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  1. rendering on the back buffer
  2. Assigning a face value
  3. superimpose two different viewport and projection
  4. error in opengl
  5. Glut.BitmapFont makes program open & close
  6. Can't get transparency to work...
  7. square builded with two triangles
  8. High CPU usage when animating the object
  9. Some trouble with GLM
  10. glut close windows on OSX
  11. Getting the correct x y and z
  12. Converting colors
  13. About drawing Sun (A strange "shadow")
  14. newbie problem with the mouse click functionality
  15. blend equation on opengl reference page
  16. tga files
  17. Querying the number of polygons being passed
  18. Shadows on wrong side of Shadow Volumes
  19. Texture filtering vs. Drivers.
  20. Render DepthMap with FBOs
  21. texturing with transparency
  22. Blurfilter on 3d texture
  23. picking
  24. pixel format not supported
  25. My first OpenGL books!
  26. glGetFloatv(GL_TEXTURE_MATRIX, matrix) not working
  27. OpenGL Animation not work
  28. Help with glDrawElements
  29. Rendering artifacts (Buffer fighting?)
  30. positioning a cylinder in 3d
  31. select object from multiple object and rotate
  32. Dumping Glide - adding OpenGL to a great old game
  33. Updating a texture?
  34. glTexCoord2f simple questions
  35. some problems with an OpenGL camera system
  36. implementation of sweep object
  37. my first program not working
  38. Question about VBO
  39. video tutorials rock crab pong game for ubuntu
  40. from where to start learning about textures??
  41. whats EGL?
  42. problem in animation
  43. animating a texture
  44. OpenGL matrix primer?
  45. Bitmap Image Loading fails
  46. Best way to handle multiple shaders
  47. File converter to transfer 3d model into OpenGl
  48. ARB VBO's working from text file but not on arrays
  49. glu 1.3 version!!!!!!!!!!How to download
  50. bogus example on opengl.org?
  51. Antialiasing for Outline Font
  52. glGetShaderiv() linking error?
  53. setup of opengl
  54. Rendering in batch mode only to save into a file
  55. glReadPixels halts my app
  56. How to modify the video output to external monitor
  57. About FBO GL_COLOR_ATTACHMENTn
  58. Ping-pong PBO Transfers on a thread
  59. Would like a guide for parsing...
  60. Concave Polygon via Stencil Buffer
  61. Problem to create a triangle or square with menu
  62. Multiple textures and meshes
  63. glgeneratemipmap()didn't run correctly
  64. Cannot pick object using ray casting method
  65. how to reset the position of object after transfor
  66. skybox animation
  67. OpensourceModeling software compatible with OpenGL
  68. Strange CG shading model problem
  69. Picking problem
  70. Changing the drag amount based on cam pos
  71. Rectangles don't have the same size
  72. Help creating a NURBS sphere
  73. OpenGL particle system
  74. Limit on no. of textures loaded?
  75. LIGHTING Problem?!
  76. get image from scene
  77. Collision Detection Problem
  78. Reading data from GPU with FBO
  79. Assigning unique color to each point
  80. pyopengl hangs
  81. Shadow Volumes
  82. how i can solve this? rendering tree party api.
  83. Quaternion trackball rotation problem
  84. Trouble with making custom font library
  85. 32bit textures
  86. Rotating several objects as one (asteroid)
  87. line not being drawn
  88. GL_SMOOTH & normals issues
  89. Both sides blending
  90. opengl bar chart please help me :)
  91. Help! Simulating a Lifecycle of a star
  92. Issues mixing textured and non-textured objects
  93. how to write character on sphere
  94. How can I get relation between pixels and gl.gltra
  95. Copy frame data to texture
  96. File reading and printing in openGL
  97. GPU memory check utility functions?
  98. Stencil buffer question
  99. When building a pick ray through GluUnproject...
  100. gluProject(...) question
  101. using whiteness for alpha
  102. How to properly use glTexEnv with tex. units...
  103. Visual effect
  104. Drawing charcters Matrix Issue
  105. Simple Polygon drawing issue
  106. dynamic lights or lightmaps?
  107. Random positions , and Mouse event
  108. flip pixel buffer
  109. OpenGL & Swing hw / lw issues - help
  110. Rendering text in OpenGL
  111. I need to make a specific pixel colour transparent
  112. Render objects in bounding box
  113. Window coordinates and polygon position
  114. Matrix Multiplication (Open GL behaviour problem)
  115. best/better texture image file size
  116. GUI + opengl
  117. 3d scene
  118. difference between glFrustum() and glOrtho
  119. OpenGL translation of a software pixel pipeline
  120. several textCoords per vertex
  121. Loading an RGB bitmap with alpha?
  122. Texture not showing up
  123. glPushMatrix question
  124. Different drawArrays modes in WebGL
  125. glPushAttrib depreciated, replace by?
  126. Scaling matrix before positioning it
  127. glPerspective or glLookAt
  128. PBOs and textures
  129. glPerspective
  130. Can't make object 3d
  131. Opengl rendering "bypass" with CUDA
  132. gluLookAt - Questions
  133. Capping Solid-Stencil Buffer-coplanar faces+artifa
  134. Alpha/object fading
  135. radar display effect
  136. Can a shader be attached to more than 1 program?
  137. Loading object files into OpenGL
  138. building a 2d Graph in opengl
  139. GLSL Per-Vertex Phong Shader - correct maths?
  140. Which state would cause colors to become like this
  141. something like glew for core OpenGL 3.3
  142. Is there a good way to redraw only when changed?
  143. [solved]resetting position after glTranslatef
  144. Render to Bitmap and OpenGL specific functions
  145. Unexplainable Error in gDEBug
  146. Alpha Blending and Sorting - 2D
  147. add item
  148. move scene
  149. Moving light lines on dark background
  150. OpenGl - selection
  151. cubes not same size and text not showing :(
  152. Delete drawing from overlay
  153. Grab Projection and view Matrices without glGet*
  154. texture mapping a subdivision surface of a sphere
  155. glMultiDrawElements() causing an access violation
  156. How can i create 3D human body model
  157. bringing object closer/further
  158. 'True' Quadrilateral Interpolation on AMD?
  159. Strange FPS difference
  160. copy data to textures
  161. max clip planes
  162. wireframe cube
  163. Polygon Antialiased
  164. Recommended VBO usage?
  165. Polygonoffset mode
  166. Creating a moving car
  167. GL_MODELVIEW
  168. MRT using FBOs seems to be painfully slow.
  169. Masks with Developers Image Library
  170. How to Compiling CPP File to EXE
  171. gluLookAt
  172. working with the console window
  173. Visualisation for meshes
  174. Comments regarding hardware
  175. Giving floating values to the Viewport
  176. Problem with positioning of light.
  177. Problem with positioning of light.
  178. VBO cannot be deleted?
  179. cubemapping and texture coordinates
  180. multiple textures
  181. move (animate) a cube from A to B
  182. object shows in different parts of the screen????
  183. textures
  184. deleting object
  185. Light source equals the place that we see
  186. Fill rate problems
  187. Linking error in Visual Studio c++ 2008 Express ed
  188. Particle System
  189. Image binding
  190. Counter problems when reading texture from FBO
  191. Problems with getting animation active
  192. Math is correct, but camera moves away!
  193. check out my first opengl video :D
  194. Example for geometry shader + transform feedback ?
  195. GLboolean
  196. Help! Need to simulate clouds
  197. Alpha translucency with no depth sorting?
  198. Rotating one of a set of double doors 90 degrees
  199. dragging using mouse movement
  200. Problem of maximum vertices with glDrawelements
  201. is this bad?
  202. Textures work until display updates.
  203. Texture indexing and value range
  204. Best way to draw curved lines -dynamic texture or?
  205. Only render on 1/4 of screen
  206. open GL keyboard func
  207. should i convert my camera to quaternions?
  208. cpu usage and fps optimization
  209. opengl jogl problem with TextRenderer
  210. Not rendering good texture
  211. Segmentation fault while using PBO
  212. Problems when dealing with lighting and shadowing
  213. Error when free memory
  214. Displaying and transforming objects in layers
  215. Matrix Stack Question
  216. Implementing my own matrix and transformations...
  217. gluLookAt basic questions
  218. glReadPixels error
  219. World-aligned Billboards Utility?
  220. gluSphere lighting problem
  221. A few small rendering problems
  222. Ray Tracing Help
  223. Geometry shader + transform feedback + triangles
  224. A fluffy orange
  225. The nature of GL_POINT
  226. Texture Problem on distance elements
  227. Invalid operation error from GL when using FBO
  228. Applying a texture on a transparent polygon
  229. move cube on circle
  230. Increasing Frame Rate per second
  231. where is the irc chat?
  232. Plotting points on Earth
  233. can someone help me with quaternions
  234. vertex buffer objects and elded vs unwelded vertic
  235. Fail to read the frame buffer using PBO
  236. How to get rid of unused indices in Display List
  237. What's wrong with my texture
  238. how can I make solid and wire frame cube ?
  239. GLSL Translation Issue
  240. fps camera to quaternions upgrade code giveaway
  241. help with simple OpenGL
  242. scale object without translate
  243. menu bar application using opengl
  244. gluLookAt around circle
  245. texture as a background
  246. Multiple indexed meshes in single VBO
  247. Rendering fonts in OpenGL 3
  248. how do i draw 2d textures on screen
  249. gluNurbsCurve problem!!!!!!!!!!!!!!!!!!
  250. Whats the best 32bit image format file?