PDA

View Full Version : OpenGL coding: beginners



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 [48] 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126

  1. Double Clicking
  2. Multiple windows with GLUT tutor
  3. Textures + Display Lists problem
  4. gl Current Context
  5. lights, normals, glDrawElements
  6. Blurry 2D images
  7. Rotation of Polygon
  8. is this a speedy result?
  9. prob texture coordinates when multitexturing
  10. Vertex Arrays
  11. y is up or z is up
  12. Problem with newer version of glext.h
  13. opengl borland c++ builder 6
  14. Window Size and gluOrtho2D
  15. A simple question
  16. i lag whenever i use open GL in tribes 1
  17. Spirals in OpenGL for Java
  18. lightning effect
  19. Mirror rep
  20. Face Modelling
  21. glScale and Normals
  22. 'glePolyCylinder' : undeclared identifier
  23. glTexImage2D
  24. Are there any compatability issues with display lists?
  25. please help me with this
  26. Depth Problem
  27. "moving" around object
  28. glRotatef (a pivot?)
  29. Windows98->2000 problem
  30. Verrrry basic tutorial/manual/examples
  31. VC++ problem
  32. Fog whaddahel?
  33. Posting weirdness
  34. matrix problem
  35. opengl/vb tutorial
  36. help files for open GL functions in VC
  37. To Fit a Picture to a Window
  38. Multitexture fade
  39. Normal Calculation
  40. overlays
  41. Polygon using Mouse Feedback
  42. glClearColor
  43. Good texture source?
  44. splitting a sphere
  45. Setting up GL Extensions in Borland C++ Builder
  46. glRotate/Translate/Scale vs. custom func's using the matrices
  47. Vertex Arrays and Texture Coordinates
  48. Why a normal to a vertex?
  49. Extra Line in Polygon
  50. vertex arrays again...
  51. Rubberbanding Tutorial
  52. interleaved vertex arrays and multitexture...
  53. win2k glut vc6 execute problem
  54. Drawing Unit Circle
  55. thank shinpaughp
  56. More info on matrices available?
  57. One Simple Question on 3D model
  58. Simple about textures
  59. whats wrong with this code?
  60. don't render the objects not in the sight
  61. Keep frame rate constant?
  62. Lighting Code
  63. Light (Spot) - what happens?
  64. what model?
  65. glutTimerFunc()
  66. VC++ 6 Linking woes
  67. Display lists: GF2mx vs. Radeon 9000 Pro
  68. Please help with Borland 5.5.1...
  69. Some question about model in OpenGL
  70. somthing about sky and glusphere
  71. Skyboxes
  72. Using Visual C# or C++ from the .NET
  73. Quads
  74. Surfaces in OpenGL?
  75. projections
  76. Looking for MD3 files
  77. curves in 3d
  78. how to generate shadows?
  79. glDrawPixels
  80. How to perform bump mapping on easy way
  81. Characterheight of outline-fonts
  82. rendering without re-loading
  83. 3d texturing.....
  84. Outdated JPG?
  85. lrp with register combiner
  86. Newbie question
  87. What do you gain performancewise from using 3ds files?
  88. glPushMatrix & glTranslate
  89. Borland C++ Builder and OpenGL
  90. Open GL and X-Windows
  91. how to disable typematic key (multiple keyPress/keyRelease) in OpenGL/X ?
  92. how to change coordinate system to screen coordinates (0,0 at UpperLeft) ?
  93. Is it OpenGL suited for programming a graphics editor?
  94. Problem with gluLookAt
  95. tetris tutorial - how to write a small game
  96. OpenGL in C++ vs Java 2D 3D????
  97. How do i do texture mapping?
  98. Python OGL, transparency in shapes
  99. gluLookAt
  100. Displaying in a loop--arrrrr...
  101. Control of display callback
  102. any one can tell me where to find a free 3D hand model opengl code
  103. vb--openGl experts wanted
  104. redefinition
  105. mipmaping vs texturing
  106. the best situation to use display list?
  107. Direct rendering
  108. bitmaped labels on a curved surface?
  109. OpenGL fractals
  110. Bouncing ball in a rotating cube
  111. Glut skeleton for Borland C++ Builder
  112. Vertex array problems
  113. glDrawRangeElements
  114. bouncing ball - Pong
  115. Attention please!
  116. how to control rotation use mouse based on Quaternion
  117. Crazy Shading I need help!
  118. index vertex arrays & tex-coords
  119. OpenGL tutorial in pdf format?
  120. Tiled textures?
  121. Shadow maps and field of view
  122. glutTimerFunc() ------- NEED HELP PLEASE
  123. OpenGL for Handhelds
  124. Tiling textures onto Quadrics objects
  125. ARB Multi-Texture Woes
  126. Depth buffer problem ?
  127. OpenGL or DirectX?
  128. Printing openGL using Borland's TPrinter
  129. glutMouseFunc() in Borland Builder
  130. Is OpenGL Compalibility
  131. External Link Errors - Help
  132. where can i get "aux.h"
  133. Hi All
  134. glTexGen
  135. siel som fajcit kokoti
  136. 2D Images countouring and zooming efficiently
  137. Polygon offset
  138. How can I load .x file?
  139. If you need in 3D engine.
  140. Documentation for Java
  141. matrix-rotation problem
  142. subpixel precision
  143. Create a texture from a [OpenGL-type] bitmap
  144. gl Extensions, again
  145. Vertices from quadric
  146. How to compile Opengl with glut on Linux
  147. Java and OpenGL
  148. is it for ati cards only ??
  149. OpenGl using C++
  150. Please can someone help me
  151. 3D World - Sky and Ground
  152. problem in drawing a texture image(monochrome image)
  153. CAE Coloured Stress Contour Plots - Efficient, Faster Way
  154. Lighting makes everything white (i have normals)...
  155. A naive question about full-screen mode
  156. How can i print a bmp file on my printer ?
  157. matrix normalization?
  158. Again! VC++ 6.0 Linking Error for OpenGL
  159. Texture Matrix
  160. I installed opengl sdk now how do i use it?
  161. image libraries
  162. Problems with MSVC 7 and OpenGL
  163. drawing to memory instead of a window
  164. Switching Vsync state
  165. Multi screens display on lan
  166. VC++ 6.0 again...
  167. I can compile GLUT 3.7, but I can't run it!
  168. multitexturing
  169. Which OGL Implemetations/cards support GL_TEXTURE_MATRIX?
  170. Texturing problem
  171. is there any resource about progressive meshes
  172. Help creating spheres with coordinates?
  173. Java and OpenGl...again
  174. Extracting camera/viewer position?
  175. gluPerspective linker error
  176. glMatrixMode( GL_TEXTURE )
  177. Specular reflection not OK
  178. writing on console when using glut
  179. converting glut code to plain windows ogl code
  180. glIsEnabled
  181. How to use Bilinear/Trilinear Filtering?
  182. do me a favour on "glm",please...
  183. rendering in GL
  184. How to change display mode?
  185. glVertex*f lines not working over a 2D texture
  186. gluQuadricCallback
  187. using gllookat for two world view points
  188. A cone pointer for a line
  189. What controls the rendering frequency in OpenGL?
  190. need in 3D engine
  191. Rotate polygon
  192. OpenGL, Windows 2000 and Visual C++ 6.0
  193. Draw a earth and rotate it?
  194. Custom color interpolation within a polygon
  195. disable multitexturing after it has been enabled???
  196. from Java to OpenGL (with C++)
  197. same object, different size/ viewport
  198. Rotating object around own center?
  199. How to create particle effects
  200. Any suggestions on learning openGL? -- Chinese Adun
  201. How to get the pointer of CView?please...
  202. How GL generates terrain from a bitmap
  203. Portable way to throttle frame rate
  204. How to read & render an object from a bitmap
  205. Begin
  206. Colors: glColor3f(0.3, 0.3, 0.3 )???
  207. working with rotational movement
  208. How to Disable WinKey
  209. about shadow
  210. trouble with hidden surface removal
  211. strange problem in drawing my models right
  212. Bloodshed Dev C++ doesnt seem to have wgl in libopengl?
  213. Maya with OpenGL
  214. Heightmap using auxDIBImageLoad
  215. regarding camera position
  216. regarding textues and lightening
  217. Height maps
  218. What is the best language and toolkit for OpenGL apps on multiplatform?
  219. Are there any chat rooms of openGL programming?
  220. Graphic cards courses
  221. a math problem, how to find a point
  222. Eager for your help to load a BMP
  223. Off Topic: Need help on Marketing Research?
  224. create a 3D image from a bitmap
  225. Settings problem
  226. Thanks
  227. Which One ?
  228. Ortho/2D question
  229. glRasterPos question
  230. Hello ! (trouble with Texture activation !)
  231. Particle System
  232. debugging or at least visualizing
  233. porting unix opengl codes to window
  234. Why is my loaded BMP background white?
  235. nvb files
  236. Please help me! i can't find the point i have put in the world !!!!
  237. 2D with OpenGL
  238. pthread + tcl + openGL = segfault!
  239. vertical refresh rate
  240. What's wrong with this.......(Displaying a triangle)
  241. N00B: Where to start?
  242. Faint lines on polygons
  243. glGetError() returning "invalid operation" before I do anything...
  244. wglUseFontOutlines failure on W2K
  245. Why can I only see my earth for once?
  246. OpenGL w/ DirectX
  247. How do I make my texture 16/32 bit in OGL?
  248. How to calculate points distance to point?
  249. Faster points
  250. #includeGL/glut.h (No such file or directory)