- Paint OpenGL in a dialog window?
- Odd problem with lights
- Rotation question!!
- Creating GL Lists...
- Transformation
- Transformation
- Dynamic Bezier Surfaces
- I need help ?in making a game in 2d
- Help
- Help: Orbital Camera and Lighting
- Starting stereo IV
- Heh, another C++ Question...
- OpenGL and windows NT
- Select Buffer
- Polygon edges sharing requirement question...
- Open Source
- Printing text into window
- Transformation Matrix
- OpenGL, MFC and GLUT
- draw torus
- Particle Engine
- Quake BSP file format
- Frames per second counter
- "HeapAlloc/HeapReAlloc" or "malloc/new/alloc"
- Panning, can it be done using x and y coordinates only?
- Finding Length
- Cross platform Real-time
- Capture a Opengl Image from Window
- Static Lighting
- Windows XP
- OpenGL - the real beginner
- OpenGL - the real beginner
- Another C++ Question
- wierd texture colors
- Finding Height
- Bitmap Rotation
- C-code for 2D Delaunay triangulation
- Doubt in Nehe Tutorial
- Using palettes
- sprites in opengl?
- More GL_ARB_multitexture problems
- After exiting Fullscreen OpenGL program...
- Fast lights???
- Redbook?
- Help me pick out a video card to buy
- Using GL_QUAD_STRIPS to make a cube.
- How can we draw a cylinder using two points in 3D space
- floats or integers
- main parts of a 3d viewer
- about GL_COLOR_MATERIAL
- Does anyone knows...
- mouse events
- Which tutorial
- a resize-window problem
- rendering trees
- How to draw a Sun?
- help
- Quake III Help "OpenGL"
- glu32.dll version 1.3
- suggestions for visualization of search engine results?
- Raster Graphics
- Colors and alpha constant component
- where do i extract open gl runtime files to running windows 2000 pro? n/t
- Rendering large arrays of regularly spaced points
- extract color data from texture
- window's size
- OpengGL Lights
- Lighting for Sun
- openGL Worlds.Help me
- MSVC++ and libraries!!
- texture coordinates
- MSVC++ tutorials
- Unresolved External Symbols
- Depth Buffer accurecy
- Macro question...
- Custom windows with opengl
- voodoo driver problems?
- Need help texture mapping an image
- Quake 1 Mapviewer
- refresh rate problem
- gl extensions
- Loading BMPs for Texture Mapping
- Windows app tutorial needed
- color differences
- problems with glVertexPointer
- Make a zoom
- ?? opengl32.dll / opengl32.lib (Win32)
- backround
- camera movement
- frame rate
- About lighting (not OpenGL lighting, but general lighting)
- Did the ASE format changed in 3DSMAX 4?
- How fast can you texture?
- Java and OpenGL
- how to "rotate" the objects (trackball rotation)
- Builder C++
- text or string printing
- Number of Polygons...?
- Colors Geforce2/ Voodoo 2
- bitmaps
- looking for a very simple Game
- Texture Mapping
- Where to start?
- 3D objects
- collision detection
- Selective Culling?
- New
- Texture mapping in Doc- View architecture
- why can't I get green?
- Basic question on openGL function parameters
- What`s faster?
- Texture error
- Beginner
- Beginner
- Where I can find gl.h and glu.h files ?
- Free texture memory size?
- Font Size & Type
- Combining Lightmaps
- Quick help, please! B-splines and Bezier Curves...
- using glBitmap() and glDrawPixels()
- Works in one win98 and dosent in another with same system
- JPEG
- Color check in bitmap
- OpenGl and ASUS V7700 Delux AGP Card
- Need interlaced stereo images
- Using glBitmap() and glDrawPixels()
- transparency
- How do you get the mouse cursor to disappear?
- Aspect ratio and texture mapping
- Quaternions - ARG!
- Opening a Window w/o Borders
- basic scanline polygon filling
- texture map size
- How to rotate about FIXED axes?
- perspective correct texturing anomally
- Need help with 3d modeling in opengl
- Water transparence problem
- Strange fatal error
- Opengl 1.2
- Automatic Texture Generation --> Need Help...
- what is the map format better for the carmageddon style game
- Console
- Problems with polygon colouring
- 3DS models and OPENGL (again and again...., i'll stop after this)
- Screen capture
- I didn't even get started!
- Lights
- Best way to learn..
- Question regarding the glRotated
- tex coors?
- How to read buffers from upper left corner to bottom of the image?
- problem with texture mapping
- Faster access to matrix element (not really an opengl question)
- Texture Coord with quadrics
- Importing Textures
- 2D coords
- --
- GL_BGR
- Capturing screen problem
- Corner/Edge Detection
- Please test my Engine
- GameInstitute?
- nvidia...the best?
- Calculate polygon normal
- bad effects of mouse movement
- Need Help Creating a Scene
- Quaternion question...
- Glut VC Wizard
- rolling two balls + reflection
- Need help stopping and redrawing an object...
- ase parser
- German
- simple lighting of a shaded cube
- Textures/DrawPixels
- rendering to a back buffer
- TCB-Splines
- Object Selection / glReadPixels in 16 bit format
- lofting surface
- Importance of View UP Vector?
- Cosmo3D
- gluNurbsSurface and Display Lists
- glut Fonts and rastering
- Need more info regarding FAQ 14.110
- gluBuild2DMidmaps and existing Texture-Object
- Is using selection buffer for selection or picking slow?
- Superposition
- Map format
- OpenGL 1.2 dev libs for Win32
- TILES
- newbei here, where can i get free OpenGl programing tools?
- There can be only one
- 3D objects in gravitation field.
- At the end
- vertex array problem
- 3D engine
- GL_TEXTURE_BORDER_COLOR
- resize restriction?
- fonts
- Extending lines
- Invalid pixelformat?
- 3D Cube
- Get the polygon from the shadow
- Everyones favorite, a camera question
- Monochrome Bitmap as Texture
- Math resource
- negative znear or zfar values in glOrtho
- Problems using texture objects
- Could you please help this newbie?
- Mouse help in GLUT
- Multiple Rendering Windows (MFC)
- coloring an apple
- A TRUE Beginer
- glClipPlane - Plane equation?
- Rotating a point
- A tank running on a height field
- Testing for Mouse Clicks
- Smooth running while FPS goes up and down
- glLoadIdentity
- Error
- Other API's to complement OpenGL for games?
- about gluPerspective
- point intersection?
- ase and 3ds
- Obtaining the Red Book....
- smooth lighting???
- too many vertexes..
- Retrieving Coordinates after rotations
- sending referance parameters to RenderScene()?
- Dark Texture Mapping
- Glut.lib and Glu.lib error
- graphics file reading library
- rotation and translation
- how to see both side of a polygon?
- glutSetCursor()
- Double buffering
- Projective Texture Mapping
- how to get GLUT running builder 4/Visual C6/borland 4.5?
- how to put make mouse lock on to an object ?
- transformation of objects on screen
- Filter
- TWO SIDES
- Unresolved error!
- A question about "enum" I should have asked long ago
- how to use other 3D fileformat in opengl
- Capturing Keyboard Events
- Is GL_POLYGON_SMOOTH broken on Detonator 3?
- Where's the drawing contents
- Bugging Split View
- 'gl/glut.h' error HELP
- Multiply two textures together