PDA

View Full Version : OpenGL coding: beginners



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 [31] 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126

  1. Animation problem, again...
  2. Lighting Too Bright
  3. Image looks messed up
  4. Where to get OpenGL 1.2 headers
  5. How do u get Open Gl 4 Window's Xp?
  6. Open Gl
  7. Texture Problem When Switching Modes...
  8. Y does open gl not work w/ windows xp?
  9. Breaking big texture into 256x256 textures
  10. How glutGameMode call my gfx card?
  11. What is sky box?
  12. GLUI
  13. How does gluUnProject work exactly?
  14. Bezier curves in OpenGL
  15. Hide surfaces
  16. StereoScopic
  17. 3D OpenGL WindowsXP Screensaver Help
  18. Image Distortion ( No Texture )
  19. Slug Production : T3D converter (Version 0.6) is available !
  20. drag and drop
  21. GLUT crash
  22. Looking for a way to "zoom" in ortho view
  23. Bounding box problem:
  24. Solaris / Linux, glDrawPixels or personal problem?
  25. to all those brillient minds out there.
  26. How can I disable VSync
  27. I need OpenGL for *Window ME*
  28. I want to send a bug report to ATI ...
  29. How to display text
  30. Problem with this code and mingw32
  31. Getting the right perspective
  32. Include Library Problem
  33. What is GL_DITHER?
  34. Lighting Question
  35. command line compile question?
  36. Opengl & Java script... Possible??
  37. Picking with "Name Stack" slow in fullscreen mode?
  38. Lights
  39. A second window!!
  40. OpenGL 1.2.1 specification .pdf file
  41. OpenGL crashes
  42. OpenGL crashes
  43. more gluLookAt difficulties
  44. Multitexturing Question
  45. mapping from WCS to screen
  46. using extensions in multiple files
  47. Nurb surface - Material properties
  48. GLUT GAME MODE - Textures disappeared
  49. Hooray got glReadPixel to work in Visual Basic
  50. MinDistance of a Recantgle
  51. equation of a circle in 3D?
  52. set up a Scene
  53. splines
  54. SetCapture()
  55. In glScaled() funciton, Z axis does not working
  56. Lighting calculation - changing
  57. Mousebutton Down State
  58. delete image
  59. OpenGL Coordinates
  60. Text with glutBitmapCharacter
  61. Translate world or camera
  62. opengl.dll not found
  63. 3D-Card existing?
  64. Mouse Position
  65. Bitmap Image as Texture
  66. I don't have enough depth!!
  67. getting coordinates
  68. WHAT AM I DOING WRONG???
  69. Tracing a line
  70. OpenGL under Windows2000 -- SetPixelFormat failed during window create
  71. Where can I locate the Opengl 1.2 Headers?
  72. Textured sphere problem...
  73. fonts
  74. glNormal3d overhead?
  75. glTranslate
  76. making stuff disappear
  77. OpenGl Performance
  78. Models!!
  79. Selecting which obj to move
  80. glNormal3d(...) on Bezier, Vector-math
  81. Z Buffer
  82. texture reads
  83. Depth Test
  84. buffer problem?
  85. Card good enough?
  86. Display Rotation and OpenGL
  87. Unresolved external errors
  88. How to display a concave polygon without use of tessllation
  89. stereoscopic screenshot
  90. Texture dimensions
  91. drag and place in OpenGL
  92. Translation question - still don't fully understand the glLoadIdentity function
  93. blinking objects because of overlap
  94. Optimal way of storing vertex data...
  95. Queries
  96. Texture data memory issues
  97. Multipass, muliply, add, subtract, and blend ratio.
  98. Frustum matrix derivation
  99. Tree
  100. Rotate Objects
  101. Translating -- how to get matching coordinates
  102. Sphere with triangular display
  103. glCompressedTexSubImage2DARB ...
  104. displaylists and mfc
  105. to have the box move not having to hold the mouse button down
  106. Drawing onto an image
  107. Pushing and Popping Material Colour in a Display List
  108. glutMainLoop()
  109. Basic stuff
  110. Converting WindowCoordinates(x,y) to 3d Coordinates?
  111. Error in GLUT.h?/opengl32.lib?
  112. help with mouse
  113. "unbinding" textures
  114. How to display a loading bar
  115. Shooting, starfield, how?
  116. gluUnProject?
  117. How can we install OpenGL
  118. first-person view question
  119. flight simulator
  120. GLfloats
  121. Analog Clock
  122. Default window size??
  123. select and move code
  124. Vertex Arrays mit Multitexturing
  125. Alpha Decal sorting problem
  126. ASE Loading Help, PLEASE =)
  127. New to OpenGL
  128. glut error with Borland C++ Builder
  129. glRect doesn't work
  130. image reducing
  131. Lighting and Texturing
  132. Speed of Texturing vs Rendering
  133. 2D, 3D Graphs
  134. Black light effect
  135. Visual Studio .NET (VC7) and OpenGL
  136. DL Speed dependent on how compiled?
  137. How to check the visibility of a box
  138. Sky box (I know, I know)
  139. How to embedding a GLUT simple app into a class file
  140. Texture state and texture parameters
  141. GLUT - get joystick to work - example from Superbible!
  142. Perspective
  143. TGA/PNG loader working with MingW?
  144. JPG loading
  145. blending transparency on multipass render
  146. use of DescribePixelFormat ?
  147. How to make decals
  148. Distance from eyepoint
  149. Setting the alpha of multitexture?
  150. Objects flickering at random.
  151. GL_TEXTURE glRotate during GL_SPHERE_MAP
  152. move object with a mouse
  153. curious to your performance stats using gf2
  154. Is binding the same texture twice legal?
  155. transform one vector to another.
  156. Where can I find Red Book
  157. test
  158. HELP
  159. Cheat sheet for OpenGL functions
  160. GLUT - Shift key?
  161. recomendation about book to lern with
  162. how do i put 3ds in?
  163. mmmmmm How do I Start
  164. picking
  165. How does glRotatef() relate to a direction vector?
  166. 2D slices
  167. Can I output my buffer to the screen faster?
  168. mipmapping and BASE_LOD
  169. error code
  170. GL Redbook Question
  171. help me with opengl accumulation buffer
  172. Using GL_NV_vertex_array_range
  173. Linked Lists
  174. drag and place 3d object
  175. imaging in openGL
  176. enumeration of devices on win2k
  177. how to draw surface with axis
  178. picking again.....
  179. OpenGL window transparency and texture transparency
  180. XGL
  181. how do i use Multitexturing & VertexArrays at same time?
  182. Image disappearing with depth
  183. Clipping Planes: x = w, y = w, z = w
  184. How can i draw cylindrical arrow on the end of each vector
  185. Opening GLUT-Windows in Win32 without a console app window possible?
  186. How can I display a hollow cylinder.
  187. gimbal lock
  188. VC++ 6 Include Source Files
  189. MSVC++ linking question
  190. sound
  191. ...uhh, creating Dialog Boxes and OpenGL?
  192. Rotating Problem
  193. Page Flipping
  194. Border when using Full Screen
  195. Need help "converting" a API command
  196. Are there any KeyUp/KeyDown type functions in GLUT?
  197. Controlling Rotations
  198. GLUT v WIN32
  199. Texuture
  200. create and manipulate 3d world
  201. To all those interested in user interaction, input, sound, etc, have a look here
  202. Angle conversion
  203. How to display score
  204. A bit of trig
  205. Non-moving skybox
  206. How to make a jump movement?
  207. engine
  208. Clipping
  209. cube rotation troubles
  210. 3D movement
  211. Fill & Wireframe in the same time
  212. Only drawing some edges..
  213. Background color
  214. texturing glaux objects
  215. Camera movement
  216. what is simplest way to handle a click?
  217. #pragma comment( linker, "/entry:\"mainCRTStartup\"" )
  218. glNormal3fv or glNormal3f
  219. glDeleteLists and glDeleteTextures
  220. faster?
  221. gluProject
  222. Turn on/off V_Sync.
  223. texture filter
  224. About Motion Blur
  225. how to get pointers of OpenGL extention functions
  226. Where can I find glut.lib?
  227. glRotate
  228. OpenGl Component for BCB version 5
  229. object move help
  230. Is there an FAQ
  231. Using different interpolation
  232. nVidia Extension Questions
  233. Sometimes objects don't draw
  234. rotate around selected object
  235. Cell Engulfing Bacterium
  236. glRotatef
  237. moving camera after calling a display list
  238. Tangent Space Matrix
  239. Memory leaks
  240. Mouse routine
  241. Transparent Textures
  242. Change line size
  243. How to draw a cross hairs in the center of the screen?
  244. Rotating a vertex vector ?
  245. z axix
  246. how to use timer with x window
  247. Volume Clipping
  248. retrieving gluLookAt parameters...
  249. Refresh Rate
  250. Full GLUT 3.7.6 Documentation?