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  1. How to specify a range for rand() in c?
  2. Disabling key hold-downs. PLEASE HELP
  3. render to texture
  4. glFrustum
  5. Blending problem
  6. Getting Color of pixel
  7. Getting the viewport
  8. Stencil Buffer
  9. generating/mapping text onto surfaces
  10. s3tc
  11. Map format...
  12. OpenGL & ScreenSavers
  13. Rotation & Translation
  14. _-_NEWBIE_-_NEEDS_-_HELP_-_
  15. Dynamic Object Storage Question
  16. Tracing OpenGL
  17. Anti-Aliasing with GF2
  18. Button Testing with a mouse
  19. auxDIBImageLoad
  20. German OpenGL'er?
  21. Converting pixel coordinates
  22. Textures and Display Lists
  23. Can't create Rendering Context under win2k
  24. Color changing....
  25. shading textures
  26. Loading Images
  27. Does new GF3 OpenGL SDK really surpass directX 8.0
  28. texture mapping on cylinder, torus and teapot
  29. Moving on the z-axis
  30. saple code
  31. Mouse Position Testing w/ Pixels
  32. What langauge should I use?
  33. speed on pc
  34. rotation discrepencies
  35. disable manipulation of color ?
  36. transparency problem with textured trees...
  37. How to save data to file?
  38. collision detection
  39. Just a stupid q, plz answear.
  40. Problems with using GL/GLUT in OO program
  41. Makeing multiple objects....
  42. Bitmap images -help
  43. the viewing frustrum's planes
  44. Starting Stereo V
  45. How to use ScreenToClient
  46. Taking screenshots: How to?
  47. color plates
  48. perspective
  49. Physical math problem
  50. COMPILER (BLOODSHED) WON'T EXECUTE
  51. Please help with my vertex normals. please.
  52. about gluCylinder
  53. Selection and DisplayLists
  54. Translate Question
  55. image creation
  56. Converter...not a OGL question
  57. Aaaaaagggghhhhh!!!!!
  58. Weird looking shading
  59. how can I render a rear view ?
  60. how can I render a rear view ?
  61. Texture questions
  62. Scrollable Window
  63. Scrollable Window
  64. Export to OpenGL.... HELP
  65. Rotating a circle of points
  66. Picking Troubles with Selection!!
  67. Internal geometry format
  68. WHY WOULD'T A COMPILER EXECUTE- HELP!!!!!!!!!!!!!!!!
  69. Image loading and processing (for texture mapping)?
  70. Plotting an outline
  71. GlutSolidxxxx displays wireframe objects!?!
  72. Advanced Tutorials
  73. ARGB image types
  74. Terrain Renderer - How to Get Height at [x, y]?
  75. is this a decent framerate?
  76. gluLookAt - does it work? (or am i too stupid :-)
  77. Hiding a particle stream behind an object
  78. Pyramid Texture Coords
  79. z-buffer not drawing objects in the right order
  80. eliminating the cursor
  81. transparency help...
  82. 2 Questions - Torus & Text
  83. C versus C++
  84. Create a Sphere?..not centered in middle of screen?
  85. GL_PROXY_TEXTURE_3D
  86. gluLookAt
  87. Problem with text
  88. Another question... ( gluPerspective and gfFrustum)
  89. A not small OpenGL/3D space question...
  90. Is OpenGL loosing to Direct3D
  91. which model generator should i use
  92. Flicker ????
  93. help.....
  94. texture mapping to a hedron
  95. OpenGL Init causing the freeze?
  96. finding a point on a square
  97. You dont understand
  98. How to write a 3d scene to a file format
  99. Terrain - How to Get Height at [x,y] - Still Having Probs! Help Plz?
  100. Stereo in openGL
  101. lightmaps: where can I found code examples??
  102. How to rotate a normal?How to control the light better
  103. glutBitmapCharacter()
  104. Help (Surfaces)
  105. huge quad
  106. where can i find code for blooby man?
  107. textures on a wire frame
  108. Advanced OGL Programmer Needed for Influential Game Project
  109. SGI rgb_format_file converter in Win98?
  110. Motif w/ color index color
  111. NeHe Tutorial Question
  112. transparent texture mapping
  113. Contrast ?
  114. How can I do impenetrable walls with OpenGL?
  115. Porting a OPENGL (GLUT) program (LINUX) => (Windows)
  116. where to store information for 3D world
  117. (CVA,VAR,glGenFencesNV) == ?
  118. How to create a SpotLight?
  119. Flicker .......help!!!!!!
  120. Difference between rotating object and rotaing viewport?
  121. Line breaking
  122. rendering
  123. OpenGl in java
  124. Setting up views?
  125. window coordinates V object coordinates
  126. Matrix and the 4th line
  127. Loading 3D objects into Win32 API
  128. Display List
  129. Lights and my problem
  130. textures with solid shape calls
  131. Sprites
  132. Multiply 2 tex /w ARB_multitexture
  133. Hardware Acceleration In OpenGL
  134. rotate object?
  135. How to accelerate texture mapping in opengl?
  136. Can I measure th refresh rate?
  137. printing with OpenGL and MFC?
  138. EXT_texture_env_combine
  139. Display Lists.
  140. how to make a reverse Frustum !?!
  141. Where can I find all the header files and stuff?
  142. Flickering fulscreen
  143. Location of object?
  144. How can I apply a texture to a glutSolidSphere?
  145. String Processing
  146. Terrain
  147. Please read
  148. can i move the camera in opengl?
  149. Depth Test Problem
  150. very important: how to make navigation into a 3_D object
  151. Redefinition...
  152. newbie to openGL
  153. Intersection with cutting plane
  154. 2D OpenGL questions
  155. Bad lights - Why?
  156. Drawing images
  157. Free little transparent Win32 game wrapper...
  158. How can i have my program return an RGB value dependant upon where the mouse is?
  159. units,scale
  160. Mouse control
  161. OpenGL problem
  162. OpenGL problem
  163. Library
  164. Multitexturing.
  165. Where can i find some informations about move in a 3d space ?
  166. JPG TEXTURE LOADING PROBLEM =(
  167. Curve Algorithm
  168. DDR vs SDR in NVidia Boards
  169. Cube Mapping bug in NVIDIA driver?
  170. lighting problem
  171. Framerate ?
  172. glInterleavedArrays
  173. Rotating mess
  174. glCullFace...
  175. windows compatibility
  176. New to OpenGL: Blender Model to OpenGL code
  177. copying the z-buffer
  178. Speed with different geometry types
  179. MSVC++ MDI-Problems - I need HELP
  180. How to use OpenGL in dialog boxes or form views?
  181. where i clicked on terrain
  182. depth and picking
  183. FPS counter solution?
  184. Easy CVA question
  185. The world is flat ! :->
  186. normals with triangle_strip (very easy question)
  187. recursive tree
  188. Weird zig-zags on cubes
  189. Hermite Curves
  190. VARs
  191. Large Scaled Distances appearing (Solar System Model)
  192. Cool Effekt via reversed Frutum, try it by yourself !!!
  193. IN DIRE NEED OF HELP!!!
  194. problems drawing with the mouse
  195. Terrain Level Detection
  196. GL_BLEND vs gl_TexEnv(...gl_MODULATE)
  197. Smooth Rotation and Translation
  198. ChoosePixelFormat bombs out.
  199. Texture that always faces to the viewer?
  200. Free texture memory?
  201. glDrawRangeElements()
  202. 2D Scrolling in OpenGL
  203. playing sounds in IRIX
  204. constant sky
  205. FPS Counting
  206. Failed depth test
  207. fonts & speed
  208. OPENGL.DLL not found error
  209. OPENGL.DLL not found error
  210. rotate, zoom, pan
  211. How does the coordinate system work in OpenGL?
  212. Speed problem combining raster & polygons
  213. opengl and mfc
  214. OpenGL Drawing
  215. ModelView Matrix
  216. Bitmap & Primitives together
  217. HeightMaps from BMP
  218. glReadPixels will beat me without your help !!!
  219. about multiple vertex array
  220. 2D-Graphics with OpenGL
  221. Shadows
  222. What's wrong with this?
  223. Blending Woes...
  224. Rotating about global axis at all times
  225. GLut and MFC
  226. problems drawing with the mouse
  227. More speed tests
  228. OpenGL and MFC: picking object
  229. mapping texture to NURBS
  230. How do i Compile ?
  231. Im a begginer :D
  232. opening some files under OpenGL
  233. glFrustum
  234. wglMakeCurrent problem
  235. Basic Question
  236. OpengGL superimposed on video?
  237. glSetup conflict with GLUT 3.7 ??
  238. HELP!! Terrain level detection!
  239. Transformation of Screen coords
  240. Electric arcs...
  241. Importing TrueSpace stuff into OpenGL
  242. uh yeah...a line..i know.....
  243. Hole in the cube
  244. casting a shadow of "glSolidSphere"?
  245. Q3 and TNT2 M64 Problem.GRRRRRR
  246. Texture Mapping
  247. Transparency
  248. How to know the orientation of an object?
  249. glTexGen
  250. help!