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  1. Why is my windows 2000 out of memery when I run my openGL program?
  2. ATI_vertex_array_object
  3. Quake 2 is faster than any simple demo
  4. Reshape window
  5. Where to find latest gl.h?
  6. Problem directing camera with mouse.
  7. Background of window..
  8. stereoscopic view with two images
  9. brightness settings
  10. which ATI cards support vertex & fragment programs?
  11. glGetString(GL_VERSION) version detect problem.
  12. Glowing effect
  13. monochrome texture
  14. vertex arays again and again...
  15. Resources for more advanced concepts
  16. Combining 2d and 3d?
  17. how to change color
  18. Where can I get the API Help of the OpenGL, like MSDN
  19. Moving background
  20. Skeletal animation question
  21. Line Drawing Problem
  22. glpushmatrix and glpopmatrix
  23. Rendering a picture that is composed from points
  24. In need: frustum culling code...
  25. loading raw image
  26. how to draw disks and cylinders in opengl
  27. animating a train..
  28. Images
  29. 0.0f vs 0
  30. Create an ICON
  31. opengl books
  32. why Win16??
  33. Flickering of two polygons in same plane
  34. Question About Textures
  35. Question about transparency
  36. How do i load a bitmap thats larger than 256x256?
  37. Keyboard input trouble
  38. Can I post questions related to NeHes Tutorials
  39. Lighting Troubles w/ Code
  40. Problem rendering object followed by bitmap font
  41. Game programming gems book
  42. glGenTexture problem (or something else...)
  43. Order of 2d objects in OpenGL
  44. OpenGL primitives
  45. Terrain Lod/Occlusion
  46. FoNtS
  47. How do I load a bitmap without using AUX ?
  48. nvidia sample causes win32 errors?
  49. Select a vertex from a 3D object
  50. How do i install?
  51. Setting texture as background...
  52. Zooming, glDrawPixels and Invalid Raster Position
  53. shadows effect
  54. More problems with projective shadows
  55. help me out!
  56. vb and openGL
  57. splitting a view into multiple views?
  58. Unbound the texture?
  59. problem with viewport
  60. Exit from game???
  61. Text positioning
  62. look my demo
  63. Getting light to emit from (0,0,0)
  64. OpenGL in hardware mode
  65. Creating a few OpenGL windows in win 32 api
  66. GL Performance
  67. Problem with 3dimension array in glMap2f
  68. Texture probs
  69. "Habitat" Game Engine v0.0.1
  70. 3D animation
  71. "Hidden" pixel formats with nv30 emulation
  72. 3d-data visulization, help
  73. Time Difference
  74. how to set normals?
  75. OGL and PlayStation
  76. Drawing Board on FXGLCanvas
  77. bitmap file(windows-Linux)
  78. glutIdleFunc and animation
  79. Why did you chose opengl?
  80. PINBALL
  81. Blending intensity
  82. GLUT: confused about gluLookAt
  83. lighting is not right
  84. Texture mapping again
  85. Rotating Using the mouse
  86. glXMakeCurrent fails
  87. Do we really need GL2?
  88. Wierd Alpha Blending problem
  89. Visual C++ release configuration and OpenGL Light problem...
  90. Full-Screen slow
  91. Concave objects
  92. about Yaw-Pitch-Roll
  93. Can you texture a sphere defined using auxSolidSphere?
  94. extracting frame rate
  95. controlling multiple objects - help
  96. using opengl for Human Motion Simulation
  97. Sphere textures and rotation.
  98. Window Controls In OpenGL?
  99. How can I display the polygon count?
  100. Looking for example code
  101. weird problem
  102. map 2d coordinates to 3d coordinates in the scene
  103. conversion from iges to opengl
  104. openGL for CAD?
  105. lightening
  106. aux library
  107. how to load an 3ds model file to OpenGl?
  108. window coordinates in glReadPixels
  109. Alpha problem
  110. Opengl
  111. couple questions about nehe tuts
  112. string to const char
  113. Disable/Enable Perspective
  114. Filled Convex Polygons
  115. bugger :)
  116. writing depth component with GL_LESS depth function
  117. Screen resolution change troubles/Windows
  118. basic sequence player
  119. Checking for visibility of a vertex
  120. glDrawPixels wackiness
  121. GPG vs OGP
  122. Overlapping edges of a rectangle.
  123. Caustics
  124. reset lighting
  125. openGL.dll help
  126. How to select objects while they are overlapping each other?
  127. Writing an AVI file of my openGL window
  128. Anybody help me, please~
  129. splines
  130. Does the graphics card store textures as floats or short ints?
  131. about movement of camera
  132. glutWireSphere() equivalent?
  133. GL in MDI
  134. about measurement of different draw mode
  135. link error
  136. Strange lighting problem with negative scaling
  137. normals for triangle strips.
  138. trouble with radeon cards
  139. how to do fullscreen in MFC frame program????
  140. Navigation
  141. draw full screen squad
  142. ASE vs 3DS vs ?
  143. glScale
  144. Alpha blending and masking.
  145. moving objects around screen
  146. Request for writing into Open GL
  147. gluLookAt w/ mouse
  148. File-New Problem...Goes Blank!!
  149. window resizing
  150. Storing Classes
  151. Simple models
  152. regarding glScalef()
  153. help on shading toggle
  154. Displaying problems
  155. Rendering to the Desktop...How?
  156. multitexturing problem
  157. Lights
  158. Black space between polygons
  159. Normals
  160. occlusion with glFeedbackBuffer?
  161. Stereo Imaging..and lighting HOW TO?
  162. fix coordinates in a window
  163. GL headers
  164. little squares
  165. Give your opinion please.
  166. how to draw a tube with only OpenGL APIs
  167. Getting kicked back to software...
  168. interface design
  169. glWindowPos* or glWindowPos*ARB
  170. Finding the edges of the screen
  171. IOStream problems
  172. Sky plane calculating
  173. 3ds loader
  174. OpenGL and MS Windows?
  175. Problem with OpenAL & ListenerPos
  176. Changing gluLookAt () several times-- what happens?
  177. GLUI menu disables keyboard
  178. getting normals from 3ds models
  179. how 2 make a fullscreen?
  180. texture mapping from BMP
  181. Various OpenGL questions
  182. 3D Camera, but how do you fix certain objects on the screen?
  183. Texture ID's
  184. glDepthMask() not working?
  185. Hazy Images
  186. OpenGL convolution
  187. About texture mapping
  188. Font width!
  189. using glMap2f(...)
  190. moving floor
  191. Motion Blur
  192. Terrain triangle question
  193. OpenGL1.4
  194. Color rendering problem
  195. BMP in opengl
  196. Fading an object in/out
  197. DDS (DXTC5?)
  198. ATI Radeon and NV occlusion query
  199. Color Index mode in opengl
  200. P-buffer
  201. 1bpp texture
  202. kernel32 MakeCriticalSectionGlobal win 2000
  203. OpenGL/ShutterGlasses
  204. How to change the default reference coordinate system
  205. mouse coordinates
  206. matrices
  207. opengl window below something
  208. Zoom about a point
  209. How to get an intersection point
  210. Bezier/Points
  211. compiling errors
  212. gl_arb_texture_mirrored_repeat and more...
  213. A beginners guide to numerical precision
  214. OpenGL in VCL
  215. Vertical Sync disabling problems
  216. drawing pixel and line
  217. lenght of fonts and ortho mode
  218. model out of bitmap
  219. Light
  220. why glGetIntegerv returns wrong
  221. transparent color
  222. Dynamic Octrees
  223. VBO help needed
  224. Flickering OGL
  225. How to get calculated values ?
  226. OpenGL 1.4 gl.h
  227. OpenGL 1.4 library on MS windows
  228. P.O.V. button on Joystick?
  229. Ortho mode - what's wrong?
  230. slide movement
  231. Rotations
  232. jpeg on OpenGL?
  233. engine for collisions, volumetric lighting, real reflections
  234. making screensaver from winapi code
  235. A couple of basic questions. . .
  236. loading screens
  237. Does anyone know anything about threads?
  238. anyone know why this won't work?
  239. How write Text in OpenGL
  240. OpenGL Beginner
  241. Black quadrangle instead of textured one!!! Why???
  242. Exception in thread "main" java.lang.UnsatisfiedLinkError: gljFetchGLFunctions
  243. kokoti
  244. Rendering context on windows 2000 NULL.........
  245. framework
  246. How do I make sure that my code is hardware accelerated?
  247. GL_LINEAR and transparent texture
  248. Extensions dont work under linux!
  249. Loss of depth buffer performance
  250. gluQuadrics and 1D texturing and skybox