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  1. Text Input using OpenGL/GLUT and C
  2. OpenGL for Windows XP
  3. How to put a Texture on Disk
  4. documentation
  5. Dialog in OGL
  6. Is there another way to put a texture on a pentagon?
  7. Window on textured wall 2
  8. New GL game of X's and O's
  9. BEST way to do sounds
  10. glBlendFunc settings to get a modulated effect?
  11. Obtaining a referece to current matrix
  12. Is C dying?
  13. ortho & picking simple question
  14. opengl and web
  15. Problem with ortho: text not being drawn ontop of quad
  16. blending and depth
  17. Creating a texture
  18. Rotation woes :(
  19. Coding Grass/Vegetation
  20. Read pixel color
  21. What is GLXConfig?
  22. glutkeyboardfunc(); bug???
  23. Fonts in OpenGL
  24. sheres with common part
  25. spheres with common part
  26. dynamic 2D arrays
  27. PollInterval in glutJoystickFunc
  28. hardware acceleration
  29. Font Display Problem
  30. glGetError
  31. glutesselation and texture mapping
  32. OGL:RealWorld measure ratio
  33. Valid GL_PROJECTION switch?
  34. object moving aroung a masked bitmap
  35. One big poly or 4 smaller ones?
  36. OpenGL types
  37. Display list question
  38. menus and overlays
  39. Viewports, cameras, render targets and windows?
  40. Visual C++ Question
  41. OpenApp v1.1
  42. transparency color
  43. glVertex4*()?
  44. Pixel in opengl
  45. glut and glMinmax help please
  46. Question about Colours
  47. Light and Shading
  48. shining
  49. lighting and rotation
  50. glColorTableExt and ATI Radeon 7500
  51. 3D texture
  52. How to create an OpenGL rendering queue/buffer/cache
  53. Open Module Delays's
  54. file opening functionality in opengl
  55. Shadowed bitmap fonts?
  56. Is GLUT development dead?
  57. Problem rendering bitmap (very long post!)
  58. problem with blending
  59. Where can I get OpenGL 1.4?
  60. blinking object
  61. Game Institute
  62. Science Fair Project - OpenGL For the Job?
  63. about separate view
  64. GLU
  65. glReadPixels -- Insane Problem
  66. outdoor beautifullyizing
  67. how to disable normal calculations for a glucyclinder ?
  68. Skybox & killing performance drop.
  69. Screen Input
  70. displaying a big bitmap
  71. konvex = planar or quad = polygon
  72. Texturing and depth testing
  73. texture formats
  74. error in running a program
  75. 2 questions: making a FAST title screen and a linker warning
  76. render to texture & display lists.
  77. about separate bar of different views
  78. about API spec
  79. Triangle Stripping question!
  80. DirectX and Linux
  81. OpenGL - Visualization Problem
  82. glTexImage3D Problem
  83. color combinations
  84. glutBitmapCharacter and ClipPlane
  85. Converting delphi to c/c++
  86. Real room drawing
  87. programming with opengl extensions
  88. MSVC is going to make me REALLY MAD!!!!!!
  89. MFC, GL, threads
  90. Compiling in DevC
  91. GLUT
  92. Riva TNT is stupid
  93. vertex array vs display list
  94. Latest cg toolkit?
  95. How to know the normal of a plane?
  96. Lighting problems
  97. ambient light
  98. Beginner wants to start coding with openGL
  99. GLUT and Windows
  100. gluTessCallback Problem
  101. openGL in vc 6.0
  102. manipulating objects (interactive)
  103. glTexParameteri - correct way to use it ??
  104. glMatrixMode GL_TEXTURE vs display lists
  105. Collision Detection
  106. glDrawElements count question.
  107. opengl and mfc-dialog
  108. Areal beginner?
  109. gluBuild3DMipmaps Question
  110. Does my card turn everything to triangles?
  111. refresh rate
  112. shading
  113. OpenTex v0.3
  114. How does one output to a video format?
  115. Window flickering madness
  116. GL_CLAMP not working correctly
  117. how to implement a quad tree in terrain?
  118. Opinions??
  119. Display Buffer.
  120. 50,000 Incoming!
  121. Texture objects -inside- display list
  122. How does OpenGL project a 3D point to screen?
  123. Q: vertex arrays + multitexturing
  124. decrease 'texture-quality(=size?)' in OGL?
  125. How to disable texture filtering
  126. OpenGL lighting changes between compilers
  127. glClipPlane problem in VB
  128. URGENT, Help
  129. URGENT, Help
  130. URGENT, Help
  131. URGENT, Help
  132. OT: Arrays and ID's
  133. glReadPixels problem
  134. CG & backward compitability
  135. whats the deal with bitmaps
  136. GLUT slow during keypressed
  137. Full screen in 800*600
  138. OpenTex v0.3 Released
  139. automatic texcoords generation
  140. multitexcoord-problem
  141. Using OpenGL for panoramic viewer
  142. screen height/width
  143. opengl.dll vs opengl32.dll
  144. Texture mapping
  145. projective textures
  146. can somebody help me
  147. Tiling Sub-Textures
  148. HALF-LIFE motor for Day of defeat / win2K
  149. OpenGL in Delphi
  150. mouse movement
  151. closing
  152. OpenGL in a MFC DLL
  153. Where do i start?
  154. Animation
  155. loading an image file?
  156. S.O.S. Please
  157. New Website
  158. GLUT
  159. Texture Coordinate Generation
  160. (*info = (BITMAPINFO *)malloc(infosize)) == NULL)
  161. how to make a scan line.
  162. my program do an infinite loop !
  163. Where can i..
  164. glut_errors
  165. Texture wrap question
  166. Memory Leak Loading Textures
  167. windows xp
  168. Automatic Texture coord generation
  169. How to print
  170. How to load BMP from .EXE as Windows Resource
  171. move a line
  172. Texture Unload Problem
  173. Name Change from Halcyon
  174. Is there glut for Java?
  175. texture and pixel shader
  176. 3D Rotations with Quaternions
  177. Implementing C++ and OpenGL?
  178. my program displays just one object instead of 14 what's wrong ?
  179. masking overlapping?
  180. Is it possible to make use of the vsync wait time?
  181. MFC OpenGL and Dialogs
  182. glTexImage3DEXT clipping problem
  183. smoothly changing colors
  184. material lighting not working correctly
  185. probably something really dumb...
  186. Loading textures?
  187. grayscale via glTeximage2d
  188. Fullscreen OpenGL
  189. Linking to glut32.dll
  190. Circular Mask without Overlay/Stencil
  191. copy depth values from a buffer to another
  192. how to create fractal images using OpenGL
  193. projection transformation
  194. problems with glGetFloatv(...)
  195. I have problems with speed under OpenGL
  196. gluLookAt
  197. gluLookAt
  198. Full Screen 640 X 480 ?
  199. Perspective matrix
  200. How to structure my program...
  201. How to use glreadpixels()
  202. textures coordinates
  203. Problem with texture mapped fonts
  204. opengl and gravity
  205. Skybox Question
  206. Where can i get a good starter guide about opengl?
  207. glulookat
  208. Quite a stupid question, but anyway...
  209. Camera stuff
  210. anti-aliasing
  211. normals
  212. mouse control
  213. Quadtree/octree to Boundary conversion
  214. Relief mapping
  215. pixel coordinates please help!
  216. GPU vendor string ala CPUID - slightly OT
  217. glDrawPixels v/s glBitmap
  218. I need help with walls and objects
  219. glTeximage2D and grayscale
  220. Textures per texture unit?
  221. pixel and vertex shaders...
  222. Weighted normals
  223. Terrain drawing: Ideal quadtree size?
  224. writing image data(pixels) into files
  225. Problems with OGL visualization in some systems. Initializaion bug?
  226. Multiple Transparent Windows
  227. a question,need help
  228. Need help with short program!
  229. color
  230. Open GL Library?
  231. Displaying image with GLUT
  232. Trouble with material settings
  233. some questions about displaylists
  234. switching between displays
  235. OpenGL game engine physics
  236. the position of point
  237. simulate morning & night
  238. Trying to find a tutorial.
  239. How to use extensions under Unix/Linux?
  240. OpenGL performance
  241. GLUT and DirectInput--- How?
  242. Differences between XP & 98
  243. Fast Sin/Cos operations
  244. Display list problem
  245. FPS and VSync
  246. multiple display lists
  247. Finding a Pixel Color
  248. Expanding the drawing area?
  249. .OBJ Files from Maya
  250. Creating UI using GLUI