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  1. Some framebuffer access rules questions
  2. Loading Volume Data to 3D texture
  3. OpenGL 3 VAO + Shaders with Indices
  4. where does openGL draw to
  5. Re-sizing problem
  6. How to better use OpenGL
  7. Has specification described this situation?
  8. Image not rotating?
  9. Vertex array objects and black screen of death
  10. Mapping to a 3D space
  11. Making a Bezier curve oscillate
  12. Why do the objects get blended together?
  13. Moving Camera accurately
  14. multiple textures on a single VBO?
  15. C# and opengl?
  16. how to render to float32-rendertargets
  17. Creating textures
  18. Getting rotation (normal?) from 3 points
  19. Loading A Picture in Opengl??
  20. GLSL: troubles with uniform float variables
  21. Threads: segmentation fail with GL-functions calls
  22. Placing pixels in 3D space and user rotation
  23. adapt xcompmgr to enable a color-transparency
  24. about ''float4 uv[8] : TEXCOORD0;'' Solved!!!!
  25. Image with Depth Map
  26. texture problem
  27. Opengl shader matrix computation problem
  28. Update Texture Alpha channel
  29. gl_FragCoord.z confusion
  30. SetPixelFormat always returns false?
  31. Keeping quads size when using VBO and glScale
  32. How to use a XPixmap into openGL
  33. Colouring a surface
  34. PBO slower than glTexSubImage2D() ???
  35. Drawing lines with a vector of verticies
  36. How to remove lines inside triangle meshes
  37. Programming on the GPU
  38. webgl and compress texture file
  39. Where can i find opengles2.lib
  40. Mesh with fill and wireframe
  41. 3D models
  42. how to render to texture?
  43. get position of vertex
  44. Tesselation and Texture
  45. Is there a opengl4.lib ?
  46. Return/Output variables from shader
  47. Problem with normals?
  48. Motion Blur With Shader Example
  49. OpenGL Samples 4.1 running error
  50. save greater-than-one float in texture!!solved!!!!
  51. Help With Cube.
  52. OpenGL 4.0/1 SDK
  53. click 2d button to display object
  54. two colors interset with each other
  55. MSVS 2010 Professional with OpenGL
  56. Fullscreen Texture Align with Frame Buffer
  57. Not drawing anything.
  58. gluPerspective( near clipping )
  59. About WebGL and .obj files
  60. Newbie questions on terrain per pixel shading
  61. Extrude a surface without glBegin-glEnd?
  62. OpenGL and GDI+ in overlapping windows
  63. Camera Movement [SOLVED]
  64. Rotating about a single axis
  65. Multiple Textures on GL_QUADS Call
  66. Problem with stencilling
  67. texture to texture copy, running through a shader?
  68. Find edge of window given a Z
  69. Good Sources/Books for learning Opengl quickly
  70. make an object elastic and flexible
  71. Display a complex mesh in openGL
  72. Resize windo
  73. What part of textured sphere is viewable
  74. Convert point sprites to a shape on a globe
  75. Simple Animation
  76. different textures on both faces of a rectangle.
  77. read stencil buffer
  78. gluLookAt(z=0) objects z=0 but they r not visible
  79. Bsp tree
  80. Transforming the 3D model affects the shadow map
  81. Why should I use two matrix modes?
  82. glEnable(0)
  83. update the glut window (online)
  84. Compilation error (beginner, c++, netbeans)!
  85. Just started OpenGL, having massive problems-
  86. How to load the texture that not power by 2?
  87. Understanding Texture coordinates
  88. How to use glTexImage2D load bitmap?
  89. OGL Application in MDI (Should i use wizard?)
  90. Problem with learning texturizing please Help
  91. glReadPixels problem
  92. Is this how lighting is supposed to look?
  93. Disappearing models
  94. how can i upload a sub rect of pbo to a texture?
  95. View JPEG
  96. SFML/OpenGL draw nothing
  97. glOrtho() and camera shaking magnitude
  98. wglCreateContextAttribsARB identifier not found
  99. normal vectors
  100. Linking Errors
  101. Creating two Opengl Windows
  102. 2D images flicker on screen when comb. w OpenGL
  103. Texture stops rendering on iphone
  104. Case sesitive Functions???
  105. Render scene to texture: FBO and glCopyTexImage2D
  106. Cube map Texture Coordinates
  107. OpenGL RC Sharing (wglShareList)
  108. specular lighting and shininess
  109. Loading BMP file using C++
  110. Loosing Keyboard Control
  111. Viewport distortion- even with proper aspect ratio
  112. Multiple shaders single VAO/VBO
  113. Create a grid
  114. Depth Test Begins to Fail as Distance Increases
  115. Super Bible 5 triangle errors
  116. architectural models illumination
  117. Storing 3D data
  118. video card upgrade and selection
  119. Opegl Cube (Blank Screen)
  120. A little help with timers
  121. Doubt with reshape function
  122. GLSL texture tearing problem
  123. Definition of GL_PACK_ROW_LENGTH parameter
  124. getting rid of windows console?
  125. camera system object centric
  126. Linked Error (Help a Begginer)
  127. about lighting calculation and back-face culling
  128. Several Rectangle or One rectangle with cuts
  129. Question about Toon Shader order of operations
  130. Creating quad from poitns using geometry Shader
  131. Polygon Triangulation And Layer Filling
  132. Depth only FBO, incomplete draw buffer
  133. Making a 3D custom shape
  134. OpenGL windows api
  135. New to OpenGL...looking for some help!
  136. What card don't have GL_EXT_Secondary_color?
  137. Rendering Color Stored In Texture Coordinates?
  138. Experience with X3D
  139. Rotate camera without the idle function
  140. Commercial distribution of OpenGL
  141. SOIL library , how to use
  142. glGenRenderbuffersEXT() segfault? Need help...
  143. camera position
  144. What way is faster than wglUseFontBitmap to draw t
  145. nurbs 3D object
  146. Problems with displaying 2D Images (using DevIL)
  147. Rendering wavefront obj files with VBOs
  148. getting GLEW to work for first time
  149. Anti aliasing
  150. Clear Screen
  151. Question about using Bitmap images as Textures
  152. webgl matrix set
  153. Regarding use of uniform variables in Frag Shaders
  154. Converting object to screen coordinates
  155. pick point
  156. Difference between OpenGL 2.1 and 3.0?
  157. Changing a Vertex Attribute
  158. Image Transitions...
  159. How to at any time change a OGL into fullscreen?
  160. PNG Transparancy blending?
  161. How to get the size of graphics memory?
  162. Cannot Draw Textures
  163. vector multiply in webgl
  164. Opaque shader
  165. Different buffers for different objects
  166. need a quick answer of my very simple question
  167. Help With Camera
  168. Models are messy without gl_Vertex
  169. Can't get indexed VBOs to work.
  170. Camera and lighting
  171. can not get right perspective view of model
  172. automatic zoom to fit irregular 3D model to screen
  173. OpenGL versatile for older computers?
  174. ransformation: object to eye coordinates
  175. right-hand rule - glRotate wrong direction?
  176. Light, distance and fading.
  177. Problems with simple OpenGL (core) file
  178. Window Resizing
  179. Any books on coding a engine from scratch (cpp)
  180. Sensing an objects(Quads/Triangle) Positioning
  181. draw mesh at 0,0,-1000 opengl/webgl
  182. OpenGL vs OpenGL ES (GLchar and more)
  183. Drawing half spheres in java/lwjgl
  184. what API can instead glBitmap move pos?
  185. convert opengl to opengl with shader
  186. How to specify fragment shaders output?
  187. Help setting up VBO
  188. Spotlight only illuminates -z-space
  189. Image with fixed tag
  190. Opinions on 3D model File Formats
  191. glClear() tampering with data?
  192. multiple windows using glui and glut
  193. VAO/VBO for meshes
  194. problem
  195. Texturing Repeat and other questions...
  196. zNear/zFar: how to do depth partitioning?
  197. Regarding the interpolation of varying variables
  198. glOrtho + Bounding Box problem
  199. glLoadMatrix fails to update current matrix
  200. Draw mesh on image in openGL ES
  201. Advice needed - regular texturing vs. pixel shader
  202. Heads up display (HUD) dynamic text input
  203. opengl texturing issues
  204. Sharing information between GL contexts on Linux
  205. Menu overlay with many sub-windows
  206. Replacing an existing texture with a new one
  207. OpenGL creating a command to open a door
  208. help with interactive water effect!
  209. OpenGL SolidTeapot() how to place it in 3d world
  210. OpenGL Collision - any help with coll and co-ords?
  211. SuperBible 5th Edition Chap2-Triangles Not Working
  212. glNormalPointer isn't doing normal things!
  213. FPS camera
  214. struggle in bug error MSVCRTD.dll
  215. Icon drawing in 3d
  216. GLWindow class?
  217. Coding a Game, have hit Giant Roadblock
  218. How can I start with Symbian S60 v3
  219. Selection excluding occluded objects
  220. Multiple Textures in One scene, One per mesh?
  221. Translation in Z
  222. "Voxel" Problems [SOLVED]
  223. Pls pick apart my code
  224. Test for support for glCreateShader ?
  225. Binding several buffers simultaneously?
  226. Showing the density of a plot using jogl
  227. Adding an image
  228. Vertex Attributes
  229. Different buffers for different objects
  230. can't translate objects/prmitives along x-axis
  231. Distance to object in world space
  232. Dump all OpenGL State to log file
  233. UV problem
  234. 3D Texture Rendering Confusion
  235. capture opengl scene
  236. Is rendering to the primary framebuffer possible?
  237. Platform Independent OpenGL
  238. How to write a Custom Wizard for OpenGL in vs2008
  239. Jitters in textures
  240. Problem with GL.ReadPixels() CPU usage
  241. Rendering transparent "pie" area
  242. Unknown OpenGL symbols when compiling freetype.gl
  243. Cannot Draw Ellipse
  244. Get Center of the Ellipse
  245. Absolute beginner: Rendering 8 verts
  246. why my quads renderer all in white?
  247. Best place to get OpenGL header files?
  248. Question for the usage of attribute in shader ?
  249. glColorPointer drawing only in black color
  250. OpenGL Window Lag