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  1. Billboarding (tree for example)
  2. Best way to get Multiple OpenGL Windows in Win32
  3. IRC?
  4. The Nagao filtering
  5. gluPerspective vs. gluFrustum
  6. OpenGL and DDB ?????
  7. Texture loading question
  8. strange color
  9. texture object reuse (pointers)
  10. 8 Light Sources
  11. Depth Buffering - HELP !!
  12. glGenTextures problem in MFC app
  13. How to choose the texture which is not in rectangular form?
  14. PLEASE HELP!!!!!! opengl animated slider bar app
  15. Limit on frame-rate?
  16. Modeling packages
  17. OpenGL Screen to AVI
  18. loading bmp with height & width which are not of power of 2
  19. Frame Rate
  20. import bitmap
  21. my first problen as a beginner
  22. Which OS is more game compatible? Windows XP Home Edition or PRO?
  23. glConvolutionFilter2D
  24. constant lighting position
  25. Sphere rotation - rolling effect?
  26. OpenGL/MFC animation
  27. Help me please - heigh map problem
  28. Help me in doing advanced topics
  29. Help - 2 Viewports, 1 regular, 1 zoomed, incremental changes but long draw times.
  30. Alpha blending problem
  31. How would you go about finding an OpenGL programmer
  32. Installing GLUT under Solaris 2.8/gcc 3.0
  33. Textures - BMP or TGA?
  34. Weird GL_QUAD problem
  35. Cross product question
  36. max texture size
  37. Writing directly to the Z-buffer?
  38. md3
  39. Normals
  40. collision detection: sum of angles vs. perpendicular planes
  41. Texture a point defined by GL_POINTS
  42. TGA's software
  43. Masm32 OpenGL Libs etc
  44. confused about redenring cylinder
  45. Will gluUnProject work for this?
  46. 3ds Import...
  47. How to Import 3DS model in openGL
  48. Plugin...
  49. Normals, planes - major probs!
  50. Correct Texture Generation
  51. text positioning in Opengl
  52. Automatic Heightmap Generation?
  53. how to get specific parts of a string to be bold in sprintf(), any help appreciated
  54. How can I detect a surface on 3Dobject by mouse click?
  55. Textures are flipped/inverted
  56. how to draw a solid with gluCylinder?
  57. gluBuild2DMipmaps()...
  58. the Q texture coordinate, quad stretched in 2 dims
  59. PIXELFORMATDESCRIPTOR Blues
  60. Drawing a sphere with GL_POINTS
  61. gluSphere (?)
  62. Matrix manipulation and display lists
  63. OpenGL on top of DirectX
  64. Where can I find info on Planar, Cubic, Spherical projections?
  65. Vertex array with key frame animations question
  66. Ignoring Pixels on a Image
  67. Linker error
  68. Curves and Truchet Tiles
  69. Lightmap Question
  70. How I can detect each object my mouse click.
  71. Texture Size and pict size
  72. Z Rotation.... Trigo ?
  73. Bezier-Surface == terrain?
  74. Wanna a static library to load JPG image.
  75. OpenGL Child Windows?
  76. Bullet management
  77. OpenGL 2.0
  78. IJL in VC,link erro..
  79. spec. highlights on textured surface
  80. Auto texture coord. -- flipped/inverted textures
  81. What is GLaux?
  82. ReleaseDC
  83. Non-GLUT Examples?
  84. Opengl/openil?
  85. Opengl/openil?
  86. 3d images
  87. circumcicle
  88. Need to find openGL vid card..
  89. FPS, profiling, glut
  90. Problems with Mouse
  91. Resizing Problems in Splitter Windows (MFC)
  92. retaining colour
  93. Order of OpenGL Commands
  94. Color red now shoing in Win 2000
  95. Reading out Colorvalues (OpenIL)
  96. Slug Production : Slug 3D (V 0.3) with a new map + need advice
  97. Terrain Engine - trouble
  98. aux library - close window
  99. code error!!
  100. GLYPHMETRICSFLOAT in DELPHI
  101. Per-pixel lighting
  102. Shadow volume capping
  103. Anybody in Staten Island?
  104. Mouse Motion input
  105. Rotating and gluUnProject
  106. how to draw a solid cylinder with gluCylinder?
  107. Open GL with Borland C++ 5.01 **HELP**!!!
  108. Attenuating lighting?
  109. How to calculate if a point is in view-area??
  110. HELP : Unresolved external
  111. Choosing a laptop videocard to program with
  112. Cone trees
  113. best way to draw a pyramid
  114. world-to-screen
  115. Texture Problem.
  116. How do I get it?
  117. Problem
  118. glRotate
  119. getting started
  120. vrml parser
  121. Text Color
  122. how to use gluLookAt?
  123. How to start ? Using MFC and OpenGL
  124. colour and lighting problem
  125. Probs with MS VC++ 6.0
  126. Vertex array's for creating objects.
  127. Quadtrees or just frustum culling?
  128. glPixelZoom and glBitMap
  129. lighting question
  130. How to find angle betw camera and rotated object axis?
  131. include files for register combiners
  132. more Open GL with C++ Borland compiler
  133. Perspective view in flight simulators.
  134. Detection of planes
  135. moving a 2d sprite with OpenGL
  136. opengl and animated gif
  137. CS_OWNDC? strange behaviour?
  138. OpenGL and Visual Basic
  139. I need a height map algo. based on triangles
  140. dynamic lightmap
  141. Borland VS Microsoft Visual C++
  142. Moving eyepoint in direction of viewing angles
  143. rounding GLfloat values??
  144. unresolved external simbol main
  145. Automatic Texture-Coordinate Generation Problem
  146. Register Combiners
  147. Adding alpha value to texture
  148. Rotation Problem
  149. Slug Production : Slug 3D 0.4 - Need benchmark + level designer + programmer
  150. Lighting tutorials
  151. looking for include files
  152. Creating a Nebula
  153. Calculate Normals for a irregular object
  154. A problem in this forum
  155. Minimum and maximum size of 1d texture
  156. skydomes/fog for Flight Sims
  157. ATI vs Nvidia
  158. Tesselator causes deep freeze
  159. Linker Error
  160. Accelerating Drawing of Triangular Elements
  161. placement of object in a scene
  162. Timing
  163. Having some problem with negative scale values and normals
  164. Glaux library
  165. Some help
  166. Adding optional input
  167. A compilation of Links.
  168. beginner with opengl... help with data management
  169. Flight Sim physics
  170. Arrrrgggh Problem Ive been having for weeks! Help!
  171. Project in opengl
  172. gluQuadric - rotating.
  173. Extension Support Matrix
  174. GLint internalFormat vs GLenum format in gluBuild*DMipmaps(), glTexImage*D() etc ...
  175. Rendering Realistic Car Dashboard
  176. About frames and timing...
  177. HELP :(
  178. timing tests
  179. Advise from gurus please
  180. gluCylinder
  181. Vertex Array Problem
  182. OpenGL Lighting...
  183. a litte Help needed on buying a book for OpenGL/Game Programming
  184. glarrayelements
  185. using double buffer when using texture mapping?
  186. Dials driver for Win32 and Linux
  187. Help: Why can't I put glutPostRedisplay inside while loop?
  188. similar glutPostRedisplay problem. Please Help!
  189. MFC&openGL
  190. masked blending and fog
  191. Ugly mess with EXT, v1.2 and opengl32.lib
  192. gluUnProject help!!!
  193. opengl documentation ?
  194. High Res Screen Elements
  195. Child Window?
  196. MFC vs Straight vs C/C++ vs GLUT vs GLF vs Mesa etc.
  197. OT kinda.. Normal code
  198. saving to a file
  199. Red Book
  200. problem with gluDisk
  201. glMultMatrixf (Symmetry)
  202. rotate, zoom and panning
  203. Crashing Delphi OpenGL program
  204. SDL vs. MFC ogl performance
  205. Slug Production : Welcome to : NaliXL
  206. READ a LOT!!!
  207. OpenGL 3D Object to DXF File
  208. loading images please help
  209. opengl latest version.
  210. How not to resize a glut window?
  211. OpenGL rendering over NTSC video stream !!!
  212. Viewing a thousand spinning triangles.
  213. How to use OpenGL with Borland C++ 5.0
  214. Accessing the Video buffer of a capture card
  215. Convert from Pixels/twips to opengl coords
  216. OpenGL and C#
  217. strafe
  218. glInterleaveArrays
  219. two questions about glut/glaux..
  220. Mozes and OpenGL
  221. Using the VRAM of a capture card
  222. Any simple vertex programs?
  223. Skyboxes without Bryce.
  224. How can avoid the center point problem in Zooming as well as in Rotation..?
  225. Find API
  226. Pixelwidth retrieving
  227. How do I save my opengl environment into 3DS Max 4 compatible file?
  228. What is the max value for FOV ?
  229. Looking for ANSI c free BMP code
  230. Invisibilty
  231. World Saver 3D version 2.0 - testing requested
  232. Done but Un-finished!!!
  233. OpenGL SuperBible
  234. Quake2 Or Quake1 Map formats.
  235. would you like to explain it for me ?
  236. 3D Rotation
  237. The spots
  238. Picking Slowdown in Fullscreen Mode?!
  239. OpenGL for Wireless Games
  240. User-Defined Breakpoint
  241. Lines jumping around
  242. Enable/Disabling Antialiasing
  243. Why I can't get through the simplest code??
  244. glReadPixels()
  245. --also--
  246. ode
  247. Load an .ASE
  248. lightning help
  249. compatibility
  250. Window not showing up