- Windows Commands
- AUX or GLUT?
- Linker Error.. Simple answer, please help me!!!
- Compilers
- ah man i hate linking errors. can someone lend me a hand
- New to C/openGL
- 1d texturemapping
- avoiding double includes while using opengl libraries in object oriented environment?
- How to texture a sphere correctly?
- glFlush() Problem
- ASE-files
- Ok, got a program running that is flickering, and I am using doublebuffer..
- Can anyone tell of way to benchmark the speed..
- Redraw part of scene
- What's wrong with gluLookAt()
- Available for Unix?
- Test OpenGL (Single buffer)
- C++ Help (templates) Novice
- Lighting limitations...
- Rotations and Quaternions
- Light Positioning
- Changing Draw Distance
- OPengl 1.2 or 1.3 headers
- File Formats for loading 3D files
- 3DS or ASE?
- OpenGL Redbook or Bluebook in pdf
- What Could Cause SwapBuffers() do disappear?
- Problems loading a bitmat
- can i do this with OpenGL?
- Render quake bsp
- OpenGL + OOP = pain
- oversampling and glPixelZoom, etc
- need help with AI for car game
- I don't want to walk through my walls!
- can opengl be used at java develop environment?
- using wglMakeCurrent for different windows
- GLUT & Antialiasing
- Animation with OpenGL
- Animation with OpenGL
- IntelliSense
- Fullscreen rendering
- Camera Problem
- Particuls and depthbuffer
- Dialog Boxes
- Blending Funk
- Normals vectors
- Texture mapping - How to deal with JPGs > 1024 x 1024
- Stupid linker errors I've never gotten before
- SUN and GLUT????
- Problem With Some BMP Textures
- having problems
- Graphics User Interface
- Determining Valid RasterPos Values
- A Problem about Rotation,Translation
- Heightened fog and OpenGL?
- Mesa 4.0 for MinGW?
- Transparency and zooming
- quake bsp rendering
- Problem with MFC
- Please help my ignorance of vertex arrays
- Can Animated Gifs be used as textures?
- Help me to begin!!
- Where to install if using unix through telnet
- GLUT vs Win32 and other issues
- help!!how to draw a cylinder by Glut or other simple methods?
- single precision floats vs. double precision
- How to get 3d object from file to scene???
- OpenGL in .ocx's using VB
- COLOUR SIMPLE OBJECTS USING GL_LINES ETC.....
- Any better idea?
- question about camera
- Problems concerning openGL on my game
- Some sort of weird periodic mesh over the screen: aliasing effect ?!
- Resize problem when maximizing a MDI
- Bitmaps and Partial Transparency
- Load JPEG file into OpenGL
- Bezier Curves
- Nurbs vs glMap
- Alpha Blending
- Question about GLUT callbacks
- Rotation and picking
- how to do an Multiplayer-Game?
- Interesting situation, need input!
- OpenGL for 2D
- Switching Rendering modes....
- OpenGL with Scheme
- Lighting
- Function Latency
- Texture Mapping Vs glDrawPixels()
- Collision Detection in Terrain Engine
- Ashamed to have to ask here but... (perspective)...
- Getting the angle of FOV
- Need help speeding up my code....
- Visual Studio help
- querying of GLclampf and GLclampd data type arguments
- using vertex lists and normal vectors
- Transparency in textures...
- 3D Studio ascii models
- glutGameModeString
- Hexagon sphere
- Writing .obj importer, please advise.
- Problem with C++
- message boxes
- link error--"invalid file or disk full"
- glperf
- Need help with setting up a window!
- Switching between windowed and full-screen
- Please help me. I 've some problem with Depth Buffer.
- Frustum culling problem
- glGenTextures problem
- LIGHT MAPS
- (Writing to another buffer) PLEASE anyone?
- GL_QUAD confusion
- q & a capabilities???
- XYZ to lon/lat
- vector graphics database
- Collision Precision
- Transparent Objects?!
- how to do an simple terrain?
- Bloodshed compiler
- (orthographic) jittering using accumulation buffer? please
- Win32 Console OpenGL?
- location of developers kit?
- Creating objects using basic functions
- Help with Rotation in a hierarchy...
- Cross Compiling glperf
- how to get the real 3d cordinate
- edges not smooth
- Call back function for 'stdin'
- Performance problem for simple example
- Stencil Buffer Tutorial?
- Problem on reading the command line
- Multitexture Blending
- GLUT on Unix
- Compiling Mesa 4 with Mingw32?
- Problem with GLUT/Bloodshed
- Working with cubes
- Lights
- Autocalculation of normals?
- Tile Game Using GLUT
- Vertex arrays, structures,...
- Small question about lightning
- Texture loading problem.
- picking question
- OpenGL porting problem from Win98 to NT4.0/Win2K - who ever would have guessed?
- OpenGL demos
- finding surface of distribution of points
- getting blank screen
- Converting Hex to OpenGL Colors
- getting blank screen
- HELP! What am I doing wrong?
- Empty display window(issue urgent)
- Dithering
- Blend Func
- excuse me OpenGL gurus
- gluUnproject in zooming
- Re: table and camera.
- Blood Effect
- New OpenGL Version?
- Using Keyboard input?
- Movement
- help in cracking an algorithm
- How do you use OpenGL within windows programming?
- Undefined commands
- OpenGL, mac os X
- always alpha == 0xFF
- Don' know how to fill DEVMODE parameter in ChangeDisplaySettings()?
- Why TGA not BMP?
- GL CallList is taking over my program
- Syntax about VRML...and opengl..
- Sound inreaction
- Lightmapping Question
- Download OpenGL 1.2 SDK
- Rendering Passes?
- Only Want to Light HUD
- the glRotate matrix
- stencil-Buffer or not stencil-Buffer?
- Drawing text fast
- create a sphere
- The very basics...
- OpenGL File Format?
- OpenGL.dll
- glut32.lib
- Fov calculation
- Who hosts games?
- glaux stuff
- How to display text
- OpenGL in VB ???
- My Lights rotates.. not good
- eye space to object space
- implicit declaration error
- construct rotation matrix
- open another window
- get 2D points and create 3D object
- Walking along terrain
- displaying numbers
- See my new german OpenGL site! www.mofux.de.vu
- glut gamemode - strange behaviour
- testing opengl applications
- Calculating Normals?
- gluPerspective VS. glFrustum !!!!!
- Dual Monitors
- depth mapping
- help: Texture mapping!
- Error in gl.h ?
- texture -> color
- More normal problems
- MSVS.NET --> C# + OpenGL
- Animation stops
- screenshot routine
- glutRepostDisplay()
- glutRepostDisplay()
- glEnable(GL_POLYGON_SMOOTH)
- I need help texturing a glutSolidCube
- Want a small Gouraud Shading Demo?
- Simple Code. Please Debug.
- What about glaux?
- What about glaux?
- annoying vibrating lines!
- Text from image
- My textuer disapear
- Zooming in 2D editor
- Best C Compiler/IDE?
- Text on screen in OpenGL
- Who uses Glut Glaux SDL etc? Just out of interest
- glext.h
- how do i edit opengl.dll?
- TEXT - HOW?!
- program not responding
- compiles fine but...
- OpenGL Extentions for Windows?
- Undefined type in gl.h
- help in glEval &glMap
- cant create a textured sphere in AGL framework
- GL Print
- compiles,but does not draw curve
- I know that this has probably been asked a million times before but...
- Rolling Sphere
- how to start?
- Anaglyphs in OpenGL
- Enumerating devices
- Non-scalable texture?
- 3D Engine
- OnIdle() in MFC
- Problem with drawing square sides, help!
- help:textures
- Multiple viewports?
- Converting Unix Opengl Programs to Windows
- Gl.h for opengl version 1.2
- Planar Shadows