- External Array
- OpenGL DLL??
- opengl & vrml?
- Disabling the windows key.
- rotate ..translate...what is?
- GL/glut.h header
- HELP!!!!
- Certified
- Lightening problem
- Ripple Effect in 2D
- Blue/RedBook
- glLineWidth - doesn't work !
- gl.h giving me problems
- defined Pixelsizes for Polygones
- resetting the color
- Red Book info
- How to get Windows desktop image
- Programable Shaders
- Decals ?
- putting a texture on a nurbs surface
- linking error!!!
- Bitmap font
- blank screen
- blank screen
- Parameters to CreateFont() have not effect
- 2D in OpenGL
- Game Development Question
- GUI question
- Moving the observer
- C vs. C++
- Please Look at me .............
- Only part of texture loaded
- I CANT GET ANYTHING THAT USES GLUT.H to COMPILE
- scalef problem
- Laggy 3d Game: Custom texturing maybe?
- Texture Mapping..linking error! help..
- Texture Mapping..linking error! help..
- color
- opengl stands for .....
- Do not tell OpenGL which will be render..?
- help: Texture from files
- Slug Production needs a UnrealEd 2.0 user
- 3D Disk mathematic
- Open GL?... What i can do?
- "WHAT IS IN A DISPLAY LIST ?"
- Mathematics of rotations, why does this fail?
- IR scene generation
- modelling a room
- Raster fonts problem
- please explain for me
- 3D coordinates system ??
- suggest me a project
- 2D shapes in a 3D Enviroment.
- wglMakeCurrent for 2 windows
- HGLRC
- Screen Boundaries
- Display lists and matrix operations
- opengl or direct3d?
- help with libs and includes
- Changing the array pointer in CVA's
- Skybox, Skydooms, or what else better?
- Fog problem
- Building a world
- OpenglDLL part 2
- How do I determinate bounding box???
- Rotational mathematics... rotating cartesian coordinates
- Lost gl.h...
- realt time color correction
- I have questions
- how to use mouse control the roam?
- Pixel Lenght of 3DFont
- Add Menu???
- nurbs texturing
- How to use double buffer
- png loader
- Force Software Rendering on Win32
- help, i'm stuck
- WS_CLIPSIBLINGS and WS_CLIPCHILDREN
- Why the display list doesn't work?
- Blending with glTexSubImage2D?
- how to create 2 Frustums for stereo
- Ok, I'm lost --> rotating a vector around a point.
- render hexahedron
- render hexahedron
- Point in triangle ??
- GLUT + Bc55
- how to determine the bezier surface' control point
- anyone point me in the correct direction?
- libraries for djgpp
- Raytrace shadows
- when to use flat or smooth shading ???
- rotating at the right axis
- eliminate unwanted edge
- how to give switch card option?
- Texture mapping problems
- Fast shadow casting
- Texture Mapping
- FAQ look here first
- texture mapping problem
- ADD AN ALPHA CHANNEL TO MY IMAGE! HOW?
- help on GLAUX
- Tile engines: how to figure out what tiles are visble
- Modelling Programs to Create Vertex Data?
- C++ wrappers for GL functions?
- borland 5.5
- Coder Demos
- weird transformation problem
- PFD problem
- GL_EXTENSIONS
- How to include self-modeled objects
- My Opengl DSK
- How do I load a bitmap from a resource?
- Okay Smarties. Need Your Thinking Caps!
- OpenGL Dialog Box?
- 100% CPU Usage
- How To Draw An Ellipse
- Classic Tree Billboard ( How The Hell? )
- NV ogl SDK and c...
- 2d coordintaes along edges
- Calc Texture Coordinate
- Collision Detection
- How to set angle for polygon smoothing?
- Window's style for OpenGL
- model of the human arm
- First PersonCamera Specifications (?????)
- Rotation vector?
- Reflections by distance
- how to "stop drawing with a picture" ?
- interleaved arrays
- Is 3D Molecular Modelling possible in Open GL ?
- How to determine the render volume?
- Please dont shout
- Define world
- glDraw/ReadPixels
- intersection of a line and the viewport edges?
- how can i control texture maps
- ATI RADEON fragment shaders
- Environment Maps
- What is the best way to calculate FPS?
- What is the best way to calculate FPS?
- Texture map size
- Silhouette Edges
- new to opengl
- getting Matrix after glMatrixMult
- GLUT is killing me!!!
- Stencil Frames
- 3D fonts
- gluQuadric Collisions
- How do you draw wire frame lines from point to point?
- Coordinate transformation
- About Mouse clicks and rectangles
- Lighting problem, jaggy looking edges
- qt & openGL
- Depth testing without updating Z buffer
- problem with glBlendFunc (GL_SRC_ALPHA_SATURATE, GL_ONE)
- What is stencil buffer?
- any demo/tut progs showing card support?
- Displaying Visual Fortran Results w/Opengl
- Stretch Blt for open GL?
- Pain in The GlutTimerFunc?
- how can i use ogl for visual basic?
- What do the "matrix mode" and "PortView"variable change
- Advice Needed
- Fooling glOrtho?
- Documentation on glTexGen?
- shpere to elipse
- Texture objects
- Some problem Need help.
- how to calculate the way between 2 Points?
- problem with texture mapping
- Virtual Blocks in openGL
- TEXTURES, ppm format P6, help please
- How to calculate Normals?
- Need help with games
- texture mapped surface not shown and hidden correctly
- Problem with the glut libraries
- Stitching problem (inaccurate z test in OpenGL)
- Motion Blur
- pointer to buffer
- Building textures from any image file format
- outline cube
- Fastest/Best way of moving
- how would i load a model?
- I'm alittle new at this-how can I install this openGL driver ? :)
- Smooth shading triangles
- RADIOSITY
- blending and textures
- Facets?
- more than one object in a scene
- printing matrix on screen.
- C++ vs. VC++
- Need Informaiton
- Insufficient Gl Support
- Help me! my program can't run on my savage3d card
- Add Music to you scene
- textures? Where do you get them?
- md3-files
- let an object follow a heightmap
- Light Problem
- 25 millions of triangles / seconds???
- Rotating an object with a mouse click.
- aux keys
- How to use glDrawPixels with GL_COLOR_INDEX format?
- is there a reason why glLoadIdentity() doesn't work for me?
- OpenGL and XBOX Gaming
- Fast Shadows questions... (AGAIN)
- Rotating a 3-D object centerd at the origin
- Disable Maximise Button?
- specular lighting on back face of a polygon
- texture on a heightmap
- gluPerspective and glFrustum
- How to use Depth Buffer to render triangles intersection ?
- Please help me with this rotation problem
- Need help,OpenGL and windows 98 and TNT2.
- Need help on setting stereo support for an opengl window
- Problem displaying text using ATI graphics driver
- Z-Buffering on wireframe
- Delphi object help
- Do games uses the slection buffer?
- Coordinate Calculation
- Why does gluProject() Fail?
- error LNK2001: unresolved external symbol _auxDIBImageLoadA@4
- Derive and integrate
- A question about NURBS
- what do they refer to when they say....
- Full Screen Question
- OpenGL /GLUT in Kylix (=deplhi on linux)
- OpenGL SDK
- Vertex/Pixel shaders
- help me!!! rotate around my model
- Depth testing: How to
- GLX and Menus
- Lighting
- Texture matrix problem?
- problem on specular highlights
- Coordinates of an edge outline
- glScalef as it applies to scaling of a pixel image
- area-based anti-aliasing: how to get it working?!
- timer function
- Blending
- Opnegl And Unix/Linux
- tiled texture
- Network Camera
- compiling openGL with VC++ STL
- text display and retrieval
- Angles of layers
- Point in Triangle?
- OT: How do I become a hardware expert/geek?
- How to FrustumCull with OGL when using gluperspective
- Restricting window size in Win32 OGL App