- nehe's tutorial in vs.net???
- selecting a pixel from an image and extracting info
- glLoadName trouble(again)
- Novice to OpenGL !
- Blending and multitexturing...
- OpenGL for Java
- glRotatef()
- GLUquadric use
- ASCII Codes
- GL_UNPACK_SKIP_ROWS causes a crash?
- Opengl and MFC
- Please help!
- Surfaces
- I need opengl32.lib and glu32.ib for borland
- Decal Clipping and 2D Positions
- Underwater Causatics
- Calculating number of pixels seen???
- rendering somewhere into memory - not updating the window....
- ReadPixels doesn't work with Textured Scene?
- bitmap.h error?????
- question about light
- Fog Distance with T&L Software
- Link with textures_2D of wood... etc?
- problem with glBindTexture()
- 3D Studio Models with Bitmap Textures
- Snapping OpenGL client to ClipBoard
- A simple Stencil Buffer Question
- text display library and effects
- Hardware Acceleration at 8 bit colordepth
- Picking problems
- drag and drop
- Less sharp edges technics
- Quaternion Camera
- Math question???
- the control palette
- How to display many sides of a object ? (in OpenGL )
- About textures
- Speed of the rendering
- OpenGL C++ class wrappers
- Vertex Array Range ?
- arrays
- two questions concerning fonts and glClear
- color tables
- terrain smearing?
- Detail Mapping
- color of polygon and his outline
- Projecting curve to 3D object
- math
- Undefined symbol mystery
- copy constructors
- please help
- 3D heightfield from grayscale bitmap
- Why do my objects keep disappearing?
- Stencil Buffer only
- How to open .obj file in OpenGL
- Using 3ds Models?
- Z-Buffer
- 4D-Vectors and 3*3 Matrices
- Text Rotation
- matrix mode GL_TEXTURE usage
- What is the best map format?
- HELP - Problems in creating bend pipe sections(ex. 90 deg or 180deg)
- OpenGl on Windows XP Prof.
- rotating and keeping coordinates
- Camera movement not working
- VC++ 6 compilation problems
- Some new errors
- Material
- bouncing ball in a cube???
- Can't get gluProject and SetCursorPos to work together.
- Animation of a series of images using OpenGL
- diffirent between using MFC OpenGL AppWizard and normal text file (Using VC++)
- Questions about opengl.
- when to clip
- glut Issues
- Why doesn't this work
- Adress of Video Memory. Where is A000:0000?
- Any tips for converting from Direct3D
- problem with gluProject
- Polygons in classes
- Antialising - Problem
- Sparkling Along Shared Edges
- Weird artifact at polygon intersections
- The math of Pong or deflection of an object off a surface
- Collision detection & locating objects coordinates
- Help! what does this actually do?
- Is 3D Studio on the Mac
- Bryce 3D Models?
- glut Issues, final word, i guess.
- Getting new video card. is there any setup I need to do for OGL
- Draw sphere in OpenGL
- keeping modelview matrix constant ????
- glXCreateGLXPixmap
- Refresh Rate and FPS on a GF3
- Where can I find the useful resource about Scene graph?
- 3D Display/Plotter
- Loading Images? Help! I'm moving my VB OpenGL project to C++
- How to create Multiple windows
- Kinda difficult to rotate
- Picking
- OT: maya personal Learning Edition
- Problems with Multi-Texturing
- unbinding textures
- Rotation in 3D
- Re: animation of a series of images using OpenGL
- OpenGL 1.2/1.3/2.0
- Beginner in 3D programming
- Displaying 3d text in applet using glf
- Clipping Plane Issues
- Changing mipmap distance
- Creating Optimal OpenGL Window
- -> Reflection
- HELP - How to create a Shaky effect?
- OpenGL 1.3 includes for download
- Calculating projected area
- Which type of Window creation is advantageous
- I want to get started in graphics programming. Book recommandations?
- GNU C++
- installtion problems in GLE
- buffer??
- backface culling.
- Could you give me some .off files?
- allow user to draw lines
- Normals and planes
- Vertex arrays with texture coordinates
- Getting coordinates along edge of clipped planes
- compiled vertex arrays question?
- Opening Program elsewhere
- Add "fractional" texturecoord. to a ASC file obj
- ActiveX OpenGL Surface viewer
- procedural texture mapping?
- How to represent a better font
- Programming career
- Text for graphic axis and rotation
- Selective transparency
- Picking and glRotate
- Bitmap problem in OpenGL
- writing a driver
- OpenGL Screen Saver problem.
- question ?
- Hierarchical modeling
- Indexed VA for Normals
- Near-edge texturing artifacts
- Landscape rendering
- ASC files
- Clipping oddness...
- Duplicating Rotations
- Bump mapping
- Win XP and Opengl32.dll (1.2?)
- normals and rotations
- OpenGL and Voodoo 2
- Pixel and vertex shading
- not using hardware acceleration for opengl?
- Double Buffer Drawing
- Blobs, Iso-Surfaces, Metaballs, Whatever...
- ? about glutSolidCube( )
- Need Makefile for IBM AIX
- how to implement the conversion from 3Dmax(DXF) to OpenGl (VC or c devolop_platform)
- Help me about 3D polyline in OpenGL
- Lighting -> verry fuzzy spotlight
- How to use opengl1.2 and higher version on windows?
- thickness
- lighting problem
- Insert a GLAnimCanvas in a JScrollPane Swing
- problems of displaying with different machines
- Unused alpha channel
- *.dsw file
- Multitexturing for a HeightMap world
- Gimble Lock
- Writing an OpenGL extension
- Quaternion
- correct cross-product method?
- Concerning models
- aligning vectors?
- 2D projection/drawing question
- Detail Texturing
- Coordinate System
- Hi, broken links..
- performace (software rendering???)
- How big exactly is 16bit depth???
- objects
- Hmmmm, bug in heightmap...
- WinXP OpenGL?
- Printf statement not working inside GLfunctions
- Drawing a cube
- basic renderer questions...
- real newbie question ogl 3d & 2d
- Specular Lighting on a Texture
- Too many errors!
- Cubemapping and Spheremapping
- Saving Rendered Image to a 3d File
- winxp error message
- i want to get opengl lib files
- OpenGL and Sound.
- OpenGL with Audio...
- Dynamically Adding Shapes/Objects to a Scene
- Dimension problem in Java
- Transparency / Blending Problem
- How to activate a GLUT window from a MFC window?
- collision difficulties
- OGL ignores glColor4f
- OpenGL as foundation for windowing system
- Weird Viewport problem
- I can't see!!!
- Bitmap&Zoom
- Normals...
- FPS under W2K sucks
- about cullfacing
- Removing returns in a wrapper
- PakFiles
- Clipping of some sort?
- help with bitmaps
- bump_mapping from nvidia
- ChoosePixelFormat Access Violation
- Nvidia SDK Question
- quake3 like metallic meshes
- 3D primitives???
- colour smoothening
- Camera
- Texture Problem
- vertex arrays
- Switching Between MatrixModes
- Screen Capt + HW acceleration
- Full Screen Mode w/openGL in MFC SDI
- Matrices
- Hey, How do I start Programming in Open GL?
- how to build 3D modeller using openGL
- Testers Needed for Senior Design Project!!
- VA + Multitexture Question
- Engines
- please help
- plotting coordinates of a file that has been drawn on a cad system
- Texture size issue?
- MultiTexture blend function
- Texture: Power of 2 work around
- Collision detection and OPENGL
- gluPerspective() / glOrtho() ??
- T&L is it on?
- managing events & more...
- non platform specific mouse wheel support?
- math questions
- vertex arrays, normals and Crossroads (3DS)
- Mouse Input
- specular reflections won't turn on + slightly strange light position
- Fillrate Question
- re
- Collision Decections CPU costs...
- getting mapscale
- Are there new gl*.h files?
- Picking and selection buffer - simple?