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  1. same drawing in 1080p and then 720p and conversely
  2. fit to the screen
  3. Need Help on polygon creations!!
  4. Are shader variables only per vertex and uniform?
  5. Multiple Textures loading problem
  6. opengl draw
  7. Querying Textue Coordinate in Fragment Shader
  8. drawing problem
  9. opengl engine
  10. Lighting flickering
  11. How to disable DIFFUSE after enabling it?
  12. Problems keeping all polygons in viewport!!
  13. Creating a cursor shaped image as a 2D layer
  14. trouble using gluUnproject for 3D Mouse Coords
  15. orthographics projection problem
  16. trouble with smooth lines
  17. Moving to GL_TEXTURE_RECTANGLE
  18. undefined reference to......
  19. Web GL and display lists
  20. Can not run simple GLUT code.
  21. Access Violation Exception [VC++]
  22. World selective rendering
  23. No simple Color after Texture Bind?
  24. Picking when using glDrawArraysInstanced
  25. Is my ortho projection correct
  26. Deprecation
  27. Texture Mapping Fails
  28. Problem of GLsizei and GLint
  29. glReadPixels crashes using GL_FLOAT
  30. Help with openGL and Maya...
  31. adding a 3D cone to a line
  32. Modelling things out of water
  33. OpenGL Lighting Selection
  34. Visibility testing woes
  35. downsampling texture using FBO
  36. need clarifications on VAO.
  37. Texture bending
  38. Green tinge : which RGB (YUV?) conversion to apply
  39. Keeping a 2D overlay in a fix size while zooming
  40. How to do MRT with color buffer from default FBO?
  41. 2D CAD examples?
  42. texture mapping just draw nothing
  43. i
  44. Very basic drawing problem
  45. glShaderSource problem
  46. Isometric view south east and northeast view
  47. Bottom view isometric view.
  48. Mixing OpenGL immediate mode and shaders
  49. What is the best method for object picking?
  50. Basic animation
  51. Detremining the window z from glReadPixels()
  52. Drawing issue
  53. glDrawElementsBaseVertex
  54. Picking Using A Ray
  55. Object manipulator
  56. How do I reset to original state?
  57. problem with pbo .
  58. z-axis questions
  59. translation problem need help
  60. Tranlsating Texture Channels (R,G,B,A separately)
  61. Terrain and airport
  62. HLSL stencil function to OpenGL
  63. glUniform1f need to be called every time?
  64. Display a Volumetric Image using a cloud of points
  65. Lighting + Normals Question
  66. How to scale a polygon?
  67. rendering live video
  68. [HELP]mouse clicking over to change shape
  69. How to draw a book with OpenGl
  70. Bypass parts of pipeline
  71. Superbible 5ed Chapter6 Shaded Triangle Example
  72. Struggling trying to use ES 2.0 and GLKView on iOS
  73. problem load image format
  74. Texture Image Scaling In GLSL Vertex Shader
  75. Vertex Shader/Texture Lookup: Order of Operations
  76. Lighting
  77. Transparent texture error
  78. use data from opencv to move opengl 3D model
  79. GL_TEXTURE_RECTANBGLE_ARB
  80. Bitmap transparency
  81. [HELP] something wrong with the code?
  82. [help] how to let the rectangle bounce back?
  83. Lighting + Texture + Shadow-Color
  84. how to get the minimum distance from light to obj
  85. glm::ortho problem [SOLVED]
  86. GPU Video decoding
  87. 2D - fast direct pixel manipulation
  88. avoid flickering
  89. 3D object filling
  90. Texture Mapping/Loading an image using SOIL
  91. Help with gluLookat!! I lost my spaceships!!! Help
  92. How to draw a screen aligned QUAD?
  93. Suggestions for project !!
  94. What would you recommend me to do? (starting out)
  95. [C/C++] glGetString before configuring
  96. Any way to switch between 2 graphics buffers?
  97. Particles, help controlling direction
  98. Question about glPushMatrix?
  99. Aliasing Effect In Point Model
  100. Drawing triangles
  101. help drawing cube :(
  102. Textures and Quality
  103. glTexImage3D limit - alternative?
  104. A basic ripple warper
  105. tutorial building for "Learning Modern 3D Graphics
  106. lighting question
  107. Texture mapping problem
  108. increase the number of samples in multisampling
  109. FadeOut effect/semi transparency
  110. glLoadMatrix...
  111. Getting texture data after render to texture
  112. problem
  113. Question about normals calculation
  114. GLSL If Else-If - what am I doing wrong?
  115. GL_R8 vs. GL_R8UI
  116. An easy and portable FreeType font library?
  117. Questions about VAOs
  118. glColor not working, random color appearing
  119. Disable window resizing in C
  120. understanding GL_LINES
  121. Changing data in Buffer Objects
  122. How to clear texture buffer
  123. how to get metal or steel effect in OpenGL?
  124. Question on Texture
  125. about normals of vertex
  126. help setting up basic shader
  127. Best way to setup multiple "objects"
  128. Best Resource to Move To Shaders
  129. Decision between creating objects in OpenGL/Maya
  130. glDrawElements (using VBOs) in display list
  131. Texture Wrapping
  132. glortho zNear and zFar
  133. about vetext
  134. about eye coordinate frame
  135. Looking for experienced reviewers
  136. Resource Disposal problem
  137. Problem with display lists
  138. Question about VBO and textures
  139. Multiple Render Target Question
  140. loading in a wavefront .obj to be read into OpenGL
  141. Cartesian coords on a sphere...
  142. about the glNormal
  143. Flat shading with smooth vertex color.
  144. Regarding use of Multiple Shaders
  145. axis and viewport
  146. Brightness
  147. Possible projection problem on Intel HD Graphics
  148. Rolling and pitching Marble
  149. 2D to 3D coordinates
  150. Sierpinski pyramid - problem with clearing screen
  151. GLee glPointParameterf not definded
  152. vertex VBO + color VBO with different sizes=crash?
  153. Get SnapShot
  154. Is this Assembly Language ?
  155. Light in openGL
  156. Problem setting up Opengl Context in Windows
  157. normalize vertices
  158. Making a solid polygon
  159. GL_TEXTURE_CUBE_MAP missing.
  160. lighting the sun creating the problem
  161. textured <-> vertex only
  162. How to avoid crack lines on mapped cube?
  163. Get visible contour vertices
  164. Rebuffering a color array object?
  165. need help with list in c# (opengl)
  166. Vertex Buffer Object not drawing anything
  167. about shading mode
  168. Skybox not getting rendered
  169. glDrawElements - multiple calls, one index array?
  170. Suggestion regarding book
  171. Use of VBO and shaders causes a black screen
  172. Few quick questions
  173. newbie question:
  174. glTexEnvi GL_COMBINE using FBO not same as screen
  175. glNormalPointer and glVertexPointer
  176. OpenGL & GLM - Solved
  177. Texture transparency borders
  178. zoomWithRespect to model center point.
  179. Game timer !!
  180. Mouse Cursor Position in OpenGL coordinates
  181. Overlapping Shapes
  182. about normal agian
  183. try to emulate hardware shadow mapping
  184. glOrtho and gluUnproject inversion problem
  185. redrawing text after moving window off screen
  186. draw a spriral
  187. Many Textures with Shader Question
  188. OpenGl parsing
  189. Particle simulation [OpenGl, Cuda, Shaders]
  190. Sphere moves out of sight !!
  191. render single channel floating point image to quad
  192. Direct x equivilent in opengl
  193. in a 3D world: how to draw a curved ground surfac?
  194. Only one pixel of a texture is displayed
  195. animation help
  196. Orthographic-Space Drawing over Scene
  197. Trying to load multiple models in C for openGL
  198. Multisampling shadow mapping
  199. Problem with textures and gluSphere
  200. Overlapping creates massive slow down
  201. about mesh and normal
  202. Detecting sphere moving out of platform ??
  203. GLUT callback in GLFW
  204. glProject and glUnProject only accurate fullscreen
  205. glAccum (blur effect) working with with one graphi
  206. Opengl Cube Rotation
  207. Keyboard interaction opengl problems
  208. glutDisk Rotation problem...
  209. Problem reading file for maze game!!
  210. about normal again
  211. How to set up more than 32 Textures?
  212. glDrawElements not working
  213. Strange edge artifacts with gl_FrontFacing
  214. Question about FBO and viewport / world bounds
  215. Loading 1D fpoint texture - some pixels blacken
  216. normal,vertex,indexed array,just little confuse
  217. OpenGL 3.x Core Profile Questions
  218. problems with GL_POLYGON/GL_TRIANGLES
  219. glutBitmapString undefined
  220. Best method to write text/GUI
  221. Working with multiple VBO's
  222. problems with glScissor
  223. strange OpenGL coordinates?
  224. glEnableVertexAttribArray - when to call?
  225. VBO - non interleaved {vertex, color, texCoord, n}
  226. Broken lines and polygons on PC, fine on laptop
  227. How to change a 2D maze to 3D?
  228. about transformation
  229. Shading influenced by camera's orientation
  230. Offset for 2D-paintings
  231. Passing from start menu to game scene
  232. ray intersection point
  233. Rotating the scene
  234. Very simple glTexImage2D problem -- white texture
  235. Direction and orientation
  236. Texturing doesn't work
  237. Specular light, world, eye space?
  238. Solar System Rotation (Orbit) Problem
  239. Loading bitmap images
  240. adjacency primitives
  241. Texturing looks funky (and not in a good way)
  242. Ray Trace Shading Problem: Isn't shaded
  243. Moving an Image(OpenGL and C#)
  244. Deleting individual particle( opengl c#)
  245. Shader and program binary loading
  246. Clipping planes in just one mesh
  247. Rolling a sphere
  248. C# OpenGL moving Balls
  249. Camera Rotation
  250. How to read value from texture