PDA

View Full Version : OpenGL coding: beginners



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 [35] 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126

  1. LearnOpenGLViaMac8500/OS9?
  2. where do i start?
  3. glDrawArrays
  4. Matrix math vs glRotate, glTranslate, etc...
  5. Help Me out with Math for OpenGL - I'm 14!
  6. Hardware accelaration problem
  7. ARB constants
  8. multisample
  9. linking problem
  10. rotation crap =(
  11. callback functions and C++
  12. Display List
  13. Texture mapping with 2 texture maps help please
  14. orientation vector
  15. Scrollbars relative to screen not coordinates
  16. How To Triangle Strip?
  17. fast sqrt()
  18. MeshViewer 2002 DEMO
  19. Need some Help with Class inheritance and Accessing Data Structure
  20. gluLookAt - upVector Problem
  21. Drawing a Cube
  22. transformations on images - simple question
  23. using opengl with djgpp
  24. Darkness with Multitexturing
  25. How to Add a Compass in My Programme
  26. OpenGL Overlays Help!
  27. Creating a 2D text box
  28. perspective
  29. XM???
  30. more control over vertices, edges and faces
  31. Displaying 3D surface.
  32. nvidia sdk, problems compiling...
  33. Shiness formula
  34. State Manager/Machine?
  35. opengl library
  36. WINGDIAPI Error
  37. help, crashes on glutCreateWindow
  38. glClearColor
  39. Preventing screensaver in glut app
  40. Selecting single-buffer mode
  41. xwin, glut, opengl won't display triangle
  42. Bug w/ changing resolution and setting Pixel format
  43. rendering GL view to a bitmap to create a thumbnail
  44. Help! Open gl library & visual basic
  45. camera manipulation: how to rotate my mesh on x, y, z axis
  46. Sample Code for Highlighting an object with a circle
  47. Header Files
  48. 3D mesh surface
  49. OpenGL W/O chipset?
  50. gluPerspective...?
  51. where can i get help?
  52. How to Make the Screen NOT Pass through the Object
  53. head follows mouse movement like quake?
  54. Fatal: Bad object file 'glut32.lib' and WINDIAPI error
  55. Ugly Lines
  56. const unsigned char VP_Environment[]={...} etc....
  57. Coding Quake3Radiant? Unreal Editor?... GL..
  58. Lightning - Nothing happens
  59. Lighting
  60. tranparency
  61. display lists inside display lists...
  62. Working with GlTranslate and glRotatef
  63. Working with GlTranslate and glRotatef
  64. sub-textures (mosaics), borders, and filtering...
  65. ASE Loader with triangle strip
  66. problem viewing
  67. Picking
  68. RunTime Error
  69. Choosing a GL laptop
  70. fast 2d in OpenGL
  71. Compiled vertex array issues.
  72. 2 objects in harmony
  73. Slug Production : New program (SkyBox) and more ...
  74. Multi Texturing and interleaved arrays?
  75. Texturing a figure
  76. (strstr(glGetString(GL_EXTENSIONS), "EXT_multitexture") != NULL) ????
  77. How to generate a meadow and a tree? Thanks greatly!
  78. Advice on data storage
  79. 3D scrolling
  80. Running OpenGL in the linux console
  81. Objects closer to the viewpoint are overlapped by the farther objects
  82. I use texture , but see just white rectungle . what is the problem ? Thank's
  83. next question on BMP screenshots
  84. How to Draw a 8-bits DIB in OpenGL?
  85. gluUnProject
  86. Ambient light
  87. GL-Quads outline
  88. CVA speeds.
  89. Skybox Problems
  90. Multitexure Issues
  91. Getting Vertex-List from a "gluSphere" command
  92. Missing some Initialization
  93. Blending issues.
  94. Timing?
  95. Calling more than one program
  96. bump mapping
  97. large terrains
  98. how to make use of Open GL API in visual C++ 6
  99. load a bmp as a texture in c and not using glaux
  100. Lighting
  101. Framebuffer Sizes
  102. texture stretching
  103. OT: Wanna make a game
  104. Creating A simple Pyramid
  105. Fps counter using OpenGL?
  106. Cube and Lighting
  107. Error: Unresolved external 'auxDIBImageLoadA'
  108. speed slower
  109. Got a prob
  110. How to set up opengl
  111. Plz reply
  112. freeing up texture memory needed when freeing up display list?
  113. Restrict some operations in one viewport in Multiple Viewport operations ??
  114. Use OpenGL in a scrollview
  115. draw a texture font in front of the textured mapped Quard
  116. how to free texture memory?
  117. HELP: Error in "gl.h"
  118. Math help
  119. simple 2d
  120. simple 2d
  121. camera stuff (matrices?)
  122. Definition of Normals
  123. weird see-thru tiles
  124. why do colors change in fullscreen mode?
  125. Text disappears in the off-screen rendering bitmap
  126. Draw Matrix or Grid in 3D
  127. Execution causes two Windows to pop up
  128. Why glGenLists() function is returned 0 ?
  129. always open gl could not be loaded! WHY???
  130. Easy question!
  131. Catching glerrors when they occur
  132. Vertex Array Problem
  133. header for GLU 1.3
  134. Display List Problems...
  135. Which tutor?
  136. Simulation
  137. gluPerspective()/glRotatef()
  138. Help!
  139. Problem with specular
  140. Problems with Mapping basic primitives(sphere etc.)
  141. Problems with mapping basic primitives
  142. printing the screen
  143. negative space
  144. gluUnProject() - how to get the right modelview matrix
  145. need C++ help with inheritance !!!!!!!! need ASAP
  146. Picking in 3D - plz help
  147. gcc, dev-c++, and glut
  148. Lighting a textured cube(how);
  149. Calculate the distance between two Matrixes
  150. GLUT for linux
  151. Visual Studio .NET, Windows XP, and GLUT(OpenGL)
  152. Weird Lighting-Problem
  153. Projection matrix
  154. Compilation errors
  155. Zoom In,Zoom Out
  156. Functions not working
  157. What is the fastest Texture mapping method?
  158. Tesselators
  159. Importing models
  160. GLOrtho and scale
  161. Texture
  162. FPS drops from 60 to 30
  163. Compiling?
  164. OpenGL, OpenGL for Java or Java3d
  165. How glVertexArray() uses stride
  166. Insane typo in the spec ???
  167. Windows XP
  168. Running OpenGL programs remotely
  169. Problem with libGL.os
  170. articles
  171. truly rand points
  172. Performance question
  173. Rotation Vectors
  174. Why so demanding??
  175. Display Lists
  176. Why Are There No...
  177. VertexArrays & Multitexturing...
  178. WINGDIAPI variable compilation error
  179. Per-Pixel Lighting
  180. Changing from Ortho to Perspective, help!
  181. tesselation
  182. opengl games source code
  183. Texture problem while using Quadrics
  184. GLFW and LCCwin32
  185. animate characters
  186. Slug Production : Slug3D V 0.5 is available - Please test it ...
  187. linked with the missing Export-GLUT32.DLL:__glutCreateWindowExit.
  188. display lists and animating models?
  189. lighting
  190. Where can I found MS3D object with texture ?
  191. Help! What's wrong with this code?
  192. tutorials for NURBS
  193. glClipPlane so slow?
  194. Fast and Dirty picking
  195. How precedence of Pixels in two List works?
  196. animation rate
  197. How do I draw a wire frame Hemisphere?
  198. Should I...?
  199. Multiple Monitors
  200. glReadPixels
  201. 16 Bit per component RBG
  202. Loss of detail in texture
  203. Normalizing a Matrix
  204. The JPEGLIB
  205. Text color...
  206. Get the geometric transformations of an object
  207. Drawing sphere, circle in OpenGL?
  208. 3D Modeler
  209. Draw at 3D
  210. Is this possible??
  211. Making a camera (1000th time)
  212. VC++(MFC) and OpenGL
  213. glBlendFunc - 'Blue Screen of Death'
  214. How to create snow and rain scene?
  215. www.3dworldclub.com
  216. Strips and glDrawElements
  217. Strips and glDrawElements
  218. Transformations and Rotations (quaternions)
  219. glmReadPPM function error
  220. Compile Problem
  221. quick question about NeHe first program .... Unresolved _main external !!?!?!?!
  222. Gravity
  223. Sort of sorting probbie with sprites
  224. Color of a G_QUAD
  225. glAlphaFunc & glBlendFunc
  226. Depth of Pixels
  227. poor(?) system performance under Delphi5 with openGL
  228. OpenGL history??!? need help
  229. Trying to do the impossible.??.
  230. Glut input alternative??
  231. activate double buffer
  232. tyring to verify our renderer output with that of OpenGL(only perspective projection0
  233. glBitmap+glDrawPixels
  234. Converting to OpenGL
  235. Help with some files
  236. Multitexturing problems
  237. problem w/ normals for lighting
  238. Tracking Projectiles?
  239. about texture mapping
  240. glClear manipulation
  241. How to modifythe standard output (screen) into my own output (file)
  242. optimization terrain engine
  243. Glut Keys?
  244. suggestion for scene graph?
  245. Quake 3 rendering example
  246. using OpenGL 1.2 stuff
  247. Errors in VC++
  248. 3D Surface Triangulation
  249. bending pipe
  250. Despreatly seeking OpenAL