PDA

View Full Version : OpenGL coding: beginners



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 [119] 120

  1. Use glGenTextures every time I load a Texture?
  2. rotating faces to face the camera?
  3. Deferred Shading, MRT and Depth Test
  4. interactive drawing with binary brush into 3d texture, best approach advice wanted
  5. Scale bar - Computation of a good initial value
  6. Rotate cube not working
  7. Loading image for texture problem
  8. problem installing and using devil
  9. Problem accessing MRT samples in deferred shading
  10. glulookat not zooming!
  11. get current mouse position's color
  12. OpenGl Problem
  13. Deprecated OpenGL 2.0 functions
  14. deferred rendering and normal mapping
  15. A simple opengl question
  16. Creating new triangles with GL_TRIANGLE_STRIPS
  17. reading vertices from a file
  18. Modifying texture color
  19. Getting Data Back (glMapbuffer?)
  20. Deferred shading and light volumes
  21. Multiple Texture Help
  22. Facial Expression Recognition/Adaptive Template
  23. Ortho and Shader Vertices
  24. Geometry shaders
  25. What's wrong with my program,please help me to solve it
  26. VBO and triangle structure problem
  27. Drawing a single pixel
  28. Change zoom from dolly to "real" zoom
  29. Rotating around my object using gluLookAt moves really fast
  30. FBO + Picking questions
  31. Delete TexBuffer ?
  32. Looking for a good opengl beginners source(books, site, etc)
  33. Another zoom to cursor thread
  34. How to render depth image for a 3D model ?
  35. VAO & VBO help!
  36. Problem with texture binding while drawing multiple objects
  37. Translate to mouse position using GLM
  38. rendering 3D scenes deroved from imagery
  39. Rotating around an object doesn't completely rotate
  40. I need your help plz
  41. Re: Runing Tut 01
  42. Some stencil fbo code runs on ati but not on nvidia
  43. Guess: Shader problem?
  44. best simple antialiasing of lines -- textures or alpha vertices?
  45. GLUT Hardware Overlay c++
  46. Need help rendering scene to a texture and reusing it in a shader
  47. Error with Geometry shaders
  48. controlling 3d movement from a virtual d-pad
  49. gluProject matrix problems
  50. Only last set of vertices render
  51. Pure Server Rendering
  52. glTexImage2D crashes with SIGSEGV
  53. glDrawPixels slow down when set GL_MAP_STENCIL to true on nvidia
  54. Doubt about initialize mesh
  55. glReadPixels and glDrawPixels with GL_LUMINANCE
  56. turning off zooming for text
  57. Confused about Frustrum and Vertex Shader
  58. OpenGL extension doesn’t work in Qt 4.8.4
  59. Qustion of Maya integration
  60. glFramebufferTexture2D with depth or stencil textures
  61. How to select a point and move with mouse
  62. Displaying video stream
  63. Weird problem with GLFW/NetBeans
  64. glGenerateMipmap() question
  65. simple problem in opengl installation
  66. Switchable Graphic Cards: Which Graphic card will OpenGL choose
  67. using an integer texture
  68. Push/Pop Problem
  69. glTexImage2DMultisample with GL_DEPTH_COMPONENT24
  70. glBufferData x glVertexPointer
  71. OpenGL 3/4 & uniforms
  72. glDrawPixels Only Drawing one Element
  73. Resources about mesh
  74. Texture on selected polys
  75. Unable to Render Font
  76. Corruption in Stencil textures with glTexImage2DMultisample
  77. using GL_MAP2_COLOR_4 inOpenGL to change vertexe colors
  78. SwapBuffers bad performence
  79. Strange Texture Coordinates in OBJ file
  80. Where do I find 3D Visualization Device System Package (rgl)
  81. Fisheye Warping for Cheap Planetariums
  82. Regarding drawBuffer in glClearBufferiv
  83. rasterposition and glut charactor
  84. Regarding render to texture
  85. Accessing FBO during deferred light pass with combined stencil/depth buffer
  86. Tips for a beginner?
  87. Rendering scene from a virtual viewpoint
  88. Problem with the View Volume?
  89. Texture not mapping properly
  90. Debugging tool for opengl
  91. Infinete plane with grid in OpenGL & QT4
  92. Hello All...
  93. Lighting - Are objects actually smooth..?
  94. 16Bit framebuffer and entity ID -> Color conversion
  95. Artifacts while trying to draw a Quad with Triangles
  96. Is it possible to change the stencil buffer bits in the application based on MFC?
  97. Normals (Quads)
  98. Loading .obj files into Opengl
  99. Learning OpenGL 4.0 with some familiarity with 1.2
  100. GLSL matrix uniforms acting wierd
  101. zooming to mouse position using glOrtho
  102. What are some concepts every OpenGL programer should know from memory?
  103. Drawing a single point without VAO on NVIDIA and AMD
  104. Clearing an INTEGER framebuffer
  105. Retrieve number of samples allocated by driver
  106. Shadow moving with player - Shadowmapping
  107. High number of shader program switches?
  108. frag shader compile error
  109. matrix calculations dont work
  110. Get 3d-coordinates of cursor
  111. make point move
  112. Is opengl worth ?
  113. Bitmap encryption
  114. Make a ground/floor problem
  115. template generation
  116. FreeGLUT/GLEW with VS 2012
  117. using GLX_EXT_texture_from_pixmap with XComposite
  118. Windows Imaging Component & glTexImage2D()
  119. Camera problem!
  120. how to build a level editor
  121. Fitting a model appropirately
  122. Depth textures
  123. Part of scene only visible when rendered on screen, but not on invisible FBObject
  124. Shadow mapping question
  125. Camera
  126. glOrtho
  127. sRGB internal format
  128. texture2D weird behavior
  129. Textured quad not receiving light
  130. 3D Collision problems
  131. Urgent help: using Matrox Imaging Library (MIL)
  132. single fbo and multiple texture attachments
  133. Updating shader from 120 to 330
  134. Can't compile example from text book. 3 errors.
  135. OpenGL and Graphic Card
  136. Problems with (newtonian) movement
  137. [Visual C++6 - OpenGL] - how install it and a nice sample?
  138. Regarding clipping
  139. Rotating a single object out of 3
  140. Specifying nearVal and farVal in glOrtho
  141. What is the default direction for Z depth testing
  142. Custom coordinates and view?
  143. Modern Pipline without Matrix Stack Makes Objects Disappear
  144. BlitFramebuffer only makes it to the screen every other time?
  145. How to start OpenGL programming with Ruby?
  146. What order to use for rendering? Drawable -> Texture -> Model?
  147. Problem with glReadPixels on a part of a view on ATI cards
  148. OpenGL SuperBible Fourth Edition Compile Problems
  149. Help rendering text
  150. OpenGL SuperBible 5th Edition - Setup problem
  151. Color Cube Map No Depth Test
  152. Mapping texture on sphere with shader programs.
  153. Texture stops to repeat when another texture is bound after.
  154. Texture Problem
  155. "Learn Modern 3d graphics programming" on a mac
  156. Value stored in Z-Buffer
  157. Allegro 5 + OpenGL + GL_DEPTH_TEST problem
  158. Uniform Locations implementation dependant?
  159. Parsing a OBJ file for opengl APIs
  160. My current graphics class sucks. Would anyone point a newbie in the right direction?
  161. Question re gl_FragColor
  162. Retrieving Coords of Point After Many Transformation
  163. Movement/Animation
  164. Opengl shading
  165. Rotate oblect using glutTimerFunc
  166. glfwOpenWindow returns null
  167. Textures showing inverted (upside down) !
  168. Problems finding bounds of window in world coordinates.
  169. Finding intersection points for half hidden objects
  170. How to link the glew library into an OpenGl program
  171. Running a vertex shader without any per-vertex attribute
  172. OpenGL, offscreen hard shadows calculation with stencil
  173. What coordinate OpenGL used?
  174. Creating a surface from points
  175. Three dimensional blending program shows white screen
  176. OpenGL support on Windows Server 2008
  177. GL_BLEND problem.
  178. Building in NetBeans in C++ on Windows 7
  179. GLSL problem
  180. OpenGL 4.3 supported video cards
  181. Voxelize 3D objects from .OFF and .OBJ files
  182. move camera with keyboard function
  183. Problem glDrawElements using GL_LINE_LOOP...deformed result
  184. Code in the post Object and Screen Space Rotation Demo by MaxH
  185. Translating an object round in a circle
  186. Voxelize 3D objects from .OFF and .OBJ files
  187. glutKeyboardFunc takes 5 frames to update state
  188. problem with glutTimerFunc()
  189. Cant find uniform variable in GLSL in Android
  190. glClearColor and ARR[]
  191. Lighting with OpenGL
  192. glMap2f error GL_INVALID_VALUE 1281
  193. When Do I Need Inverse Bind Poses In MD5 Models ?
  194. Heightmap texturing problem (big UV buffer)
  195. Getting overhead rotation angle from matrix?
  196. noob question shifting the scene left or right?
  197. Sideways movement
  198. how to calculate the execution time of over all program in opengl
  199. Solar System Rotation/Translation
  200. Simple 2D OpenGL+SDL Code Optimization Questions
  201. How to hide the image generated by OpenGL
  202. Good way to learn Opengl 4.3 for game design on multi platforms using c++?
  203. Bezier Surface + mask
  204. Texture real time modification
  205. Storing multiple textures in an array/vector
  206. rotate object in 3d using camera
  207. Pixel exact text rendering
  208. glBlendFuncSeparate() link error
  209. Issues drawing my first vertex (ogldev/opengl-tutorial)
  210. Pixel-per-pixel texture
  211. GLSL shader - 2 "funny" things on ATI cards (again...)
  212. Making a simple (chemical) simulation in OpenGL
  213. Shader problem
  214. OpengGL insights book question
  215. OpenGL Programming Guide 8th edition - website problem
  216. Spectator camera problem
  217. Pixel zoom factors??
  218. Textures format
  219. Compute shaders and buffer objects
  220. Prerequisites for developing a 3D simulation program?
  221. Color detection
  222. close ofAppGlutWindow for loaded DLL w/o closing parent app
  223. making existing opengl application 4.2 core compliant
  224. Screen Capture methods
  225. How does WebGL achieve such high quality rendering?
  226. Building a stadium
  227. Simulating gravity with falling object
  228. Confused on how to write Depth Texture
  229. Jerky moving texture...
  230. Texture mapping onto a disk
  231. Open GL and Python2-7 issue in Ubuntu 12.04 (x86_64)
  232. Shadow mapping
  233. 2D shadow mapping
  234. glVertexAttribPointer, glBufferSubData,glUniform4fv... basics...
  235. Make a cube with a single GL_TRIANGLE_STRIP
  236. LWJGL - Shadow Mapping
  237. Pixel Perfect Plot
  238. Obtaining coordinates after clipping
  239. cant make a file
  240. Strange Problem GL_DEPTH_TEST
  241. Link Errors Porting to x64 on Visual Studio C++ 2008
  242. applying texture to a quad
  243. Adjusting lighting parameters
  244. Drawing 2D large scale and interactive graphs with openGL
  245. ARB_draw_instanced and ARB_instanced_arrays for former fixed-function pipeline user
  246. gl_PerVertex does not work
  247. How can i convert gl_Position?
  248. Regarding loading 3d meshes dynamically
  249. Wrapping modes for array textures
  250. blank output window