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  1. GLEW and GLFW once again
  2. Problems with the camera position
  3. trying to draw a texture with a special sin function
  4. Text and paint problem
  5. any suggestions???
  6. sphere construction
  7. Loading 3DS MAX models into OpenGL
  8. Problem with coloring.
  9. simple bug that i can't fix..
  10. Glut - multiple display functions callback to display on single window
  11. Geometry shader returning incorrect gl_Positon
  12. axis system importation matrixes and math
  13. Lighting get darker when texture is aplied. why?
  14. Help me get started with transferring textures with buffer objects.
  15. Drawing a Wavefront OBJ cube
  16. Help setting up glsdk
  17. Opengl GL wrong portview position
  18. Collisions and performance
  19. How to draw text in the screen ?
  20. Matrix scale, rotation and translation with repsect to 2D "camera"
  21. How to use GL_RGB10_A2UI in OpenGL3.3 or later?
  22. Loading image sequences in real time
  23. Reconstructing depth from depth buffer texture
  24. obj laoder performance
  25. Alternative to vertex texture fetch (OpenGL ES)
  26. low framerate problem
  27. GL_TRIANGLE_STRIP and VBO fail.
  28. glutIdleFunc() performance problem
  29. color picking opengl with QT framework
  30. glBlitFramebufferEXT and AA set by the Graphics card settings
  31. glBegin/EndTransformFeedback() not defined?
  32. Multiple light sources interacting
  33. Multiple lights framework best practices advice
  34. Per fragment lighting
  35. Bouncing a 3d Sphere
  36. Particles in c++ using opengl
  37. beginning
  38. How to use texture format of GL_RGB10_A2UI?
  39. glGenTextures stop working if called after SDL_SetVideoMode
  40. How to draw polygons with textures and others without
  41. Providing HSL value in OpenGL
  42. Where to put glScale?
  43. Third Person Camera
  44. gluLookAt(675.0, 345.0, -1287.557, 675.0, 345.0, 1, 0, -1, 0) and pitch,yaw,roll
  45. Depth buffer issue and glReadPixels?
  46. Alpha rendering problem (2D) - OpenGL ES
  47. glVertexPointer
  48. Using multiple shader programs per step
  49. rendering fbo to texture, doesn't seem to work
  50. Drawing a cube with VertexArrays
  51. Converting matrix coordinates?
  52. Selecting Video Card
  53. Where to start OpenGL and which framework to use?
  54. two opengl books two descriptions of transformation order
  55. texture fills only part of mesh
  56. how to lookup cube map texture array in GLSL
  57. Using C data structures with GLSL shader attributes
  58. VBOs and IBOs - the real difference
  59. Depth buffer (z-buffer)
  60. How to render this more efficiently?
  61. difference between the usage of GL_TEXTURE_3D and GL_TEXTURE_2D_ARRAY​
  62. NVidia driver crash with FBO
  63. Assimp and unique vertices
  64. OpenGl Es how to get started?
  65. FTGL Troubles
  66. The triangle is not displayed in OpenGL application
  67. OpenGL vertex arrays in C#
  68. OpenGL Row-Major mode?
  69. View Cube
  70. SOIL undefined reference?
  71. Creating Context the "Modern" Way?
  72. outline font not showing up
  73. Regarding Backface culling
  74. Interactive digitization of a map
  75. Is there a limit for coords?
  76. Vertex array problem under Parallels Desktop 7
  77. 2D light effect with alpha mask: problem with background.
  78. How to updated OpenGL scene?
  79. Rendering to texture/FBO issue
  80. Anisotropic filtering does not work?
  81. Perspective projection to orthographic and vice versa
  82. I'm back
  83. What shall I learn next?
  84. glTranslate Problem
  85. OpenGL Version?
  86. Software Rasterizer
  87. OpenGl Modern 3d Graphics Programming - glsdk/tut 01 run error
  88. Simple texture onto quad [OpenGL ES 2.0 on iOS SDK 5.1]
  89. Designing a Menu
  90. A question about sizing
  91. RenderMonkey newbie project
  92. Reverse glScissor ?
  93. Opengl es 2.0 curl effect
  94. 2 screen questions
  95. WGL_EXT_swap_control_tear
  96. glDrawElements inside if statement
  97. A Good Learning Resource for OpenGL 3.3
  98. quick question about PBO's and glTexImage
  99. Get maximum texture size
  100. Working with different OpenGL versions
  101. Shader toy on iPhone
  102. glReadPixels fails to read the content of the color buffer
  103. Perspective Shadow Map
  104. glShaderSource() doesn't copy the code correctly
  105. Deferred Shading Performance Problems
  106. Collision heightmap.
  107. Skeletal animation
  108. My first OpenGL program
  109. GLSL 1.2 storage qualifiers
  110. Stenciling using OpenGl ES 2.0
  111. How to shade a grid of quads
  112. glArrayElement in openGL 1.4
  113. Texture multi sampling in OpenGL 3.3
  114. Unbinding things after you use them
  115. Trouble Rotating
  116. Software Rendering
  117. Thick line tesselation. CPU or GPU?
  118. glBlitFrameBufferExt problem on ATI card
  119. include problems
  120. Simple .obj loader (C++)
  121. Positioned spot light - white light appearing from nowhere behind
  122. Confused About gl_FragCoord use with Textures
  123. Getting started
  124. glGetTexImage & 3D textures
  125. opengl co-ordinate system and axis range
  126. inconsistent behaviour of glscissors
  127. Loading 2 separate meshes
  128. Regarding vertex processors
  129. Something for my (semi)automatic text to 3d-graphics/animation/game/movie conversion
  130. GCC OpenGL without glut
  131. glTexSubImage3D & GL_INVALID_OPERATION; voxelization
  132. Problem With Location of Specular Highlights
  133. Texture1D and Texture3D, how ?
  134. Change the Width and height of a rectangle
  135. Stretch texture...
  136. Help with the 1st program in SuperBible 5th edition for a linux user
  137. Texture coordinates odd problem.A white Line in the bottom.
  138. GLSL Integer Modulus Operation
  139. FBO Attached Textures Reused as Shader Source Textures
  140. Drawing an array of lines via glDrawArrays to a texture
  141. MSAA with Deferred shading.
  142. Black lines at edges of textures
  143. about gluLookAt function and how to rotate the camera
  144. My 'view' direction in glsl
  145. how to get the 4 corners object coordinates of my screen
  146. UBO Breaks Shader?
  147. Updating Ortho vs Updating Vertices
  148. Problem rendering
  149. Rotating specific .obj with keyboard key
  150. Transparency & depth
  151. How to use multiple buffers (glGenBuffer/BindBuffer)
  152. Buffer vs immediate
  153. GL_INVALID_OPERATION at glFramebufferTexture2DEXT
  154. Keyboard triggers animation
  155. vs texelFetch
  156. UV and position coords in the same VBO
  157. glPrimitiveRestartIndex()
  158. Just simple, clear questions about Basics of 3D
  159. Learning OpenGL, version 3.1 vs 3.3, and The Red book vs. OpenGL Superbible
  160. Community for Gamedevelopment (viral gof 2 Players)
  161. Making an opengl object from photos (mobile devices)
  162. Using GLEW or GLee with DevC++ or CodeBlocks, OpenGL 3.2+
  163. Resizing an SDL window and drawing in GL, view position moves
  164. A question on the transformation pipeline in OpenGL superbible 5th
  165. Vertex Array drawing random points and colors
  166. imageload/store() very slow, any tricks?
  167. Empty Window with OpenGL and DisplayLink
  168. Uniforms limit in shaders ,OpenGL 4.0
  169. No idea how to start
  170. no idea how to create round 2d objects using vertices
  171. glBlitFrameBuffer renders empty when using vec3 as output for fragment
  172. OpenGL not functioning properly in Win32 Release Build
  173. Freetype font problem
  174. Using OpenGL with VS 2010
  175. Porting from Iris GL ... anyone know where to find toogl?
  176. the grayscale.fs does not rendering the result i want
  177. Troubles with X11 :(
  178. Errors during compiling opengl , c++ code
  179. Shader version 150
  180. Animation
  181. Works on my machine...
  182. Triangle Fans and Color Gradients
  183. troubles with freeglut.lib
  184. troubles with freeglut.dll :(
  185. Sprite won't display with it's texture
  186. Error 0xc000007b
  187. The speed of uploading textures seems slow.
  188. How to code a circular stair?
  189. Tecture loading doesn't work ?
  190. Shaders & OpenGL random crashes
  191. Terrain vertex texture update
  192. C# GC finalizer thread problem
  193. about CUDA computation time
  194. glPushAttrib and GL_INVALID_OPERATION
  195. Perspective projection stretches at -certain- aspect ratios?
  196. Is it possible to precompute the projection-view matrix?
  197. How many types of mapping exist in opengl?
  198. GL_MAX_TEXTURE_COORDS gives zero
  199. glDrawArrays draws unneeded points
  200. drawing GL_POINTS with mouse. Spacings? [brush stroke]
  201. bird flying between mountain
  202. SOIL - "Unable to open file"
  203. Blind gDebugger
  204. drawing a gradient over multiple point that are mapped with a texture
  205. Strange behaviour of Shader on ATI Radeon HD 5450
  206. How to create a tic tac toe cube using a for loop
  207. OpenGL not working on older mac?
  208. Stencil buffer problem
  209. Rendering data read from file.
  210. OpenGL extensions misunderstanding
  211. How should I manage my VAOs and VBOs?
  212. Windows OpenGl problem(C++ Code::Blocks)
  213. Questions about glFrustum()
  214. GL_LINES() draws a triangle but no line
  215. View matrix for point light calculation should be inverse?
  216. Adjust GL_POINTS size
  217. glReadPixels
  218. VAO not binding?
  219. Bizarre Framebuffer render to texture issue
  220. OpenGL 3 program blank screen
  221. OpenGl and Windows Embedded
  222. Unexpected fog behavior
  223. SpotLight, attenuation factors and Backfaces
  224. Basic Rendering Issue
  225. successive rotation
  226. Mac OpenGL 3.2 white screen
  227. Shaders and vertex arrays
  228. how to Use VBO the right way?
  229. Why does OpenGL don't need something like EGL in OpenGL ES
  230. glDrawElements
  231. How to create a gradient of colours between two different objects (quads)
  232. Vertex Array
  233. FBO crash in ATI Radeon 5450
  234. OpenGL fill distance with quads
  235. Correct implementation of Vertex Buffer Objects
  236. FBO multiple color attachments and the depth attachment
  237. glTexImage2D Question
  238. Geometry shaders and depth FBOs
  239. OpenGL Landscape problam
  240. GL viewports & displays
  241. Geometry shaders and depth FBOs
  242. Spherical coordinates to XYZ?
  243. Translation
  244. Pixel Doubling Not Perfect :|
  245. OnScreen 2d Coords
  246. glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE) hardware accelerated?
  247. Simulation Welding Effect by OpenGL
  248. glutKeyboardFunc problem
  249. simulation of a transmission mechanism of an object 2D
  250. new to openGL simple question