- How to make gradient-color or image background?
- how to read dem file of usgs with c?
- Collision detection with objects in display lists
- Importing Maya files in OpenGL
- Wrong clipping
- Camera Chase mode
- C++ Builder 6
- glNewList
- Rolling using gluLookAt().
- dumb vector math question---point on a line
- Performance disparity between very similar boxes
- glut.h
- Rotating Camera in GLUT
- rain on a plane?
- gl.h and glu.h in vc++6
- Using OpenGL with your own Matrices
- User Ranks
- depth buffer problem
- Printing (on a printer) OpenGL scene with text... Text doesnot appear
- Setting actors in a world
- changing light settings
- rotating a cube
- GLUT Screen
- Vertex Array for Large Data Set
- OpenGL Screensaver
- Antialiasing polygons
- Double Buffering Multiple Windows
- Camera looking thru camera - can it be done?
- Texture tutorial site
- funky lines on my objects
- please help!!!
- ALPHA
- GL Forum Question?
- Quality and Speed on Font rendering
- Material Properties for Objects in the Scene
- A Fast Easy 2d Text Command?
- Load an .obj and modify it with your own matrix
- Please help with multitexturing
- lighting
- for tinak , important !
- Finding lines in a text File
- Windows OpenGL drawing accuracy
- Texture problems
- Who can write an easy bumpmapping tutorial ?
- quick question
- how does cliping work in opengl
- Unimetric Sprites
- Multitexture with more than 2 textures.
- Fontmap problem (flipcode COTD)
- Polygon count limit in OpenGL?
- Professional use of OpenGL -> Some help here..
- monochrome device acceleration
- wglAllocateMemoryNV
- The best way to draw a cube
- fscanf()
- Zero Knowledge In OpenGL
- Red and Blue texture switch
- Right /left hand coordinate?
- about glPolyStipple
- how to use gltexsubimage2d()?
- point within a polygon?
- large bitmaps
- 3D file format source code
- fatal error LNK1120: 27 unresolved externals
- Trouble reloading textures in linux
- glRotatef behaviour
- Texture filtering - MipMapping without gluBuild2DMipmaps
- Water Surface Problem
- multipass mutliply
- Cross platform rendering to a texture...
- Strange results from feedback code...
- Wire-Frame Mode
- Turning off glMaterial ??
- Enabling/disabling 2nd texture unit
- drawing
- wire-models
- textures are getting a color.... what the hell?
- newbee question about glClear...
- OpenGL in Java
- SetPixelFormat Fails
- Shadows different approach?
- Adding midis to a game
- Creating Spheres
- OpenGL Screensaver Problem?
- is there pixel ?
- Getting Coordinates of points on Sphere
- vrml to openGL
- view problem
- Will this cause an GL_INVALID_OPERATION??
- OpenGL 1.4 header file
- where exactly did i click ?
- shadow volumes
- Checking if I'm right :)
- Only 60 fps
- problem to tranfer to windows
- OpenGL animation
- Swedish efnet channel.
- How to shade a flat surface? Very Noobie
- texture map and blend
- Question About Texture
- GLUT
- Quadtree or Octree
- matrix transformation
- displaying 2d bitmaps in 3d scenes
- Hardware maximisation and 3D Model loading
- How to use glLookat for navigation?
- Drawing Terrain
- Alpha Channel creates color banding???
- glDrawElements- my nemesis
- noob question: Mixing texture objects and calls to glTexImage
- Combobox Properties
- Can opengl be embedded in the IE?
- Linking Error
- Fun with fog
- bad quality results
- Losing Image On Resize
- stencil buffer question
- How to use glPushMatrix and glPopMatrix?
- Problems with SGIS_G_M
- DevIl
- lookup table
- can someone help a complete newbie?
- strange problem with auxInitWindow
- want some advice
- Dynamically Allocated Arrays
- Explain Matrices to a 15 Year Old
- Rotating around a point in a model
- using glui in sgi
- model loading with redisplay
- in MDI in MDI how do I get correct DC
- 3d Graphing Program
- confusion remedy
- glVertex3fv to glVertex3f
- wglChoosePixelFormatARB...
- Color matrix
- Help with Motion Blur
- How do you use GLUT in Bloodshed Dev C++?
- Recommend Book
- Best Way To Setup A Scene????
- Where is mystake ?
- glSelectBuffer
- object ID
- tips how make it faster
- glut.dll
- unit - ASE loader
- OBJ to OPENGL C convertor
- OBJ to OPENGL C convertor
- Independent Rotation Problems
- Getting the Device Context
- DisplayList vs Interleaved arrays???
- Anyone using OpenSceneGraph?
- Transforming a Point
- Problems with DrawElements :(
- bump mapping
- Back to front question..
- light: Lighting moves with camera
- combining GL_REPLACE and lighting?
- Moving an airplane flap
- Problems with depth
- re-read from the file
- timer with light
- compliling OpenGL on a HP-UX 10.X machine
- Connecting graphics w/ coding
- stupid question about texturing
- ChoosePixelFormat and Debugger issues
- error C2664: 'glMaterialfv'
- my machine dies frequently
- OpenGL files and Microsoft C++ 6.0
- placing numbers either integer or float on screen
- running opengl in a web browser
- opengl and screenshots
- No more blue :(
- How do I use more than 256*256 pixel for mapping texture?
- How can I browse bmp files to map texture?
- double sided lighting on polygons
- request stereo opengl help
- fullscreen/control panel/subwindow/help?
- OpenGL support on different platforms (OpenGL versions)
- Problems with Textures...
- Texture edge problem
- Slug Production : New website site ! Many programs with source code (PPL, Lightmappin
- gl interface
- optimizing drawing of model
- Octree
- PushMatrix, PopMatrix
- Text, fonts
- Mouse Interaction
- Easiest File Format for Animation?
- glClear() and GL_AUX0
- c++ question what does this mean?
- Facing problem regarding saving the bitmap.
- showing only part of a texture
- setting camera position
- opengl and stereo
- Creating sub windows
- Mixing colors with standard openGL
- uploading textures
- drawing bitmaps and textured objects...
- OpenGL libraries and headers?
- Help with OBJ Loader
- OpenGL objects with real world collision physics
- open gl driver?? where??
- Which Primitives Should I Use?
- Collision detection.... please help
- How can I put some light?
- Texture maps in nested transforms
- req opengl advice
- Background Image
- glDrawElements vs glCallLists
- Matrix Multiplication
- antialiasing polygon edges
- setting up the viewing volume correct
- reading part of a bitmap into a texture?
- SDL and OpenAL
- sdl
- Happy Thanksgiving
- setting the near clip with gluPerspective
- New site
- Math question about vectors. Please HELP
- Texture mapping
- multiple windows in opengl
- Effective Time-Keeper
- Video memory and AGP memory - when are they used?
- directional works, positional fails?
- Vertex Array Range performance blues
- Matrix Algebra: Rotation trouble
- Maths question: collision detection on ellipsoids
- lighting complications
- Loading a bitmap to a texture
- run error
- .bmp files in Unix
- Very stupid math question
- color
- Can't translate/rotate points used in line/quad strips??
- Dark textures in a dark scene
- Basic trig question
- Picture in background
- Quadrics and Lighting
- font please?
- Simultaneous Lighting and Blending impossible?
- Orienting along a vector
- error LNK2001: unresolved external symbol _auxDIBImageLoadA@4
- Absolute Rotations: X, Y, and Z
- Do I need Depth Sorting?
- texturing floor
- please help
- Vertex Array
- Need help with glBindTexture
- Degenerate Triangle Strips
- I want writting by Open gl