PDA

View Full Version : OpenGL coding: beginners



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 [120] 121 122 123 124 125 126 127

  1. how to draw a banana
  2. Form of GluQuadrics
  3. OpenGL Perspective Vertex Shader
  4. finding out the active texture from the texture unit
  5. LOD in Texturing
  6. Compute shader unresponsive
  7. A Bingo Game
  8. Error: Experession cannot be evaluated within draw method :S
  9. Help with ImageMagick
  10. Need some pre-processing help
  11. Texture mapping
  12. 3D Images
  13. How to pass 3 vertex arrray to vertex shader ?
  14. brightening a texture with glcolor
  15. wrapping modes for cube-map textures
  16. Texture Inaccuracy - Sprite's?
  17. Temperature coloured diagram
  18. Does GLES20 support multiple render targets?
  19. Android OpenGL ES 2.0 rotation
  20. is sdl a good choice?
  21. Some Help With VBOs
  22. Newbie: color blending on terrain grid as triangle strip
  23. how to prevent texture skewness while scaling and rotating
  24. Maintain alignment of two objects with modelview
  25. X,Y coordinates of a point on a 3d plane...
  26. window closes immediately
  27. Issues with glPushMatrix and glPopMatrix
  28. spritesheets
  29. Raycast selection/hit -- About 90% there with one small glitch.
  30. Triangle gradient with vertex array
  31. Can anyOne help me to translate these from openGLES1.1 to openGLES2.0?
  32. libGLEW.so for OpenGL 3.3
  33. Cube not rendering
  34. Apply transformation to a Vector2
  35. Regarding opacity / transparency in OpenGL ES 2.0
  36. how to render an object as wireframe
  37. Correct way to delete shader programs
  38. Need some suggestion about image processing
  39. Help Using TexSubImage2d
  40. Problem with lighting after rendering Cylinder
  41. Texture mipmapping issue
  42. glColor3f not working
  43. Problem using fog (not working on z-axis)
  44. Problem with glDrawElements and GL_LINES, using glm library
  45. How to assess performance of OpenGL program?
  46. Q += 0.2f; NOT Accepted !!!
  47. glReadPixels GL_UNSIGNED_SHORT_5_6_5
  48. How to draw a 2d object in 3d world correctly
  49. Remote Sphere with Open GL ???
  50. Zoom with OpenGL
  51. 2D grid with color value fields
  52. Color picking with hidden faces?
  53. Coordinate Confusion
  54. A simple question on displaying an image in grey scale
  55. Maximum Frames Per Second?
  56. Angular/Position velocity by using quaternion - problems.
  57. Can't get textured triangle to display.
  58. Clearing SSBO
  59. Redbook 8 sample code
  60. how to draw a pentagon?
  61. Using Transform Feedback with glDrawElements?
  62. Vertex color using GLubyte
  63. Opengl camera control GUI instead of mouse control
  64. Wall - Texture render bug
  65. Re: Volunteer on an OpenGL Project
  66. Z-Axis blocking my Graph Line/Data
  67. Interface from OpenGL to OpenCV
  68. Shader run time
  69. Limiting the draw area of each widget to a specific area
  70. Is 18 Wheels of Steel embed content?
  71. Are uniforms of the same name the same uniform between different shader programs?
  72. installation of OpenGL on windows 7
  73. books about OpenGL
  74. OpenGL Clear Buffer Crash
  75. Programming own image loaders for OpenGL 3.2+
  76. How to copy texture1 to texture2 efficiently?
  77. Size of elements of arrays in shader storage buffer objects
  78. OpenGL Questions
  79. How to dynamically position multiple different images onto a surface
  80. glDrawElements trouble
  81. Masters in Computer Graphics
  82. GlUT objects in OpenGL 4.3
  83. What is best practice for batch drawing objects with different transformations?
  84. Boolean operation in moding
  85. Can I call core API with EXT enums?
  86. Generating pipelines, attaching shaders: working code anyone?
  87. resizing window while keeping the same width/height ratio
  88. Fsaa
  89. A color plot of 2d field of scalar values
  90. Rotate a globe to a Lat Lon position
  91. What's the difference between Vertex Attribute stride and relative offset?
  92. OpenGL Draw text alongside objects
  93. GLSL shader problem
  94. Parsing texture atlas and bitmap font coordinate information
  95. 3d model from Image...
  96. model axis and camera orientation
  97. Multiple objects: single or multiple shaders?
  98. OpenGL screenShot a game
  99. Salam , Peace , I want....
  100. Knot Sequence/Vector, How To Determine The Value Of Them?
  101. SDK Premake4 Issue
  102. Mapping from rednerbuffer size to texture size for glow effect
  103. Need help fixing "unresolved external symbol glDrawArrays" issue.
  104. Need some suggestion about reading and displaying an image file
  105. texture not moving OGLES2
  106. Quadrotor drone in glut?
  107. Shader subroutines: when to call glGetSubroutineUniformLocation()?
  108. Save cubemap to file
  109. multitexturing not working
  110. Trouble loading textures with glimg
  111. Having trouble loading my shaders from file.
  112. Quaternion for rotation on X and Y
  113. Yet another Framerate question
  114. glReadPixels is failing...sometimes...on just one computer
  115. extracting vertex info from the transform feedback
  116. OpenGL Orange Book source code?
  117. LCD simulator with Xlib
  118. How to find the size of video RAM in any android device?
  119. 3D- rotaion and zoom in/out pan function in opengl
  120. Lock window sizes
  121. Blending and lighting problems: the blending function doesn't work after rotation...
  122. OpenGL Aspect Ratio Issue
  123. co-ordinate system
  124. Game design : Smooth movement of an object
  125. Plotting Points inside a function
  126. Need help with gluUnproject
  127. texture 2d array update
  128. glMatrixMode() is causing my program to crash
  129. Handling light position and color
  130. Maximizing the speed of a program
  131. Delaying Animation
  132. VBO not rendering
  133. Explanation please
  134. Terrain Generation / Displaying terrain
  135. GLUT - Basic Mouse Movement to Control Camera?
  136. Memory leak using glTexSubImage2D
  137. Lighting a surface
  138. BitmapFactory.decodeResource compatible 2D Texture Files
  139. OpenGL Drawing Grid (help)
  140. Ligthing problems
  141. Does this exercise make sense?
  142. Trying to Pivote/Rotate matrix/view?
  143. glTexSubImage2D causing graphics driver to crash
  144. when i'm using opengl glsl to implement skybox, getting something wrong.
  145. Glut Callbacks.....
  146. can't do shadow mapping correctly
  147. No Render-Output after resizing
  148. OpengGL 4 + select
  149. pointer returned by glMapBuffer -> RAM or VRAM ?
  150. How does glutReshapeFunc work?
  151. How can I achieve this effect with OpenGL?
  152. .OBJ texture coordinates aren't mapped correctly
  153. 2D rotation
  154. Terrain Texture3D Map
  155. Achieving off-axis projection using glFrustum
  156. help building openGL sdk 0_4_4 (not finding premake.lua)
  157. Rotation ?
  158. Wrapping modes for TEXTURE_2D
  159. glDrawArrays vs glDrawElements in GL_LINE_LOOP mode
  160. Color question
  161. Rotating an object around any desired point using mouse.
  162. A Star Pathfinding help
  163. Basic: Pyramids and Cubes... Error while defining Cube's vertices. Where I was wrong?
  164. Mountain View (SNOW)
  165. Texture not loading
  166. OpenGL development on netbeans
  167. glimg is breaking the opengl context?
  168. Raising Into 3d
  169. glDrawElements with multi indexing buffers
  170. performance considerations for branching in shaders
  171. What is the definition of gluLookAt?
  172. Project Idea
  173. 3D texturing from C#
  174. obj file loader dodecahedron
  175. Make a 3D surface using heights alone
  176. Isn't GLsizei supposed to be size_t?
  177. Physics engine for 2D
  178. glimg image dimesions
  179. [OGL 3.3] MSAA and black textures
  180. glVertexAttribP4uiv
  181. Does opengl help in the display of an existing image
  182. drawing text and primitives at the same time
  183. FBO / Context resize
  184. Unity developer GLSL BEGINNER
  185. Translation towards the camera.
  186. Invalid qualifiers 'in' in global variable
  187. Lighting Problem
  188. Contouring in OpenGL
  189. Having problems with displaying VBOs
  190. Multiple Post Processing - FBO Bug?
  191. Bump mapping in fragment shader
  192. Can a quaternion represent more than 360 degrees of rotation?
  193. Results of Gaussian Blur are white.
  194. Blinn Phong Bump Mapping
  195. orientation and rotation
  196. Falling objects game
  197. DepthMap with glreadPixels
  198. Working with glFrustum and gluLookAt
  199. OpenGL rotation function?
  200. problem with glBufferData
  201. OpenGL red book 4.3 or SuperBIble 4.3?
  202. Need Help In Modifiying My Code OPENGL
  203. GLM perspective
  204. OpenGL porting to Java(JOGL) and Array References...
  205. Explanation for Algorithm used
  206. How to find out, how many tiles ca be rendered on the screen.
  207. Memory leak while uploading textures
  208. Compute shader usage without opening a window
  209. Compute shader usage without opening a window
  210. quaternion
  211. hello there need some urgent help regarding a source code
  212. push and pull
  213. Yet another topic about glFrustum.
  214. GLM camera problems.
  215. glOrtho not displays a Triangle
  216. OpenGL browser
  217. Uniforms inside a GLSL structure
  218. Model from converted OBJ Help
  219. OpenGL 4.3 Header Files
  220. GLUT: Erratic frame rate despite limiting (Using Windows)
  221. Passing vboId into function?
  222. Smooth lines which aren't able to be made flat
  223. AMD support for bindless textures? or when if not?
  224. Glut o FreeGlut window in windows aplicaton
  225. VBO and glDrawElements, textures, glfw, and glew.
  226. Finding the centre of a rotated object
  227. Texture
  228. Fog not relative to camera position
  229. Polygon 2D
  230. Augmented textures with PyOpenGL
  231. Multiple out variables in fragment shader
  232. OpenGL ES not rendering vectors in IOS
  233. Rendering video with OpenGL
  234. obj File loader Bezier curve
  235. Rasterization and Fragment
  236. problem on handling keyboard in opengl
  237. why the highlight spot of a sphere doesn't change while i'm moving camera?
  238. Mapping the real world into OpenGL coordinates
  239. mix color
  240. Performance problem with glClear(GL_DEPTH_BUFFER_BIT)
  241. constructing triangle faces from an unindexed VBO
  242. Why does one need to wrangle extensions for the opengl functions?
  243. Computer architecture perspective of GLSL run time compilation of shader sources
  244. expression two dimensional bool array
  245. rotations
  246. OGL reder quality
  247. indexed drawing
  248. Depth Buffer Render
  249. Simple Collision?
  250. Help! Error message when using buffer objects...