PDA

View Full Version : OpenGL coding: beginners



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 [106] 107 108 109 110 111 112 113 114 115 116 117 118 119 120

  1. glui VC2010 error
  2. rendering on the back buffer
  3. Assigning a face value
  4. superimpose two different viewport and projection
  5. error in opengl
  6. Glut.BitmapFont makes program open & close
  7. Can't get transparency to work...
  8. square builded with two triangles
  9. High CPU usage when animating the object
  10. Some trouble with GLM
  11. glut close windows on OSX
  12. Getting the correct x y and z
  13. Converting colors
  14. About drawing Sun (A strange "shadow")
  15. newbie problem with the mouse click functionality
  16. blend equation on opengl reference page
  17. tga files
  18. Querying the number of polygons being passed
  19. Shadows on wrong side of Shadow Volumes
  20. Texture filtering vs. Drivers.
  21. Render DepthMap with FBOs
  22. texturing with transparency
  23. Blurfilter on 3d texture
  24. picking
  25. pixel format not supported
  26. My first OpenGL books!
  27. glGetFloatv(GL_TEXTURE_MATRIX, matrix) not working
  28. OpenGL Animation not work
  29. Help with glDrawElements
  30. Rendering artifacts (Buffer fighting?)
  31. positioning a cylinder in 3d
  32. select object from multiple object and rotate
  33. Dumping Glide - adding OpenGL to a great old game
  34. Updating a texture?
  35. glTexCoord2f simple questions
  36. some problems with an OpenGL camera system
  37. implementation of sweep object
  38. my first program not working
  39. Question about VBO
  40. video tutorials rock crab pong game for ubuntu
  41. from where to start learning about textures??
  42. whats EGL?
  43. problem in animation
  44. animating a texture
  45. OpenGL matrix primer?
  46. Bitmap Image Loading fails
  47. Best way to handle multiple shaders
  48. File converter to transfer 3d model into OpenGl
  49. ARB VBO's working from text file but not on arrays
  50. glu 1.3 version!!!!!!!!!!How to download
  51. bogus example on opengl.org?
  52. Antialiasing for Outline Font
  53. glGetShaderiv() linking error?
  54. setup of opengl
  55. Rendering in batch mode only to save into a file
  56. glReadPixels halts my app
  57. How to modify the video output to external monitor
  58. About FBO GL_COLOR_ATTACHMENTn
  59. Ping-pong PBO Transfers on a thread
  60. Would like a guide for parsing...
  61. Concave Polygon via Stencil Buffer
  62. Problem to create a triangle or square with menu
  63. Multiple textures and meshes
  64. glgeneratemipmap()didn't run correctly
  65. Cannot pick object using ray casting method
  66. how to reset the position of object after transfor
  67. skybox animation
  68. OpensourceModeling software compatible with OpenGL
  69. Strange CG shading model problem
  70. Picking problem
  71. Changing the drag amount based on cam pos
  72. Rectangles don't have the same size
  73. Help creating a NURBS sphere
  74. OpenGL particle system
  75. Limit on no. of textures loaded?
  76. LIGHTING Problem?!
  77. get image from scene
  78. Collision Detection Problem
  79. Reading data from GPU with FBO
  80. Assigning unique color to each point
  81. pyopengl hangs
  82. Shadow Volumes
  83. how i can solve this? rendering tree party api.
  84. Quaternion trackball rotation problem
  85. Trouble with making custom font library
  86. 32bit textures
  87. Rotating several objects as one (asteroid)
  88. line not being drawn
  89. GL_SMOOTH & normals issues
  90. Both sides blending
  91. opengl bar chart please help me :)
  92. Help! Simulating a Lifecycle of a star
  93. Issues mixing textured and non-textured objects
  94. how to write character on sphere
  95. How can I get relation between pixels and gl.gltra
  96. Copy frame data to texture
  97. File reading and printing in openGL
  98. GPU memory check utility functions?
  99. Stencil buffer question
  100. When building a pick ray through GluUnproject...
  101. gluProject(...) question
  102. using whiteness for alpha
  103. How to properly use glTexEnv with tex. units...
  104. Visual effect
  105. Drawing charcters Matrix Issue
  106. Simple Polygon drawing issue
  107. dynamic lights or lightmaps?
  108. Random positions , and Mouse event
  109. flip pixel buffer
  110. OpenGL & Swing hw / lw issues - help
  111. Rendering text in OpenGL
  112. I need to make a specific pixel colour transparent
  113. Render objects in bounding box
  114. Window coordinates and polygon position
  115. Matrix Multiplication (Open GL behaviour problem)
  116. best/better texture image file size
  117. GUI + opengl
  118. 3d scene
  119. difference between glFrustum() and glOrtho
  120. OpenGL translation of a software pixel pipeline
  121. several textCoords per vertex
  122. Loading an RGB bitmap with alpha?
  123. Texture not showing up
  124. glPushMatrix question
  125. Different drawArrays modes in WebGL
  126. glPushAttrib depreciated, replace by?
  127. Scaling matrix before positioning it
  128. glPerspective or glLookAt
  129. PBOs and textures
  130. glPerspective
  131. Can't make object 3d
  132. Opengl rendering "bypass" with CUDA
  133. gluLookAt - Questions
  134. Capping Solid-Stencil Buffer-coplanar faces+artifa
  135. Alpha/object fading
  136. radar display effect
  137. Can a shader be attached to more than 1 program?
  138. Loading object files into OpenGL
  139. building a 2d Graph in opengl
  140. GLSL Per-Vertex Phong Shader - correct maths?
  141. Which state would cause colors to become like this
  142. something like glew for core OpenGL 3.3
  143. Is there a good way to redraw only when changed?
  144. [solved]resetting position after glTranslatef
  145. Render to Bitmap and OpenGL specific functions
  146. Unexplainable Error in gDEBug
  147. Alpha Blending and Sorting - 2D
  148. add item
  149. move scene
  150. Moving light lines on dark background
  151. OpenGl - selection
  152. cubes not same size and text not showing :(
  153. Delete drawing from overlay
  154. Grab Projection and view Matrices without glGet*
  155. texture mapping a subdivision surface of a sphere
  156. glMultiDrawElements() causing an access violation
  157. How can i create 3D human body model
  158. bringing object closer/further
  159. 'True' Quadrilateral Interpolation on AMD?
  160. Strange FPS difference
  161. copy data to textures
  162. max clip planes
  163. wireframe cube
  164. Polygon Antialiased
  165. Recommended VBO usage?
  166. Polygonoffset mode
  167. Creating a moving car
  168. GL_MODELVIEW
  169. MRT using FBOs seems to be painfully slow.
  170. Masks with Developers Image Library
  171. How to Compiling CPP File to EXE
  172. gluLookAt
  173. working with the console window
  174. Visualisation for meshes
  175. Comments regarding hardware
  176. Giving floating values to the Viewport
  177. Problem with positioning of light.
  178. Problem with positioning of light.
  179. VBO cannot be deleted?
  180. cubemapping and texture coordinates
  181. multiple textures
  182. move (animate) a cube from A to B
  183. object shows in different parts of the screen????
  184. textures
  185. deleting object
  186. Light source equals the place that we see
  187. Fill rate problems
  188. Linking error in Visual Studio c++ 2008 Express ed
  189. Particle System
  190. Image binding
  191. Counter problems when reading texture from FBO
  192. Problems with getting animation active
  193. Math is correct, but camera moves away!
  194. check out my first opengl video :D
  195. Example for geometry shader + transform feedback ?
  196. GLboolean
  197. Help! Need to simulate clouds
  198. Alpha translucency with no depth sorting?
  199. Rotating one of a set of double doors 90 degrees
  200. dragging using mouse movement
  201. Problem of maximum vertices with glDrawelements
  202. is this bad?
  203. Textures work until display updates.
  204. Texture indexing and value range
  205. Best way to draw curved lines -dynamic texture or?
  206. Only render on 1/4 of screen
  207. open GL keyboard func
  208. should i convert my camera to quaternions?
  209. cpu usage and fps optimization
  210. opengl jogl problem with TextRenderer
  211. Not rendering good texture
  212. Segmentation fault while using PBO
  213. Problems when dealing with lighting and shadowing
  214. Error when free memory
  215. Displaying and transforming objects in layers
  216. Matrix Stack Question
  217. Implementing my own matrix and transformations...
  218. gluLookAt basic questions
  219. glReadPixels error
  220. World-aligned Billboards Utility?
  221. gluSphere lighting problem
  222. A few small rendering problems
  223. Ray Tracing Help
  224. Geometry shader + transform feedback + triangles
  225. A fluffy orange
  226. The nature of GL_POINT
  227. Texture Problem on distance elements
  228. Invalid operation error from GL when using FBO
  229. Applying a texture on a transparent polygon
  230. move cube on circle
  231. Increasing Frame Rate per second
  232. where is the irc chat?
  233. Plotting points on Earth
  234. can someone help me with quaternions
  235. vertex buffer objects and elded vs unwelded vertic
  236. Fail to read the frame buffer using PBO
  237. How to get rid of unused indices in Display List
  238. What's wrong with my texture
  239. how can I make solid and wire frame cube ?
  240. GLSL Translation Issue
  241. fps camera to quaternions upgrade code giveaway
  242. help with simple OpenGL
  243. scale object without translate
  244. menu bar application using opengl
  245. gluLookAt around circle
  246. texture as a background
  247. Multiple indexed meshes in single VBO
  248. Rendering fonts in OpenGL 3
  249. how do i draw 2d textures on screen
  250. gluNurbsCurve problem!!!!!!!!!!!!!!!!!!