- Whats the best 32bit image format file?
- Applying a texture to a sphere created by hand
- only redraw parts of the screen - Scissor
- moving object(point or 3d cube)
- GL_DIFFUSE turning everything yellow.
- simple but yet complex transformation
- How does the OpenGL get (x,y) at the Z-Buffer?
- Questions about Lighting and Shadowing
- vector on image
- Getting blank screen as output for this program
- Drawing on top of the scene
- SOLVED: glCallList causes missing polys on NURBS
- How to set the texture coordinates?
- Basic question: Background image hiding polygons!
- Buffer Objects causes run-time AV
- Reflection effect
- Anisotropic filter on the drawing buffer
- Background music
- Problem with Blending
- camera and shader
- Selection by polygon
- GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT warning?
- glLookat
- Assign to uniform from shader
- problem with transparency
- GLFrame Camera
- Track coordinates of a vertex after glRotatef()
- Bug
- Open GL error while Complie
- basic opengl beginner
- Best way to do clipping?
- Texture coordinates to screen pixel coordinates
- Need Help With Basic Camera
- simulating rain drops
- open GL glitch
- Is it possible to render a texture on screen?
- two windows - one way road only ??
- drawing pixels on screen VS texturing quad
- Problems with frustums, etc...
- GLError: <unprintable GLError object>
- Uniform arrays and element location
- Textures on 4 non coplanar points
- Many bound textures performance question
- problems on stencil shadowing
- How the stencil buffer is working
- Call List Issues
- Color problem: GL_ABMIENT and GL_DIFFUSE dont work
- OpenGL Discussion boards upgraded
- Setting Up opengl
- Do I have to call glDisableVertexAttribArray?
- Updating a VBO
- need help in drawing rectangles nd triangles
- problem with line styles
- Problem applying texture using opengl+sdl (solved)
- OpenGL 3 drawing not working
- Streaming bitmap data for textures via Socket
- Rendering mess (white box texture error)
- Rendering the same polygon at different locations
- How do I specify line loops in glDrawArrays
- HexSwirl help :(
- delay time in Glut commands
- SDL/OpenGL shape rotation problem!
- Transformation order
- Texture distortion at bigger object size
- Noob question: change start drawing position
- Rotation problems
- Different rotation for different vertices
- Multiple textures assigned to an object? How to?
- glMultiDrawElements or glPrimitiveRestartindex?
- Algorithm for building shapes with TRIANGLE_STRIP
- OpenGL Luminous And Graph Building
- Screen coordinates to world coordinates
- chckn crossin d road
- Finding clicked point in openGL
- Moving Objects
- How can I get seamless tiles using texture mapping
- Basic Scene Movement Problem
- Delaney triangulation algoritham -incremental
- size of screen depends on what?
- color index with material properties
- Creating Dynamic Textures
- Rendering
- Basic box game - Collision Detection
- GL view rotation question
- Skybox help needed
- reshape func problem =(
- Problem with Blending
- OpenGL translation difference
- vertex buffer object - sphere
- How can i Control 3D Human model meshes?
- translatef
- Material Issue
- Rotation combined problem
- Initial triangle in delanay (watson algoritham)
- Blending "offscreen"
- VBO and Normal Maps
- Where can I find the OpenGL libraries?
- Lights not recalculating.
- how to get the vertices of transformed shapes ?
- inside cube and textures
- Problem in texturing
- Time Limitation
- Time Limitation
- Normals to use for a viewer facing rectangle
- Model faces not being lit correctly.
- SDL/OpenGL image doesnt display correctly :S
- FBOs with 3d coordinates
- General Help
- bloom/blur, rendering to FBO, clearing FBO
- Calculating height for a ball moving down a hill
- Rendering to frame buffer
- move a polygon
- Balls not getting generated in proper cordinates
- Rendering depth to pc memory
- Bsic Program for LINEs
- problem regardind mouse movement
- S3TC texture compression performance
- Vertex buffer with unsigned byte crash the app
- Polygon fill problem
- chicken game
- creating a few VBO-sharing QGLWidgets in JOGL
- waves
- GL_NUM_COMPRESSED_TEXTURE_FORMATS == 3?
- Basic texturing w/ core (GLSL) problem
- Moving Texture and Stack Order
- how do i know if my graphics card supports OpenGL?
- glColorTable using lots of CPU power
- shader front/back face and ccw ,cw
- Rendering a lot of vertex
- Cube Texturing Problems
- Drawing faces
- Simple error with glDrawElements(GL_TRIANGLES)
- How to draw two shapes at the same time?
- What is "application-defined clip distance"?
- Can Opengl show text from a diffrent language?
- Problem with drawArrays segmentation fault
- skeleton animation
- VBO fails to render circles
- Accessing multiple FBO Textures via GLSL
- FBO performance options
- OpenGL clip planes
- Draw a square?
- wrml loader and normals problems
- Screenshot of opengl window
- Filling a trapezoid with a texture
- Emission & Ambient
- Emission & Ambient
- Using gl_TessLevelInner correctly?
- Scaling text using this code?
- Horrible texture blur\pixelization
- To swing a swing
- buffers and culling
- MRT with different size,viewport,format
- Pool Ball Rotation
- selection and feedback in ogl
- Writing Unit Tests using OpenGL
- Getting color of backface vertex
- Toon/Cel Shading with Transparency
- Crash at glEnableVertexAttribArray
- Code mouse drag in 3D space
- Getting vertex data and compare to adjacent faces
- Distance to closest pixel from view position
- glVertexAttribPointer causing problems
- glutMotionFunc error
- Problem with occlusion query in OpenGL
- keyboard
- Z-Buffer Problem .. but how to solve it ?
- Camera error?
- VAO's on ATI 6xxxx cards with multiple contexts
- keyboard
- Rotating square & changing its color
- Simple rotate issue
- Arrow keys
- Transform light sources when transforming objects?
- Software renderer
- Best way to learn opengl?
- Using glReadPixels to texture a sphere
- Colour Picking issue
- Zooming in a 2d game
- opengl 3.3 vs opengl 4.0
- opengl 3.1 for intel 82945G express chipset
- Move the camera to the direction it points
- OpenGL >> Adding branches to skeletal joints
- How can i load image?
- Beginner problem with VBOs
- [Linker Error] SERIOUS PROBLEMS!
- Need help to render text
- Avoid importing the same mesh into the scene?
- Is setting line smoothing retrospective?
- Crisp rendering of horizontal and vertical lines 2
- OpenGL ..transformation
- Apply normals
- Debugging empty screen with no GL errors
- can't compile examples
- Polygons overlapping detection based on camera?
- How do I start using OpenGL 3.0/3.1
- drawing solid of revolution
- Viewport viewing text?
- How can I enable culling for each of the viewport
- Got DLL error if run the exe
- output a variable to screen???
- Mapping pixel colors without hardware
- scaling affect the lighting on object??
- glDrawArrays and normals
- alpha blending
- Opengl transformation stack in version 3.3
- OpenGL Shadows and the Stencil Buffer
- Language bindings following OpenGL spec?
- red book example dont understand - clip.c
- GL_SAMPLE_POSITION return null values
- How to restrict animation to be displayed only onc
- Version of OpenGL
- How to use glVertexPointer correctly.
- example in redbook named planet.c requires aux.h?
- Two FBOs bound at the same time
- just get a black screen
- Questions on VAOs
- Screenshot to texture
- how to create terrains using fractals?
- Using gluLookAt() to orbit around a moving object
- A taxonomical question about glClear
- testing objects if they were rendered
- glCreateShader(GL_VERTEX_SHADER) invalid enumerant
- where to use glutpostredisplay?
- drawing a container...
- Cross platform development
- VBO with multiple objects
- 3D pie-chart calls from Dev-C++
- Light and Translate
- Transform to eye-space with shader
- Moving text along with the primitive objects
- Cutting 3D model on layers
- Macintosh OSX and Window Frame Rates...
- Frustum culling - best practices?
- How to draw an image in it's real size in 3d space
- How can I set my own depth comparison function?
- glRotatef : some confusion
- OpenGL Camera
- Random Angle
- A question setting up ray-tracing
- Select and move the vertices point
- Fractal landscape help needed
- Texture problem
- webgl,opengl es 2.0 and texture atlas
- draw bird ..!!
- Problem with fragment shader
- VBO not displaying
- troubles with glVertexAttribPointer
- How to fit a only a part of a texture?
- Setting normals on faces