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  1. Selection & gluNurbsSurface
  2. newbie confusion, a second of your time please
  3. Visual Fortran 6.5 & OpenGL
  4. 3d Studio Max
  5. saving image as bmp or jpg
  6. Drawing a Flame
  7. disappearing objects
  8. Starting stereo III
  9. opengl drivers
  10. OpenGL SuperBible sample programs don't work.
  11. Setupo Open gl on c++ builder 5 TForm
  12. Please help!! :)
  13. console window
  14. Weird Parser Problem...
  15. Transparency
  16. How to compute texture coordinates?
  17. Handling 444,565, rp8 formats in OpenGL
  18. About zoom window
  19. How to loop though all OpenGL lights ?
  20. Model of the United States, political map?
  21. panning
  22. changing viewpoints
  23. glMultMatrixf(GLfloat *m ) is back.
  24. Programming for the Geforce3...
  25. Trees
  26. print a logo to the screen
  27. Problem with source from a book
  28. Using glMultMatrixf w/ glPopMatrix ?
  29. How to read ACIS
  30. Ignorant Newbie and Visual Studio library :)
  31. 3DSMAX & 3Dexploration
  32. OpenGL\Graphics\Plotting
  33. I don't see anything...
  34. Where to get a OpenGL SDK???
  35. Cursed bug
  36. Geforce DDR, RT Video and Textures
  37. Sphere
  38. Please send simple example with TEXTURE programming
  39. specular, diffuse, and ambient
  40. Specular reflectance with textures.
  41. compiler misconfiguration?
  42. Game Mode
  43. glTexGen*() ????????
  44. Open gl and c++ builder 5
  45. Matrix - Simple question
  46. 2D
  47. matrix stack help
  48. MatrixMode() - Parameters
  49. MipMapping
  50. Collision detection
  51. Am I using my 3D card?
  52. I want stationary lights & viewpoint, moving object(s)
  53. VB?
  54. How to draw trees on a 3d landscape?
  55. Test my apps
  56. Windows 2000 clipping bug
  57. What display modes are available?
  58. light position
  59. tga link errors
  60. Images other than bitmaps
  61. Finding Pixel Color for flood-fill
  62. Drawing HUD's and other 2d overlays
  63. am i doing this right?
  64. Linux OpenGL
  65. Glaux in Borland C++ Builder
  66. Graphic Card
  67. Artifacts in gluCylinder ????
  68. Problems with glGenTextures
  69. Using BMP, JPG, TGA... textures
  70. RGB textures
  71. Window background
  72. Strange, but bear with me...
  73. GLuint
  74. Source code
  75. Rotate
  76. whats best setup for games(G-force 2 64 meg.DDR)
  77. please help me with VC ?
  78. fatal error C1010
  79. Trying to print text after I have finished drawing a cube...
  80. Dynamic Lighting? What choice do i have...
  81. Window Handle
  82. 565,444, rp8 handling in OpenGL
  83. DrawingGrid/Moving Object
  84. glDrawElements() problem
  85. How do you make a Cylinder??
  86. PlayStation
  87. +++OpenGL's books online++++
  88. Proggraming question
  89. Graphics Software Tools
  90. help
  91. Getting textures to tile across a poly
  92. How can we get number of triangles drawn on the screen
  93. Help!! Problem with Nurbsurface!!!!
  94. Back face culling and hardware
  95. Screwtape!
  96. ATI sample
  97. Pan/Zoom Previous
  98. Various OGL Sites
  99. Viewport Clipping - When Vertices Go Off-Screen Entire Faces Disappear!
  100. Interface Design
  101. Newbie question on lightmaps
  102. how can i put texture on several objects?...
  103. Fade lights in a distance
  104. Fastest way to store objects
  105. glNormalPointer
  106. explain glBlendFunc
  107. Windows Control Background
  108. Matrix Operations
  109. tga error
  110. Transparency (Depth) Coloring & Concave Forms
  111. Regarding Font
  112. I can' make it work on C++ Builder 1.0
  113. Different Projections in same window
  114. Need Help with BackgroundBitmap
  115. Win32 implementation of OpenGL 1.2?
  116. whats the best way to do window zoom ( Box zoom) with multiple viewports
  117. Compiling GLUT progs on SGI
  118. OpenGL in a (Visual C++6) DLL
  119. Help with openGl and linux
  120. Rotating Cube: PopMatrix, PushMatrix?
  121. error:can not open GL\glut.h
  122. Troubles in reading depth buffer. Please help me...
  123. I can't run Opengl programs in win2k, why?
  124. beginning with .lib files
  125. Solar System
  126. Zooming in Orthographic view?
  127. glList, it is a interest?
  128. Can i draw to metafile from OpenGL?
  129. Downloading the openGL API ?
  130. gluLookat() vs. glTransform/glRotate - Which is Faster?
  131. Problems with code from 3D Exploration
  132. Windows Multi-Monitor
  133. Normal Vertex vs. Normal Face
  134. Key mappings
  135. Unwanted Effect w AlphaBlend
  136. Help with texture on several objects
  137. Switching to OpenGL from DarkBASIC
  138. SetPixelFormat() - failure
  139. Stereo display with OpenGL
  140. Should you use double or GLdouble?
  141. Troubles with texturing
  142. Selection Buffer problem
  143. Rendering from vertex/index pointers
  144. Quake II Bsp-files
  145. Warping Textured Quad
  146. texture mapping images
  147. Process keyboard input
  148. Hardware Question...
  149. GLUT and accelered hardware
  150. Portability questions
  151. C++ Builder bug?
  152. include animation of 3d object to GL code
  153. change mouse pointer look to our own graphic.
  154. the way to map a sphere?
  155. Help with GLAUX.DLL
  156. My textures are hip cause they wrap
  157. OpenGL in 2D
  158. Receiving a transformed vertex
  159. Selection Buffer question...
  160. How change the state
  161. ATI_vertex_blend
  162. OpenGL and Math
  163. wglGetProcAddress & Extentions
  164. GForce2 : how use hardware acceleration with opengl
  165. Texture objects?
  166. USE .bmp texturing...
  167. Lighting & Transformations
  168. Problem with NeHe's tutorial
  169. Image Capture
  170. Just compliments!
  171. Character Animation
  172. History of OpenGL and how it works
  173. Matrix question (Not really an OGL Question)
  174. Introduction to OpenGL Programming
  175. Refresh Problem
  176. load glut object to win32 NeHe application?
  177. Trying to get started in MSVC++
  178. GL_NV_evaluators
  179. gluUnProject
  180. OpenGL & WinApi
  181. Urgent help needed: mouse picking in OpenGL
  182. ARB_multitexture
  183. Unresolved Externals
  184. drawing normals
  185. Really shiny gold?
  186. Display card
  187. Displaying polygons - how to? [Please read]
  188. vertexarrays and strips
  189. opening and saving files using the intel jpeg library
  190. colour
  191. Lights
  192. OpenGL Tools
  193. OpenGL v1.2
  194. Save to file (.jpg or bmp)
  195. multiple opengl context?
  196. Terrain Rendering Using Vertex Arrays?
  197. Pointers to Functions in a Class
  198. FPS, Clipping, ....
  199. Dynamic Rotation ?
  200. A quick question in animation using openGL
  201. how to include a model?
  202. Realistic star
  203. Decaling with GL_ARB_multitexture
  204. clear screen
  205. OpenGL Support
  206. Backgrund
  207. Stereo
  208. AGL to WGL
  209. Understanding Opengl Lights....
  210. distance between a line and a point in 3d
  211. Textures
  212. gluNurbs
  213. Surface Removal Problems
  214. Bending Cylinders
  215. Texture contours........
  216. basic lighting
  217. I need the OpenGL *.h *.lib files to start
  218. getting started in windows
  219. Getting started in Delphi5 on Win2K
  220. Problem with the depth buffer and lighting
  221. Is there some kind of magic to make glutKeyboardFunc(...) work?
  222. GL helper libraries...
  223. should i use vertex arrays???
  224. One - sided objects/textures
  225. Aladdin
  226. Fog Color Doesn't Match Clear Color?
  227. Weighting ripple coords
  228. 3D Tree Trunks/Branches Using Texture-Mapped Lines
  229. texture mapping problem
  230. drawing a grid on top of a surface (polygon)
  231. Stencil and Accumulation buffers quering
  232. OpenGL - Screen Saver - what do I need to get started?
  233. Multipass GL_ARB_multitexturing
  234. Fog + glLookAt() ??
  235. wglCreateContext failing after my program performs an illegal op?!
  236. Scale & Lights
  237. glInterleavedArrays with Multitexturing?
  238. cant compile
  239. Im such a newbie
  240. is there a dload for GeoForce3 latest opengl
  241. Weird fullscreen/windowed speeds
  242. Getting OpenGL working in C++
  243. Demo structure
  244. Blob / Metaballs
  245. Screenshots in fullscreen device mode
  246. glLists????
  247. Background picture...
  248. Complete texture getting red?
  249. Can I port OpenGL programs to Java 3D??
  250. A Link error