- get keyboard input
- newbie confusion, a second of your time please
- Visual Fortran 6.5 & OpenGL
- 3d Studio Max
- saving image as bmp or jpg
- Drawing a Flame
- disappearing objects
- Starting stereo III
- opengl drivers
- OpenGL SuperBible sample programs don't work.
- Setupo Open gl on c++ builder 5 TForm
- Please help!! :)
- console window
- Weird Parser Problem...
- Transparency
- How to compute texture coordinates?
- Handling 444,565, rp8 formats in OpenGL
- About zoom window
- How to loop though all OpenGL lights ?
- Model of the United States, political map?
- panning
- changing viewpoints
- glMultMatrixf(GLfloat *m ) is back.
- Programming for the Geforce3...
- Trees
- print a logo to the screen
- Problem with source from a book
- Using glMultMatrixf w/ glPopMatrix ?
- How to read ACIS
- Ignorant Newbie and Visual Studio library :)
- 3DSMAX & 3Dexploration
- OpenGL\Graphics\Plotting
- I don't see anything...
- Where to get a OpenGL SDK???
- Cursed bug
- Geforce DDR, RT Video and Textures
- Sphere
- Please send simple example with TEXTURE programming
- specular, diffuse, and ambient
- Specular reflectance with textures.
- compiler misconfiguration?
- Game Mode
- glTexGen*() ????????
- Open gl and c++ builder 5
- Matrix - Simple question
- 2D
- matrix stack help
- MatrixMode() - Parameters
- MipMapping
- Collision detection
- Am I using my 3D card?
- I want stationary lights & viewpoint, moving object(s)
- VB?
- How to draw trees on a 3d landscape?
- Test my apps
- Windows 2000 clipping bug
- What display modes are available?
- light position
- tga link errors
- Images other than bitmaps
- Finding Pixel Color for flood-fill
- Drawing HUD's and other 2d overlays
- am i doing this right?
- Linux OpenGL
- Glaux in Borland C++ Builder
- Graphic Card
- Artifacts in gluCylinder ????
- Problems with glGenTextures
- Using BMP, JPG, TGA... textures
- RGB textures
- Window background
- Strange, but bear with me...
- GLuint
- Source code
- Rotate
- whats best setup for games(G-force 2 64 meg.DDR)
- please help me with VC ?
- fatal error C1010
- Trying to print text after I have finished drawing a cube...
- Dynamic Lighting? What choice do i have...
- Window Handle
- 565,444, rp8 handling in OpenGL
- DrawingGrid/Moving Object
- glDrawElements() problem
- How do you make a Cylinder??
- PlayStation
- +++OpenGL's books online++++
- Proggraming question
- Graphics Software Tools
- help
- Getting textures to tile across a poly
- How can we get number of triangles drawn on the screen
- Help!! Problem with Nurbsurface!!!!
- Back face culling and hardware
- Screwtape!
- ATI sample
- Pan/Zoom Previous
- Various OGL Sites
- Viewport Clipping - When Vertices Go Off-Screen Entire Faces Disappear!
- Interface Design
- Newbie question on lightmaps
- how can i put texture on several objects?...
- Fade lights in a distance
- Fastest way to store objects
- glNormalPointer
- explain glBlendFunc
- Windows Control Background
- Matrix Operations
- tga error
- Transparency (Depth) Coloring & Concave Forms
- Regarding Font
- I can' make it work on C++ Builder 1.0
- Different Projections in same window
- Need Help with BackgroundBitmap
- Win32 implementation of OpenGL 1.2?
- whats the best way to do window zoom ( Box zoom) with multiple viewports
- Compiling GLUT progs on SGI
- OpenGL in a (Visual C++6) DLL
- Help with openGl and linux
- Rotating Cube: PopMatrix, PushMatrix?
- error:can not open GL\glut.h
- Troubles in reading depth buffer. Please help me...
- I can't run Opengl programs in win2k, why?
- beginning with .lib files
- Solar System
- Zooming in Orthographic view?
- glList, it is a interest?
- Can i draw to metafile from OpenGL?
- Downloading the openGL API ?
- gluLookat() vs. glTransform/glRotate - Which is Faster?
- Problems with code from 3D Exploration
- Windows Multi-Monitor
- Normal Vertex vs. Normal Face
- Key mappings
- Unwanted Effect w AlphaBlend
- Help with texture on several objects
- Switching to OpenGL from DarkBASIC
- SetPixelFormat() - failure
- Stereo display with OpenGL
- Should you use double or GLdouble?
- Troubles with texturing
- Selection Buffer problem
- Rendering from vertex/index pointers
- Quake II Bsp-files
- Warping Textured Quad
- texture mapping images
- Process keyboard input
- Hardware Question...
- GLUT and accelered hardware
- Portability questions
- C++ Builder bug?
- include animation of 3d object to GL code
- change mouse pointer look to our own graphic.
- the way to map a sphere?
- Help with GLAUX.DLL
- My textures are hip cause they wrap
- OpenGL in 2D
- Receiving a transformed vertex
- Selection Buffer question...
- How change the state
- ATI_vertex_blend
- OpenGL and Math
- wglGetProcAddress & Extentions
- GForce2 : how use hardware acceleration with opengl
- Texture objects?
- USE .bmp texturing...
- Lighting & Transformations
- Problem with NeHe's tutorial
- Image Capture
- Just compliments!
- Character Animation
- History of OpenGL and how it works
- Matrix question (Not really an OGL Question)
- Introduction to OpenGL Programming
- Refresh Problem
- load glut object to win32 NeHe application?
- Trying to get started in MSVC++
- GL_NV_evaluators
- gluUnProject
- OpenGL & WinApi
- Urgent help needed: mouse picking in OpenGL
- ARB_multitexture
- Unresolved Externals
- drawing normals
- Really shiny gold?
- Display card
- Displaying polygons - how to? [Please read]
- vertexarrays and strips
- opening and saving files using the intel jpeg library
- colour
- Lights
- OpenGL Tools
- OpenGL v1.2
- Save to file (.jpg or bmp)
- multiple opengl context?
- Terrain Rendering Using Vertex Arrays?
- Pointers to Functions in a Class
- FPS, Clipping, ....
- Dynamic Rotation ?
- A quick question in animation using openGL
- how to include a model?
- Realistic star
- Decaling with GL_ARB_multitexture
- clear screen
- OpenGL Support
- Backgrund
- Stereo
- AGL to WGL
- Understanding Opengl Lights....
- distance between a line and a point in 3d
- Textures
- gluNurbs
- Surface Removal Problems
- Bending Cylinders
- Texture contours........
- basic lighting
- I need the OpenGL *.h *.lib files to start
- getting started in windows
- Getting started in Delphi5 on Win2K
- Problem with the depth buffer and lighting
- Is there some kind of magic to make glutKeyboardFunc(...) work?
- GL helper libraries...
- should i use vertex arrays???
- One - sided objects/textures
- Aladdin
- Fog Color Doesn't Match Clear Color?
- Weighting ripple coords
- 3D Tree Trunks/Branches Using Texture-Mapped Lines
- texture mapping problem
- drawing a grid on top of a surface (polygon)
- Stencil and Accumulation buffers quering
- OpenGL - Screen Saver - what do I need to get started?
- Multipass GL_ARB_multitexturing
- Fog + glLookAt() ??
- wglCreateContext failing after my program performs an illegal op?!
- Scale & Lights
- glInterleavedArrays with Multitexturing?
- cant compile
- Im such a newbie
- is there a dload for GeoForce3 latest opengl
- Weird fullscreen/windowed speeds
- Getting OpenGL working in C++
- Demo structure
- Blob / Metaballs
- Screenshots in fullscreen device mode
- glLists????
- Background picture...
- Complete texture getting red?
- Can I port OpenGL programs to Java 3D??
- A Link error