- Problems in opengl programming
- load code after converting figure
- How do you do this: a 'dissolve' effect.
- Clicking on the screen.
- Render to video memory?
- I am a beginer from Brazil that want some advice
- strange problem
- Where can I get the "opengl.h" ?
- 2D displays
- OpenGl in VC++ Programs
- Texture map Memory Management
- MacOS X, OpenGl, etc.
- Texture mapping problems...
- 3DS files
- Fps counter...
- choose the right .h file.... (C++)
- glOrtho, and glViewport...
- game glut help?
- OpenGle & Java
- .png loader
- Strange value from gluUnProject
- font rendering
- Image-Grabbing
- help, im an absolute beginner for opengl and i want to know where to start
- which library to use
- Why the ***k ?
- Why does running on Vodoo Rush is too slow?
- Pixel color format
- Memory Exceptoin
- Refresh window
- link fortran and c object
- glSelectBuffer
- opengl 1.2
- AHHH its the timer crisis
- where can i find the opengl programming for windows 95 and windows NT
- Shadows.
- initialization
- Valid transformation matrix
- how to show a bitmap texture without the black background?
- Help me~~~~
- fwrite odd results
- Redraw problems with OpenGL and MFC
- Make an OpenGL area in a window(using GLUT)
- Where can I found the OpenGL Reference Manual?
- openGL in linux
- Colours
- Rotation Problem
- modified ques
- OpenGl 1.2 headers for Delphi
- Off topic: Dithering
- Can't run in debug mode in win2k
- Need Help...? in a Game.?
- OpenGL/Direct3D switching
- Gfx Fonts
- Joining Polygon Corners
- latest version of my game
- Physics Simulation
- is there an opengl irc channel?
- exiting glutEnterGameMode crashes some PCs?
- compilers / tools for getting started.?
- Please correct me if Im wrong...
- glreadpixels - getting the colors
- Texturing with Alpha test
- Haaaaaaaaa tired of this!! glOrtho for console
- Alpha test FOR ALL OF YOU
- why openGL?
- OpenGL in only part of the screen
- Geometry saving in Opengl.
- geometry saving
- Tiled Textures
- compile openGL in linux
- How to not show something in back of object
- Mouse
- Need Help On Everythign OPENGl EVERYTHING PLEASE!!!!
- Finding the view frustum's bounding box coordinates
- _GlutCreateMenuWithExit not in glut32.dll
- VSYNC and other stuff
- Black Bar on right and bottom and double buffer
- lighting back and front
- 2D Games in OpenGL? :)
- Billboarding effect *solved*!!!
- using MFC with OpenGL
- Texture Mapping?
- Creating a loading function for ASE files
- Texure map works now, but it causes my lighting to get all messed up
- problem with ASE file
- Where obtain OpenGl 1.2 (dll, lib, h)?
- Mass slowdown when objects near front edge of screen
- cant link glut.h
- From Windowed to fullscreen mode
- Collison detection
- Mandelbrot zoom problem
- glutTimerFunc...strange results? or is it me
- Texture and face
- Can someone help please???
- 3D selection and OpenGL meshes
- New GLUT Problems
- Particle System problems
- Animated texture problems.
- 2D Texture on both sides of Polygon?
- GL_SELECT ==> Source Code
- Tri's vs. Quads
- triangle_strips and normals?
- calculating fps
- Real-Time audio/video processing?
- Easy OpenGL Prog, don't run
- Collision response
- glTexSubImage2D
- Bitmap fonts and lightning?
- Bitmap fonts and lightning?
- Enquiry about opengl
- OpenAL
- Draw Bitmaps
- Compilerproblem
- Glut Tutorial??
- sample code wanted
- Two Problems with Lighting
- Texture-On , Texture-Off Why ?
- OpenGL under 2000/XP. -. Refresh Rate
- Multiple cameras
- glTexCoordPointer question
- vertex arrays
- Repruducing framebuffer
- Source Code : Splash Screen
- Tiling textures.
- Windows OpenGL incompatabilities
- Newbe question!!
- How to Make a Game Menu
- How to Make a Game Menu
- OpenGL Lighting
- Lighting problem with fog and light enabled
- Calculating Surface Normals
- GL_NORMALIZE: Do or Do Not?
- Fractals Everywhere
- Glut vs Winapi
- Texture Quality
- glDrawPixels help; glDrawPixels vs. Texture Mapping for bitmaps
- very high fps with just a few lines
- assign names and colour to premade object
- Open GL interface
- Text & Fonts
- how they do that?
- Points
- Pixel placement and Bitmap placement with OpenGL
- Display lists vs Vertex Arrays
- Mean Fox Releases BananaSaver - Please try it !
- OpenGL for Windows
- Memory problems
- advises for realistic lighting...
- OpenGL Maths - Angle between 2 Vectors
- transparency
- indoor/outdoor engine.., some feedback please
- Raytracer: Ensuring correctness
- picking without mouse coordinates
- Fade screen
- Screen to world coords
- Spherical texture creator
- Level Editor's (C++ with OpenGL)
- Heightmap from a BMP file.
- Optimizing Mountains
- compile error
- setting up fmod
- Has anybody a driving licence for a TANK???
- Ada and Glut/OpenGL
- positional light
- I'm starting OpenGL. Any advice?
- glRasterpos, Text, Clipping
- linked list-asteroids together
- Test Out My Flight Simulator
- offscreen rendering to mpeg video?
- classes
- Quake III with an ELSA Gladiac MX Video Card
- Ok guys, you helped me once - so please help me agian!
- simple TERRAIN?
- find the polygon for a certain coordinate (not picking)
- BMP File Format Help!
- if possible ,help me
- Backgrounds
- Enable/Disable Lighting or Light0?
- Transparent Textures
- perspective projection
- Points & Lines Selection
- Normal Calculation Issue
- how hard is it to use 2D animations in openGL?
- Has opengl got timer functions?
- wglUseFontOutlines
- How to move object relative to origin, not origin and object!?
- translation problem
- Transparency within textures
- Normal Generation Trouble.
- Joystick help needed
- transparency and the z-buffer
- Splitting textures
- wglDeleteContext causing problems
- Having more than 8 lights
- importing models into OpenGL
- MFC and OpenGL?
- Little OT, but: DirectInput Keyboard
- Keyboard Help
- Specular mapping
- Glut worth my learning?
- Get the color value from a picture file
- Are there any other delphi - opengl programmers
- The Big Problem : Loading 3D Studio Models
- How to move in terrain?
- openGL for SIS graphic Card
- glutFullScreen
- Team Colors
- OpenGL active desktop
- 100% newbie q's
- OpenML and OpenAL
- VC, GL, and DLL - Please Just Get Along
- Vertex Arrays
- Displaying Bitmaps
- Where & how to start learning
- Level Editors - Any suggestions
- how to save the picture
- video card
- Mouse Pointer - GLUT
- Win32 - Memory Allocation
- Faster expose events!!
- Round objects - drawing a round table
- Push attributes
- 3D Modelers
- How can I use OpenGL in ATL?
- attenuation
- VRML
- Rotation about a user defined point
- Car Steering?
- Opengl faded with lines problem
- Application error
- Transparency: graphic card dependent ?
- Problems with Normal Generation & Circle co-ordinates
- Are there different Versions of OpenGL or are there different Standards?
- Coordinates systems.
- 3D GL drawing over polygons
- Collision detection geo building?? help!
- Any OpenGL classes
- Draw to Bitmap
- Texture question and sphere question...
- Absolute newbie question...
- 3D Model Loading
- Post render filtering
- 2d tutorial
- Any tips on making a nice light saber effect?...
- Determing Cell I'm in
- Best way to draw hexes and texture them?
- How can I get quadrics to work within a Display List?
- How to show a 3d model?
- A Surface normal question - about values generated