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  1. How to make gradient-color or image background?
  2. how to read dem file of usgs with c?
  3. Collision detection with objects in display lists
  4. Importing Maya files in OpenGL
  5. Wrong clipping
  6. Camera Chase mode
  7. C++ Builder 6
  8. glNewList
  9. Rolling using gluLookAt().
  10. dumb vector math question---point on a line
  11. Performance disparity between very similar boxes
  12. glut.h
  13. Rotating Camera in GLUT
  14. rain on a plane?
  15. gl.h and glu.h in vc++6
  16. Using OpenGL with your own Matrices
  17. User Ranks
  18. depth buffer problem
  19. Printing (on a printer) OpenGL scene with text... Text doesnot appear
  20. Setting actors in a world
  21. changing light settings
  22. rotating a cube
  23. GLUT Screen
  24. Vertex Array for Large Data Set
  25. OpenGL Screensaver
  26. Antialiasing polygons
  27. Double Buffering Multiple Windows
  28. Camera looking thru camera - can it be done?
  29. Texture tutorial site
  30. funky lines on my objects
  31. please help!!!
  32. ALPHA
  33. GL Forum Question?
  34. Quality and Speed on Font rendering
  35. Material Properties for Objects in the Scene
  36. A Fast Easy 2d Text Command?
  37. Load an .obj and modify it with your own matrix
  38. Please help with multitexturing
  39. lighting
  40. for tinak , important !
  41. Finding lines in a text File
  42. Windows OpenGL drawing accuracy
  43. Texture problems
  44. Who can write an easy bumpmapping tutorial ?
  45. quick question
  46. how does cliping work in opengl
  47. Unimetric Sprites
  48. Multitexture with more than 2 textures.
  49. Fontmap problem (flipcode COTD)
  50. Polygon count limit in OpenGL?
  51. Professional use of OpenGL -> Some help here..
  52. monochrome device acceleration
  53. wglAllocateMemoryNV
  54. The best way to draw a cube
  55. fscanf()
  56. Zero Knowledge In OpenGL
  57. Red and Blue texture switch
  58. Right /left hand coordinate?
  59. about glPolyStipple
  60. how to use gltexsubimage2d()?
  61. point within a polygon?
  62. large bitmaps
  63. 3D file format source code
  64. fatal error LNK1120: 27 unresolved externals
  65. Trouble reloading textures in linux
  66. glRotatef behaviour
  67. Texture filtering - MipMapping without gluBuild2DMipmaps
  68. Water Surface Problem
  69. multipass mutliply
  70. Cross platform rendering to a texture...
  71. Strange results from feedback code...
  72. Wire-Frame Mode
  73. Turning off glMaterial ??
  74. Enabling/disabling 2nd texture unit
  75. drawing
  76. wire-models
  77. textures are getting a color.... what the hell?
  78. newbee question about glClear...
  79. OpenGL in Java
  80. SetPixelFormat Fails
  81. Shadows different approach?
  82. Adding midis to a game
  83. Creating Spheres
  84. OpenGL Screensaver Problem?
  85. is there pixel ?
  86. Getting Coordinates of points on Sphere
  87. vrml to openGL
  88. view problem
  89. Will this cause an GL_INVALID_OPERATION??
  90. OpenGL 1.4 header file
  91. where exactly did i click ?
  92. shadow volumes
  93. Checking if I'm right :)
  94. Only 60 fps
  95. problem to tranfer to windows
  96. OpenGL animation
  97. Swedish efnet channel.
  98. How to shade a flat surface? Very Noobie
  99. texture map and blend
  100. Question About Texture
  101. GLUT
  102. Quadtree or Octree
  103. matrix transformation
  104. displaying 2d bitmaps in 3d scenes
  105. Hardware maximisation and 3D Model loading
  106. How to use glLookat for navigation?
  107. Drawing Terrain
  108. Alpha Channel creates color banding???
  109. glDrawElements- my nemesis
  110. noob question: Mixing texture objects and calls to glTexImage
  111. Combobox Properties
  112. Can opengl be embedded in the IE?
  113. Linking Error
  114. Fun with fog
  115. bad quality results
  116. Losing Image On Resize
  117. stencil buffer question
  118. How to use glPushMatrix and glPopMatrix?
  119. Problems with SGIS_G_M
  120. DevIl
  121. lookup table
  122. can someone help a complete newbie?
  123. strange problem with auxInitWindow
  124. want some advice
  125. Dynamically Allocated Arrays
  126. Explain Matrices to a 15 Year Old
  127. Rotating around a point in a model
  128. using glui in sgi
  129. model loading with redisplay
  130. in MDI in MDI how do I get correct DC
  131. 3d Graphing Program
  132. confusion remedy
  133. glVertex3fv to glVertex3f
  134. wglChoosePixelFormatARB...
  135. Color matrix
  136. Help with Motion Blur
  137. How do you use GLUT in Bloodshed Dev C++?
  138. Recommend Book
  139. Best Way To Setup A Scene????
  140. Where is mystake ?
  141. glSelectBuffer
  142. object ID
  143. tips how make it faster
  144. glut.dll
  145. unit - ASE loader
  146. OBJ to OPENGL C convertor
  147. OBJ to OPENGL C convertor
  148. Independent Rotation Problems
  149. Getting the Device Context
  150. DisplayList vs Interleaved arrays???
  151. Anyone using OpenSceneGraph?
  152. Transforming a Point
  153. Problems with DrawElements :(
  154. bump mapping
  155. Back to front question..
  156. light: Lighting moves with camera
  157. combining GL_REPLACE and lighting?
  158. Moving an airplane flap
  159. Problems with depth
  160. re-read from the file
  161. timer with light
  162. compliling OpenGL on a HP-UX 10.X machine
  163. Connecting graphics w/ coding
  164. stupid question about texturing
  165. ChoosePixelFormat and Debugger issues
  166. error C2664: 'glMaterialfv'
  167. my machine dies frequently
  168. OpenGL files and Microsoft C++ 6.0
  169. placing numbers either integer or float on screen
  170. running opengl in a web browser
  171. opengl and screenshots
  172. No more blue :(
  173. How do I use more than 256*256 pixel for mapping texture?
  174. How can I browse bmp files to map texture?
  175. double sided lighting on polygons
  176. request stereo opengl help
  177. fullscreen/control panel/subwindow/help?
  178. OpenGL support on different platforms (OpenGL versions)
  179. Problems with Textures...
  180. Texture edge problem
  181. Slug Production : New website site ! Many programs with source code (PPL, Lightmappin
  182. gl interface
  183. optimizing drawing of model
  184. Octree
  185. PushMatrix, PopMatrix
  186. Text, fonts
  187. Mouse Interaction
  188. Easiest File Format for Animation?
  189. glClear() and GL_AUX0
  190. c++ question what does this mean?
  191. Facing problem regarding saving the bitmap.
  192. showing only part of a texture
  193. setting camera position
  194. opengl and stereo
  195. Creating sub windows
  196. Mixing colors with standard openGL
  197. uploading textures
  198. drawing bitmaps and textured objects...
  199. OpenGL libraries and headers?
  200. Help with OBJ Loader
  201. OpenGL objects with real world collision physics
  202. open gl driver?? where??
  203. Which Primitives Should I Use?
  204. Collision detection.... please help
  205. How can I put some light?
  206. Texture maps in nested transforms
  207. req opengl advice
  208. Background Image
  209. glDrawElements vs glCallLists
  210. Matrix Multiplication
  211. antialiasing polygon edges
  212. setting up the viewing volume correct
  213. reading part of a bitmap into a texture?
  214. SDL and OpenAL
  215. sdl
  216. Happy Thanksgiving
  217. setting the near clip with gluPerspective
  218. New site
  219. Math question about vectors. Please HELP
  220. Texture mapping
  221. multiple windows in opengl
  222. Effective Time-Keeper
  223. Video memory and AGP memory - when are they used?
  224. directional works, positional fails?
  225. Vertex Array Range performance blues
  226. Matrix Algebra: Rotation trouble
  227. Maths question: collision detection on ellipsoids
  228. lighting complications
  229. Loading a bitmap to a texture
  230. run error
  231. .bmp files in Unix
  232. Very stupid math question
  233. color
  234. Can't translate/rotate points used in line/quad strips??
  235. Dark textures in a dark scene
  236. Basic trig question
  237. Picture in background
  238. Quadrics and Lighting
  239. font please?
  240. Simultaneous Lighting and Blending impossible?
  241. Orienting along a vector
  242. error LNK2001: unresolved external symbol _auxDIBImageLoadA@4
  243. Absolute Rotations: X, Y, and Z
  244. Do I need Depth Sorting?
  245. texturing floor
  246. please help
  247. Vertex Array
  248. Need help with glBindTexture
  249. Degenerate Triangle Strips
  250. I want writting by Open gl