- LearnOpenGLViaMac8500/OS9?
- where do i start?
- glDrawArrays
- Matrix math vs glRotate, glTranslate, etc...
- Help Me out with Math for OpenGL - I'm 14!
- Hardware accelaration problem
- ARB constants
- multisample
- linking problem
- rotation crap =(
- callback functions and C++
- Display List
- Texture mapping with 2 texture maps help please
- orientation vector
- Scrollbars relative to screen not coordinates
- How To Triangle Strip?
- fast sqrt()
- MeshViewer 2002 DEMO
- Need some Help with Class inheritance and Accessing Data Structure
- gluLookAt - upVector Problem
- Drawing a Cube
- transformations on images - simple question
- using opengl with djgpp
- Darkness with Multitexturing
- How to Add a Compass in My Programme
- OpenGL Overlays Help!
- Creating a 2D text box
- perspective
- XM???
- more control over vertices, edges and faces
- Displaying 3D surface.
- nvidia sdk, problems compiling...
- Shiness formula
- State Manager/Machine?
- opengl library
- WINGDIAPI Error
- help, crashes on glutCreateWindow
- glClearColor
- Preventing screensaver in glut app
- Selecting single-buffer mode
- xwin, glut, opengl won't display triangle
- Bug w/ changing resolution and setting Pixel format
- rendering GL view to a bitmap to create a thumbnail
- Help! Open gl library & visual basic
- camera manipulation: how to rotate my mesh on x, y, z axis
- Sample Code for Highlighting an object with a circle
- Header Files
- 3D mesh surface
- OpenGL W/O chipset?
- gluPerspective...?
- where can i get help?
- How to Make the Screen NOT Pass through the Object
- head follows mouse movement like quake?
- Fatal: Bad object file 'glut32.lib' and WINDIAPI error
- Ugly Lines
- const unsigned char VP_Environment[]={...} etc....
- Coding Quake3Radiant? Unreal Editor?... GL..
- Lightning - Nothing happens
- Lighting
- tranparency
- display lists inside display lists...
- Working with GlTranslate and glRotatef
- Working with GlTranslate and glRotatef
- sub-textures (mosaics), borders, and filtering...
- ASE Loader with triangle strip
- problem viewing
- Picking
- RunTime Error
- Choosing a GL laptop
- fast 2d in OpenGL
- Compiled vertex array issues.
- 2 objects in harmony
- Slug Production : New program (SkyBox) and more ...
- Multi Texturing and interleaved arrays?
- Texturing a figure
- (strstr(glGetString(GL_EXTENSIONS), "EXT_multitexture") != NULL) ????
- How to generate a meadow and a tree? Thanks greatly!
- Advice on data storage
- 3D scrolling
- Running OpenGL in the linux console
- Objects closer to the viewpoint are overlapped by the farther objects
- I use texture , but see just white rectungle . what is the problem ? Thank's
- next question on BMP screenshots
- How to Draw a 8-bits DIB in OpenGL?
- gluUnProject
- Ambient light
- GL-Quads outline
- CVA speeds.
- Skybox Problems
- Multitexure Issues
- Getting Vertex-List from a "gluSphere" command
- Missing some Initialization
- Blending issues.
- Timing?
- Calling more than one program
- bump mapping
- large terrains
- how to make use of Open GL API in visual C++ 6
- load a bmp as a texture in c and not using glaux
- Lighting
- Framebuffer Sizes
- texture stretching
- OT: Wanna make a game
- Creating A simple Pyramid
- Fps counter using OpenGL?
- Cube and Lighting
- Error: Unresolved external 'auxDIBImageLoadA'
- speed slower
- Got a prob
- How to set up opengl
- Plz reply
- freeing up texture memory needed when freeing up display list?
- Restrict some operations in one viewport in Multiple Viewport operations ??
- Use OpenGL in a scrollview
- draw a texture font in front of the textured mapped Quard
- how to free texture memory?
- HELP: Error in "gl.h"
- Math help
- simple 2d
- simple 2d
- camera stuff (matrices?)
- Definition of Normals
- weird see-thru tiles
- why do colors change in fullscreen mode?
- Text disappears in the off-screen rendering bitmap
- Draw Matrix or Grid in 3D
- Execution causes two Windows to pop up
- Why glGenLists() function is returned 0 ?
- always open gl could not be loaded! WHY???
- Easy question!
- Catching glerrors when they occur
- Vertex Array Problem
- header for GLU 1.3
- Display List Problems...
- Which tutor?
- Simulation
- gluPerspective()/glRotatef()
- Help!
- Problem with specular
- Problems with Mapping basic primitives(sphere etc.)
- Problems with mapping basic primitives
- printing the screen
- negative space
- gluUnProject() - how to get the right modelview matrix
- need C++ help with inheritance !!!!!!!! need ASAP
- Picking in 3D - plz help
- gcc, dev-c++, and glut
- Lighting a textured cube(how);
- Calculate the distance between two Matrixes
- GLUT for linux
- Visual Studio .NET, Windows XP, and GLUT(OpenGL)
- Weird Lighting-Problem
- Projection matrix
- Compilation errors
- Zoom In,Zoom Out
- Functions not working
- What is the fastest Texture mapping method?
- Tesselators
- Importing models
- GLOrtho and scale
- Texture
- FPS drops from 60 to 30
- Compiling?
- OpenGL, OpenGL for Java or Java3d
- How glVertexArray() uses stride
- Insane typo in the spec ???
- Windows XP
- Running OpenGL programs remotely
- Problem with libGL.os
- articles
- truly rand points
- Performance question
- Rotation Vectors
- Why so demanding??
- Display Lists
- Why Are There No...
- VertexArrays & Multitexturing...
- WINGDIAPI variable compilation error
- Per-Pixel Lighting
- Changing from Ortho to Perspective, help!
- tesselation
- opengl games source code
- Texture problem while using Quadrics
- GLFW and LCCwin32
- animate characters
- Slug Production : Slug3D V 0.5 is available - Please test it ...
- linked with the missing Export-GLUT32.DLL:__glutCreateWindowExit.
- display lists and animating models?
- lighting
- Where can I found MS3D object with texture ?
- Help! What's wrong with this code?
- tutorials for NURBS
- glClipPlane so slow?
- Fast and Dirty picking
- How precedence of Pixels in two List works?
- animation rate
- How do I draw a wire frame Hemisphere?
- Should I...?
- Multiple Monitors
- glReadPixels
- 16 Bit per component RBG
- Loss of detail in texture
- Normalizing a Matrix
- The JPEGLIB
- Text color...
- Get the geometric transformations of an object
- Drawing sphere, circle in OpenGL?
- 3D Modeler
- Draw at 3D
- Is this possible??
- Making a camera (1000th time)
- VC++(MFC) and OpenGL
- glBlendFunc - 'Blue Screen of Death'
- How to create snow and rain scene?
- www.3dworldclub.com
- Strips and glDrawElements
- Strips and glDrawElements
- Transformations and Rotations (quaternions)
- glmReadPPM function error
- Compile Problem
- quick question about NeHe first program .... Unresolved _main external !!?!?!?!
- Gravity
- Sort of sorting probbie with sprites
- Color of a G_QUAD
- glAlphaFunc & glBlendFunc
- Depth of Pixels
- poor(?) system performance under Delphi5 with openGL
- OpenGL history??!? need help
- Trying to do the impossible.??.
- Glut input alternative??
- activate double buffer
- tyring to verify our renderer output with that of OpenGL(only perspective projection0
- glBitmap+glDrawPixels
- Converting to OpenGL
- Help with some files
- Multitexturing problems
- problem w/ normals for lighting
- Tracking Projectiles?
- about texture mapping
- glClear manipulation
- How to modifythe standard output (screen) into my own output (file)
- optimization terrain engine
- Glut Keys?
- suggestion for scene graph?
- Quake 3 rendering example
- using OpenGL 1.2 stuff
- Errors in VC++
- 3D Surface Triangulation
- bending pipe
- Despreatly seeking OpenAL