- Help! Why it's good to use triangles to display 3D models?
- picking problem
- Need some help about picking (it's very important)
- distorted polys
- accumulation buffer (color overflow)
- mathematics
- Display to more than one MFC control
- Interpreting GL_MAX_TEXTURE_SIZE
- Opengl for Dummies
- HELP!!!! My final project is an OpenGL program!!!
- Getting rid of the mouse cursor in glutGameMode
- Using GLUT with Borland c++ 4.52
- I don't know anything
- Rotating like glRotate
- Fullscreen OpenGL ?
- Realistic motion (turning left and right) question...
- Coordinates in OpenGl, where are screen ends?
- Voodoo 2 acceleration
- GLUT Fullscreen
- help switching between glortho and gluperspective
- Displaylists and colors
- Camera question
- I'm having trouble displaying a polygon...
- Why is OpenGL better than Direct3D?
- I'm freaking out
- sunshine effects
- The OpenGL Challenge
- glut & stereo with gcc
- Please help with drawing a dome...
- Color different?
- surface from points
- Scroll
- Display object
- OpenGL MDI in VC++
- GL_ARB_imaging extension
- Averaging normals
- Drawing a sphere
- glOrtho(): a wimp?
- DC/RC question
- WGL_EXT_swap_control
- Want to get a prize from OpenGL site?
- Version confusion - need a clue
- stencil buffer
- Trouble with depth buffering
- VERY basic question: how to refresh drawing screen?
- It just won't draw
- How to count frames?
- Fillrate vs. Framerate
- Sizeproblem
- Multibyte Text in OpenGL
- GL_WIN_swap_hint
- Displaying text - little problem
- GLUT and Codewarrior
- GLUT for Be?
- .bmp files
- Help adding points to NURBS surface
- does anyone knows how to make 3d studio max files enter my code
- Urgent : gluPickMatrix with Visual C++ 6.0
- Screensavers
- OpenGL's version of Colorkeys
- internal Format with glTexImage2D
- Front and Back sides with different colors
- Mouse selection
- Z vs. W buffer
- how to capture a Frame / output window?
- A real problem with glDrawArrays();
- Syncronisation
- Wanted: AVI generation from OpenGL view
- Frame Buffer?
- CTRL, ALT and SHIFT key in GLUT
- how do I calculate correct angles to an object ?
- Need help!
- OpenGl and Assembler
- OpenGL support in different compilers
- opengl slow????when i zoom in it gets incredibly slow...why?
- why do colors disappear with lighting?
- Rotations
- Picking problem on Shadow?
- 3dsmax files
- Help reading from depth buffer
- billboarding
- how to handle a multi-thread OpenGL program
- lighting, anomalies, frustration ;)
- Calculate normal of a triangle
- texture troubles (using win32 API)
- light vectors, how to make lights work?
- OpenGl and Assembler
- child windows
- phong shading
- problems with glMatrixMode
- SwapBuffer and screen synchronisation
- n sided polygons or arcs?
- GDI32 problem
- Z value from feed back buffer
- Stereo Sample Code for GeForce 256
- How to use extensions ?
- Texturing a glRect?
- Need a little help with 3D movement.
- glStencilOp's GL_INCR & GL_DECR behaviour when masked?
- rotating a scene and calculating the angle
- Is there an easier way?
- Fastest way to draw primitives?
- MUI library
- two question
- No color under WindowsNT/4.0 with GritAppFrame
- Problem with Green Component of Textures
- What happened? 3dfx logo displayed and screen turned red, no response
- multiple textures
- 3D Movement in space
- glDrawPixels() to the front or back buffer?
- calculate the normals of all the triangles in an array of vertices
- tutorials on how to compute vector normals and opengl vertex arrays
- Save a OpenGL image?
- Playing video in OpenGL
- bmp's as textures
- Overlaying text
- help me
- Particle system?
- glUnProject...?
- per-pixel shading
- Avi's as texture
- How to initialize full screen (in Windows)?
- How do I start?
- testers for OpenGL Demo wanted ...
- 2d work and 3d
- Clipping plane
- question on displaying file
- Drawing text
- KNI / MMX and optimizations
- How to delay/pause in OpenGL?
- Drawing 3D shapes in 2D
- Transformations
- Texture Mapping
- MATRIX'S
- Animation
- Complex Texture Mapping
- a good way to learn openGL
- how do you tie "camreas" to mutiple viewports
- Doom source code ?
- Find an edge shared by two specific triangles
- Is fog only calculated along the Z-axis?
- Help with Stencil
- Structure that stores vertices, faces and edges
- 3dfx Banner at Startup
- Source
- Can't deal with systems DLL's
- When to 3DMax or hardcode?
- Tiling Textures without seams?
- Print one line of OpenGL graphics at a time?
- Fog
- Max X
- Shiny objects?
- Randomize?
- which graphics cards support openGL
- Open GL and Java for a Newbie
- Translate and Rotate the camera?
- Performance clues
- Heading in right direction
- win32 api or glut ??
- Draw sharp edges
- Rotating a polygon
- What Realy Gets Drawn in OpenGL
- multitexturing and vertex arrays
- glMouse?
- glRotatef
- GL_TRIANGLE_STRIPS
- NVOPENGL Exception
- glut mouse declaration
- Difference between 95 and NT in object display.
- Calculate the window size?
- please, help with Multitex and vertex arrays
- Evaluators and Splines Question....
- OpenGL and windows 95/98/etc
- Selection problem again....
- Opened new OpenGL forum!!!
- Getting an HWND for a glut window
- glutSpaceball functions
- gluUnProject?
- public functions?
- Benchmark
- GLUT Tutorial (Newbie question)
- Omni light?
- Setting up a camera
- ActiveX and OpenGL
- fog volume and fog extension
- Why do demos run fast/slow on different machines?
- edge-data structure
- Transparency problem?
- SGIs OpenGL Optimizer - comments, pros/cons?
- Pixel precise
- Help with perspective
- I'm getting lost in the details..please help
- Changing resolution
- Problem with glTexImage2D
- 54 cubes... and all slow down?
- Please help me. Just 2 cubes and it's slow
- Only swapping screens=SLOW!!!
- PixelDescriptor
- AVI texture problems
- lighting question
- How to download the "red book" ??
- Help? Yeah Righ!
- big textures (>= 512x512) are very slow...
- floats...
- WinZ???
- Stippling Polygons
- How to import 3ds models for use in OpenGL
- Help, dib and opengl
- OpenGL and Bitmap
- 2d mouseclicks to 3d space
- 2D IN OPENGL, HOW 2?
- Formats...Formats...Formats...
- G400 users, please read...
- How to "Fake Phong" with OpenGL ???
- I Need help with different techniques
- OpenGl + Borland C++ Builder + fullscreen
- Timer Please!!!
- Multiple Overlapping Viewports?
- How do I load a .TGA file into a texture map ?
- Problems with textures
- Audio, mp3, wav????
- how to give user input through keyboard/mouse when a continuous loop is exceuted ?
- Who can help me,I'm longing for a software which convert from 3D MAX to Opengl
- wglMakeCurrent + Delphi 4 + NT 4.0 SP5 = privilegied instruction
- Need OpenGL-Camera Tutos !
- How to import VRML 2.0 models for use in OpenGL
- glDrawElements vs glArrayElement
- multiple video cards/drivers
- selection and picking
- What is z-buffering?
- Quake Maps
- mouse control in win32 (not glut)
- Libaries For Borland C++ 4.5
- Any clues on why depth buffering isn't working for me?
- opengl --> 3dfx (voodoo2)
- quake movement problems
- An OpenGL Education:
- problems using picking
- Which videocard supports OpenGL 1.2.x specs?
- Drawing 3d pies for statistical purposes
- 2D with OpenGL
- G400 users, read please....
- Vertex normal calulations for smooth shading
- Using OpenGL in Web Pages
- GL_EXT_cull_vertex, is it worth the trouble?
- problems with environment mapping
- Texture maping a image to a object
- Backface culling
- MuMultMultiMultitexture
- execute functions at precise time points