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View Full Version : OpenGL coding: beginners



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  1. Moving in 3d world
  2. Using Image Files in Glut OpenGL
  3. How to set up OpenGL in C#?
  4. Color Bar
  5. wglGetProcAddress compilation errors...
  6. Which picking method would you recommend?
  7. Layered fog
  8. Embedding OpenGL graphics in a webpage
  9. problems texture mapping to viewports
  10. perpixel bumpmap + NT4 = lockup
  11. Beginning under Linux
  12. Problems in the initial compilation
  13. Open GL - basic assistance request.
  14. How to call glutInit() without parameters ?
  15. DEV-C++
  16. Static part, Please help
  17. OGL window with a menu?
  18. Picking in Opengl
  19. shadows
  20. opengl
  21. 1D texture mapping
  22. Depth
  23. Rotations with OpenGL and GLUT
  24. OpenGL with VB
  25. COLOR HELP
  26. How much space is taken up?
  27. wglMakeCurrent in W2K/XP
  28. OpenGL 2.0
  29. Quake 3 Map Texture size
  30. gluPerspective Near and Far Plane
  31. OpenGL SuperBible or OpenGL Game Programming?
  32. How to set the background color?
  33. help: cant find headers
  34. Quaternions here I come
  35. Problem with Texturing...
  36. How can I set up the distance between the curve line (pixel) ?
  37. compiler error
  38. transparency: RGBA or BLENDING ?
  39. GLUT + HW-T&L
  40. newbie lighting/matrice question
  41. list of Functions
  42. Will this work for transparency?
  43. Need help understanding collision detection between Object and Ground ........ !@!
  44. Pasting two transparent textures together?
  45. RGB Image Loading
  46. Speed
  47. determining if there is sufficient texture memory
  48. Demo problems on new GeForce 4 Ti 4600
  49. Blending Problem
  50. Error Unable to load bitmap file
  51. jedi knight 2glproblem
  52. Multiple backing pixmaps
  53. Hello, I'm a new...
  54. The foibles of MS...
  55. Picking with GL_SELECT
  56. is it possible to draw vertex arrays inside of a display list ?
  57. Create bmp jpg Images
  58. OpenGL and GLUT primer (a little bit frustrated)
  59. Making OpenGL compile with Borland 5.02
  60. loading 3D models
  61. alpha blending
  62. 3DS to OGL converter
  63. GLUT problem
  64. Multitexturing Problems?
  65. OpenGL Compiler
  66. Vertex program woes
  67. Generate picture in OpenGL/ Java OpenGL help information
  68. translation instead rotation
  69. drawing a dashboard
  70. CameraRotation with Quaternion
  71. Rotation question
  72. Depth Bits Question
  73. LoadImage failing
  74. Need OpenGL Course in Toronto
  75. quaternion rotation parallel to horizont
  76. relevant to all PC users...
  77. Do I need custom Matrix classes in OpenGL?
  78. clipping question/ display errors
  79. How do you use OpenGL 2.0 already?
  80. Getting normal after rotation?
  81. orthogonal fog ?
  82. terrain map examples?
  83. OpenGL lib Files ???
  84. Finding the Seperating plane
  85. C++ Vectors problem in GLU NURBS interface??
  86. Using Vectors with GLU NURBS interface
  87. glUnProject??
  88. blur
  89. newbie question regarding error
  90. can you tell me why this program don't work ?
  91. have a problem about texture mapping??
  92. Using OpenGL function calls in OpenGVS
  93. How to use glReadPixel problem...
  94. reserve a zone in MFC application for opengl/buttons
  95. Help me, translations don't work !!
  96. Terms... Terms... Terms... !!!
  97. NEW WEB SITE -
  98. Games Industry Programming.
  99. Navigating using Viewing Transformations
  100. Photo Realistic Rendering info
  101. I want to make a circle
  102. wrong colors in TGA
  103. question about OpenGL in the 3D dynamic simulation
  104. GL_POLYGON_SMOOTH problem
  105. How can I get the skin model?
  106. DXF normals
  107. How can i draw a ellipse
  108. a problem in rendering
  109. how to rotate QUAD in 2D
  110. Terrain reflections problem.
  111. glut
  112. Looking for stereoscopic content
  113. GL_POINT_SMOOTH (circles vs squares)
  114. Terrains :)
  115. wglCreateContext returns NULL
  116. Error message under Borland C++ Builder 6.0
  117. quaternion algorithm question
  118. why this program don't give me an animation ?
  119. 2 MATRIX, OR NOT 2 MATRIX? That is the question...
  120. Light not apearing?
  121. buffer question? direction please :)
  122. explain please
  123. glut problems...
  124. glInterleavedArrays & glDrawElements
  125. StencilBuffer and RenderMode(GL_SELECT)
  126. quaternions and math
  127. Just started.
  128. Linker Error
  129. How to Draw the wall of the Round Pipeline?
  130. What file format can i use that is textured?
  131. 3d Text? And wireframe models?
  132. glNormal3fv
  133. Texture flicker?
  134. help me!
  135. Please take a look
  136. Multi selection
  137. Delphi OpenGL Basics
  138. my animation is strange, why ?
  139. BMP to AVI equivalent for JPEG
  140. Stencil and Depth Test
  141. Microsoft and OpenGL
  142. OpenGL Headers for Version 1.2 or Higher
  143. Terrain And Fog
  144. glut in vc++
  145. glvertex3f help!
  146. Linking errors at building OpenGL Program :(
  147. How to get a handle to a GLUT window ?
  148. Ensure S/W or H/W MCD ,ICD acceleration??
  149. glColorMaterial
  150. Frame borders
  151. Light Problem
  152. Looking for the lighting culprit
  153. Converting from DirectX material POWER to OpenGL shininess
  154. Store 3D image bitmap after rendering
  155. help with objects?
  156. Stupid question, but still needs answering
  157. Save glsceen to bitmap
  158. speeding up an opengl engine
  159. Textures and world coordinates
  160. Shameless Plug
  161. Mouse2 button
  162. Help me makink my project interface
  163. source code on how to make polylines
  164. Texture Problems ...
  165. 3ds and opengl
  166. GL_UNPACK_SWAP_BYTES (endianness) question
  167. Need for API functional source code
  168. Setting up color index mode
  169. Driver bug?
  170. Converting LOCAL coordinates to WORLD coordinates - How do I do it?
  171. glortho ?!
  172. help me NOT use gluLookAt()
  173. how do you orient your models?
  174. center of the "world"
  175. precompiled objects
  176. better way to do this?
  177. Antialiasing problem. easy (think so) plz help
  178. change a picture's size
  179. upside down bitmaps?!
  180. Mouse coord to glScene coord
  181. help!first GL program(compile error)
  182. How can I write a Fade In and Fade Out Effect by OpenGL ?
  183. want to draw text in simple 2D with openGL
  184. 3Dmax Files
  185. Tga And Blending
  186. Newbs looking for vector class - I've put mine up on my site..
  187. Picking and glPushMatrix
  188. [Q] When I call glDeleteTexture function..
  189. Tesselation - rendering the contours of internal slices into a polygon
  190. Where can I find some tutorials on normals?
  191. Dual monitor with OpenGL ?
  192. How to creat Gradients in 2D primitives in GLUT
  193. glLoadIdentity
  194. Shadow Volumes.
  195. Cloth Simulation Link
  196. Getting the EXACT viewfrustrum
  197. co-ordinate problem in glut
  198. What should I get with this code?
  199. depth buffer values
  200. How to find a C demo which combines OpenGl with Ftgl Font Library
  201. Is OpenInventor a good solution for gamedev?
  202. Blending textures
  203. OGL camera hell
  204. glColor
  205. looking for a bridge model
  206. PROJECTION / MODELVIEW matrix analogy?
  207. I am a beginer, please help me!
  208. GL_ARB_MULTITEXTURE + GL_SPHERE_MAP
  209. directx vs opengl ?????
  210. glClipPlane();
  211. 3D Fractal (Sierpinsky gasket, triangle whatever)
  212. new window
  213. Problems with transformations
  214. Few questions for a demo in progress
  215. Move view to big coords
  216. Change Window's Min Max values??
  217. 3DS Translation (Center)
  218. 3D modelling
  219. Efficiency in Model Loading.
  220. How to show the OpenGL scene in part of the window?
  221. How to load a model from 3D StudioMax
  222. Difference between GLfloat and float?
  223. openGL alpha blending with black
  224. Matching texcoord sets to texture units
  225. depth buffer values (again)
  226. Off topic C++ question, But its for use in OpenGL
  227. MFC and Open gl
  228. OpenGL in a child window. No MFC.
  229. how to draw updated primatives in glut
  230. Glut helper units
  231. MS3D Problem (angles)
  232. Flip entire framebuffer upside down?
  233. problems with texture_env_combine
  234. transparency
  235. OpenGL 1.4 Vertex Shaders etc...
  236. problem with "afxdao.h"
  237. How to create your own BSP -file format for free use?
  238. WM_MOUSE
  239. Look for Suggestion for New beginner
  240. Boringly enough, I've templated my Vector classes.
  241. airship panel
  242. crystal display lightning using opengl
  243. Help with Vertex Arrays, CVA'S, GL_ATI_vertex_array_object
  244. Question about camera
  245. glut vs no glut
  246. nvopengl.dll
  247. meshes with same number of vertices
  248. GLQuake & Gamma problems
  249. Structure for storing weapons
  250. Vector : a trigonometric problem