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  1. Help! Why it's good to use triangles to display 3D models?
  2. picking problem
  3. Need some help about picking (it's very important)
  4. distorted polys
  5. accumulation buffer (color overflow)
  6. mathematics
  7. Display to more than one MFC control
  8. Interpreting GL_MAX_TEXTURE_SIZE
  9. Opengl for Dummies
  10. HELP!!!! My final project is an OpenGL program!!!
  11. Getting rid of the mouse cursor in glutGameMode
  12. Using GLUT with Borland c++ 4.52
  13. I don't know anything
  14. Rotating like glRotate
  15. Fullscreen OpenGL ?
  16. Realistic motion (turning left and right) question...
  17. Coordinates in OpenGl, where are screen ends?
  18. Voodoo 2 acceleration
  19. GLUT Fullscreen
  20. help switching between glortho and gluperspective
  21. Displaylists and colors
  22. Camera question
  23. I'm having trouble displaying a polygon...
  24. Why is OpenGL better than Direct3D?
  25. I'm freaking out
  26. sunshine effects
  27. The OpenGL Challenge
  28. glut & stereo with gcc
  29. Please help with drawing a dome...
  30. Color different?
  31. surface from points
  32. Scroll
  33. Display object
  34. OpenGL MDI in VC++
  35. GL_ARB_imaging extension
  36. Averaging normals
  37. Drawing a sphere
  38. glOrtho(): a wimp?
  39. DC/RC question
  40. WGL_EXT_swap_control
  41. Want to get a prize from OpenGL site?
  42. Version confusion - need a clue
  43. stencil buffer
  44. Trouble with depth buffering
  45. VERY basic question: how to refresh drawing screen?
  46. It just won't draw
  47. How to count frames?
  48. Fillrate vs. Framerate
  49. Sizeproblem
  50. Multibyte Text in OpenGL
  51. GL_WIN_swap_hint
  52. Displaying text - little problem
  53. GLUT and Codewarrior
  54. GLUT for Be?
  55. .bmp files
  56. Help adding points to NURBS surface
  57. does anyone knows how to make 3d studio max files enter my code
  58. Urgent : gluPickMatrix with Visual C++ 6.0
  59. Screensavers
  60. OpenGL's version of Colorkeys
  61. internal Format with glTexImage2D
  62. Front and Back sides with different colors
  63. Mouse selection
  64. Z vs. W buffer
  65. how to capture a Frame / output window?
  66. A real problem with glDrawArrays();
  67. Syncronisation
  68. Wanted: AVI generation from OpenGL view
  69. Frame Buffer?
  70. CTRL, ALT and SHIFT key in GLUT
  71. how do I calculate correct angles to an object ?
  72. Need help!
  73. OpenGl and Assembler
  74. OpenGL support in different compilers
  75. opengl slow????when i zoom in it gets incredibly slow...why?
  76. why do colors disappear with lighting?
  77. Rotations
  78. Picking problem on Shadow?
  79. 3dsmax files
  80. Help reading from depth buffer
  81. billboarding
  82. how to handle a multi-thread OpenGL program
  83. lighting, anomalies, frustration ;)
  84. Calculate normal of a triangle
  85. texture troubles (using win32 API)
  86. light vectors, how to make lights work?
  87. OpenGl and Assembler
  88. child windows
  89. phong shading
  90. problems with glMatrixMode
  91. SwapBuffer and screen synchronisation
  92. n sided polygons or arcs?
  93. GDI32 problem
  94. Z value from feed back buffer
  95. Stereo Sample Code for GeForce 256
  96. How to use extensions ?
  97. Texturing a glRect?
  98. Need a little help with 3D movement.
  99. glStencilOp's GL_INCR & GL_DECR behaviour when masked?
  100. rotating a scene and calculating the angle
  101. Is there an easier way?
  102. Fastest way to draw primitives?
  103. MUI library
  104. two question
  105. No color under WindowsNT/4.0 with GritAppFrame
  106. Problem with Green Component of Textures
  107. What happened? 3dfx logo displayed and screen turned red, no response
  108. multiple textures
  109. 3D Movement in space
  110. glDrawPixels() to the front or back buffer?
  111. calculate the normals of all the triangles in an array of vertices
  112. tutorials on how to compute vector normals and opengl vertex arrays
  113. Save a OpenGL image?
  114. Playing video in OpenGL
  115. bmp's as textures
  116. Overlaying text
  117. help me
  118. Particle system?
  119. glUnProject...?
  120. per-pixel shading
  121. Avi's as texture
  122. How to initialize full screen (in Windows)?
  123. How do I start?
  124. testers for OpenGL Demo wanted ...
  125. 2d work and 3d
  126. Clipping plane
  127. question on displaying file
  128. Drawing text
  129. KNI / MMX and optimizations
  130. How to delay/pause in OpenGL?
  131. Drawing 3D shapes in 2D
  132. Transformations
  133. Texture Mapping
  134. MATRIX'S
  135. Animation
  136. Complex Texture Mapping
  137. a good way to learn openGL
  138. how do you tie "camreas" to mutiple viewports
  139. Doom source code ?
  140. Find an edge shared by two specific triangles
  141. Is fog only calculated along the Z-axis?
  142. Help with Stencil
  143. Structure that stores vertices, faces and edges
  144. 3dfx Banner at Startup
  145. Source
  146. Can't deal with systems DLL's
  147. When to 3DMax or hardcode?
  148. Tiling Textures without seams?
  149. Print one line of OpenGL graphics at a time?
  150. Fog
  151. Max X
  152. Shiny objects?
  153. Randomize?
  154. which graphics cards support openGL
  155. Open GL and Java for a Newbie
  156. Translate and Rotate the camera?
  157. Performance clues
  158. Heading in right direction
  159. win32 api or glut ??
  160. Draw sharp edges
  161. Rotating a polygon
  162. What Realy Gets Drawn in OpenGL
  163. multitexturing and vertex arrays
  164. glMouse?
  165. glRotatef
  166. GL_TRIANGLE_STRIPS
  167. NVOPENGL Exception
  168. glut mouse declaration
  169. Difference between 95 and NT in object display.
  170. Calculate the window size?
  171. please, help with Multitex and vertex arrays
  172. Evaluators and Splines Question....
  173. OpenGL and windows 95/98/etc
  174. Selection problem again....
  175. Opened new OpenGL forum!!!
  176. Getting an HWND for a glut window
  177. glutSpaceball functions
  178. gluUnProject?
  179. public functions?
  180. Benchmark
  181. GLUT Tutorial (Newbie question)
  182. Omni light?
  183. Setting up a camera
  184. ActiveX and OpenGL
  185. fog volume and fog extension
  186. Why do demos run fast/slow on different machines?
  187. edge-data structure
  188. Transparency problem?
  189. SGIs OpenGL Optimizer - comments, pros/cons?
  190. Pixel precise
  191. Help with perspective
  192. I'm getting lost in the details..please help
  193. Changing resolution
  194. Problem with glTexImage2D
  195. 54 cubes... and all slow down?
  196. Please help me. Just 2 cubes and it's slow
  197. Only swapping screens=SLOW!!!
  198. PixelDescriptor
  199. AVI texture problems
  200. lighting question
  201. How to download the "red book" ??
  202. Help? Yeah Righ!
  203. big textures (>= 512x512) are very slow...
  204. floats...
  205. WinZ???
  206. Stippling Polygons
  207. How to import 3ds models for use in OpenGL
  208. Help, dib and opengl
  209. OpenGL and Bitmap
  210. 2d mouseclicks to 3d space
  211. 2D IN OPENGL, HOW 2?
  212. Formats...Formats...Formats...
  213. G400 users, please read...
  214. How to "Fake Phong" with OpenGL ???
  215. I Need help with different techniques
  216. OpenGl + Borland C++ Builder + fullscreen
  217. Timer Please!!!
  218. Multiple Overlapping Viewports?
  219. How do I load a .TGA file into a texture map ?
  220. Problems with textures
  221. Audio, mp3, wav????
  222. how to give user input through keyboard/mouse when a continuous loop is exceuted ?
  223. Who can help me,I'm longing for a software which convert from 3D MAX to Opengl
  224. wglMakeCurrent + Delphi 4 + NT 4.0 SP5 = privilegied instruction
  225. Need OpenGL-Camera Tutos !
  226. How to import VRML 2.0 models for use in OpenGL
  227. glDrawElements vs glArrayElement
  228. multiple video cards/drivers
  229. selection and picking
  230. What is z-buffering?
  231. Quake Maps
  232. mouse control in win32 (not glut)
  233. Libaries For Borland C++ 4.5
  234. Any clues on why depth buffering isn't working for me?
  235. opengl --> 3dfx (voodoo2)
  236. quake movement problems
  237. An OpenGL Education:
  238. problems using picking
  239. Which videocard supports OpenGL 1.2.x specs?
  240. Drawing 3d pies for statistical purposes
  241. 2D with OpenGL
  242. G400 users, read please....
  243. Vertex normal calulations for smooth shading
  244. Using OpenGL in Web Pages
  245. GL_EXT_cull_vertex, is it worth the trouble?
  246. problems with environment mapping
  247. Texture maping a image to a object
  248. Backface culling
  249. MuMultMultiMultitexture
  250. execute functions at precise time points