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  1. External Array
  2. OpenGL DLL??
  3. opengl & vrml?
  4. Disabling the windows key.
  5. rotate ..translate...what is?
  6. GL/glut.h header
  7. HELP!!!!
  8. Certified
  9. Lightening problem
  10. Ripple Effect in 2D
  11. Blue/RedBook
  12. glLineWidth - doesn't work !
  13. gl.h giving me problems
  14. defined Pixelsizes for Polygones
  15. resetting the color
  16. Red Book info
  17. How to get Windows desktop image
  18. Programable Shaders
  19. Decals ?
  20. putting a texture on a nurbs surface
  21. linking error!!!
  22. Bitmap font
  23. blank screen
  24. blank screen
  25. Parameters to CreateFont() have not effect
  26. 2D in OpenGL
  27. Game Development Question
  28. GUI question
  29. Moving the observer
  30. C vs. C++
  31. Please Look at me .............
  32. Only part of texture loaded
  33. I CANT GET ANYTHING THAT USES GLUT.H to COMPILE
  34. scalef problem
  35. Laggy 3d Game: Custom texturing maybe?
  36. Texture Mapping..linking error! help..
  37. Texture Mapping..linking error! help..
  38. color
  39. opengl stands for .....
  40. Do not tell OpenGL which will be render..?
  41. help: Texture from files
  42. Slug Production needs a UnrealEd 2.0 user
  43. 3D Disk mathematic
  44. Open GL?... What i can do?
  45. "WHAT IS IN A DISPLAY LIST ?"
  46. Mathematics of rotations, why does this fail?
  47. IR scene generation
  48. modelling a room
  49. Raster fonts problem
  50. please explain for me
  51. 3D coordinates system ??
  52. suggest me a project
  53. 2D shapes in a 3D Enviroment.
  54. wglMakeCurrent for 2 windows
  55. HGLRC
  56. Screen Boundaries
  57. Display lists and matrix operations
  58. opengl or direct3d?
  59. help with libs and includes
  60. Changing the array pointer in CVA's
  61. Skybox, Skydooms, or what else better?
  62. Fog problem
  63. Building a world
  64. OpenglDLL part 2
  65. How do I determinate bounding box???
  66. Rotational mathematics... rotating cartesian coordinates
  67. Lost gl.h...
  68. realt time color correction
  69. I have questions
  70. how to use mouse control the roam?
  71. Pixel Lenght of 3DFont
  72. Add Menu???
  73. nurbs texturing
  74. How to use double buffer
  75. png loader
  76. Force Software Rendering on Win32
  77. help, i'm stuck
  78. WS_CLIPSIBLINGS and WS_CLIPCHILDREN
  79. Why the display list doesn't work?
  80. Blending with glTexSubImage2D?
  81. how to create 2 Frustums for stereo
  82. Ok, I'm lost --> rotating a vector around a point.
  83. render hexahedron
  84. render hexahedron
  85. Point in triangle ??
  86. GLUT + Bc55
  87. how to determine the bezier surface' control point
  88. anyone point me in the correct direction?
  89. libraries for djgpp
  90. Raytrace shadows
  91. when to use flat or smooth shading ???
  92. rotating at the right axis
  93. eliminate unwanted edge
  94. how to give switch card option?
  95. Texture mapping problems
  96. Fast shadow casting
  97. Texture Mapping
  98. FAQ look here first
  99. texture mapping problem
  100. ADD AN ALPHA CHANNEL TO MY IMAGE! HOW?
  101. help on GLAUX
  102. Tile engines: how to figure out what tiles are visble
  103. Modelling Programs to Create Vertex Data?
  104. C++ wrappers for GL functions?
  105. borland 5.5
  106. Coder Demos
  107. weird transformation problem
  108. PFD problem
  109. GL_EXTENSIONS
  110. How to include self-modeled objects
  111. My Opengl DSK
  112. How do I load a bitmap from a resource?
  113. Okay Smarties. Need Your Thinking Caps!
  114. OpenGL Dialog Box?
  115. 100% CPU Usage
  116. How To Draw An Ellipse
  117. Classic Tree Billboard ( How The Hell? )
  118. NV ogl SDK and c...
  119. 2d coordintaes along edges
  120. Calc Texture Coordinate
  121. Collision Detection
  122. How to set angle for polygon smoothing?
  123. Window's style for OpenGL
  124. model of the human arm
  125. First PersonCamera Specifications (?????)
  126. Rotation vector?
  127. Reflections by distance
  128. how to "stop drawing with a picture" ?
  129. interleaved arrays
  130. Is 3D Molecular Modelling possible in Open GL ?
  131. How to determine the render volume?
  132. Please dont shout
  133. Define world
  134. glDraw/ReadPixels
  135. intersection of a line and the viewport edges?
  136. how can i control texture maps
  137. ATI RADEON fragment shaders
  138. Environment Maps
  139. What is the best way to calculate FPS?
  140. What is the best way to calculate FPS?
  141. Texture map size
  142. Silhouette Edges
  143. new to opengl
  144. getting Matrix after glMatrixMult
  145. GLUT is killing me!!!
  146. Stencil Frames
  147. 3D fonts
  148. gluQuadric Collisions
  149. How do you draw wire frame lines from point to point?
  150. Coordinate transformation
  151. About Mouse clicks and rectangles
  152. Lighting problem, jaggy looking edges
  153. qt & openGL
  154. Depth testing without updating Z buffer
  155. problem with glBlendFunc (GL_SRC_ALPHA_SATURATE, GL_ONE)
  156. What is stencil buffer?
  157. any demo/tut progs showing card support?
  158. Displaying Visual Fortran Results w/Opengl
  159. Stretch Blt for open GL?
  160. Pain in The GlutTimerFunc?
  161. how can i use ogl for visual basic?
  162. What do the "matrix mode" and "PortView"variable change
  163. Advice Needed
  164. Fooling glOrtho?
  165. Documentation on glTexGen?
  166. shpere to elipse
  167. Texture objects
  168. Some problem Need help.
  169. how to calculate the way between 2 Points?
  170. problem with texture mapping
  171. Virtual Blocks in openGL
  172. TEXTURES, ppm format P6, help please
  173. How to calculate Normals?
  174. Need help with games
  175. texture mapped surface not shown and hidden correctly
  176. Problem with the glut libraries
  177. Stitching problem (inaccurate z test in OpenGL)
  178. Motion Blur
  179. pointer to buffer
  180. Building textures from any image file format
  181. outline cube
  182. Fastest/Best way of moving
  183. how would i load a model?
  184. I'm alittle new at this-how can I install this openGL driver ? :)
  185. Smooth shading triangles
  186. RADIOSITY
  187. blending and textures
  188. Facets?
  189. more than one object in a scene
  190. printing matrix on screen.
  191. C++ vs. VC++
  192. Need Informaiton
  193. Insufficient Gl Support
  194. Help me! my program can't run on my savage3d card
  195. Add Music to you scene
  196. textures? Where do you get them?
  197. md3-files
  198. let an object follow a heightmap
  199. Light Problem
  200. 25 millions of triangles / seconds???
  201. Rotating an object with a mouse click.
  202. aux keys
  203. How to use glDrawPixels with GL_COLOR_INDEX format?
  204. is there a reason why glLoadIdentity() doesn't work for me?
  205. OpenGL and XBOX Gaming
  206. Fast Shadows questions... (AGAIN)
  207. Rotating a 3-D object centerd at the origin
  208. Disable Maximise Button?
  209. specular lighting on back face of a polygon
  210. texture on a heightmap
  211. gluPerspective and glFrustum
  212. How to use Depth Buffer to render triangles intersection ?
  213. Please help me with this rotation problem
  214. Need help,OpenGL and windows 98 and TNT2.
  215. Need help on setting stereo support for an opengl window
  216. Problem displaying text using ATI graphics driver
  217. Z-Buffering on wireframe
  218. Delphi object help
  219. Do games uses the slection buffer?
  220. Coordinate Calculation
  221. Why does gluProject() Fail?
  222. error LNK2001: unresolved external symbol _auxDIBImageLoadA@4
  223. Derive and integrate
  224. A question about NURBS
  225. what do they refer to when they say....
  226. Full Screen Question
  227. OpenGL /GLUT in Kylix (=deplhi on linux)
  228. OpenGL SDK
  229. Vertex/Pixel shaders
  230. help me!!! rotate around my model
  231. Depth testing: How to
  232. GLX and Menus
  233. Lighting
  234. Texture matrix problem?
  235. problem on specular highlights
  236. Coordinates of an edge outline
  237. glScalef as it applies to scaling of a pixel image
  238. area-based anti-aliasing: how to get it working?!
  239. timer function
  240. Blending
  241. Opnegl And Unix/Linux
  242. tiled texture
  243. Network Camera
  244. compiling openGL with VC++ STL
  245. text display and retrieval
  246. Angles of layers
  247. Point in Triangle?
  248. OT: How do I become a hardware expert/geek?
  249. How to FrustumCull with OGL when using gluperspective
  250. Restricting window size in Win32 OGL App