- glut?
- Walking through walls
- how to set opengl in borland c++ 5.0
- Lighting
- ?!?! NeHe OpenGL Tutorial Les.1 ??!?!?!!
- Help needed to port an application from GL to OpenGL
- Smooth Graphics
- Win 32 API used as a window for OpenGL
- ASE file error!
- Looking for newbie room sample
- What display mode can be used?
- enable/disable mouse visibility
- OpenGl under Borland C++ or Visual C++
- flag-effect?
- Does anyone know how to export 3DS MAX coordinate to *.txt file?
- what is glut ?
- Xt Toolkits
- knots in NURBS
- control question
- frames per second counter?
- Using booleans
- Rotation/Translation problem driving me nuts
- how to render a cuboids in horizontal rotate 90 degree to vertical cuboids
- NT and the many many windows
- How should I start to learn OpenGL?
- Ball moving?
- What's a good data structure to hold object vertex positions?
- A "normal" newbie question
- A question about glVertex
- UI question, and more...
- How can I have part of a texture map be transparent?...
- why my triangles can be seen in the window?
- Windowed/fullscreen mode
- color types!!
- problem with 2d opengl
- dout how to display ui in borland c++
- Dissolving
- GLUT and VB
- Strange framerate drops
- NURBS
- is there any expert in geometry?
- lots of questions.....
- Software rendering -- please help!! =]
- Inverse Matrix and Plane Equation
- Iluminance and Intensity
- test my openGL subwar / wing commander game!!
- Some questions, not newbies ones i think...
- beginning
- only outlines (or dots) when drawing
- Shadowing matrix
- Switching between a window and fullscreen
- Delphi version of Visual Basic's GetObject()
- Perspective Projection
- A Simple Speed Trick for a Particle Engine...
- OpenGL in VB?
- Camera Positioning - Orbits
- Polygon Antialiasing?
- Torch Light
- openGL to avi
- size of bmp while texture mapping
- GL_RESCALE_NORMAL in VC++
- Multiple textures on a polygon??
- A standard model format?
- playing .avi
- OpenGL performance
- I have tried everything....
- I have tried everything....
- Why are alot of game companies only using d3d??
- OT: What is the BEST, SIMPLEST, FAST, etc to create Character and its Animation?
- Opengl Window problem in Win 32... Please help....
- making blue transparent in a .bmp
- c++ related
- Texture mapping
- Wireframe
- BSP/PVS engines
- Compiling OpenGL on Windows without VC++ ?
- Pixel Format
- Alpha Test
- Windows edges got clipped off
- Add Color in Win32 Console Application
- Subimages??!?!
- Removing loaded bitmaps - Urgent
- glTexCoord2i values?
- Opening multiple windows through GLUT
- What 3d file format to use?
- Fixed FPS
- GUI Buttons
- gluPerspective() question
- Error from C++ Builder 5
- Mesa 3.5 & HW Acceleration
- colors on a mesh of vertices.
- blinking objects?
- I don't understand what's the problem!
- My Flight Sim
- How do get the delete points from mouse capture
- Have a problem when run a program using opengl on windows2000
- Need a programm wich can produce OpenGL-Code!
- textures with images which do not have a 2^n dimension
- Importing a .3ds model into openGL
- OpenGL with Delphi
- Accelerated Video Card
- reflection disappears
- TGA and the alpha channel
- URgent - speedometer
- B-splines, NURBS and knots
- i have gone through some tutorials...
- Double buffering and stuff
- Translating problems
- 3D Movement Algorithm
- OpenGL man pages installation
- Importing geometry into OpenGL....
- openGL in dialog box
- how to draw on the screen without cleaning others drawn object..?
- Problem Calling Repaint without using glutIdleFunc()
- Show me some light...
- Rotation problem
- My first glut window is see-through!!
- Smoothing
- Wire Frames
- Using OGL For Matrix Calculations
- Polygon culling on vertex arrays
- glUnProject Problems
- glDrawRangeElements(), anyone?
- The calculation of a tangent from a normal
- Junk Data in a .bmp file?
- glTexImage2D() paramter
- Is 3dStudioMax supported with opengl??
- float and double internal representation
- converting 3d format to bmp or jpg or gif format
- callback???
- OpenGL modeler
- Calculating Normals From 3DS Files
- Whether supports Sun Solaris8/i86 OpenGL?
- Blending Problems
- modalless Dialog Box Refresh?
- another Blending problem
- Sub Images
- infinite space?
- Organizing And Managing Faces.
- continous update, "video"
- Level editor
- using djgpp with GLUT
- glOrtho
- What do I do to get the GLUT to work?
- Demo performance
- I want a new sports game.
- I want to create a new sports game.
- Multitexturing....
- light and modelview transformation
- Is WorldCraft a good editor with opengl
- How to refresh screen after every Raster line?
- what is the best way to get the information to stick
- Lighting and the Sun
- picking things with a mouse
- GLUT questions
- Transparancy troubles....a little help?
- glVertexPointer(parameters)?
- How to animate 2D textures ?
- Problem with mouse func
- New Mean Fox Screensaver released
- help
- Problems with auxDIBImageLoad and textures
- SOS: need for code to return image data from bmp
- Playign AVI
- Is OpenGL Ready for Gaming???
- Texture Problem
- Drawing to Win32 Window Pixels
- convert window coordinates to OpenGL coordinates
- stained object with blending
- Pseudo Code Particle tutorial
- Dialog-based Interface
- Backgrounds
- VC++ won't compile project if multiple .cpp files have #include"gl/gl.h"
- read this :D
- glViewport() unclear..
- OpenGL in Unix
- transparency
- [3TE]-Our second tech test available!
- name of a file
- doubt in Graphics programing in GNU
- Rotation Origin
- Suggestion for a demo,app?
- Copy display buffer to texture
- Transparency
- Porting GL lookat command into OpenGL
- Lightewave
- gluUnproject - the matrixes???
- glTexEnvfv()
- Compiling OpenGl programs ?
- .3DS and openGL matrices & transformations
- camera problems
- GLUT auto-repeat
- gluUnProject() - glReadPixels()
- Drawing...?
- OpenGL & GDI
- begining with textures
- Lighting and Material
- 3D Transformations
- About normals and light
- OpenGl 1.2
- Problems with normal vectors in ASE-files
- glu fonction especially gluCylinder
- cutting a hole
- bad projection with gluUnProject
- glMatrixMode(GL_PROJECTION) problem
- Need help in rendering 3D image with texture mapping
- gluTessCallback function
- Sphere problem
- Where can I find GLUT32.DLL?
- 2D Graphics with OpenGL
- doubt in GNU
- glw could not load open gl subsystem
- Need Help! about Bezier algorithm
- Plib is too big for me, i only want to load 3DS files
- win32, child windows, opengl
- Trouble rendering in SubWindow
- glut and keyboard
- Font Size
- glut32.dll in multiple locations
- Data Types and Version
- Metrowerks Codewarrior
- Release build version does not work
- Fireball Spell Effect
- NURBS question
- Gradient Background
- 2 multitexture questions
- Hardware Acceleration setting
- glCallLists() Problem
- Font Size
- Writing text to an opengl window
- Using TIFF Graphics with Sun Solaris
- Mingw32 and OpenGL
- slow program
- trouble with spotlight
- XOR Rubberbanding troubles...
- Blending
- can't get spotlight to work
- Help - Planar Texture maping
- dout in compiling sdk program in GNU compiler
- Light radius
- about opengl...
- HELP
- .h file
- how long does it take and how easy is it to learn opengl?
- Lil OT: Mathematics: Point in a triangle...
- Multi-pass rendering
- Out of screen render
- MFC and opengl
- OpenGL 1.2 man pages
- Positioning 3d-objects with 2d-coordinates