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  1. shadows independent of movement??
  2. Iris Performer
  3. 3d axis problem
  4. load bmp, other than windows bmp.
  5. Body Centred and World Centred Rotations
  6. can I copy data from mainboard memory into card memory?
  7. really general question
  8. Help! this no work! Why?
  9. cant access NeHe's Site.. Help
  10. Borland C++ 5.02 and OpenGL
  11. GL_LINES
  12. glutBitmapCharacter
  13. An image for the background....
  14. Visual Studio 6 on Windows 2k
  15. how to get my program started on a voodoo 1/2
  16. Points or triangles?
  17. Do Windows CE support OpenGL?
  18. nate miller
  19. 3d engine
  20. glutSpecialFunc
  21. 3D Triangle.
  22. Rendering loop under-performs: help?
  23. Resize Polygon?
  24. compile errors in VC 6.0
  25. Calculating triangle strip indices from vertex array
  26. Colours
  27. How to draw a teapot in OpenGL
  28. Unresolved Externals
  29. Voodoo/NVDA inconsistencies
  30. OWL + OpenGL
  31. Help me get started on this please!
  32. damn the matrices!!
  33. Where can i get the latest opengl headers and libraries??
  34. Compile error on VC++ 6
  35. 3d to 2d coorinates
  36. OT: C++inline void or void
  37. 1 QUAD or 2 TRIANGLES?
  38. glRotate or not?
  39. *MESH_FACE
  40. is there a function?
  41. saving modelview matrix(?)
  42. OpenGL and VC++ -> Switching Views
  43. Lighting Problems
  44. NORMAL_MAP texgen and texture matrix
  45. Can you get rid of the console box.....
  46. Need some 3ds Levels or BSP file and format
  47. opengl for windows 2000 server
  48. bmp files
  49. Debug vs. Release Builds
  50. win32 fullscreen perspective
  51. NURBS and mouse handling
  52. Real beginner OpenGL question
  53. elastic line
  54. glut question
  55. GeForce2 Seems slow
  56. Marching Cube Algorithm
  57. Render OpenGL in any Window with a Windowhandle ( hWnd)
  58. Problems with Borland 5.0
  59. Displaying a Background BMP
  60. OpenGL guides and references
  61. atmenuxx.hlp
  62. glDrawArrays and GL calls in between && redundant points
  63. Quake 3 .bsp files format
  64. getting/saving direction
  65. drawArrays
  66. What happened to the OGL downloads?
  67. terrian + texture mapping
  68. MAZE GENERATION PROBLEM PLEASE HELP
  69. Optimization?
  70. Quake 3 and OpenGL
  71. zooming
  72. Which is faster?
  73. gl.h include problems
  74. Lighting
  75. Vertex Normals
  76. whats with this cursor?
  77. NeHe's OpenGL Tutorials
  78. Sound in OpenGL(using DirectSound)
  79. OpenGL Cubes
  80. Perspective Corrrection in Open GL
  81. The Voodoo Affair
  82. Windows and OGL
  83. Vertex normals, hardware determination, VRAM
  84. Installing OGL in Windows
  85. Refresh rates and getting out of sync
  86. texture mapping on tessellated polygon
  87. 3Dfx GlideSDK 2.3 - 2.51
  88. Dev-C++
  89. PLEASE,HELP ME!!!!!!!!!!!!!!!!!!
  90. Books on OpenGL
  91. OpenGL Lighting
  92. Anybody give some idea to manage the items in a RPG game.
  93. 3d studio Max
  94. using glDrawArrays
  95. NeHe base code error
  96. nehe tutorial - lesson 1
  97. GLUT buttons
  98. Probably off topic, but here goes......
  99. How to unite vc++6.0 and openGL ?
  100. please help
  101. Pour les frenchies ...
  102. Loading 3D model
  103. HELP! OpenGL & 3Dfx
  104. Stuff keeps crashing
  105. Can't compile Nehe's first OpenGl Tut
  106. just wanted to know!
  107. Maybe a stupid question
  108. glut CONSTANTS question
  109. Moving a triangle regardless of direction
  110. Visual C++ question (not OpenGl related, sorry)
  111. Multitexturing tutorials
  112. reshape function using gluPerspective
  113. Random Maze generation with openGL Please Help
  114. how to read a file ?
  115. OpenGl accelerators
  116. Texture mapping in GLUT
  117. about Lightmaps
  118. transparent walls...
  119. Flat shading with vertex array
  120. Question about lighting using gluTess
  121. Reasoning: glVertex3f vs glVertexPointer
  122. how can I control OpenGL (GLUT) windows?
  123. Function Point Analysis (Sigh...)
  124. problem resizing viewport
  125. Wanna displaying text and/or playing sound ?
  126. Dev C++ Opengl and libraries...
  127. blending / alpha textures
  128. Help me find 3dfx MiniGL drivers ?
  129. tnt 2 m64
  130. Grid creation with OpenGl problem
  131. How can I apply brightness and contrast In OpenGL ?
  132. textures and render speed
  133. More than one viewport
  134. I want to make a texture from a gray scale byte matrix ?
  135. installing glut
  136. RGB verts + lighting possible?
  137. Learn from seeing
  138. 3D Surface Graph
  139. Nice background...
  140. Model Animation - General
  141. do I need Visual C++?
  142. Any method to texture map a tessellated polygon?
  143. Explosions and Particle Systems.
  144. What are skyboxes?
  145. How i can draw rotated text?
  146. OpenGL && Intel JPEG Library 1.5 ?!
  147. opengl32.lib
  148. opengl32.lib
  149. Is this the real fps?
  150. CAN OPENGL RUN ON WIN2000?
  151. Starting with opengl coding
  152. position
  153. Can you modify the matrices during begin/end blocks?
  154. Icq
  155. gluPerspective(), the most infuriating function ever...
  156. Borland free command line tools
  157. dialog box in win32
  158. how to compile, where can i get a compiler, and im an idiot
  159. Maintaing object size
  160. Tiled Texture
  161. Question about Headers and LIbraries
  162. NURBS and Tesselation question......
  163. Why is the texture not working?
  164. Latest Borland C++ Libraries
  165. flying objects in 3d world
  166. Total Beginner to OpenGL - Why don't it work?
  167. Got no glaux.lib
  168. How to move sourcelights?
  169. Borland C++
  170. Substracting colors
  171. Problems glut/VC++ 5
  172. How to handle vertex overhead?
  173. Loading *.md3 models
  174. Bitmap as texture
  175. change sceen
  176. skybox problem
  177. I am NEWBIE MAN!!!!!!!!:confused:
  178. help me plz
  179. Glut doesnt work and its pissin me off
  180. accelerated 2d mapping ?
  181. glut object mapping
  182. Test my app under w2k
  183. Z Buffer :/
  184. Who first developed Open GL
  185. Linking Libs
  186. glut or glaux?????
  187. glGetString();
  188. How to implement point lights?
  189. Complete newcomer to GLUT - nothing works with Code Warrior
  190. Library Calamity!
  191. Mouse movement rotation
  192. Joystick Programming
  193. Depth Test
  194. GLfloat problems
  195. 3d roller coaster
  196. Bit of Help
  197. Semi transparent texture
  198. NeHe Tutorial number 6...
  199. Linker error under Bc45
  200. OpenGL and DirectX
  201. School Research Project
  202. md3 model...
  203. How they do that? Please HELP!
  204. Windows ME and OpenGL
  205. glHint and skybox texture problem
  206. MFC and Nehe fonts don't work together
  207. Again: Creating Screen Savers: How To?
  208. Open GL Device Context and VB
  209. OpenGL chat
  210. Winamp plugin attempt...
  211. winME and solaris problems
  212. lighting removes colors..??
  213. Lights in animation
  214. Stencil buffer question
  215. Light
  216. SetPixelFormat fails the second time it's called
  217. Selection buffer and 2D bitmap
  218. Mouse use in OpenGL
  219. OpenGL in Win32(w/o GLUT)
  220. glut / glaux / glu ?
  221. Specular effects
  222. Disrupted Object
  223. GLUT Installation Problem
  224. Many free tutorials!!!
  225. Model files formats
  226. gluOrtho2D v. gluPerspective
  227. Can I sync my OGL program with vsync ?
  228. Quick Speed Question
  229. ClipPlane
  230. Changing Elevation
  231. hardware / software rendering speed
  232. x,y coordinates reversed???
  233. C vs. C++
  234. Speed with specific hardware
  235. Accessing High and Low Byte...
  236. multitexturing problem
  237. How rotate away from 0? HELP!!
  238. blending and masking
  239. display lists
  240. object identification
  241. Vertical sync -- which one?
  242. well, i searched, but still no depth
  243. Zoom Window Problem
  244. Can i draw in glutStrokeCharacter() not latin symbols like a Cyrillic?
  245. opengl and 3dmax
  246. OpenGL MFC Screen Saver
  247. Anitalias and NVidia Quadro
  248. openGL in visual c++
  249. help!!
  250. Raster Position