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  1. rotating faces to face the camera?
  2. Deferred Shading, MRT and Depth Test
  3. interactive drawing with binary brush into 3d texture, best approach advice wanted
  4. Scale bar - Computation of a good initial value
  5. Rotate cube not working
  6. Loading image for texture problem
  7. problem installing and using devil
  8. Problem accessing MRT samples in deferred shading
  9. glulookat not zooming!
  10. get current mouse position's color
  11. OpenGl Problem
  12. Deprecated OpenGL 2.0 functions
  13. deferred rendering and normal mapping
  14. A simple opengl question
  15. Creating new triangles with GL_TRIANGLE_STRIPS
  16. reading vertices from a file
  17. Modifying texture color
  18. Getting Data Back (glMapbuffer?)
  19. Deferred shading and light volumes
  20. Multiple Texture Help
  21. Facial Expression Recognition/Adaptive Template
  22. Ortho and Shader Vertices
  23. Geometry shaders
  24. What's wrong with my program,please help me to solve it
  25. VBO and triangle structure problem
  26. Drawing a single pixel
  27. Change zoom from dolly to "real" zoom
  28. Rotating around my object using gluLookAt moves really fast
  29. FBO + Picking questions
  30. Delete TexBuffer ?
  31. Looking for a good opengl beginners source(books, site, etc)
  32. Another zoom to cursor thread
  33. How to render depth image for a 3D model ?
  34. VAO & VBO help!
  35. Problem with texture binding while drawing multiple objects
  36. Translate to mouse position using GLM
  37. rendering 3D scenes deroved from imagery
  38. Rotating around an object doesn't completely rotate
  39. I need your help plz
  40. Re: Runing Tut 01
  41. Some stencil fbo code runs on ati but not on nvidia
  42. Guess: Shader problem?
  43. best simple antialiasing of lines -- textures or alpha vertices?
  44. GLUT Hardware Overlay c++
  45. Need help rendering scene to a texture and reusing it in a shader
  46. Error with Geometry shaders
  47. controlling 3d movement from a virtual d-pad
  48. gluProject matrix problems
  49. Only last set of vertices render
  50. Pure Server Rendering
  51. glTexImage2D crashes with SIGSEGV
  52. glDrawPixels slow down when set GL_MAP_STENCIL to true on nvidia
  53. Doubt about initialize mesh
  54. glReadPixels and glDrawPixels with GL_LUMINANCE
  55. turning off zooming for text
  56. Confused about Frustrum and Vertex Shader
  57. OpenGL extension doesn’t work in Qt 4.8.4
  58. Qustion of Maya integration
  59. glFramebufferTexture2D with depth or stencil textures
  60. How to select a point and move with mouse
  61. Displaying video stream
  62. Weird problem with GLFW/NetBeans
  63. glGenerateMipmap() question
  64. simple problem in opengl installation
  65. Switchable Graphic Cards: Which Graphic card will OpenGL choose
  66. using an integer texture
  67. Push/Pop Problem
  68. glTexImage2DMultisample with GL_DEPTH_COMPONENT24
  69. glBufferData x glVertexPointer
  70. OpenGL 3/4 & uniforms
  71. glDrawPixels Only Drawing one Element
  72. Resources about mesh
  73. Texture on selected polys
  74. Unable to Render Font
  75. Corruption in Stencil textures with glTexImage2DMultisample
  76. using GL_MAP2_COLOR_4 inOpenGL to change vertexe colors
  77. SwapBuffers bad performence
  78. Strange Texture Coordinates in OBJ file
  79. Where do I find 3D Visualization Device System Package (rgl)
  80. Fisheye Warping for Cheap Planetariums
  81. Regarding drawBuffer in glClearBufferiv
  82. rasterposition and glut charactor
  83. Regarding render to texture
  84. Accessing FBO during deferred light pass with combined stencil/depth buffer
  85. Tips for a beginner?
  86. Rendering scene from a virtual viewpoint
  87. Problem with the View Volume?
  88. Texture not mapping properly
  89. Debugging tool for opengl
  90. Infinete plane with grid in OpenGL & QT4
  91. Hello All...
  92. Lighting - Are objects actually smooth..?
  93. 16Bit framebuffer and entity ID -> Color conversion
  94. Artifacts while trying to draw a Quad with Triangles
  95. Is it possible to change the stencil buffer bits in the application based on MFC?
  96. Normals (Quads)
  97. Loading .obj files into Opengl
  98. Learning OpenGL 4.0 with some familiarity with 1.2
  99. GLSL matrix uniforms acting wierd
  100. zooming to mouse position using glOrtho
  101. What are some concepts every OpenGL programer should know from memory?
  102. Drawing a single point without VAO on NVIDIA and AMD
  103. Clearing an INTEGER framebuffer
  104. Retrieve number of samples allocated by driver
  105. Shadow moving with player - Shadowmapping
  106. High number of shader program switches?
  107. frag shader compile error
  108. matrix calculations dont work
  109. Get 3d-coordinates of cursor
  110. make point move
  111. Is opengl worth ?
  112. Bitmap encryption
  113. Make a ground/floor problem
  114. template generation
  115. FreeGLUT/GLEW with VS 2012
  116. using GLX_EXT_texture_from_pixmap with XComposite
  117. Windows Imaging Component & glTexImage2D()
  118. Camera problem!
  119. how to build a level editor
  120. Fitting a model appropirately
  121. Depth textures
  122. Part of scene only visible when rendered on screen, but not on invisible FBObject
  123. Shadow mapping question
  124. Camera
  125. glOrtho
  126. sRGB internal format
  127. texture2D weird behavior
  128. Textured quad not receiving light
  129. 3D Collision problems
  130. Urgent help: using Matrox Imaging Library (MIL)
  131. single fbo and multiple texture attachments
  132. Updating shader from 120 to 330
  133. Can't compile example from text book. 3 errors.
  134. OpenGL and Graphic Card
  135. Problems with (newtonian) movement
  136. [Visual C++6 - OpenGL] - how install it and a nice sample?
  137. Regarding clipping
  138. Rotating a single object out of 3
  139. Specifying nearVal and farVal in glOrtho
  140. What is the default direction for Z depth testing
  141. Custom coordinates and view?
  142. Modern Pipline without Matrix Stack Makes Objects Disappear
  143. BlitFramebuffer only makes it to the screen every other time?
  144. How to start OpenGL programming with Ruby?
  145. What order to use for rendering? Drawable -> Texture -> Model?
  146. Problem with glReadPixels on a part of a view on ATI cards
  147. OpenGL SuperBible Fourth Edition Compile Problems
  148. Help rendering text
  149. OpenGL SuperBible 5th Edition - Setup problem
  150. Color Cube Map No Depth Test
  151. Mapping texture on sphere with shader programs.
  152. Texture stops to repeat when another texture is bound after.
  153. Texture Problem
  154. "Learn Modern 3d graphics programming" on a mac
  155. Value stored in Z-Buffer
  156. Allegro 5 + OpenGL + GL_DEPTH_TEST problem
  157. Uniform Locations implementation dependant?
  158. Parsing a OBJ file for opengl APIs
  159. My current graphics class sucks. Would anyone point a newbie in the right direction?
  160. Question re gl_FragColor
  161. Retrieving Coords of Point After Many Transformation
  162. Movement/Animation
  163. Opengl shading
  164. Rotate oblect using glutTimerFunc
  165. glfwOpenWindow returns null
  166. Textures showing inverted (upside down) !
  167. Problems finding bounds of window in world coordinates.
  168. Finding intersection points for half hidden objects
  169. How to link the glew library into an OpenGl program
  170. Running a vertex shader without any per-vertex attribute
  171. OpenGL, offscreen hard shadows calculation with stencil
  172. What coordinate OpenGL used?
  173. Creating a surface from points
  174. Three dimensional blending program shows white screen
  175. OpenGL support on Windows Server 2008
  176. GL_BLEND problem.
  177. Building in NetBeans in C++ on Windows 7
  178. GLSL problem
  179. OpenGL 4.3 supported video cards
  180. Voxelize 3D objects from .OFF and .OBJ files
  181. move camera with keyboard function
  182. Problem glDrawElements using GL_LINE_LOOP...deformed result
  183. Code in the post Object and Screen Space Rotation Demo by MaxH
  184. Translating an object round in a circle
  185. Voxelize 3D objects from .OFF and .OBJ files
  186. glutKeyboardFunc takes 5 frames to update state
  187. problem with glutTimerFunc()
  188. Cant find uniform variable in GLSL in Android
  189. glClearColor and ARR[]
  190. Lighting with OpenGL
  191. glMap2f error GL_INVALID_VALUE 1281
  192. When Do I Need Inverse Bind Poses In MD5 Models ?
  193. Heightmap texturing problem (big UV buffer)
  194. Getting overhead rotation angle from matrix?
  195. noob question shifting the scene left or right?
  196. Sideways movement
  197. how to calculate the execution time of over all program in opengl
  198. Solar System Rotation/Translation
  199. Simple 2D OpenGL+SDL Code Optimization Questions
  200. How to hide the image generated by OpenGL
  201. Good way to learn Opengl 4.3 for game design on multi platforms using c++?
  202. Bezier Surface + mask
  203. Texture real time modification
  204. Storing multiple textures in an array/vector
  205. rotate object in 3d using camera
  206. Pixel exact text rendering
  207. glBlendFuncSeparate() link error
  208. Issues drawing my first vertex (ogldev/opengl-tutorial)
  209. Pixel-per-pixel texture
  210. GLSL shader - 2 "funny" things on ATI cards (again...)
  211. Making a simple (chemical) simulation in OpenGL
  212. Shader problem
  213. OpengGL insights book question
  214. OpenGL Programming Guide 8th edition - website problem
  215. Spectator camera problem
  216. Pixel zoom factors??
  217. Textures format
  218. Compute shaders and buffer objects
  219. Prerequisites for developing a 3D simulation program?
  220. Color detection
  221. close ofAppGlutWindow for loaded DLL w/o closing parent app
  222. making existing opengl application 4.2 core compliant
  223. Screen Capture methods
  224. How does WebGL achieve such high quality rendering?
  225. Building a stadium
  226. Simulating gravity with falling object
  227. Confused on how to write Depth Texture
  228. Jerky moving texture...
  229. Texture mapping onto a disk
  230. Open GL and Python2-7 issue in Ubuntu 12.04 (x86_64)
  231. Shadow mapping
  232. 2D shadow mapping
  233. glVertexAttribPointer, glBufferSubData,glUniform4fv... basics...
  234. Make a cube with a single GL_TRIANGLE_STRIP
  235. LWJGL - Shadow Mapping
  236. Pixel Perfect Plot
  237. Obtaining coordinates after clipping
  238. cant make a file
  239. Strange Problem GL_DEPTH_TEST
  240. Link Errors Porting to x64 on Visual Studio C++ 2008
  241. applying texture to a quad
  242. Adjusting lighting parameters
  243. Drawing 2D large scale and interactive graphs with openGL
  244. ARB_draw_instanced and ARB_instanced_arrays for former fixed-function pipeline user
  245. gl_PerVertex does not work
  246. How can i convert gl_Position?
  247. Regarding loading 3d meshes dynamically
  248. Wrapping modes for array textures
  249. blank output window
  250. Wanted to Learn OpenGL