- Billboarding (tree for example)
- Best way to get Multiple OpenGL Windows in Win32
- IRC?
- The Nagao filtering
- gluPerspective vs. gluFrustum
- OpenGL and DDB ?????
- Texture loading question
- strange color
- texture object reuse (pointers)
- 8 Light Sources
- Depth Buffering - HELP !!
- glGenTextures problem in MFC app
- How to choose the texture which is not in rectangular form?
- PLEASE HELP!!!!!! opengl animated slider bar app
- Limit on frame-rate?
- Modeling packages
- OpenGL Screen to AVI
- loading bmp with height & width which are not of power of 2
- Frame Rate
- import bitmap
- my first problen as a beginner
- Which OS is more game compatible? Windows XP Home Edition or PRO?
- glConvolutionFilter2D
- constant lighting position
- Sphere rotation - rolling effect?
- OpenGL/MFC animation
- Help me please - heigh map problem
- Help me in doing advanced topics
- Help - 2 Viewports, 1 regular, 1 zoomed, incremental changes but long draw times.
- Alpha blending problem
- How would you go about finding an OpenGL programmer
- Installing GLUT under Solaris 2.8/gcc 3.0
- Textures - BMP or TGA?
- Weird GL_QUAD problem
- Cross product question
- max texture size
- Writing directly to the Z-buffer?
- md3
- Normals
- collision detection: sum of angles vs. perpendicular planes
- Texture a point defined by GL_POINTS
- TGA's software
- Masm32 OpenGL Libs etc
- confused about redenring cylinder
- Will gluUnProject work for this?
- 3ds Import...
- How to Import 3DS model in openGL
- Plugin...
- Normals, planes - major probs!
- Correct Texture Generation
- text positioning in Opengl
- Automatic Heightmap Generation?
- how to get specific parts of a string to be bold in sprintf(), any help appreciated
- How can I detect a surface on 3Dobject by mouse click?
- Textures are flipped/inverted
- how to draw a solid with gluCylinder?
- gluBuild2DMipmaps()...
- the Q texture coordinate, quad stretched in 2 dims
- PIXELFORMATDESCRIPTOR Blues
- Drawing a sphere with GL_POINTS
- gluSphere (?)
- Matrix manipulation and display lists
- OpenGL on top of DirectX
- Where can I find info on Planar, Cubic, Spherical projections?
- Vertex array with key frame animations question
- Ignoring Pixels on a Image
- Linker error
- Curves and Truchet Tiles
- Lightmap Question
- How I can detect each object my mouse click.
- Texture Size and pict size
- Z Rotation.... Trigo ?
- Bezier-Surface == terrain?
- Wanna a static library to load JPG image.
- OpenGL Child Windows?
- Bullet management
- OpenGL 2.0
- IJL in VC,link erro..
- spec. highlights on textured surface
- Auto texture coord. -- flipped/inverted textures
- What is GLaux?
- ReleaseDC
- Non-GLUT Examples?
- Opengl/openil?
- Opengl/openil?
- 3d images
- circumcicle
- Need to find openGL vid card..
- FPS, profiling, glut
- Problems with Mouse
- Resizing Problems in Splitter Windows (MFC)
- retaining colour
- Order of OpenGL Commands
- Color red now shoing in Win 2000
- Reading out Colorvalues (OpenIL)
- Slug Production : Slug 3D (V 0.3) with a new map + need advice
- Terrain Engine - trouble
- aux library - close window
- code error!!
- GLYPHMETRICSFLOAT in DELPHI
- Per-pixel lighting
- Shadow volume capping
- Anybody in Staten Island?
- Mouse Motion input
- Rotating and gluUnProject
- how to draw a solid cylinder with gluCylinder?
- Open GL with Borland C++ 5.01 **HELP**!!!
- Attenuating lighting?
- How to calculate if a point is in view-area??
- HELP : Unresolved external
- Choosing a laptop videocard to program with
- Cone trees
- best way to draw a pyramid
- world-to-screen
- Texture Problem.
- How do I get it?
- Problem
- glRotate
- getting started
- vrml parser
- Text Color
- how to use gluLookAt?
- How to start ? Using MFC and OpenGL
- colour and lighting problem
- Probs with MS VC++ 6.0
- Vertex array's for creating objects.
- Quadtrees or just frustum culling?
- glPixelZoom and glBitMap
- lighting question
- How to find angle betw camera and rotated object axis?
- include files for register combiners
- more Open GL with C++ Borland compiler
- Perspective view in flight simulators.
- Detection of planes
- moving a 2d sprite with OpenGL
- opengl and animated gif
- CS_OWNDC? strange behaviour?
- OpenGL and Visual Basic
- I need a height map algo. based on triangles
- dynamic lightmap
- Borland VS Microsoft Visual C++
- Moving eyepoint in direction of viewing angles
- rounding GLfloat values??
- unresolved external simbol main
- Automatic Texture-Coordinate Generation Problem
- Register Combiners
- Adding alpha value to texture
- Rotation Problem
- Slug Production : Slug 3D 0.4 - Need benchmark + level designer + programmer
- Lighting tutorials
- looking for include files
- Creating a Nebula
- Calculate Normals for a irregular object
- A problem in this forum
- Minimum and maximum size of 1d texture
- skydomes/fog for Flight Sims
- ATI vs Nvidia
- Tesselator causes deep freeze
- Linker Error
- Accelerating Drawing of Triangular Elements
- placement of object in a scene
- Timing
- Having some problem with negative scale values and normals
- Glaux library
- Some help
- Adding optional input
- A compilation of Links.
- beginner with opengl... help with data management
- Flight Sim physics
- Arrrrgggh Problem Ive been having for weeks! Help!
- Project in opengl
- gluQuadric - rotating.
- Extension Support Matrix
- GLint internalFormat vs GLenum format in gluBuild*DMipmaps(), glTexImage*D() etc ...
- Rendering Realistic Car Dashboard
- About frames and timing...
- HELP :(
- timing tests
- Advise from gurus please
- gluCylinder
- Vertex Array Problem
- OpenGL Lighting...
- a litte Help needed on buying a book for OpenGL/Game Programming
- glarrayelements
- using double buffer when using texture mapping?
- Dials driver for Win32 and Linux
- Help: Why can't I put glutPostRedisplay inside while loop?
- similar glutPostRedisplay problem. Please Help!
- MFC&openGL
- masked blending and fog
- Ugly mess with EXT, v1.2 and opengl32.lib
- gluUnProject help!!!
- opengl documentation ?
- High Res Screen Elements
- Child Window?
- MFC vs Straight vs C/C++ vs GLUT vs GLF vs Mesa etc.
- OT kinda.. Normal code
- saving to a file
- Red Book
- problem with gluDisk
- glMultMatrixf (Symmetry)
- rotate, zoom and panning
- Crashing Delphi OpenGL program
- SDL vs. MFC ogl performance
- Slug Production : Welcome to : NaliXL
- READ a LOT!!!
- OpenGL 3D Object to DXF File
- loading images please help
- opengl latest version.
- How not to resize a glut window?
- OpenGL rendering over NTSC video stream !!!
- Viewing a thousand spinning triangles.
- How to use OpenGL with Borland C++ 5.0
- Accessing the Video buffer of a capture card
- Convert from Pixels/twips to opengl coords
- OpenGL and C#
- strafe
- glInterleaveArrays
- two questions about glut/glaux..
- Mozes and OpenGL
- Using the VRAM of a capture card
- Any simple vertex programs?
- Skyboxes without Bryce.
- How can avoid the center point problem in Zooming as well as in Rotation..?
- Find API
- Pixelwidth retrieving
- How do I save my opengl environment into 3DS Max 4 compatible file?
- What is the max value for FOV ?
- Looking for ANSI c free BMP code
- Invisibilty
- World Saver 3D version 2.0 - testing requested
- Done but Un-finished!!!
- OpenGL SuperBible
- Quake2 Or Quake1 Map formats.
- would you like to explain it for me ?
- 3D Rotation
- The spots
- Picking Slowdown in Fullscreen Mode?!
- OpenGL for Wireless Games
- User-Defined Breakpoint
- Lines jumping around
- Enable/Disabling Antialiasing
- Why I can't get through the simplest code??
- glReadPixels()
- --also--
- ode
- Load an .ASE
- lightning help
- compatibility
- Window not showing up