Window
  206. how to make a stereo library ?
  207. how do I calculate correct angles to a stereo object ?
  208. i m madd
  209. glBlend
  210. DirectX DirectInput And DirectSound? Required?
  211. translation
  212. font size
  213. How to define a bitmap in Delphi?
  214. partial transparency of textures
  215. A problem on displaying objects with different colors.
  216. A question about texbem(bump environment-map)
  217. problem with my first program
  218. Blending for textures
  219. Texture unit 0
  220. Error!!! Undefined reference
  221. Texturing Problem With transparency unusual prob
  222. Weird thing with WinXP
  223. Display Lists
  224. glcommands and texture units
  225. first person camera stuck moving while clicking
  226. How to do Animation
  227. Cannot light up the scene...whats wrong?!
  228. Moving Through Walls
  229. Matrix*vector= how to?
  230. split screen - how camera work?
  231. problem: got an OpenGL error at the first line of OnCreate event.
  232. can't load non power of 2 textures!?
  233. How to use "gluTessCallback" in c++
  234. Semi-transparent poly...
  235. For Starman
  236. how to get screen coordinate from world coordinate?
  237. how to get terrain with points?
  238. PLEASE SUCH PEOPLE DONT REALLY LOVE INFO THEY ONLY LOVE TO BE.,..
  239. Setting up a window
  240. how can we divide window into subregions just like milkshape3d does
  241. how can we divide window into subregions just like milkshape3d does
  242. wrong shading
  243. unwanted stippling
  244. Outlined arc, circle
  245. Weird prob
  246. CULLING doesn't work always
  247. Selection
  248. gl4java procedural texture generation
  249. An ASE parser wanted
  250. Loss of inofrmations...