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  1. platform-independent way of loading images into textures in GLES 2
  2. using single-buffering in GLES 2
  3. Partly update the screen or copying buffers
  4. Cant glTranslatef
  5. GL States vs. SFML 2.0
  6. how to change the projected plane
  7. drawing using xor
  8. GLUQUADRIC in OpenTK in VB .NET
  9. Drawing a quadratic curve and an arrow with OpenGL (JOGL)
  10. freeGLUT fullscreen small drawing area
  11. Simple vehicle physics
  12. How to setup Opengl new project on Mac os Xcode latest?
  13. OpenGL in Visual studio - Issues with GLEW
  14. glMultiDrawElements() problem compiling
  15. Drawing from Vertex Array into Shader
  16. texelFetchBuffer()
  17. Manual OpenGL projection
  18. transition effects using opengl es 2
  19. Problem importing .obj / .mtl (exported using blender) into my OpenGL view
  20. glTexBuffer()
  21. glGenBuffers execution error
  22. Phong shading and transformations
  23. Texture pixel coordinate
  24. Custom Object Overlapping
  25. [OpenGL 3.3+]Phong shading and transformations
  26. Visualization of Corner-point grids
  27. Center of the screen
  28. rotating TRANSPARENT cylinder - looks weird
  29. using multiple programs in open gl es 2
  30. Vertex Array Object Rendering Questions
  31. Error: GLU not found
  32. Creating a Production Quality Shader? (Uber)
  33. Not understanding switch statements
  34. Slow Idle callback?
  35. getting vertices into a grid like structure
  36. obj file - processing data
  37. using if/else to select between single or multiple colors
  38. Vertex Arrays vs Vertex Array Objects vs Buffer Objects
  39. Vertex Arrays, Buffer Objects, and Vertex Array Objects
  40. How can I change a tetrahedron to a triangle mesh in one triangle frame?
  41. Order of function calls
  42. Rainbow color band and color palettes in OpenGL?
  43. Setting up OpenGL for use, I'm a completely newbie :)
  44. OpenGL Windows in OpenGL ES
  45. Connect midpoint circle dots for circle outline
  46. glBindBuffer() execution problem
  47. changing only the alpha-channel of a set of colors
  48. - GL_ARB_vertex_buffer_object - not recognoized on some win7 systems
  49. Pixel Corruption From Neighboring Pixels with gl_FragCoord
  50. Basic Question About Matrix Stack
  51. Orbiting spheres, sometimes in front, sometimes behind
  52. Beginner - Confuse with OpenGL, SFML, and its library
  53. Drawing Frustum of one camera in another
  54. glVertexPointer and glDrawArrays data transfer question
  55. Suggestions for teaching OpengGL
  56. generating meshes from opengl glDraw* calls
  57. glCompressedTexSubImage2D use for real subrect of bigger texture
  58. Draw 2D text
  59. Cone with a spherical cap
  60. target vs name
  61. Sweep selection error picking object not in swept rectangle...
  62. Problem in texturing
  63. OpenGL ES 2.0 - Life without push/pop
  64. Polygon rendering problem
  65. shadow mapping - texture clamping
  66. opengl drawing project and selection
  67. OpenGL ES 2.0 / GLEW / GLFW confusion
  68. Not showing the lines
  69. Dear friends - master computer engineering student need help:sorrow:
  70. Multi-Cameras rendering
  71. Weird segmentation faults when using OpenGL
  72. VAO/VBO with multiple non-static objects
  73. debugging GLSL shaders
  74. glDrawPixels() help
  75. Interpolation with alpha during texture sampling
  76. Blending Two Colours
  77. Make objects slowly vanish using blending
  78. point light - shadow mapping
  79. Why are my objects transparent?
  80. need to position viewpoint (z-position) nicely in front of *.OBJ-object...
  81. ATI crash using NPOT compressed textures
  82. Vertex Arrays and VBOs
  83. Bad redrawing on GeForce 7300
  84. in galaxy tab 2, draw line with 2 points work but with 1 point not
  85. OpenGL On Embedded Systems
  86. Implementing rotation function like glRotate
  87. shadow Mapping - Depth buffer
  88. To Texture Or Not To Texture?
  89. Why one MVP matrix rather than seperate M, V, P?
  90. OpenGL for image processing and computer vision
  91. Rotation w/ Rectangular Pixels (2D & VAO)
  92. Winged edge data structures
  93. 3d histogram in OpenGl
  94. Rendering live video performance issue
  95. Color Input For Multiple Attached Fragment Shaders - OpenGL 1.2
  96. Voxel based program structure
  97. Varying type doesnot interpolate
  98. drawing a point with a GL_TRIANGLE
  99. how to draw a dashed line in open gl es 2?
  100. GPU-based volume raycasting
  101. Using TGA files as a map to create a 3d house
  102. Question About GLUT and Global Variables
  103. Frustum culling, VBO and radius transformation for test
  104. can textures suffer from fragmentation?
  105. Issue with 6DOF camera motion
  106. Regarding Z fighting
  107. VBO question
  108. OpenGL C++ Texture Loading Troubles
  109. OpenGL subwindows handle
  110. reuse of vbo
  111. Loading texture using SDL
  112. OpenGL 3.1 and freeGLUT alongside .NET
  113. Drawing an object multiple times using viewports
  114. drawing antialiased line on OpenGL ES 2
  115. Simple animation issue--but I can't see it
  116. Ambient lighting question
  117. How to stop glutTimerFunc animation?
  118. How should this code (works in "lenient" 3.3/4.2 profiles) be done in "strict" core?
  119. Display lists and glArrayElement()
  120. OpenGL 4.1 : did i misunderstood separate programs ?
  121. nature of VBOs
  122. What happens to bindings of a destroyed object?
  123. ugly teapot
  124. VBO performance
  125. Animation loop
  126. Converting a recursive tree from glBegin/End to webGL.
  127. Uniform blocks
  128. Help with collision detection using axis aligned rectangular prisms
  129. transform feedback buffer - drawing from it and printing from it
  130. Problem whit glPushMatrix and glPopMatrix
  131. fullscreen
  132. Help: "Error of failed request: GLXBadFBConfig"
  133. C++/OpenGL/SDL
  134. Can't seem to generate textures!
  135. How to generate NURBS surfaces
  136. multiples textured elements do not display
  137. Rendering a 2D scene using spherical harmonics
  138. nVidia GeForce 7300 and all other older mac's video cards and textures > 800
  139. Render frustum and local coordinate system
  140. Learning OpenGL though scala?
  141. Occlusion culling with ARB_occlusion_query
  142. OpenGL c++ 2D Car Game including Collision Detection
  143. redraw loop drawing multiple objects
  144. Translate after rotate
  145. How do I specify per-vertex normals?
  146. Help! I can't get my lighting or textures to work
  147. Compile Errors using "Canvas Class"
  148. EXC_BAD_INSTRUCTION on glFlush
  149. Camera collision detection
  150. Critique my normal calculations, they're backwards but work!
  151. Rendering two textures with different dimensions ?
  152. Problem in transparent
  153. Same OpenGl code - three different behaviours on three different machines.
  154. opengl update?
  155. GL_POINTS to mesh please
  156. OpenGL vs MESA
  157. Xi library?
  158. General understanding of Voxels
  159. Issue with VBO: program crashes with "Unhandled exception" when call glGenVertexArray
  160. Moving a Light Source
  161. Hollow Cylinder?
  162. Toggling Shader Code
  163. find the location of texture uniform
  164. Translate, Rotate and mouse coordinates
  165. Move a schema using viewport?
  166. basic shadow mapping - removing artifacts
  167. Headache with glVertexAttribPointer
  168. Very unsure about basic animation :S
  169. Converting process
  170. Simple Triangle
  171. [OpenGL 3.2] How to get GLSL version with glGetStringi ?
  172. Moving part of model on circle
  173. 2D text in a 3D environment
  174. Binding Textures
  175. Scene Snap Back effect
  176. Problem using VBOs
  177. Shadow Mapping
  178. Weird overlap effect
  179. iam newbie, who can give me some guide of openGL~
  180. Skeletal animation shader, use one compiled program or multiple?
  181. gluLookAt rotate view problems
  182. Can I programming OpenGL4+ in a card that support 2.1 only?
  183. [OpenGL 3.2] glUseProgram: inside the mainloop ?
  184. Pitch, Yaw, and Moving a Camera
  185. Problem including glm extensions
  186. Problem using GL_COLOR_ARRAY to send information to shader
  187. Do not access DevIL's functions from multiple threads
  188. Understanding the Buffer better XCODE / OBJ-C / OPENGL ES 2.0
  189. Why must OpenGL projects be built? (CMake, premake, etc)
  190. Line Triangle intersection - Is this output correct?
  191. Evenly spaced objects with OpenGL
  192. Multisampling buffers
  193. glTranslatef improperly used: nothing displayed
  194. glortho
  195. picking
  196. How to find Frustum parametrs
  197. Need help with collision and text on game screen
  198. The Anger Spill
  199. Texture loading and PBO
  200. Cube doesn't rotate
  201. how to use glreadpixel() ?
  202. SDK.. where ?? how ??
  203. open gl lighting
  204. Voxel engine optimalisation
  205. 2d opengl application and picking
  206. Linear sampling Gaussian Blur
  207. Setting up OpenGL environment!!
  208. Passing 2 Textures in to a Shader
  209. Need help with Variance Shadow Mapping technique
  210. Not increasing alpha value in frame buffer
  211. Moving/rotating object
  212. A point in the right direction :)
  213. Un-screwing screwed coordinates
  214. Optimizing the drawing loop, OpenGL ES 2.0 2D
  215. 3D pyramid appears scattered
  216. Passing cubemap as a parameter for my fragment shader
  217. Render in a selected control
  218. Combine 4 separate component R G B A in one texture
  219. Mouse coordinates into World coordinates
  220. Light with glColor and glEnable(GL_COLOR_MATERIAL)
  221. Rolling ball at different angles
  222. Sending raw data as texture to vertex shader
  223. Billboards - placing text on the screen.
  224. Need help with model cutting and model deforms for darkplaces engine.
  225. 3.2 Core, VAO, and glDrawElements not drawing
  226. head files
  227. Displaying Texture Proccess
  228. Shader - Using gl_LightModel.ambient => no alpha (transparency)
  229. Any math code out there using column matrices?
  230. Translate without affecting perspective
  231. Make object face point
  232. Drawing x,z,y coordinates from KML + 3D Effect
  233. fps drop when activating textures (opengl + GLUT)
  234. Robot Movement
  235. Character collision
  236. RayTracing beginner question
  237. FBO render to texture using VBO
  238. Chromadepth Example opengl
  239. How can I add in my XY axis?
  240. flip object with glutReshapeFunc
  241. Thirst in shaders
  242. Lights hav no effect when texture is on
  243. Shader usage is large games
  244. Small axes in corner with gluLookAt + gluPerspective
  245. Nurbs Curve using OPENGL and Fortran 95
  246. write any digits
  247. Alternatives to GLEW / Is GLEW neccessary?
  248. gluCylinder - joining
  249. Multiple mirrors
  250. Shader - problem with ATI cards (colors + transparency)