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  1. Applying a texture to a sphere created by hand
  2. only redraw parts of the screen - Scissor
  3. moving object(point or 3d cube)
  4. GL_DIFFUSE turning everything yellow.
  5. simple but yet complex transformation
  6. How does the OpenGL get (x,y) at the Z-Buffer?
  7. Questions about Lighting and Shadowing
  8. vector on image
  9. Getting blank screen as output for this program
  10. Drawing on top of the scene
  11. SOLVED: glCallList causes missing polys on NURBS
  12. How to set the texture coordinates?
  13. Basic question: Background image hiding polygons!
  14. Buffer Objects causes run-time AV
  15. Reflection effect
  16. Anisotropic filter on the drawing buffer
  17. Background music
  18. Problem with Blending
  19. camera and shader
  20. Selection by polygon
  21. GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT warning?
  22. glLookat
  23. Assign to uniform from shader
  24. problem with transparency
  25. GLFrame Camera
  26. Track coordinates of a vertex after glRotatef()
  27. Bug
  28. Open GL error while Complie
  29. basic opengl beginner
  30. Best way to do clipping?
  31. Texture coordinates to screen pixel coordinates
  32. Need Help With Basic Camera
  33. simulating rain drops
  34. open GL glitch
  35. Is it possible to render a texture on screen?
  36. two windows - one way road only ??
  37. drawing pixels on screen VS texturing quad
  38. Problems with frustums, etc...
  39. GLError: <unprintable GLError object>
  40. Uniform arrays and element location
  41. Textures on 4 non coplanar points
  42. Many bound textures performance question
  43. problems on stencil shadowing
  44. How the stencil buffer is working
  45. Call List Issues
  46. Color problem: GL_ABMIENT and GL_DIFFUSE dont work
  47. OpenGL Discussion boards upgraded
  48. Setting Up opengl
  49. Do I have to call glDisableVertexAttribArray?
  50. Updating a VBO
  51. need help in drawing rectangles nd triangles
  52. problem with line styles
  53. Problem applying texture using opengl+sdl (solved)
  54. OpenGL 3 drawing not working
  55. Streaming bitmap data for textures via Socket
  56. Rendering mess (white box texture error)
  57. Rendering the same polygon at different locations
  58. How do I specify line loops in glDrawArrays
  59. HexSwirl help :(
  60. delay time in Glut commands
  61. SDL/OpenGL shape rotation problem!
  62. Transformation order
  63. Texture distortion at bigger object size
  64. Noob question: change start drawing position
  65. Rotation problems
  66. Different rotation for different vertices
  67. Multiple textures assigned to an object? How to?
  68. glMultiDrawElements or glPrimitiveRestartindex?
  69. Algorithm for building shapes with TRIANGLE_STRIP
  70. OpenGL Luminous And Graph Building
  71. Screen coordinates to world coordinates
  72. chckn crossin d road
  73. Finding clicked point in openGL
  74. Moving Objects
  75. How can I get seamless tiles using texture mapping
  76. Basic Scene Movement Problem
  77. Delaney triangulation algoritham -incremental
  78. size of screen depends on what?
  79. color index with material properties
  80. Creating Dynamic Textures
  81. Rendering
  82. Basic box game - Collision Detection
  83. GL view rotation question
  84. Skybox help needed
  85. reshape func problem =(
  86. Problem with Blending
  87. OpenGL translation difference
  88. vertex buffer object - sphere
  89. How can i Control 3D Human model meshes?
  90. translatef
  91. Material Issue
  92. Rotation combined problem
  93. Initial triangle in delanay (watson algoritham)
  94. Blending "offscreen"
  95. VBO and Normal Maps
  96. Where can I find the OpenGL libraries?
  97. Lights not recalculating.
  98. how to get the vertices of transformed shapes ?
  99. inside cube and textures
  100. Problem in texturing
  101. Time Limitation
  102. Time Limitation
  103. Normals to use for a viewer facing rectangle
  104. Model faces not being lit correctly.
  105. SDL/OpenGL image doesnt display correctly :S
  106. FBOs with 3d coordinates
  107. General Help
  108. bloom/blur, rendering to FBO, clearing FBO
  109. Calculating height for a ball moving down a hill
  110. Rendering to frame buffer
  111. move a polygon
  112. Balls not getting generated in proper cordinates
  113. Rendering depth to pc memory
  114. Bsic Program for LINEs
  115. problem regardind mouse movement
  116. S3TC texture compression performance
  117. Vertex buffer with unsigned byte crash the app
  118. Polygon fill problem
  119. chicken game
  120. creating a few VBO-sharing QGLWidgets in JOGL
  121. waves
  122. GL_NUM_COMPRESSED_TEXTURE_FORMATS == 3?
  123. Basic texturing w/ core (GLSL) problem
  124. Moving Texture and Stack Order
  125. how do i know if my graphics card supports OpenGL?
  126. glColorTable using lots of CPU power
  127. shader front/back face and ccw ,cw
  128. Rendering a lot of vertex
  129. Cube Texturing Problems
  130. Drawing faces
  131. Simple error with glDrawElements(GL_TRIANGLES)
  132. How to draw two shapes at the same time?
  133. What is "application-defined clip distance"?
  134. Can Opengl show text from a diffrent language?
  135. Problem with drawArrays segmentation fault
  136. skeleton animation
  137. VBO fails to render circles
  138. Accessing multiple FBO Textures via GLSL
  139. FBO performance options
  140. OpenGL clip planes
  141. Draw a square?
  142. wrml loader and normals problems
  143. Screenshot of opengl window
  144. Filling a trapezoid with a texture
  145. Emission & Ambient
  146. Emission & Ambient
  147. Using gl_TessLevelInner correctly?
  148. Scaling text using this code?
  149. Horrible texture blur\pixelization
  150. To swing a swing
  151. buffers and culling
  152. MRT with different size,viewport,format
  153. Pool Ball Rotation
  154. selection and feedback in ogl
  155. Writing Unit Tests using OpenGL
  156. Getting color of backface vertex
  157. Toon/Cel Shading with Transparency
  158. Crash at glEnableVertexAttribArray
  159. Code mouse drag in 3D space
  160. Getting vertex data and compare to adjacent faces
  161. Distance to closest pixel from view position
  162. glVertexAttribPointer causing problems
  163. glutMotionFunc error
  164. Problem with occlusion query in OpenGL
  165. keyboard
  166. Z-Buffer Problem .. but how to solve it ?
  167. Camera error?
  168. VAO's on ATI 6xxxx cards with multiple contexts
  169. keyboard
  170. Rotating square & changing its color
  171. Simple rotate issue
  172. Arrow keys
  173. Transform light sources when transforming objects?
  174. Software renderer
  175. Best way to learn opengl?
  176. Using glReadPixels to texture a sphere
  177. Colour Picking issue
  178. Zooming in a 2d game
  179. opengl 3.3 vs opengl 4.0
  180. opengl 3.1 for intel 82945G express chipset
  181. Move the camera to the direction it points
  182. OpenGL >> Adding branches to skeletal joints
  183. How can i load image?
  184. Beginner problem with VBOs
  185. [Linker Error] SERIOUS PROBLEMS!
  186. Need help to render text
  187. Avoid importing the same mesh into the scene?
  188. Is setting line smoothing retrospective?
  189. Crisp rendering of horizontal and vertical lines 2
  190. OpenGL ..transformation
  191. Apply normals
  192. Debugging empty screen with no GL errors
  193. can't compile examples
  194. Polygons overlapping detection based on camera?
  195. How do I start using OpenGL 3.0/3.1
  196. drawing solid of revolution
  197. Viewport viewing text?
  198. How can I enable culling for each of the viewport
  199. Got DLL error if run the exe
  200. output a variable to screen???
  201. Mapping pixel colors without hardware
  202. scaling affect the lighting on object??
  203. glDrawArrays and normals
  204. alpha blending
  205. Opengl transformation stack in version 3.3
  206. OpenGL Shadows and the Stencil Buffer
  207. Language bindings following OpenGL spec?
  208. red book example dont understand - clip.c
  209. GL_SAMPLE_POSITION return null values
  210. How to restrict animation to be displayed only onc
  211. Version of OpenGL
  212. How to use glVertexPointer correctly.
  213. example in redbook named planet.c requires aux.h?
  214. Two FBOs bound at the same time
  215. just get a black screen
  216. Questions on VAOs
  217. Screenshot to texture
  218. how to create terrains using fractals?
  219. Using gluLookAt() to orbit around a moving object
  220. A taxonomical question about glClear
  221. testing objects if they were rendered
  222. glCreateShader(GL_VERTEX_SHADER) invalid enumerant
  223. where to use glutpostredisplay?
  224. drawing a container...
  225. Cross platform development
  226. VBO with multiple objects
  227. 3D pie-chart calls from Dev-C++
  228. Light and Translate
  229. Transform to eye-space with shader
  230. Moving text along with the primitive objects
  231. Cutting 3D model on layers
  232. Macintosh OSX and Window Frame Rates...
  233. Frustum culling - best practices?
  234. How to draw an image in it's real size in 3d space
  235. How can I set my own depth comparison function?
  236. glRotatef : some confusion
  237. OpenGL Camera
  238. Random Angle
  239. A question setting up ray-tracing
  240. Select and move the vertices point
  241. Fractal landscape help needed
  242. Texture problem
  243. webgl,opengl es 2.0 and texture atlas
  244. draw bird ..!!
  245. Problem with fragment shader
  246. VBO not displaying
  247. troubles with glVertexAttribPointer
  248. How to fit a only a part of a texture?
  249. Setting normals on faces
  250. Beginning with UBOs.