- is it possible??
- how change a file .MAX in a file .ASE with 3d studio max ?
- GUI in intermediate mode?
- Front to Back
- thanx for the reply
- Picking big problem!!!
- Texture mapping a sphere?
- my first day with openGL
- coloring different faces of a solid cube
- .asc (3ds max) Texture coordinates
- how to cut an image to small?
- OpenGL implementations
- How expensive is calling glBindTexture2D multiple times?
- New Programmer site
- new to openGL
- Implenting glLockArraysEXT() (does not work for me)
- Muliple OpenGL Contexts in Windows
- Co-processor
- opengl in mandrake
- Moving the "Camera"
- I need help
- Retrieve the center of a sphere
- Culling Math
- TGA Texturing - Char comparison question
- CORDINATE SYSTEMS
- how to do HUD?
- How can I creat a polyhedron in OpenGL?
- How can I autorotate?
- Billboarding with vertex program?
- Dynamic VS Static Lists
- Bad Quality
- TK Library
- Help with implenting VAR.
- Whats your opinion on TGA's? Help please
- Starting a school-project..
- newbe in need of a lot of help
- glReadPixels gives only black...
- Stereo
- file formats
- World coordinates
- glloadidentity
- texture clamping problem
- I WANT NEW TYPE OF FONT OPENGL
- mingw and opengl
- Which compiler??
- Viewport in a Viewport
- is glScissor redundant to glViewport?
- First Person Shooter Interface
- coff2omf downloadable separately?
- which book?
- Just starting, can't get image
- VB OR JAVA???
- Multitexturing Problems
- my view is black
- Non pow2 textures
- I REALLY NEED HELP IN YHE CLIPPING
- Validate Rect causing Acess Violation
- quick circle plotting help needed ...
- g++
- starting
- Newbie Forum
- How displaying dialog boxes in openGL
- A problem about Rendeing the sense
- Which OpenGL Book??
- drawing a sphere with anaglyphs for 3d-glasses
- Interleaved (Vertex) Arrays with different types?
- How to get the mouse position ?
- Is this actually possible ?
- new operator/vertex arrays
- Gl setup
- Halcyon > Win32 Dialog wo/resource
- Finding glut.dll
- Display Lists and VAR
- I need the following file 'glut.h'
- How do we know when object fall outside the View?
- How to make a dolphin model swim like a dolphin?
- how can i call opengl from another Visual C++ program
- MipMaping doesnt work
- My selection doesnt work if i change Matrix Mode
- getting started
- Happy Holidays
- Diff between ARB and SGI multi?
- Installation
- Which c++ compiler is the best for openGL
- SetPixelFormat freezes
- DirectX's goal: Make Programmers pull their hair out
- Bitmap Scaling
- how to use OpenGL > 1.1
- Trying to move a Camera
- image projection
- problem with mass-masking
- matrix of glviewport
- Glu quadrics: sphere will not rotate further than 180 degrees
- How to make some color in texture transparent ?
- Lighting changes between compilers?
- Monitoring State Changes
- how to put text at X,Y,Z position and resolution problem
- texture coordinates
- performace...
- Resizing a window
- DJGPP ?
- Little problem with gluUnProject
- New extensions
- [Linker error] undefined reference to ...
- How I can draw line by drag
- Another error ...
- OpenGL Driver
- School project: Where to begin?
- Uses of OpenGL
- Help w/ Rotation matrices
- GL_LUMINANCE_ALPHA
- Radeon 9700Pro GeForce FX should I wait?
- Opengl
- help needed...User Interafce
- Java Bindings..
- glTexCoordPointer and multi texturing
- how do we get GL_VIEWPORT_MATRIX
- DX to OGL
- How to paste the *.lib, *.h,*.dll in the directory?
- Writing openGL programs to be multiplatform
- glEnable(GL_CULL_FACE); and TRIANGLE_STRIP
- DXF files and opengl
- how do i keep track of the objects?
- Selection in Orthographic mode
- display an object
- gimp....your help needed
- Problem with Opengl.org?
- Happy New Years Eve!!!
- my program display nothing !
- Antialiasing- best method???
- mouse Curser
- lighting with materials and textures
- OpenGL and Java?
- Freelook, a Phenomenon to me!
- how to use the new functions in OpenGL1.4 under windows2000
- Texture Binding with Delphi
- Happy New Years!!!
- How can i find out the color depth of the desktop?
- gluPerspective Question
- glMinmax and glGetMinmax
- Multitexturing Conflicting with Single Texturing
- Rendering Errors on GeForce cards
- slow openGL
- fullscreen
- Black Borders
- FLTK guru needed
- gluSphere distorting when I move it to the corners of the screen!
- Hardware T&L
- projected texture / static geometry
- OT: Studying Computer Graphics in Germany?
- Fonts
- How do you guys determine world co-ordinates?
- Image information and OpenGL
- SDL_WM_ToggleFullScreen
- alt + tab hints
- Need help setting up openGL on DevC++
- Not too many games use openGL
- Triangles or quads
- Reflection basics
- 3DSMax rotation export problems
- I have forgot something...
- [to make an open gl program]how come back at the beginning of a file ?
- diagonals on line-drawn polygons
- glActiveTextureARB and old headers
- What games can use the 3D glasses?
- New OpenGL Site :)
- 2d clippling?
- 3d Modeller (Array Problems)
- Reflections: Reflected object appears off "mirror"
- Gamma
- accumulation buffer
- How do I use glVertexPointer?
- Color Lights
- calculating the height from 3ds terrain meshes
- lighing question
- Reading image file to an array
- Mouse with Perspective Transformation
- Image Transparency
- Learning OpenGL
- What "parts" do game consist of?
- How to model buildings
- Anyone here know the pick/selection in OpenGL??
- how to rotate a object around different axes for many times?
- using textures with quad strips
- how to handle 1 million triangles?
- Depth Buffering Question!
- Writing to a file
- 3D texture
- Light Problem
- What do you think?
- Double Buffering
- OpenGL for IPAQ?
- Turtle Graphics
- fullscreen exit
- cube-sphere
- cube-sphere-new
- fprintf() and setprecision
- objects-childs-parents
- drawing a head
- sea waving
- bresneham triangle
- Calculating triangles.
- a couple (likely obvious) questions
- Follow my development! (For Beginners)
- Texture management and textures affecting colours
- How to switch lightening off
- Calculating Positions based upon glRotatef
- Rotate a vector about another vector?
- Is triple buffering Possible in openGL???
- Help:Menus in OpenGL - On SUN Solaris
- Sphere-sphere collision detection
- Question about textures
- Multiple ViewPorts
- Pixel Shader
- let there be LIGHT.
- Using QUAD_STRIP or TRIANGLE_STRIP ?
- gluTessCallback + GLU_TESS_VERTEX
- Problem with screensaver
- Opengl 2.0
- Library which supports windows objects
- need for online openGL books
- What causes desktop corruption?
- Textures and gluSphere
- opengl extension?
- shameless advertising plug
- 2 Questions, Large Models, and Dynamic Arrays
- glulookat vs. explicit transformations
- vertex shaders
- often texture binding increases performace???:(
- question on textures and vertex arrays
- Rendering a smooth spline
- glOrtho: How can I MOVE my text
- Rendering in a part of window
- Anyone for Delphi
- simple question about normals
- 3D scene generator
- 3D scene generator
- Opengl for S3 Savage 3D and Celestia
- loading ALL files in a dir
- user defined menus with opengl, GLUT
- Compile errors with sdk examples
- Double Buffer Problem (Win98)
- va&display lists?
- Vertex Array problems
- Is it OK to redistribute OpenGL man pages?
- a question about continuously scale
- Tile texture
- Window on a textured wall
- Open V1.0 ready for download ;)
- Where can i get the "Model.h" file?