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  1. nehe's tutorial in vs.net???
  2. selecting a pixel from an image and extracting info
  3. glLoadName trouble(again)
  4. Novice to OpenGL !
  5. Blending and multitexturing...
  6. OpenGL for Java
  7. glRotatef()
  8. GLUquadric use
  9. ASCII Codes
  10. GL_UNPACK_SKIP_ROWS causes a crash?
  11. Opengl and MFC
  12. Please help!
  13. Surfaces
  14. I need opengl32.lib and glu32.ib for borland
  15. Decal Clipping and 2D Positions
  16. Underwater Causatics
  17. Calculating number of pixels seen???
  18. rendering somewhere into memory - not updating the window....
  19. ReadPixels doesn't work with Textured Scene?
  20. bitmap.h error?????
  21. question about light
  22. Fog Distance with T&L Software
  23. Link with textures_2D of wood... etc?
  24. problem with glBindTexture()
  25. 3D Studio Models with Bitmap Textures
  26. Snapping OpenGL client to ClipBoard
  27. A simple Stencil Buffer Question
  28. text display library and effects
  29. Hardware Acceleration at 8 bit colordepth
  30. Picking problems
  31. drag and drop
  32. Less sharp edges technics
  33. Quaternion Camera
  34. Math question???
  35. the control palette
  36. How to display many sides of a object ? (in OpenGL )
  37. About textures
  38. Speed of the rendering
  39. OpenGL C++ class wrappers
  40. Vertex Array Range ?
  41. arrays
  42. two questions concerning fonts and glClear
  43. color tables
  44. terrain smearing?
  45. Detail Mapping
  46. color of polygon and his outline
  47. Projecting curve to 3D object
  48. math
  49. Undefined symbol mystery
  50. copy constructors
  51. please help
  52. 3D heightfield from grayscale bitmap
  53. Why do my objects keep disappearing?
  54. Stencil Buffer only
  55. How to open .obj file in OpenGL
  56. Using 3ds Models?
  57. Z-Buffer
  58. 4D-Vectors and 3*3 Matrices
  59. Text Rotation
  60. matrix mode GL_TEXTURE usage
  61. What is the best map format?
  62. HELP - Problems in creating bend pipe sections(ex. 90 deg or 180deg)
  63. OpenGl on Windows XP Prof.
  64. rotating and keeping coordinates
  65. Camera movement not working
  66. VC++ 6 compilation problems
  67. Some new errors
  68. Material
  69. bouncing ball in a cube???
  70. Can't get gluProject and SetCursorPos to work together.
  71. Animation of a series of images using OpenGL
  72. diffirent between using MFC OpenGL AppWizard and normal text file (Using VC++)
  73. Questions about opengl.
  74. when to clip
  75. glut Issues
  76. Why doesn't this work
  77. Adress of Video Memory. Where is A000:0000?
  78. Any tips for converting from Direct3D
  79. problem with gluProject
  80. Polygons in classes
  81. Antialising - Problem
  82. Sparkling Along Shared Edges
  83. Weird artifact at polygon intersections
  84. The math of Pong or deflection of an object off a surface
  85. Collision detection & locating objects coordinates
  86. Help! what does this actually do?
  87. Is 3D Studio on the Mac
  88. Bryce 3D Models?
  89. glut Issues, final word, i guess.
  90. Getting new video card. is there any setup I need to do for OGL
  91. Draw sphere in OpenGL
  92. keeping modelview matrix constant ????
  93. glXCreateGLXPixmap
  94. Refresh Rate and FPS on a GF3
  95. Where can I find the useful resource about Scene graph?
  96. 3D Display/Plotter
  97. Loading Images? Help! I'm moving my VB OpenGL project to C++
  98. How to create Multiple windows
  99. Kinda difficult to rotate
  100. Picking
  101. OT: maya personal Learning Edition
  102. Problems with Multi-Texturing
  103. unbinding textures
  104. Rotation in 3D
  105. Re: animation of a series of images using OpenGL
  106. OpenGL 1.2/1.3/2.0
  107. Beginner in 3D programming
  108. Displaying 3d text in applet using glf
  109. Clipping Plane Issues
  110. Changing mipmap distance
  111. Creating Optimal OpenGL Window
  112. -> Reflection
  113. HELP - How to create a Shaky effect?
  114. OpenGL 1.3 includes for download
  115. Calculating projected area
  116. Which type of Window creation is advantageous
  117. I want to get started in graphics programming. Book recommandations?
  118. GNU C++
  119. installtion problems in GLE
  120. buffer??
  121. backface culling.
  122. Could you give me some .off files?
  123. allow user to draw lines
  124. Normals and planes
  125. Vertex arrays with texture coordinates
  126. Getting coordinates along edge of clipped planes
  127. compiled vertex arrays question?
  128. Opening Program elsewhere
  129. Add "fractional" texturecoord. to a ASC file obj
  130. ActiveX OpenGL Surface viewer
  131. procedural texture mapping?
  132. How to represent a better font
  133. Programming career
  134. Text for graphic axis and rotation
  135. Selective transparency
  136. Picking and glRotate
  137. Bitmap problem in OpenGL
  138. writing a driver
  139. OpenGL Screen Saver problem.
  140. question ?
  141. Hierarchical modeling
  142. Indexed VA for Normals
  143. Near-edge texturing artifacts
  144. Landscape rendering
  145. ASC files
  146. Clipping oddness...
  147. Duplicating Rotations
  148. Bump mapping
  149. Win XP and Opengl32.dll (1.2?)
  150. normals and rotations
  151. OpenGL and Voodoo 2
  152. Pixel and vertex shading
  153. not using hardware acceleration for opengl?
  154. Double Buffer Drawing
  155. Blobs, Iso-Surfaces, Metaballs, Whatever...
  156. ? about glutSolidCube( )
  157. Need Makefile for IBM AIX
  158. how to implement the conversion from 3Dmax(DXF) to OpenGl (VC or c devolop_platform)
  159. Help me about 3D polyline in OpenGL
  160. Lighting -> verry fuzzy spotlight
  161. How to use opengl1.2 and higher version on windows?
  162. thickness
  163. lighting problem
  164. Insert a GLAnimCanvas in a JScrollPane Swing
  165. problems of displaying with different machines
  166. Unused alpha channel
  167. *.dsw file
  168. Multitexturing for a HeightMap world
  169. Gimble Lock
  170. Writing an OpenGL extension
  171. Quaternion
  172. correct cross-product method?
  173. Concerning models
  174. aligning vectors?
  175. 2D projection/drawing question
  176. Detail Texturing
  177. Coordinate System
  178. Hi, broken links..
  179. performace (software rendering???)
  180. How big exactly is 16bit depth???
  181. objects
  182. Hmmmm, bug in heightmap...
  183. WinXP OpenGL?
  184. Printf statement not working inside GLfunctions
  185. Drawing a cube
  186. basic renderer questions...
  187. real newbie question ogl 3d & 2d
  188. Specular Lighting on a Texture
  189. Too many errors!
  190. Cubemapping and Spheremapping
  191. Saving Rendered Image to a 3d File
  192. winxp error message
  193. i want to get opengl lib files
  194. OpenGL and Sound.
  195. OpenGL with Audio...
  196. Dynamically Adding Shapes/Objects to a Scene
  197. Dimension problem in Java
  198. Transparency / Blending Problem
  199. How to activate a GLUT window from a MFC window?
  200. collision difficulties
  201. OGL ignores glColor4f
  202. OpenGL as foundation for windowing system
  203. Weird Viewport problem
  204. I can't see!!!
  205. Bitmap&Zoom
  206. Normals...
  207. FPS under W2K sucks
  208. about cullfacing
  209. Removing returns in a wrapper
  210. PakFiles
  211. Clipping of some sort?
  212. help with bitmaps
  213. bump_mapping from nvidia
  214. ChoosePixelFormat Access Violation
  215. Nvidia SDK Question
  216. quake3 like metallic meshes
  217. 3D primitives???
  218. colour smoothening
  219. Camera
  220. Texture Problem
  221. vertex arrays
  222. Switching Between MatrixModes
  223. Screen Capt + HW acceleration
  224. Full Screen Mode w/openGL in MFC SDI
  225. Matrices
  226. Hey, How do I start Programming in Open GL?
  227. how to build 3D modeller using openGL
  228. Testers Needed for Senior Design Project!!
  229. VA + Multitexture Question
  230. Engines
  231. please help
  232. plotting coordinates of a file that has been drawn on a cad system
  233. Texture size issue?
  234. MultiTexture blend function
  235. Texture: Power of 2 work around
  236. Collision detection and OPENGL
  237. gluPerspective() / glOrtho() ??
  238. T&L is it on?
  239. managing events & more...
  240. non platform specific mouse wheel support?
  241. math questions
  242. vertex arrays, normals and Crossroads (3DS)
  243. Mouse Input
  244. specular reflections won't turn on + slightly strange light position
  245. Fillrate Question
  246. re
  247. Collision Decections CPU costs...
  248. getting mapscale
  249. Are there new gl*.h files?
  250. Picking and selection buffer - simple?