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  1. Windows Commands
  2. AUX or GLUT?
  3. Linker Error.. Simple answer, please help me!!!
  4. Compilers
  5. ah man i hate linking errors. can someone lend me a hand
  6. New to C/openGL
  7. 1d texturemapping
  8. avoiding double includes while using opengl libraries in object oriented environment?
  9. How to texture a sphere correctly?
  10. glFlush() Problem
  11. ASE-files
  12. Ok, got a program running that is flickering, and I am using doublebuffer..
  13. Can anyone tell of way to benchmark the speed..
  14. Redraw part of scene
  15. What's wrong with gluLookAt()
  16. Available for Unix?
  17. Test OpenGL (Single buffer)
  18. C++ Help (templates) Novice
  19. Lighting limitations...
  20. Rotations and Quaternions
  21. Light Positioning
  22. Changing Draw Distance
  23. OPengl 1.2 or 1.3 headers
  24. File Formats for loading 3D files
  25. 3DS or ASE?
  26. OpenGL Redbook or Bluebook in pdf
  27. What Could Cause SwapBuffers() do disappear?
  28. Problems loading a bitmat
  29. can i do this with OpenGL?
  30. Render quake bsp
  31. OpenGL + OOP = pain
  32. oversampling and glPixelZoom, etc
  33. need help with AI for car game
  34. I don't want to walk through my walls!
  35. can opengl be used at java develop environment?
  36. using wglMakeCurrent for different windows
  37. GLUT & Antialiasing
  38. Animation with OpenGL
  39. Animation with OpenGL
  40. IntelliSense
  41. Fullscreen rendering
  42. Camera Problem
  43. Particuls and depthbuffer
  44. Dialog Boxes
  45. Blending Funk
  46. Normals vectors
  47. Texture mapping - How to deal with JPGs > 1024 x 1024
  48. Stupid linker errors I've never gotten before
  49. SUN and GLUT????
  50. Problem With Some BMP Textures
  51. having problems
  52. Graphics User Interface
  53. Determining Valid RasterPos Values
  54. A Problem about Rotation,Translation
  55. Heightened fog and OpenGL?
  56. Mesa 4.0 for MinGW?
  57. Transparency and zooming
  58. quake bsp rendering
  59. Problem with MFC
  60. Please help my ignorance of vertex arrays
  61. Can Animated Gifs be used as textures?
  62. Help me to begin!!
  63. Where to install if using unix through telnet
  64. GLUT vs Win32 and other issues
  65. help!!how to draw a cylinder by Glut or other simple methods?
  66. single precision floats vs. double precision
  67. How to get 3d object from file to scene???
  68. OpenGL in .ocx's using VB
  69. COLOUR SIMPLE OBJECTS USING GL_LINES ETC.....
  70. Any better idea?
  71. question about camera
  72. Problems concerning openGL on my game
  73. Some sort of weird periodic mesh over the screen: aliasing effect ?!
  74. Resize problem when maximizing a MDI
  75. Bitmaps and Partial Transparency
  76. Load JPEG file into OpenGL
  77. Bezier Curves
  78. Nurbs vs glMap
  79. Alpha Blending
  80. Question about GLUT callbacks
  81. Rotation and picking
  82. how to do an Multiplayer-Game?
  83. Interesting situation, need input!
  84. OpenGL for 2D
  85. Switching Rendering modes....
  86. OpenGL with Scheme
  87. Lighting
  88. Function Latency
  89. Texture Mapping Vs glDrawPixels()
  90. Collision Detection in Terrain Engine
  91. Ashamed to have to ask here but... (perspective)...
  92. Getting the angle of FOV
  93. Need help speeding up my code....
  94. Visual Studio help
  95. querying of GLclampf and GLclampd data type arguments
  96. using vertex lists and normal vectors
  97. Transparency in textures...
  98. 3D Studio ascii models
  99. glutGameModeString
  100. Hexagon sphere
  101. Writing .obj importer, please advise.
  102. Problem with C++
  103. message boxes
  104. link error--"invalid file or disk full"
  105. glperf
  106. Need help with setting up a window!
  107. Switching between windowed and full-screen
  108. Please help me. I 've some problem with Depth Buffer.
  109. Frustum culling problem
  110. glGenTextures problem
  111. LIGHT MAPS
  112. (Writing to another buffer) PLEASE anyone?
  113. GL_QUAD confusion
  114. q & a capabilities???
  115. XYZ to lon/lat
  116. vector graphics database
  117. Collision Precision
  118. Transparent Objects?!
  119. how to do an simple terrain?
  120. Bloodshed compiler
  121. (orthographic) jittering using accumulation buffer? please
  122. Win32 Console OpenGL?
  123. location of developers kit?
  124. Creating objects using basic functions
  125. Help with Rotation in a hierarchy...
  126. Cross Compiling glperf
  127. how to get the real 3d cordinate
  128. edges not smooth
  129. Call back function for 'stdin'
  130. Performance problem for simple example
  131. Stencil Buffer Tutorial?
  132. Problem on reading the command line
  133. Multitexture Blending
  134. GLUT on Unix
  135. Compiling Mesa 4 with Mingw32?
  136. Problem with GLUT/Bloodshed
  137. Working with cubes
  138. Lights
  139. Autocalculation of normals?
  140. Tile Game Using GLUT
  141. Vertex arrays, structures,...
  142. Small question about lightning
  143. Texture loading problem.
  144. picking question
  145. OpenGL porting problem from Win98 to NT4.0/Win2K - who ever would have guessed?
  146. OpenGL demos
  147. finding surface of distribution of points
  148. getting blank screen
  149. Converting Hex to OpenGL Colors
  150. getting blank screen
  151. HELP! What am I doing wrong?
  152. Empty display window(issue urgent)
  153. Dithering
  154. Blend Func
  155. excuse me OpenGL gurus
  156. gluUnproject in zooming
  157. Re: table and camera.
  158. Blood Effect
  159. New OpenGL Version?
  160. Using Keyboard input?
  161. Movement
  162. help in cracking an algorithm
  163. How do you use OpenGL within windows programming?
  164. Undefined commands
  165. OpenGL, mac os X
  166. always alpha == 0xFF
  167. Don' know how to fill DEVMODE parameter in ChangeDisplaySettings()?
  168. Why TGA not BMP?
  169. GL CallList is taking over my program
  170. Syntax about VRML...and opengl..
  171. Sound inreaction
  172. Lightmapping Question
  173. Download OpenGL 1.2 SDK
  174. Rendering Passes?
  175. Only Want to Light HUD
  176. the glRotate matrix
  177. stencil-Buffer or not stencil-Buffer?
  178. Drawing text fast
  179. create a sphere
  180. The very basics...
  181. OpenGL File Format?
  182. OpenGL.dll
  183. glut32.lib
  184. Fov calculation
  185. Who hosts games?
  186. glaux stuff
  187. How to display text
  188. OpenGL in VB ???
  189. My Lights rotates.. not good
  190. eye space to object space
  191. implicit declaration error
  192. construct rotation matrix
  193. open another window
  194. get 2D points and create 3D object
  195. Walking along terrain
  196. displaying numbers
  197. See my new german OpenGL site! www.mofux.de.vu
  198. glut gamemode - strange behaviour
  199. testing opengl applications
  200. Calculating Normals?
  201. gluPerspective VS. glFrustum !!!!!
  202. Dual Monitors
  203. depth mapping
  204. help: Texture mapping!
  205. Error in gl.h ?
  206. texture -> color
  207. More normal problems
  208. MSVS.NET --> C# + OpenGL
  209. Animation stops
  210. screenshot routine
  211. glutRepostDisplay()
  212. glutRepostDisplay()
  213. glEnable(GL_POLYGON_SMOOTH)
  214. I need help texturing a glutSolidCube
  215. Want a small Gouraud Shading Demo?
  216. Simple Code. Please Debug.
  217. What about glaux?
  218. What about glaux?
  219. annoying vibrating lines!
  220. Text from image
  221. My textuer disapear
  222. Zooming in 2D editor
  223. Best C Compiler/IDE?
  224. Text on screen in OpenGL
  225. Who uses Glut Glaux SDL etc? Just out of interest
  226. glext.h
  227. how do i edit opengl.dll?
  228. TEXT - HOW?!
  229. program not responding
  230. compiles fine but...
  231. OpenGL Extentions for Windows?
  232. Undefined type in gl.h
  233. help in glEval &glMap
  234. cant create a textured sphere in AGL framework
  235. GL Print
  236. compiles,but does not draw curve
  237. I know that this has probably been asked a million times before but...
  238. Rolling Sphere
  239. how to start?
  240. Anaglyphs in OpenGL
  241. Enumerating devices
  242. Non-scalable texture?
  243. 3D Engine
  244. OnIdle() in MFC
  245. Problem with drawing square sides, help!
  246. help:textures
  247. Multiple viewports?
  248. Converting Unix Opengl Programs to Windows
  249. Gl.h for opengl version 1.2
  250. Planar Shadows