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  1. Multi Textures VBO shaders
  2. matrix and rotation angle
  3. vbo obj loader, problem with textures
  4. Does Open GL support vertex group referencing?
  5. Cube Mapping OpenGl ES
  6. Texture Combiner Issues with Specific Video Card
  7. visualize of a 3D surface
  8. API implementation
  9. Shadow Maps, multiple lights and textured entities
  10. Drawing masked sprites
  11. glMultiDrawElements
  12. Transparent Problem in OpenGL - X11/xfce4
  13. Receive x,y data from socket continuously and plot
  14. Do big Quads slow down ?
  15. Mapping several Textures on the same surface
  16. How do i increase the radius once per second
  17. OpenGL lighting fault of texture
  18. IsInFrustum implementation
  19. A variation of deferred rendering
  20. Problem with passing uniform data
  21. Is performance depending on VBOs count in VAO?
  22. Texture question
  23. OpenGL + DevIL + EXR Format
  24. counterpart to "float4 uv[8] :TEXCOORD0" in GLSL
  25. Sphere surface picking
  26. Not able to draw at certain x positions
  27. GL_LINE Vs. DDA algorithm
  28. Want to set up GLSL asymmetric frustrums. How?
  29. Best way to convert line into triangle strip
  30. Reg:Open GL API's testing
  31. Trouble with frustum culling (Video included)
  32. anyone know's of a free .obj loader library
  33. Superbible 5th Edition vs a Free Tutorial ?
  34. Vertex Arrays, interleaved arrays, mouseMove func
  35. I used to think OpenGL was widely supported...
  36. How to use multiple output shaders??
  37. problems drawing 3D model using a jfloatArray?
  38. Copying back buffer contents into a texture
  39. Scale geometry to fixed size in pixels
  40. Shadow Detection
  41. Rotate a subquad of a quad ?
  42. Spheres and GLSL
  43. glDebugMessageCallbackARB INVALID_OPERATION
  44. Type aliases
  45. rotating vertices
  46. Osx Lion Core Profile 3.2 + glfw
  47. Particle Interaction
  48. sample codes for OpenGL SC 1.0.1 version
  49. related to OpenGL SC 1.0.1
  50. Planar reflection with texture mapping
  51. texture mapping of two planes
  52. glDrawArrays access violation, multiple objects
  53. orthographic projection matrix in GLTools
  54. Voxels
  55. glReadPixels doesn't do GL_LUMINANCE_INTEGER_EXT
  56. OpenGL shortcomings?
  57. Display a point cloud from Array
  58. loading tga textures
  59. glRotate / glTranslate Help
  60. Reading 3D Model
  61. Depth test problem
  62. GL_DEPTH_TEST enabled but doesn't work
  63. Drawing depth texture bound to a FBO
  64. Texture Color Distortion at Angles
  65. Modelview translation with GLM
  66. Drawing Help lines
  67. Problem with texture objects on indexed lists
  68. [Solved] Render to texture problem
  69. Using for to draw multiple objects?
  70. Problem about line rasterization
  71. Animate 2D objects (how to?) with Open GL ES 2
  72. General understanding of the GL Pipeline
  73. glReadPixels from GL_FRONT fails right after Swap
  74. Delay in open GL
  75. Creating tube using path--Rendering hermite spline
  76. Disappearing sides
  77. Screenshot with OpenGL
  78. cannot put particles over an image
  79. draw 3d points in space freely
  80. Shading looks ugly
  81. Having trouble translating in Tile Engine
  82. Having trouble with smooth movement in tile engine
  83. Images for parallax scrolling
  84. Transposing an object from one point to another
  85. Describing Indice Pattern
  86. Subtractive Blending using GLblendFunc
  87. Moving an object along with mousepointer
  88. testing opengl
  89. Animating a curve - should I be using a bezier?
  90. Easiest way to reconstruct eye space position
  91. [Sort of OFF-topic] - screen recording
  92. Animating sprites using spritesheet
  93. Efficiency of multple glDrawElements commands
  94. Better modifying the render or moving the camera?
  95. Write to Z-Buffer
  96. Loading multiple images
  97. Drawing multiple models and texturing?
  98. Best way to do Geometry Instancing
  99. openGL 2D maze
  100. What kind of VS' templete should I use?
  101. Weird performance issues
  102. math training for opengl
  103. Why are extensions available as function pointers?
  104. Forward-compatible line drawing
  105. Triangle Lists
  106. Ortho viewing setup problem
  107. Reset the camera
  108. Mouse selection
  109. Two Side Lighting and Intel HD Graphics Family
  110. uniform raycasting in a selected sphere region of
  111. glCreateProgram - Access violation
  112. OpenGL Global Variables
  113. Getting the depth image of a 3D object
  114. Applying/mixing material and texture
  115. Manual Data Formatting (Interleaving Buffer Data)
  116. GLSL loop problem on Radeon HD cards?
  117. Perspective problem
  118. how to render real terrain(GIS)?
  119. Bitmap Font Text Line Breaking
  120. glVertex3f throws GL_INVALID_OPERATION error?
  121. Texture mapping and reshape function
  122. Multiple Stencil Buffers
  123. Is it possible to batch draw calls across VBOs?
  124. Simple Initialisation on existing Window
  125. Problems with superbible sourcecode
  126. LodePNG Function.
  127. Custom color interpolation inside of a circle
  128. Why some functions can not be found?
  129. Is OpenGL and GLUT free?
  130. Reg : glClearDepth and glDepthFunc
  131. how to get RGB of a particular pixel ?
  132. translating DTED data into opengl
  133. Read Z-buffer of a device context
  134. openGL extensions
  135. Problem with extension GL_NV_fragment_program2
  136. isEmpty function?
  137. Showing subset of currently rendered objects
  138. Textures without blur
  139. Dynamic camera placement
  140. glTexParameteri problems I think...
  141. Moving A Ship Rotation Problem
  142. Cube shape appears distorted at edge of viewport
  143. glMaterialfv( )
  144. Parallel-planes within semi-transparent volume
  145. Modifying uniform variable arrays inside a UBO.
  146. Doubt in transformations
  147. Get a run time error when turn to freeglut.
  148. Best OpenGL Toolkit
  149. Sphere isn't filled (freeglut / OpenGL)
  150. Reading in a .obj file
  151. How to obtain OpenGL's version and update?
  152. how to rotate a polygon around a vertex
  153. OpenGL: Renderbuffer, depth buffer
  154. rotating primitives
  155. Why sometime the form is black, and I see nothing?
  156. Setting Up Development My Eviroment
  157. Rotating Problem
  158. Problem with texture
  159. Problem with views
  160. looking for an implementation of a TIN algorithm
  161. Another problem with views
  162. "invalid enumerant" after glTexImage2D
  163. Obtaining angle of incidence
  164. Drawing points
  165. Texture storage demands: GL_RED vs. GL_RGBA
  166. Two objects
  167. Problem with glTranslate*()
  168. Why MVP matrix in Tessellation Evaluation Shader?
  169. how to put a 3D object at fixed screen location ?
  170. Rotating and Scaling without gl
  171. After.bmp change to .tga , the picture is smaller?
  172. How to define the OpenGL Version i will use ?
  173. Creating a cube problems?
  174. OpenGL implementation
  175. OpenGL Access Within a Thread
  176. Load identity write it out does not work properly
  177. Change eye position of gluLookAt() doesn't work
  178. Grass animation
  179. problem in rotation of sphere with cubes
  180. creating 3D rect angle using opengl Qt
  181. How to render 2D textured "billboards" in 3D world
  182. Setting Up a Tessillation Shader
  183. Opengl - Textures problem
  184. Efficient Smoke
  185. OpenGL + parallelism shader
  186. Change velocity at a particular point
  187. Multiple Viewport problems
  188. OpenGL First Person Camera, non-gluLookAt()
  189. Toggling between "Shapes"
  190. test new forums
  191. Opengl - Loading .png images
  192. Creating a sphere
  193. Converting over from Ortho to Frustum
  194. how ton remove perticular cubes from the scene
  195. Is there such thing as a GL view "database"?
  196. Type cast error when use gluTessCallback();
  197. Rotating to face a target
  198. Texture Outlines
  199. A few questions about OpenGL and freeglut
  200. glTexImage3D reload/refresh
  201. Loading Bmp file problem
  202. Rendering with (free)glut Problems
  203. What are: floating-point and fixed-point systems ?
  204. Buffer Objects with Vertex-Array Data
  205. Skybox visual glitch
  206. The Temple In OpenGl
  207. Morphius-Solid ScreenSaver
  208. What is a scene graph?
  209. glDrawElements mismatched arrays
  210. how to set the big view area
  211. a texture(early created)cover another texture(new)
  212. Lighting Problem for the sphere
  213. Opengl - Jumpy lighting
  214. Cannot correctly render sky box
  215. Why the efficiency a simple 2D program is so low
  216. OPEN GL HELP PLZ
  217. glRotate and getting new vertices
  218. OpenGL Sphere
  219. Resizing the Line
  220. Plane and beginner
  221. Problem about glTools.h.....
  222. Rendering frame and filled faces simultaneously
  223. [Tutorial] NetBeans with OpenGL and Freeglut
  224. No Clipping
  225. Lighting Problem for the sphere
  226. Opengl - linker errors
  227. blank screen when using glutTimerFunc()
  228. Polygon Stipple Patterns
  229. Opengl - Shader problem
  230. How do I debug ?
  231. glDrawArrays with vector(STL)?
  232. Advice for starting out.
  233. Get 3D Mouse Corordinates.
  234. OpenGL SC and OpenGL ES
  235. How Load a 3D model?(3dmax or maya)
  236. weird errors in game project [HELP ME]
  237. OpenGL SC 1.0.1 with shaders
  238. Is Bubble Possible ?
  239. Invalid Operation on glDrawArrays non triangles
  240. FBO problem
  241. 3DTextures + Conversion + C++
  242. indexed vertex VBO and unindexed color VBO
  243. Regarding GL_EXT_framebuffer_object
  244. [SOLVED]Draw a class
  245. how to transform single vertices?
  246. Drawing one Model more than one time
  247. Help with beginner fragment shader code
  248. OpenGL + Allegro - Lag - Trouble with VBO
  249. planes,very beginner
  250. OPENGL MUTILPLE WINDOW RENDERING