- How to specify a range for rand() in c?
- Disabling key hold-downs. PLEASE HELP
- render to texture
- glFrustum
- Blending problem
- Getting Color of pixel
- Getting the viewport
- Stencil Buffer
- generating/mapping text onto surfaces
- s3tc
- Map format...
- OpenGL & ScreenSavers
- Rotation & Translation
- _-_NEWBIE_-_NEEDS_-_HELP_-_
- Dynamic Object Storage Question
- Tracing OpenGL
- Anti-Aliasing with GF2
- Button Testing with a mouse
- auxDIBImageLoad
- German OpenGL'er?
- Converting pixel coordinates
- Textures and Display Lists
- Can't create Rendering Context under win2k
- Color changing....
- shading textures
- Loading Images
- Does new GF3 OpenGL SDK really surpass directX 8.0
- texture mapping on cylinder, torus and teapot
- Moving on the z-axis
- saple code
- Mouse Position Testing w/ Pixels
- What langauge should I use?
- speed on pc
- rotation discrepencies
- disable manipulation of color ?
- transparency problem with textured trees...
- How to save data to file?
- collision detection
- Just a stupid q, plz answear.
- Problems with using GL/GLUT in OO program
- Makeing multiple objects....
- Bitmap images -help
- the viewing frustrum's planes
- Starting Stereo V
- How to use ScreenToClient
- Taking screenshots: How to?
- color plates
- perspective
- Physical math problem
- COMPILER (BLOODSHED) WON'T EXECUTE
- Please help with my vertex normals. please.
- about gluCylinder
- Selection and DisplayLists
- Translate Question
- image creation
- Converter...not a OGL question
- Aaaaaagggghhhhh!!!!!
- Weird looking shading
- how can I render a rear view ?
- how can I render a rear view ?
- Texture questions
- Scrollable Window
- Scrollable Window
- Export to OpenGL.... HELP
- Rotating a circle of points
- Picking Troubles with Selection!!
- Internal geometry format
- WHY WOULD'T A COMPILER EXECUTE- HELP!!!!!!!!!!!!!!!!
- Image loading and processing (for texture mapping)?
- Plotting an outline
- GlutSolidxxxx displays wireframe objects!?!
- Advanced Tutorials
- ARGB image types
- Terrain Renderer - How to Get Height at [x, y]?
- is this a decent framerate?
- gluLookAt - does it work? (or am i too stupid :-)
- Hiding a particle stream behind an object
- Pyramid Texture Coords
- z-buffer not drawing objects in the right order
- eliminating the cursor
- transparency help...
- 2 Questions - Torus & Text
- C versus C++
- Create a Sphere?..not centered in middle of screen?
- GL_PROXY_TEXTURE_3D
- gluLookAt
- Problem with text
- Another question... ( gluPerspective and gfFrustum)
- A not small OpenGL/3D space question...
- Is OpenGL loosing to Direct3D
- which model generator should i use
- Flicker ????
- help.....
- texture mapping to a hedron
- OpenGL Init causing the freeze?
- finding a point on a square
- You dont understand
- How to write a 3d scene to a file format
- Terrain - How to Get Height at [x,y] - Still Having Probs! Help Plz?
- Stereo in openGL
- lightmaps: where can I found code examples??
- How to rotate a normal?How to control the light better
- glutBitmapCharacter()
- Help (Surfaces)
- huge quad
- where can i find code for blooby man?
- textures on a wire frame
- Advanced OGL Programmer Needed for Influential Game Project
- SGI rgb_format_file converter in Win98?
- Motif w/ color index color
- NeHe Tutorial Question
- transparent texture mapping
- Contrast ?
- How can I do impenetrable walls with OpenGL?
- Porting a OPENGL (GLUT) program (LINUX) => (Windows)
- where to store information for 3D world
- (CVA,VAR,glGenFencesNV) == ?
- How to create a SpotLight?
- Flicker .......help!!!!!!
- Difference between rotating object and rotaing viewport?
- Line breaking
- rendering
- OpenGl in java
- Setting up views?
- window coordinates V object coordinates
- Matrix and the 4th line
- Loading 3D objects into Win32 API
- Display List
- Lights and my problem
- textures with solid shape calls
- Sprites
- Multiply 2 tex /w ARB_multitexture
- Hardware Acceleration In OpenGL
- rotate object?
- How to accelerate texture mapping in opengl?
- Can I measure th refresh rate?
- printing with OpenGL and MFC?
- EXT_texture_env_combine
- Display Lists.
- how to make a reverse Frustum !?!
- Where can I find all the header files and stuff?
- Flickering fulscreen
- Location of object?
- How can I apply a texture to a glutSolidSphere?
- String Processing
- Terrain
- Please read
- can i move the camera in opengl?
- Depth Test Problem
- very important: how to make navigation into a 3_D object
- Redefinition...
- newbie to openGL
- Intersection with cutting plane
- 2D OpenGL questions
- Bad lights - Why?
- Drawing images
- Free little transparent Win32 game wrapper...
- How can i have my program return an RGB value dependant upon where the mouse is?
- units,scale
- Mouse control
- OpenGL problem
- OpenGL problem
- Library
- Multitexturing.
- Where can i find some informations about move in a 3d space ?
- JPG TEXTURE LOADING PROBLEM =(
- Curve Algorithm
- DDR vs SDR in NVidia Boards
- Cube Mapping bug in NVIDIA driver?
- lighting problem
- Framerate ?
- glInterleavedArrays
- Rotating mess
- glCullFace...
- windows compatibility
- New to OpenGL: Blender Model to OpenGL code
- copying the z-buffer
- Speed with different geometry types
- MSVC++ MDI-Problems - I need HELP
- How to use OpenGL in dialog boxes or form views?
- where i clicked on terrain
- depth and picking
- FPS counter solution?
- Easy CVA question
- The world is flat ! :->
- normals with triangle_strip (very easy question)
- recursive tree
- Weird zig-zags on cubes
- Hermite Curves
- VARs
- Large Scaled Distances appearing (Solar System Model)
- Cool Effekt via reversed Frutum, try it by yourself !!!
- IN DIRE NEED OF HELP!!!
- problems drawing with the mouse
- Terrain Level Detection
- GL_BLEND vs gl_TexEnv(...gl_MODULATE)
- Smooth Rotation and Translation
- ChoosePixelFormat bombs out.
- Texture that always faces to the viewer?
- Free texture memory?
- glDrawRangeElements()
- 2D Scrolling in OpenGL
- playing sounds in IRIX
- constant sky
- FPS Counting
- Failed depth test
- fonts & speed
- OPENGL.DLL not found error
- OPENGL.DLL not found error
- rotate, zoom, pan
- How does the coordinate system work in OpenGL?
- Speed problem combining raster & polygons
- opengl and mfc
- OpenGL Drawing
- ModelView Matrix
- Bitmap & Primitives together
- HeightMaps from BMP
- glReadPixels will beat me without your help !!!
- about multiple vertex array
- 2D-Graphics with OpenGL
- Shadows
- What's wrong with this?
- Blending Woes...
- Rotating about global axis at all times
- GLut and MFC
- problems drawing with the mouse
- More speed tests
- OpenGL and MFC: picking object
- mapping texture to NURBS
- How do i Compile ?
- Im a begginer :D
- opening some files under OpenGL
- glFrustum
- wglMakeCurrent problem
- Basic Question
- OpengGL superimposed on video?
- glSetup conflict with GLUT 3.7 ??
- HELP!! Terrain level detection!
- Transformation of Screen coords
- Electric arcs...
- Importing TrueSpace stuff into OpenGL
- uh yeah...a line..i know.....
- Hole in the cube
- casting a shadow of "glSolidSphere"?
- Q3 and TNT2 M64 Problem.GRRRRRR
- Texture Mapping
- Transparency
- How to know the orientation of an object?
- glTexGen
- help!