- Double Clicking
- Multiple windows with GLUT tutor
- Textures + Display Lists problem
- gl Current Context
- lights, normals, glDrawElements
- Blurry 2D images
- Rotation of Polygon
- is this a speedy result?
- prob texture coordinates when multitexturing
- Vertex Arrays
- y is up or z is up
- Problem with newer version of glext.h
- opengl borland c++ builder 6
- Window Size and gluOrtho2D
- A simple question
- i lag whenever i use open GL in tribes 1
- Spirals in OpenGL for Java
- lightning effect
- Mirror rep
- Face Modelling
- glScale and Normals
- 'glePolyCylinder' : undeclared identifier
- glTexImage2D
- Are there any compatability issues with display lists?
- please help me with this
- Depth Problem
- "moving" around object
- glRotatef (a pivot?)
- Windows98->2000 problem
- Verrrry basic tutorial/manual/examples
- VC++ problem
- Fog whaddahel?
- Posting weirdness
- matrix problem
- opengl/vb tutorial
- help files for open GL functions in VC
- To Fit a Picture to a Window
- Multitexture fade
- Normal Calculation
- overlays
- Polygon using Mouse Feedback
- glClearColor
- Good texture source?
- splitting a sphere
- Setting up GL Extensions in Borland C++ Builder
- glRotate/Translate/Scale vs. custom func's using the matrices
- Vertex Arrays and Texture Coordinates
- Why a normal to a vertex?
- Extra Line in Polygon
- vertex arrays again...
- Rubberbanding Tutorial
- interleaved vertex arrays and multitexture...
- win2k glut vc6 execute problem
- Drawing Unit Circle
- thank shinpaughp
- More info on matrices available?
- One Simple Question on 3D model
- Simple about textures
- whats wrong with this code?
- don't render the objects not in the sight
- Keep frame rate constant?
- Lighting Code
- Light (Spot) - what happens?
- what model?
- glutTimerFunc()
- VC++ 6 Linking woes
- Display lists: GF2mx vs. Radeon 9000 Pro
- Please help with Borland 5.5.1...
- Some question about model in OpenGL
- somthing about sky and glusphere
- Skyboxes
- Using Visual C# or C++ from the .NET
- Quads
- Surfaces in OpenGL?
- projections
- Looking for MD3 files
- curves in 3d
- how to generate shadows?
- glDrawPixels
- How to perform bump mapping on easy way
- Characterheight of outline-fonts
- rendering without re-loading
- 3d texturing.....
- Outdated JPG?
- lrp with register combiner
- Newbie question
- What do you gain performancewise from using 3ds files?
- glPushMatrix & glTranslate
- Borland C++ Builder and OpenGL
- Open GL and X-Windows
- how to disable typematic key (multiple keyPress/keyRelease) in OpenGL/X ?
- how to change coordinate system to screen coordinates (0,0 at UpperLeft) ?
- Is it OpenGL suited for programming a graphics editor?
- Problem with gluLookAt
- tetris tutorial - how to write a small game
- OpenGL in C++ vs Java 2D 3D????
- How do i do texture mapping?
- Python OGL, transparency in shapes
- gluLookAt
- Displaying in a loop--arrrrr...
- Control of display callback
- any one can tell me where to find a free 3D hand model opengl code
- vb--openGl experts wanted
- redefinition
- mipmaping vs texturing
- the best situation to use display list?
- Direct rendering
- bitmaped labels on a curved surface?
- OpenGL fractals
- Bouncing ball in a rotating cube
- Glut skeleton for Borland C++ Builder
- Vertex array problems
- glDrawRangeElements
- bouncing ball - Pong
- Attention please!
- how to control rotation use mouse based on Quaternion
- Crazy Shading I need help!
- index vertex arrays & tex-coords
- OpenGL tutorial in pdf format?
- Tiled textures?
- Shadow maps and field of view
- glutTimerFunc() ------- NEED HELP PLEASE
- OpenGL for Handhelds
- Tiling textures onto Quadrics objects
- ARB Multi-Texture Woes
- Depth buffer problem ?
- OpenGL or DirectX?
- Printing openGL using Borland's TPrinter
- glutMouseFunc() in Borland Builder
- Is OpenGL Compalibility
- External Link Errors - Help
- where can i get "aux.h"
- Hi All
- glTexGen
- siel som fajcit kokoti
- 2D Images countouring and zooming efficiently
- Polygon offset
- How can I load .x file?
- If you need in 3D engine.
- Documentation for Java
- matrix-rotation problem
- subpixel precision
- Create a texture from a [OpenGL-type] bitmap
- gl Extensions, again
- Vertices from quadric
- How to compile Opengl with glut on Linux
- Java and OpenGL
- is it for ati cards only ??
- OpenGl using C++
- Please can someone help me
- 3D World - Sky and Ground
- problem in drawing a texture image(monochrome image)
- CAE Coloured Stress Contour Plots - Efficient, Faster Way
- Lighting makes everything white (i have normals)...
- A naive question about full-screen mode
- How can i print a bmp file on my printer ?
- matrix normalization?
- Again! VC++ 6.0 Linking Error for OpenGL
- Texture Matrix
- I installed opengl sdk now how do i use it?
- image libraries
- Problems with MSVC 7 and OpenGL
- drawing to memory instead of a window
- Switching Vsync state
- Multi screens display on lan
- VC++ 6.0 again...
- I can compile GLUT 3.7, but I can't run it!
- multitexturing
- Which OGL Implemetations/cards support GL_TEXTURE_MATRIX?
- Texturing problem
- is there any resource about progressive meshes
- Help creating spheres with coordinates?
- Java and OpenGl...again
- Extracting camera/viewer position?
- gluPerspective linker error
- glMatrixMode( GL_TEXTURE )
- Specular reflection not OK
- writing on console when using glut
- converting glut code to plain windows ogl code
- glIsEnabled
- How to use Bilinear/Trilinear Filtering?
- do me a favour on "glm",please...
- rendering in GL
- How to change display mode?
- glVertex*f lines not working over a 2D texture
- gluQuadricCallback
- using gllookat for two world view points
- A cone pointer for a line
- What controls the rendering frequency in OpenGL?
- need in 3D engine
- Rotate polygon
- OpenGL, Windows 2000 and Visual C++ 6.0
- Draw a earth and rotate it?
- Custom color interpolation within a polygon
- disable multitexturing after it has been enabled???
- from Java to OpenGL (with C++)
- same object, different size/ viewport
- Rotating object around own center?
- How to create particle effects
- Any suggestions on learning openGL? -- Chinese Adun
- How to get the pointer of CView?please...
- How GL generates terrain from a bitmap
- Portable way to throttle frame rate
- How to read & render an object from a bitmap
- Begin
- Colors: glColor3f(0.3, 0.3, 0.3 )???
- working with rotational movement
- How to Disable WinKey
- about shadow
- trouble with hidden surface removal
- strange problem in drawing my models right
- Bloodshed Dev C++ doesnt seem to have wgl in libopengl?
- Maya with OpenGL
- Heightmap using auxDIBImageLoad
- regarding camera position
- regarding textues and lightening
- Height maps
- What is the best language and toolkit for OpenGL apps on multiplatform?
- Are there any chat rooms of openGL programming?
- Graphic cards courses
- a math problem, how to find a point
- Eager for your help to load a BMP
- Off Topic: Need help on Marketing Research?
- create a 3D image from a bitmap
- Settings problem
- Thanks
- Which One ?
- Ortho/2D question
- glRasterPos question
- Hello ! (trouble with Texture activation !)
- Particle System
- debugging or at least visualizing
- porting unix opengl codes to window
- Why is my loaded BMP background white?
- nvb files
- Please help me! i can't find the point i have put in the world !!!!
- 2D with OpenGL
- pthread + tcl + openGL = segfault!
- vertical refresh rate
- What's wrong with this.......(Displaying a triangle)
- N00B: Where to start?
- Faint lines on polygons
- glGetError() returning "invalid operation" before I do anything...
- wglUseFontOutlines failure on W2K
- Why can I only see my earth for once?
- OpenGL w/ DirectX
- How do I make my texture 16/32 bit in OGL?
- How to calculate points distance to point?
- Faster points
- #includeGL/glut.h (No such file or directory)