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  1. Need help with setting up libraries for OpenGL Programming Guide: The Official Guide
  2. Display Lists Problem
  3. compile error - might be more c/C++ than opengl
  4. 2D Layer & mask style
  5. Weird screen tearing issue (I guess screen tearing)
  6. hide mesh
  7. ARToolkit
  8. How to render normals to texture via FBO?
  9. Using glOrtho for 2D clipping?
  10. restore state
  11. ar toolkit
  12. Issues with Linear Z buffer due to Ortho projection
  13. mouse picking in opengl using `gluUnProject`
  14. How to create a 3D hexagonal tile?
  15. Inverting a 2D polygon drawing area
  16. Draw simple quads with least data
  17. Surface-less Context
  18. Another Graphics Library
  19. Problems with online tutorial
  20. How can I set the World Transform Matrix?
  21. Setting a .c image as a button.
  22. Glsdk missing include files after Premake build
  23. Drawing verticies
  24. Straightforward way to learn OpenGL?
  25. A hundred lights (Sending light data to shaders)
  26. multiple vertex array buffers
  27. Rubberband rectangle and local coordinates with MFC context being removed
  28. glActiveTexture(), shader vs. pre-shader
  29. Check if there is an active context?
  30. Debugging shadow maps
  31. Texture Mapping Problem
  32. OBJ groups & Texture shading
  33. Can depth peeling be implemented without any shader?
  34. 3D Sculpting
  35. Tutorial: set up glew and freeglut under dev-c++
  36. How can I play an MPG4 in my OpenGL window?
  37. Texture Clamp Confusion
  38. Screen space quads - 2
  39. drawing individual pixels with opengl
  40. Texture not being drawn, UV Coordinates not being passed into shader.
  41. Get 3D model vertices values
  42. Adding Light
  43. 2D - 20000 Polylines - blinking
  44. glutBitmapCharacter with glutSolidSphere problem
  45. New to shading
  46. aboue glRasterPos and glBitmap?
  47. GLUI in seperate class?
  48. Displaying sequence of frames in loop on projector
  49. have problem to calc normal to surface
  50. How to give time delay for animation ....
  51. troubles with getting opengl to work
  52. what values to use to compile shaders?
  53. Inncorrect 3D ray created when clicking on the extreams of window?
  54. How to rotate a method without disturbing another mathod
  55. one questions (Important)
  56. glDrawArrays - Multiple Textures
  57. Shadow mapping
  58. can someone tell me why this code doesnt work?
  59. rendering space ships
  60. Selection and pick object
  61. Enabled depth buffer creates white ghost object
  62. how to create this camera ...
  63. setup opengl 4.30? help please
  64. Mapping 3D float intensity values on a cube
  65. Clipping Mask to do a 2D GUI list box
  66. Mouse projection failed
  67. How to create moving and rotating object controled from keyboard.
  68. C++ source file
  69. Text drawing in GL 4.3
  70. How to Generate a Surface using GL_TRIANGLE(i am using freeglut)
  71. Doesn't run project, gltools?
  72. cylinder in opengl
  73. Level editor
  74. how to use glFogCoordEXT in GLSL
  75. zooming - with glulookat()?
  76. Loading a volumetric data set to a 3D texture
  77. Mask Texture
  78. How to give a walking effect to legs in opengl?
  79. Make Confederation Ball
  80. How to apply Texture on .obj using Android ?
  81. update vertex attribute once per primitive?
  82. glBegin/glEnd
  83. Renders improperly in compatible context but works in core context? Makes no sense.
  84. [webgl] How to move a texture smoothly?
  85. Drawing a billboard sprite from a single point- need geometry shader?
  86. Transform feedback
  87. Map a cube to a sphere
  88. I have designed a analog clock. How to run this clock using system time.
  89. Problem with lagging animation over time
  90. Smoothing the boundary
  91. Passing Data through OpenGL API
  92. problem with 2 rotating cubes
  93. OpenGL ES 1.0 on Android: blurry 2D images
  94. To draw hemisphere (half sphere)
  95. Vertex Array Object Question
  96. Understanding the concept of vertex arrays
  97. Write to Texture3D, gl_Layer problem
  98. how to bind two vertex buffers to vertex shader input, as in DirectX
  99. Is there a simple multiple VBO example?
  100. beginner question about normal matrix
  101. glsl headers for compute shader convenience
  102. WebGL -Trying to texture a square, but it won't work for some reason
  103. How to use the OpenGL to draw frame data
  104. Including glext with VS2012
  105. Texture filtering clarification
  106. Blending two frame buffers!
  107. It's rendering nothing
  108. Reading keys from the user
  109. weird program functionality with freeglut
  110. Transform feedback code bug, help please
  111. Shadow map heeeeeeeeeeeelp please.
  112. Get cube points after transformations
  113. WGL_EXT_swap_control extension present? to activate it?
  114. Best way to render a "rectangle matrix"
  115. Reflection using frame buffer
  116. SMFL don't work on my Visual C++ 2010
  117. Making an arbitrary polygon look darker towards the edges
  118. static lightmap on large polygons
  119. Rotating quad around itself but move it to a specific position of another quad
  120. loading GL_RGBA16F to glTexImage2D
  121. simple opengl
  122. glScalef and glRotatef
  123. Issue with glMultiDrawArrays
  124. How to get OpenGL 3 with Mesa 9
  125. Calculating Model-View-Projection Matrix
  126. Draw 3D Ellipsoïdes-OpenGl
  127. Real-time vs offline rendering
  128. rotate wheel of car model
  129. glVertexAttribPointer call is messing up texture render
  130. path variable vanished
  131. Shadow mapping with moving object
  132. OpenGL video
  133. glReadPixels() not working with textures
  134. Error in creating some basic graphic.
  135. Problem with Zoom In/Out and glOrtho : Model flipped
  136. rotating object
  137. how to do animation using glut
  138. vertices and data
  139. Android , why GLSurfaceview output is differ in Devices (Google Nexux7,Sam G Note II)
  140. Android , why GLSurfaceview output is differ in Devices (Google Nexux7,Sam G Note II)
  141. Lights Parameters for semilighted spheres
  142. animation not working correctly
  143. glew and glfw error
  144. for loop in display function not working properly
  145. Find Cordinates
  146. please help me in display lists
  147. Moving the Camera in a scene example
  148. OpenGL ES 2D drawing problem
  149. Opengl coding
  150. OpenGL 3.2 Tutorial needed (Preferably Mac)
  151. OpenGL Code in Cocos2d v2.0
  152. Applying colors on shared vertices
  153. What's wrong with my OBJ Loader Code and a few things explained
  154. Convert stacks 2D images to 3D Volume
  155. How do I post an image URL?
  156. Tessellation shader question
  157. How to change the point of rotation using OpenGL 3.2 / MVP matrixes?
  158. OpenGL primitive Restart
  159. confused pre-opengl beginner question: about OpenGl 2.x vs 4.x
  160. The order of adding lights and vertices to a scene
  161. idea to make CAd file moving
  162. Separate shader pipelines program problem
  163. signal scrolling
  164. OpenGL Creating Window
  165. do not see the object in Transparency
  166. Object orientation with respect to camera
  167. Incorrectly textured cube
  168. understanding gl_PointCoord (always 0)
  169. Visualisation of Data
  170. how to start & implents games with OpenGL?
  171. Difference between core in <version>, core since <version>?
  172. Strange Behaviour of glTexSubImage3D
  173. Post Format in the forums
  174. Loading embedded textures with SOIL
  175. [OpenGL 1.X] Drawing 2D Texture with custom Transparency
  176. Can GLM be used in Java? OpenGL LWJGL
  177. Changes in OpenGL 1 to OpenGL 2
  178. Rendering terrain - multiple draw calls or draw whole VBO?
  179. Separate shader objects, tessellation program problem
  180. Difference between glDrawBuffer and glDrawBuffers
  181. Texture Mipmapping
  182. Confusion with values in modelview matrix.
  183. Convert 3D modele to voxels
  184. Wrapping OpenGL: Is there a more general glUniform function?
  185. freeglut.dll
  186. A real beginner here ..
  187. glortho and the loony bin (2D)
  188. [C++] Passing array to opengl
  189. Suspected fragment shader problem, No color, OpenGL 4, GLFW 3, GLEW
  190. How to draw a curve and points together?
  191. OpenGL Superbible Access Violation
  192. (Maya like) Camera errors (help)
  193. how to Calculate the Irradiated area?
  194. Texturing multiple meshes in one vbo
  195. Using a texture over multiple places
  196. Rendering Anti-Aliased Text without addidtional DLLs
  197. Freeing bufferobject memory the right way?
  198. OS X OpenGL 3.2 Core (Black Screen)
  199. My vertex normals appear to be messed up.
  200. first opengl program
  201. Reading the depth buffer into texture memory
  202. New to Opengl, having trouble with program.
  203. Shader Compile Error: ERROR: 0:1: '' : syntax error #version
  204. Get vertex 3D coordinates
  205. Drawing lines in 3D space
  206. Computing radiance in world space, object space or view space?
  207. My lighting is way off
  208. 3d rendering - strange curved lines
  209. Presence of buffer-data
  210. How to Calculate tangent ?
  211. opengl game
  212. Hardcode a vertex
  213. VAO: Performance questions
  214. Skybox
  215. OpenGL ES 2.0: how to rotate “around the table”
  216. How to improve FPS.
  217. a promblem about view frustum culling
  218. Features Missing?
  219. Undefined Reference to VBO functions
  220. Framebuffer depth test with depth and stencil buffer
  221. Issue with SwapBuffers and flickering effect.
  222. Shaders and Texture func call overhead?
  223. matrices in c
  224. missing points (unplotable?)
  225. Loading VBOs at runtime
  226. How to use glMultiDrawElements and glDrawElements
  227. Ortho2d view changed on re-display
  228. Skeleton Animation Trouble: Small error in rotation causes child bone deformation?
  229. Messed up VBO model loading code through lib3ds
  230. Problems with Normals
  231. Looking for OpenGl coding partner
  232. GLCallLists Not Behavng as Expected
  233. NaN values and glDrawArrays
  234. How can I add color on texture?
  235. Camera with fixed axis for yaw and vertical movement
  236. Render to Framebuffer with OpenGL 3.1
  237. Flickering textures....
  238. Clipping in case of viewport being larger than the frame buffer
  239. Memory leak in texture loading with loadImage using Devil
  240. Trouble loading .md2 files
  241. Multitexturing in OpenGL 3.1
  242. Sky box issue
  243. Fog problem
  244. multiple views, split screen
  245. A lot of doubts about transformation and view.
  246. Input and/or mainloop issue
  247. GL_LINE_LOOP drawing incorrectly
  248. Hierarchical Modeling - OpenGL 3.0+
  249. Access Violation GLEW/GLFW3
  250. Black Screen -- Should Be a trianlge